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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Barely feeling the bite of pup, Terminatrix is confident he can, eventually, take down the blue hound. SP: 1/54 Agonizing Devastation blade: 1d20 + 10 - 4 + 2 ⇒ (12) + 10 - 4 + 2 = 20
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix approaches blue hound and cleaves it with huge sword. Agonizing Devastation blade: 1d20 + 10 ⇒ (6) + 10 = 16
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix reloads reaction cannon. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Have a great trip and thanks for running! ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix presses hard against the orange dino. Agonizing Devastation blade: 1d20 + 10 + 2 - 4 ⇒ (8) + 10 + 2 - 4 = 16
if still alive:
Agonizing Devastation blade: 1d20 + 10 + 2 - 4 ⇒ (6) + 10 + 2 - 4 = 14 slashing: 2d8 + 10 ⇒ (6, 5) + 10 = 21 SP: 7/54 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Looks good. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix's blade lands a grievous wound on orange. Agonizing Devastation blade: 1d20 + 10 ⇒ (20) + 10 = 30
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() With grim determination Terminatrix runs behind a pillar and waits for the dino. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix remains highly alert, waiting for enemies make their next move. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix keeps whacking the orange relentlessly. I'll take that +1 from borrowed time condition to damage, and if it can be retconned then first hit was 14 pts Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Will save: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18 Terminatrix's brain circuits are undeterred by confusion aura. He spots one enemy is near the arch to left of him. He runs down stairs and hits it with the blade. Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix stands atop stairs and waits to chop down advancing enemies with large melee weapon. Ready attack: Agonizing Devastation blade: 1d20 + 10 ⇒ (4) + 10 = 14 slashing: 2d8 ⇒ (6, 4) = 10 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix wields devastation blade instead of cannon and moves up the stairs closer to arch. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix steps away from red and blasts it. defiant reaction cannon: 1d20 + 9 ⇒ (14) + 9 = 23
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "I'm called Terminatrix, nice to meet you too. Very interesting findings you have made." ----
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "Hello, who sent you here? We are on an exploration mission and we have only met ghosts, zombies and robots here trying to kill us, so you see I didn't expect to meet someone like you." ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Engineering: 1d20 + 7 ⇒ (8) + 7 = 15
Culture on Cipher door: 1d20 + 4 ⇒ (20) + 4 = 24
Engineering: 1d20 + 7 ⇒ (13) + 7 = 20
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Firing twice at the blue robot Terminatrix ain't giving up. Defiant reaction cannon: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Defiant reaction cannon: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Survival: 1d20 + 8 ⇒ (10) + 8 = 18
defiant light reaction cannon vs. blue: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() While Terminatrix evaluates options how to get to safety, he decides to assist Senko navigating. survival aid: 1d20 + 8 ⇒ (7) + 8 = 15
will: 1d20 + 6 ⇒ (14) + 6 = 20 +2 racial vs. mind-affecting, sleep (unless effect specifically targets constructs)
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() As the last ghost falls silent, Terminatrix rests a while to recover wounds.
Culture: 1d20 + 4 ⇒ (10) + 4 = 14 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix swings the blue ghost once and maneuvers to flanking position. Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
Acrobatics vs. AoO: 1d20 + 7 ⇒ (9) + 7 = 16 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Reflex 1: 1d20 + 5 ⇒ (14) + 5 = 19
Terminatrix slashes the ghost in front of him twice but cannot focus enough. Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9 Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Culture on corpses: 1d20 + 4 ⇒ (15) + 4 = 19
"What is that "Open Maze" you mentioned? Can we use it? And yes, we are explorers. I joined this society after escaping from planet called Apostae, where I was enslaved by dark elves." he chats with the ghosts ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix hits orange zombie. Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() 1st round: Terminatrix hits twice zombie next to him (red) with his blade.
Agonizing devastation blade: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
2nd round: Assuming red is gone I'll move to hit orange, if red is still standing then hit it once and guarded step to offer flank vs. orange.
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() With armor enviromental controls on, Terminatrix moves to examine corpses. He seems wary of ambush and intends to approach quietly. Perception: 1d20 + 3 ⇒ (13) + 3 = 16
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix walks past Star and Cavaler to the next room. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "Do we have time to explore further? I would like to investigate where those footprints are leading or do we have more than one intruder currently present." vigilant android asks while checking for traps
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Survival: 1d20 + 8 ⇒ (2) + 8 = 10
"Don't see any sign of the tresspasser." ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
Culture: 1d20 + 4 ⇒ (13) + 4 = 17 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Perception: 1d20 + 3 ⇒ (19) + 3 = 22
"To avoid unkonwn hazards we should step in footsteps left by that person. If you decide to pursue whoever that was, I'd go along." ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix rests 10 minutes contemplating visions he saw. will: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "I'm here to provide security for my companions." Sense motive: 1d20 - 1 ⇒ (19) - 1 = 18
Round 1:
Round 2:
Round 3:
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix slips through. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Fort save: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Includes android racial bonus Terminatrix is bit unsure if he can make it, but sneaks away under ghosts eye.
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "Senko, do you know what is it? I'm quite clueless about plant life so I hope it's safe to keep moving." Dont't have either skill ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() At the Starfinder camp I buy Wrack Devastation Blade (5500 cr) with Agonizing fusion (1560 cr) and 20 horacalcum heavy rounds (1490 cr). Terminatrix easily pushes through the rubble. Athletics: 1d20 + 12 ⇒ (18) + 12 = 30 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "Those colorful glass panels can be moved if you can reach them." Engineering: 1d20 + 7 ⇒ (18) + 7 = 25 ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix tries hard to climb out of ice, but doesn't succeed.
If I can use jump jets to get out, then I do that as move action. I'm wearing heavy armor though and jump jets doesn't work while encumbered so I'm not sure if that's rules as intended. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix is delighted by Senko's offer "Thanks, this may come handy." ----
reaction cannon vs. Red KAC: 1d20 + 9 ⇒ (16) + 9 = 25
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix fires at the blue and moves to the right. 2. shot, reaction cannon: 1d20 + 9 - 1 - 4 ⇒ (7) + 9 - 1 - 4 = 11
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix steps into room with gun in hand and shoots at one of the creatures. Ice elementals, that means my melee attack is useless. Others must get into front line while I shoot em. light reaction cannon: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 Orange elemental
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Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() 1. Rimerunning 2. Memory of water 3. Frozen refractions 4. The Singing pillars ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() "Staar, let me help you lifting the debris."
"Comms tech can be vulnerable to errors and deliberate interference so regular maintenance is critical."
Terminatrix looks at Fitch's maps "Yes correct orientation is key to success
"Stay focused to your mission and you have a good chance of survival!" Terminatrix sternly reminds starfinders Arvin was addressing
Can't help Naiaj ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Robust android, whose muscles seem to be reinforced by electronic augmentation, wearing a heavy armor walks in and stares you blankly for moment. He has reaction cannon strapped to his back and a bone scepter hangs from his belt. "Greetings, comrades" he speaks in soft, monotonous voice. He doesn't speak anything else. ![]()
Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision
![]() Terminatrix usually is on frontline taking hits and hitting heavily. Gunner or pilot in starship combat. I have played this on lower tier. |