I have a character in a homebrew campaign with two personalities, one for each of her alignments.
First, you need to know she is a changeling.
Her usual form/personality(for now) is a child. Usually a girl, she was forced to keep the guise of a boy until recently(she got caught in a temple during a school day and was forced to attend). In this form her class levels are Favored Soul of Desna 5/Summoner 5, and she is Chaotic Good(or Chaotic Neutral, I can't remember right now).
The form/personality that is seen less often, is the evil adult lady. This happens whenever the child form does something bad(like wiping out an entire gang with a prismatic spray from an item the DM now regrets giving her) or taking out over 8 thousand civilians with a Tear of Desna(a butterfly made out of razorblades that causes a vacuum when it passes). When this side of her personality is active, she is a Bone Oracle 5/Undead Bllodline Sorceress 5 and is Chaotic Evil.
The best part is we sit on the floor when we play, and I can act like I'm asleep when the character is, or hold my knees and rock back-and-forth when she makes a Will save to resist going evil.
The APG will include a portable alchemist lab in the equipment chapter that covers this, working like a wizards spell component pouch...
Jason Bulmahn
Lead Designer
Paizo Publishing
I dont suppose we can get a preview of this for the playtest? I mean i know i can just houserule it, but for practical in game play, and especially for organized play this is pretty neccessary.
Does an alchemist need to purchase vials for his bombs/mutegens/extracts? If he does, that seems like a bid penalty disguised as a little penalty. No other class needs to purchase items to use their class features(except for spell components, which seem to be ignored/forgotten sometimes).
If I can get ahold of some black face paint, gloves, and a sliver wig I'll be going as a drow necromacer(possible with some friends dressed up as different kinds of undead). Mostly because drow are cool and one of my DMs hates them for some strange reason.
The Malconvoker is actually a highlight of a well designed prestige class, lots of cool abilities, it actually makes a summoner viable presuming you get your hands on a way to summon as a standard action, and it costs you something valuable to get in.
Might I suggest the Shadow Bloodline from Wayfinder? That would be a good backstory reason for his warlock powers("I was born near an entrance to the Shadow Plane.")
Other Bloodline I think could work:
1) Abyssal
2) Infernal
3) Destined
5) Fey
6) Celestial
7) Undead
8) Arcane(with some changes)
These are just my opinions. I will gladly debate them, but arguments I will try my best to avoid.
Back during the Alpha/Beta playtest, I wondered if a wizard5/cleric5/MST10 got the domain and school powers of a level 15 wizard and a level Cleric. I never really got an answer, so I may be a liitle biased...
1st-Acidic Body:Your body secreates an acidic substace that does not harm you or your equipment. Any attack made on you with weapons that are not reach weapons or ranged weapons cause the attacker to 1d6+1 per two caster levels of acid damage. The damage increases to 1d8+1 per two caster levels at 7th level.
3rd-Liquid Reach: This ability works like the Aberrant Bloodline ability Long Limbs.
9th-Paralyzing Touch: With a melee touch attack you may attempt to paralyze a foe for 3d6 rounds. A Fortitude save(DC 10+1/2 caster level+your Charisma modifier) negates the effect.
15th-Oozing Response: You gain DR 10/Bludgeoning as your body becomes more ooze-like. It becomes DR 15/bludgeoning and magic at 20th level.
20th-Ooze for Blood: You gain blid sight with a range of 20ft and are no longer subject to critical hits. You gain immunity to paralysis and sleep effects as well as immunities to two of the following: charms, compulsions, phantasms, patterns, or morale effects.
Sorry, but I was trying to get your attention. Seriously though, this class works for what you are wanting. They can learn any spells on the cleric, druid, or socrerer/wizard list. And you can choose to be a divine or arcane caster. The link above will take you to it at the d20srd website.
well, oozes multiply by division (one ooze; idiot damages ooze; two oozes), not sexually. And they're mindless. I'm not entirely sure how that would work......... and I don't think I want to know
How to make an Ooze blodline Sorcerer in 8 easy steps
1. Find ooze
2. Damage ooze
3. Wait for ooze to become two oozes,
4. Get killed by oozes
5. Let rest of group kill oozes while you are dissolving
6. Get brought back to life
7. Get married, have children
8. Children are Ooze bloodline sorcerers
How do you go about making your own bloodlines? Any guidelines?
Anyways, how about a spider and a lamia (matriarch) bloodline?
I'd have to say use the previous bloodlines as guides, but also go with what you want. After a few levels, the one you suggested might be able to deal Wis damage(1 or 2 times a day) and a climb speed. Maybe even be able to trow a web like the MM spiders.
If it's a combat sorcerer you want, go with the battle sorcerer variant, found here and use the duskblade and beguiler spell lists when looking for spells known.
Well, we used to run a lot of evil campaigns. It's quite possible that the way we play it stems from abuse on that side. Maybe it just got tiresome when too many evil adversaries started encounters by covertly slay living one of the PC. For some reason we felt the need to do this whether it's still neccessary or not. Can't really remember where it came from anymore to tell you the truth. I wonder if this has ever been spelled out by WotC or Piazo (not that it matters).
My druid started saying: "You annoy me, finger of death."
Why is the AL in question? It was those who died in honorable that were allowed into Valhalla, so I'm mostly thinking LN for the pretty Reapers on wolves.
A dog could wear a necklace, a cloak, even a shirt or vest, though a robe, bracers, shoes, or helm would be a problem.
Not really. People can put little shoes on their dogs(dog-sledders do this to protect the dogs paws), helms can be built for dogs(or taken from gnolls), a raincoat could be considered a robe, and I see no reason a dogs can have bracers.
Sean K Reynolds wrote:
Conversely, any animal-wearable item should work on a humanoid, assuming the humanoid has an equivalent body part.
Wow. Russ learned to play the hard way. I wasn't like that when I first started playing. The one thing annoying(if it even was) was wondering if my longsword would do less damage to the giant bug than my warhammer(my reasoning was blade vs hard shell). Glad to see a teen learning how to role-play. My advice: kill all the Pcs!!! Wait... my DM was showing, nevermind.
As far as I can remember, he used things like Hideous Blow (combined with sneak attack), Darkness, Devil's Sight, See the Unseen, Invisibility, Fell Flight, Flee the Seen, Voidsense, Shadow Walk and Foreshadow. He had other more offensive ones also and traded up for better versions of some as he neared 20th level. By the time that campaign had ended (I think he was level 18 or 19), he was throwing Meteor Dooms and just about any other spell he wanted to from scrolls. He was also a master of disguise. Nothing says great disguise like bustin' a white Robe of the Archmagi. He literally could do just about anything.
I once played a gestalt Rogue(Assassin)/Warlock. He was unstoppable. His HP were weak but it's not like anyone ever knew I was there until it was too late. With a couple of feats that upgrade your flying to perfect, you're silent, invisible, leave no tracks, can cast any spell you want from scrolls (arcane or divine), use ANY magic item, take on any disguise you want and unless you do something stupid, you can always get away if need be. I had a lot of fun with this character. He literally could have turned on the group and wiped them all out if he wanted (at higher levels).
What were his invocations and where did they come from? Most of what you said seems to be from Complete Arcane, but I want to make sure(so I can make my own in the game I'm in).
To be honest, I'm not sure what those who are against it are concerned about... they don't have to visit if they aren't so inclined.
Looking over this thread again, I noticed the above. I can see a definite problem with that statement.
While people don't have to visit, they may stop playing with those who do because their Pcs will start to lag behind if the roles the play in the party are similiar. Even if they do not share the same role in the party, some may still think the charater is lagging in the glory department. I've felt this way before, and it is not a good feeling.
I. exposition - PCs enter town enroute to tavern
II. rising action - A cleric of the sun god is assassinated on the steps of the cathedral. PCs investigation leads them below the city streets.
III. climax (or turning point) - PCs reach the crime boss' hideout and fight.
IV. falling action - documents identify the crime boss received an order from the church itself.
V. resolution - The cleric arrives to congratulate the PCs on a job well done. He indicates he faked his death using magical protection, and before his team of clerics could track down the town crime boss, the PCs had already acted, even better than what the priests could have done. He provides reward or recognition, and mentions another bold idea he has to rid a nearby town of evil - asking the PCs if they are up to more adventure at the behest of the church?
I like this idea.
One thing I'd like to say: Surprise your group. Is that a real lycanthrope or is he under the effect of a Curse? Why is he dark purple and able to smite the paladin? Doing stuff like this allows your creativity to grow(and keeps those blasted know-it-alls on their toes).
There's also the Druid Monk hybrid from www.d20srd.org
** spoiler omitted **
Picture a druid running through the woods with her animal companion, scimitar trailing behind her, using trackless step, swift tracker, and spells to hunt down someone.
Hmmm, I like that image.
You could also let her take levels in the ninja class from Complete Adventurer.
I grew up in Indiana. Why the hell would you want to go there? <shudder>
Literally, one of the stupidist things I've ever heard is holding a convention for a large number not always quite HWP gamers in Indiana in the middle of *August*. "Humidity Index" SHEESH!
Come to Seattle! We have Salmon! And.. Cool Ocean Air!
That, children, is an example of a bad (Pete) Apple.
I don't need PaizoCon. I'm just fine the way I am...All I need is this d20 to be happy...And that game table...But that's all I need. And this paddle game...But that's it!...and this lamp...But I don't need anything else...
You could implement a home-brew where the party splits up. Have the higher level PCs have something to do(like rescue a kid from a burning building), while the other PCs find a monster they can defeat that will put them at an equal level with the rest of the party.