Combat Sorcerer


General Discussion (Prerelease)

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I need a piece of advice. I'm to start playing a combat sorcerer serving in the Cheliax military. My DM wants me to play a beguiler like class, but more combat oriented. So, my sorcerer's spell list should be as small as if he was beguiler, but suited for combat situations. What do you folks think?


If it's a combat sorcerer you want, go with the battle sorcerer variant, found here and use the duskblade and beguiler spell lists when looking for spells known.

My 2cp.

Scarab Sages

I don't know whether this is the kind of feedback you're looking for, but when I'm building a caster I'll typically pick three schools of magic and three descriptors to favor when choosing spells. It doesn't mean you're locked in to those choices, but I think it can help highlight the character's theme.

For a battle sorcerer, I might go with Conjuration (for summoning and teleporting), Divination (for intel gathering), and Evocation (for obvious reasons). For descriptors I might go with fire, force, and sonic, though that part's trickier because some descriptors don't have a lot of spells associated with them.

Hope that helps!


Fortunately for a sorcerer a small list like [fire] [sonic] and [force] is nice because you have so few spells known.


Depends.

Are you looking for more of a melee/spellcaster or a "blow you butt off the face of the earth" caster?

If melee:
The Battle Sorcerer variant on page 56 of Unearthed Arcana is great.
The Hexblade (Complete Warrior), though low on spellcasting, is a great warrior.
The Duskblade (Players Handbook 2) is just mean.
Of course, a Sorcerer/Fighter/Eldritch Knight multi-class arrangement is a great long term plan.

If potent battle magic:
The Warmage (Complete Arcane) is the master of blowing things up. Like the Beguiler, it has a specialized spell list and casts spontaneously.
The Warlock (Complete Arcane) can do good damage over time.

I recommend the Warmage. They have both area attacks and single target spells.

Hope that helps! Good luck!

(EDIT: Left a sentence out up above... doh'!)

Dark Archive

Battle sorcerer works for me. I'll see what my DM has to say. When we create a character, I'll post it here for comments.


How about a Spellsword from Tome of Battle?


Frogboy wrote:
How about a Spellsword from Tome of Battle?

Isn't the Spellsword in Complete Warrior?

I think you may be thinking of the Swordsage (a maneuver user).


The duskblade is awesome if only because he can cast spells through his weapon as part of the attack. It's similar to the capstone ability of the Eldrich Knight, only you get it at lvl 3 (:O!). Otherwise see if you can get your DM to take that ability as a feat, or add that ability to eldritch knight, and just go Fighter/Sorcerer. I personally like the dragon bloodline for a combat character, natural armor is sexy and the claws can be fun too. Otherwise arcane bloodline and choose your sword as your arcane focus so you can always enchant it. Make sure to take Arcane Strike ASAP.

I played with a build a long time ago that used some splatbook spells like Wraithstrike and Robilar's Gambit from PHB2. Basically you wade into enemies and when they attack you, you get an attack of opportunity on them, you PA for full and still hit (because thanks to Wraithstrike its only a touch attack) and then Cleave to the next person. Again all while moving. You turn into a mobile blade barrier, especially with a cheese weapon like spiked chain. But with the changes to cleave those days are gone *sigh*.


Wouldn't Hexblade (and a lot of other classes) require plenty of adjusting for PFRPG? I'm asking since one of my players is planning a Hexblade / Spellsword.


Aamaxu wrote:
Wouldn't Hexblade (and a lot of other classes) require plenty of adjusting for PFRPG? I'm asking since one of my players is planning a Hexblade / Spellsword.

Have a look around the forums, quite a few fixes are floating about. Just a few days ago i posted my own fix, and with the number of replies I learned quickly that there were plenty of other possible fixes floating about the forums as well.


Chris Gunter wrote:
Frogboy wrote:
How about a Spellsword from Tome of Battle?

Isn't the Spellsword in Complete Warrior?

I think you may be thinking of the Swordsage (a maneuver user).

Yeah, you're right. Glad I specified the book. The Spellsword from Complete Warrior was absolutely horrible.


Nero24200 wrote:
Aamaxu wrote:
Wouldn't Hexblade (and a lot of other classes) require plenty of adjusting for PFRPG? I'm asking since one of my players is planning a Hexblade / Spellsword.
Have a look around the forums, quite a few fixes are floating about. Just a few days ago i posted my own fix, and with the number of replies I learned quickly that there were plenty of other possible fixes floating about the forums as well.

Couldn't find anything that would help me with Hexblade conversion. Any other sources?


Warmage and if powergaming Dragon Disciple later. Warmage doesn't prepare arcane spells like a wizard so in my eyes qualifies for the prestige class. Unless someone wants to shoot that idea down in flames!


Spacelard wrote:
Warmage and if powergaming Dragon Disciple later. Warmage doesn't prepare arcane spells like a wizard so in my eyes qualifies for the prestige class. Unless someone wants to shoot that idea down in flames!

Can't really, all the class require is spontaneous casting, which the warmage does, so it qualifies, same as the bard, the duskblade, the beguiler...

RPG Superstar 2012 Top 32

I'd suggest the Warmage and use the PH2 variant where you can use your advanced learning class feature to add non-boom spells to your list. They're just 1 level higher. That way, you can grab scry as a 5th level spell and teleport as a 6th level spell, etc.


Pathfinder Rulebook Subscriber
SmiloDan wrote:

I'd suggest the Warmage and use the PH2 variant where you can use your advanced learning class feature to add non-boom spells to your list. They're just 1 level higher. That way, you can grab scry as a 5th level spell and teleport as a 6th level spell, etc.

Yep, and I'd advise Pt Blank and Precise as soon as available... That and Extra edge at 4th level ...then all of a sudden you have an acid splash that can drop and orc at 30 feet


Dragonsage47 wrote:
Yep, and I'd advise Pt Blank and Precise as soon as available... That and Extra edge at 4th level ...then all of a sudden you have an acid splash that can drop and orc at 30 feet

Oh, yeeaaahhhh.


nightflier wrote:
My DM wants me to play a beguiler like class, but more combat oriented.

Now that is curious: Why does your GM want you to play something specific? What do you want?

Since this is for the Cheliax millitary, I can see two things work for a Chelaxian army spellcaster:

Either become an evoker, maybe evoker/something/eldritch knight, or a sorcerer (maybe the battle variant) with the infernal bloodline. Go tiefling for added hellishness.

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