Master Basaalee Minvandu

The Crimson Blade's page

54 posts. Alias of Tark the Ork.


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{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

So DR and AC are meaningless? Okay.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

With a sigh The Blade steps forward adn brings his blade down to flat out kill the man.

"You brought this on yourself."

1d20 + 7 ⇒ (2) + 7 = 9 Attack
2d6 + 7 + 3 ⇒ (1, 1) + 7 + 3 = 12 Damage


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Are we officially in initiative now?

If so.

1d20 + 6 ⇒ (1) + 6 = 7 Initiative.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Have to admit for now I'm just kind of following along given this is merely the start of the adventure and really just want to get to like, the good parts.

Do I need to go full hard mode?

Cause I can do that. It'll just be slow.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"Works for me mate. Was going to happen sooner or later. But I don't think lighting fires is in our best interest. Sounds great up until you realize fire and crashing buildings don't discriminate."


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

The Blade moves in and with a rather non-plussed look on his face raises his sword again to kill the sleeping man.

Might wanna get Rosa or the Demon to murder the runner.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Yeah the door should be clear for you to run in and do things. I just picked the best move given my limited actions.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"Shit."

Not even hesitating The Crimson Blade finishes off the one on the ground and steps out of the doorway to prepare for the retaliation.

"Not normally my style getting into brawls like this but today is full of firsts."

Coup De Grace followed by a 5ft. shift

4d6 + 14 + 6 ⇒ (4, 3, 5, 6) + 14 + 6 = 38 Damage

I don't think a Fort save will help there.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Stepping forward The Blade's conjured weapon comes down on the guard before him.

"Nothing personal."

Current Medium Armor Config:

Speed x2
Dark Vision
Brawn
Improved Damage

1d20 + 7 ⇒ (4) + 7 = 11 Attack
2d6 + 7 + 3 ⇒ (5, 5) + 7 + 3 = 20 Damage


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Nice Revelations reference.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

The blade moves to a closer position by the door.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"Guess I'll just sit here then. Green and glowing is not the best for stealth though I do complement whoever created these on there aesthetic."


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Almost out of reaction The Blade reaches and grabs the woman as she falls to keep her from hitting the ground. Dragging her aside he sighs as he sets her gently down.

"Always a shame. At least make it quick and painless yes?"

1d20 + 6 ⇒ (10) + 6 = 16 CMB.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

We're still in the room as indicated on the map right?


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

I can see.

I had just enough foresight to toss darkvision on the armor.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"I think you are overestimating the intelligence of these guards. Really we just need to get to an outer wall and use that nifty window thing yes?"


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

He did. He shrugged. Which is to say he knows not a whole lot about magic.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"I suppose for now refer to me by my working title "The Crimson Blade" not my choice by the way but people do not hire me for my poetry."

Then he shrugs as he pauses for a second to listen to something.

Then he cringes at the scream. "Well then I suppose I have to stay here and deal with the oncoming rush of guards yes?"


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

The man whistles as Xanos works his magic on the corpse. "Making this pretty personal aren't ya mate?"

The man does as he's told not particularly inclined to play the part of ringleader right now.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"Aw well. I wanted you to see this anyway big man."

And with that the green bladed man simply hacks the lops head off.

AC18, HP 12/13

Attack 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 Spending 1 stamina to ensure hit.
Damage 2d6 + 10 ⇒ (3, 4) + 10 = 17

If he is prone from getting hit with slumber that bumps the attack up by 4.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

How bout I coup degrace him and Rosa drags him away. We can easily do that.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Acting quickly the man drags the body over to the corner and returns to his position.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Well, I moved to make people happy.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

And the demon striding around unlocking people doesn't?

We're not exactly masters o subterfuge here.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

I am perfectly okay with this.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

The now fully armed and armored man does what any smart warrior does before a fight.

He stretches. While whistling a jaunty tune.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"Just covering the bases." He says looking at the dagger at his feet. "Could really use something bigger."

To his surprise a shimmering green greatsword materializes out o the air followed shortly by shimmering green armor forming a crude breastplate.

"Okay thanks I guess.

Move action blade, move action astral armor.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"Get me out." He whispers as he lets his head slump pretending to be asleep.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Holding action. Kind of chained up here.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"I mean yeah the cell's haunted people here are either creepy or disturbed the guards are from a foreign country and really like beatings and on the morrow I'll be hanged for doing a job well done. But there is a bright side in all this."


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

1d20 + 3 ⇒ (17) + 3 = 20 Perception

The man looks about as all talk of death and madness raises up "Oh come on now chin up. It's not the end of the world."


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

The man spits blood as it starts running into his mouth. "Big man when your beating someone in chains."


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

The itching down to a dull throb. "Oi Speak common if you're going to threaten me at least."

"Gods stuck me in here with a pit of demons. Like no one's ever killed a man for money before."


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

"You don't!" The man makes a face. "Understand! Can't" He continues to struggle. "Scratch my nose!"


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Looking besheveled and more than a little beaten the thing that hurt worse than his head was his pride. That bastard thought it was real funny to beat him while he was chained. He swore he'd give it right back if he ever got loose.

He pondered the idea of vengeance before a terrible feeling overcame him.

ARGH! No! No no no! Why! NO! The man starts to thrash against his chains trying to reach his hands with his face giving the impression of a wolf trying to gnaw his leg off.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

If we can't do it with 5 a 6th won't make any difference.


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Aaaaanddddd here.


I'll attempt to have my narrative done before the deadline.


Sheet should be good now.

Pic 1

Pic 2

Pic3


I dunno, I suppose so. Was trying to avoid any real benefits from the triple gestalt. I've already got a character that's going to turn out stupid flexible in a couple of levels.


Should be done.

Phase 1 Questionnaire::

1. Your experience with the rules.
A lot.

2. Your experience with PbP.
5 years or so.

3. Expectations for playing and what you want out of the experience.
Mainly just to have fun. And reliability on the GM's part.

4. Philosophy as a PbP player.
Just stick around and don't disappear all of a sudden. Even if you drop a notification is often what you need to do.

5. Why you are applying to this game?
Because the post apocalypse game never got off the ground.

6. Define what you think good role-playing is in PbP.
Solid prose and character development. Using more action than dialogue and trying to avoid long dialogue parts.

7. What is your experience with this adventure path?
I got up to the second book with another GM. After we skipped half the first.

Phase 2 The Ten-Minute Background:

In an attempt to get all the information I need to create stuff from character backgrounds without having to continually push for information, I am asking that you create backgrounds the following way:
Step 1:Write 5 background and concept elements that you feel are important to your image of the character. These can be a concept overview, a list of important life events, a physical description, a personality profile...whatever you need to get an image in your mind. 5 is just a minimum...more elements are encouraged!

Miguel is a consummate professional. Swearing fealty is no different to him than signing a contract. But, he is flexible in the regard that this contract can be bought out at a higher price.

Miguel gives the impression of being a foppish swashbuckler prone to dextrous feats of daring. This is a lie he encourages.

Miguel is a professional duelist. He either fights in the place of nobles in exchange for money.

Since dueling was outlawed Miguel tried to go legitmate by working as a bodyguard. But the money was too good for him to refuse his last job.

After winning his last fight he was immediately arrested as his employer found it easier to bribe the guards than pay his bill.

The Crimson Blade is a moniker he gained through a successful dueling career and what he prefers to be called by in order to stroke his ego.

Step 2: List at least two goals for the character. At least one of these goals should be one that the character has, while another should be one that you, as a player, want to see developed over the course of the game.

1. Miguel wants to get rich and lead the easy life.

2. Mostly I just want to explore the concept of an evil character who knows better than to take himself seriously. Also because I want to see what an Aegis and soul knife can do.


Step 3: List at least two secrets about your character. One is a secret the character knows, one is a secret that involves him but that he is not actually aware of yet. This will help me in creating plots that center around your character. I will also be creating a third secret which you as a player will not be aware of, so expect some surprises!

1.(He knows) Miguel has a large stash of gold located out of the country. If things go south Miguel has plans in place ot escape Talingarde and start anew in a nice warm and sunny country.

2.(He doesn't.) Miguel has a daughter. She's three now and the mother works as a seamstress. She knows who the father is but has no desire to bring him into her life given her

Step 4: Describe at least three people that are tied to the character. Two of them are friendly to the character, one is hostile. If you like, you can include an enemy of yours here as well, so I have an instant NPC nemesis to throw at you.

Sir Archibald: A former rival in the dueling business. Though morally in opposition to one another (Sir Archibald volunteers to fight in the stead of those who are deserving for free) they both have a mutual respect for their skill in fighting. Sir Archibald is aware of the last duel Miguel took part in and while he certainly blames Miguel for being overtaken by greed so easily it sits poorly with him that the coward who snitched him to the guards does not share in his punishment.

Delila Starspotter: Occasional lover and the mother of his child Delila finds Miguel dangerously attractive. His violent lifestyle and career

Count Karsgarrd: The one who ratted Miguel. Secretly though he holds a deep and terrible hatred for The Crimson Blade for it was he who killed his favorite nephew.

Step 5:Describe three memories, mannerisms, or quirks that your character has. They don't have to be elaborate, but they should provide some context and flavor

Miguel made his first kill at the age of 14 in an impromptu duel of honor with a drunken noble. Those who witnessed it all agree the noble was entirely out of line to challenge a mere peasant boy in a duel to the death.

Miguel is fussy about his appearance. He prefers only the nicest clothes in the most current fashions.

Part of Miguel's success has much to do with his ability to pick up any weapon that could be used in a duel and use it with a great deal of proficiency. His self taught style emphasizes footwork, fundamentals, and overwhelming power rather than tricky hand play.

Phase 3 Questionnaire::

1.How does your character interact with the others within a group?

He's not used to working into a group scenario or adventuring really. But he's nothing if not adaptable.

2. What is your character's role in a group?

Killer. He's focused his whole career on one on one combat. That is unlikely to change.

3. How is your character not as they seems? I want one or two skills that would surprise others if they found out he knows them. Also include personality traits, positive or negative, that would similarly surprise others.

They would be surprised that Miguel is actually rather intelligent and that his suspicion that he is magically capable is more true than even he understands.

4. What are your character's goals, conscious and, perhaps, subconscious?

Miguel wants to retire rich, perhaps open up a fighting school for kids not born into privilege and otherwise live the good life.

5. How easily does your character love? Have they been in love?

Miguel falls in adn out of love easily. But, given his lifestyle he rarely has relationships that last. His on and off relationship to Delila is the closest thing he's ever had to a long term relationship.

6. Is your character racist at all, either now or in their past?

Not particularly.

7. All people believe something that is not true, both about the world around them and about themselves. What lies/untruths does your character believe about themselves and the world around them?

Miguel doesn't believe in true evil or true good. He believes that both are an illusion. Good is defined by the winners, he believes, and the loser is inevitably called evil in the history books. sure there are demons, devils, and angels, but those are alien things incomprehensible. People in general are inclined to a bit of dirt or shine in equal measure.

8. How is your character about material possessions?

Miguel appreciates them a great deal since he had so few growing up. However it's tempered by a practical sense that they are merely things and thus replaceable.

9. What does your character perceive their major problems to be?

A lack of money and a sudden disagreement with the law that up until recently had been happy to accommodate his choice of career.

10. What does he perceive the solutions to those problems to be?

A lot of money and a new career.

11. What are your character's religious beliefs?

The longer he's alive the more time he has to figure that out.

12. What does your character fear?

Death. In part this fear is what keeps him alive in a fight and he's channeled it well over the years.

13. How much of a temper does your character have? What sorts of things set them off?

Miguel is very laid back and slightly egocentric. Having been in life and death fights for so long The Crimson Blade rarely loses his cool. However he takes betrayal and going back on one's word very seriously, though in these cases his temper is a slow boil rather than an explosion.


Getting there. thinking about the professional duelist route.

Not duelist in the sense of swashbuckling but duelist in the sense of trial by combat utilizing weapon of choice in the old norse germanic fashion with an italian twist.


1 person marked this as a favorite.
TOZ's Wandering Eye wrote:
*blink*

*poke*


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

You'll see.

I'm thinking rather than go through the tedious process of rewriting him completely of just asking if I could just scrub out the instances of "Evil" in the unicorn powers and replace them with "good".


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

Dot


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

dotting


{Init:+6}{Perception:+3}{HP13/13}{PP3/3}
Current AC and Saves:
DR 6/armor AC:12 F:5 R:4 W:1

dotting will need to make necessary changes to character adn sheet.


THE SHEET

Branded obviously.

Backstory:

Bahram Al'Casmaron is a man of great wealth and luxury whom few would suspect of ever going out and getting his hands dirtier then it would take for him to partake of his favorite deserts. His reputation as an honest owner of various shops throughout Absalom is bolstered by his fine patronage of the arts and for supporting houses dedicated to helping the sick and the needy. A true devotee of Srenrae he believes that his wealth is merely a means to do good and while he is certainly not above enjoying luxury and the company of beautiful women this facade of decadence hides the heart of a true champion for good.
When the blue light overtook him it was in the midst of sacrifice as hea tempted to shield innocents on the street with his own body an act none would have thought him capable of after first meeting him.

Though he appeared unaffected by the light itself it wasn't long before he became aware of the abilities he possessed. Ghostly voices whispering guidance in his mind, ethereal blades flying forth from his hand and the innate ability to see the blackness in mens hearts.

He had never intended to make use of these abilities until one faithful day while in tense negotiations at the docks over a shipment of fine silks he was importing he saw a ship being overtaken by a single warrior breathing fire and slaying men left and right with an unbelievably huge axe.

Unwilling to simply let this man go and not willing to reveal his powers lest it hurt his family and business interest Bahram donned a red scarf and large red hat and cloak and boarded the ship as it was set aflame and challenged the axe wielding villain.

Unwilling to yield Bahram nearly defeated the armed and magically infused warrior with little more than his bare hands before he escaped into the bay.

Ever since The Crimson Blade (now with a more proper outfit including a pair of smoked goggles to hide Bahram's eyes) has become synonymous wiht justice. An anonymous champion who challenges foes both mundane and magical wherever they might cause suffering and pain to others.

I could get way into more detail with this guy but you didn't want too much.

OVerall I'm quite happy how he turned out. He has natural attacks but with the ridiculous damage he does by punchstabbing people with the option of potentially getting three more attacks it hardly seems necessary. And he's got the skill set to pull off his character. Overall I'm very pleased. I don't have a proper picture "in costume" so have a kamen rider picture instead.


Made some small adjustments to the Crimson Blade in light of changes and clarifications.

I agree with Jelani in that I highly advise against running two games with pvp. Two games without it is fine with another GM. I just dont't want the GM to burn out before things actually get going as happens all too often in such over the top games.


The Crimson Blade's sheet is now complete.

Backstory:

Bahram Al'Casmaron is a man of great wealth and luxury whom few would suspect of ever going out and getting his hands dirtier then it would take for him to partake of his favorite deserts. His reputation as an honest owner of various shops throughout Absalom is bolstered by his fine patronage of the arts and for supporting houses dedicated to helping the sick and the needy. A true devotee of Srenrae he believes that his wealth is merely a means to do good and while he is certainly not above enjoying luxury and the company of beautiful women this facade of decadence hides the heart of a true champion for good.

When the blue light overtook him it was in the midst of sacrifice as hea tempted to shield innocents on the street with his own body an act none would have thought him capable of after first meeting him.

Though he appeared unaffected by the light itself it wasn't long before he became aware of the abilities he possessed. Ghostly voices whispering guidance in his mind, ethereal blades flying forth from his hand and the innate ability to see the blackness in mens hearts.

He had never intended to make use of these abilities until one faithful day while in tense negotiations at the docks over a shipment of fine silks he was importing he saw a ship being overtaken by a single warrior breathing fire and slaying men left and right with an unbelievably huge axe.

Unwilling to simply let this man go and not willing to reveal his powers lest it hurt his family and business interest Bahram donned a red scarf and large red hat and cloak and boarded the ship as it was set aflame and challenged the axe wielding villain.

Unwilling to yield Bahram nearly defeated the armed and magically infused warrior with little more than his bare hands before he escaped into the bay.

Ever since The Crimson Blade (now with a more proper outfit including a pair of smoked goggles to hide Bahram's eyes) has become synonymous wiht justice. An anonymous champion who challenges foes both mundane and magical wherever they might cause suffering and pain to others.

I could get way into more detail with this guy but you didn't want too much.

OVerall I'm quite happy how he turned out. He has natural attacks but with the ridiculous damage he does by punchstabbing people with the option of potentially getting three more attacks it hardly seems necessary. And he's got the skill set to pull off his character. Overall I'm very pleased. I don't have a proper picture "in costume" so have a kamen rider picture instead.

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