The Clockwork General

Terminatrix-42's page

48 posts. Organized Play character for Mustaparta.


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Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

profession, mercenary: 1d20 + 10 ⇒ (10) + 10 = 20

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Barely feeling the bite of pup, Terminatrix is confident he can, eventually, take down the blue hound. SP: 1/54

Agonizing Devastation blade: 1d20 + 10 - 4 + 2 ⇒ (12) + 10 - 4 + 2 = 20
slashing: 2d8 + 10 + 2 ⇒ (7, 8) + 10 + 2 = 27
Agonizing Devastation blade: 1d20 + 10 - 4 + 2 ⇒ (20) + 10 - 4 + 2 = 28
slashing: 4d8 + 20 + 2 ⇒ (1, 7, 3, 2) + 20 + 2 = 35 incl. Get em, dont know if it doubles on crit hit.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix approaches blue hound and cleaves it with huge sword.

Agonizing Devastation blade: 1d20 + 10 ⇒ (6) + 10 = 16
Slashing: 2d8 + 10 ⇒ (5, 5) + 10 = 20

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix reloads reaction cannon.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Have a great trip and thanks for running!

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix presses hard against the orange dino.

Agonizing Devastation blade: 1d20 + 10 + 2 - 4 ⇒ (8) + 10 + 2 - 4 = 16
slashing: 2d8 + 10 ⇒ (7, 7) + 10 = 24

if still alive:

Agonizing Devastation blade: 1d20 + 10 + 2 - 4 ⇒ (6) + 10 + 2 - 4 = 14
slashing: 2d8 + 10 ⇒ (6, 5) + 10 = 21

SP: 7/54

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Looks good.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix's blade lands a grievous wound on orange.

Agonizing Devastation blade: 1d20 + 10 ⇒ (20) + 10 = 30
slashing crit: 4d8 + 20 ⇒ (5, 2, 6, 3) + 20 = 36

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

With grim determination Terminatrix runs behind a pillar and waits for the dino.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix remains highly alert, waiting for enemies make their next move.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix keeps whacking the orange relentlessly. I'll take that +1 from borrowed time condition to damage, and if it can be retconned then first hit was 14 pts

Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
slashing: 2d8 + 10 + 1 ⇒ (3, 5) + 10 + 1 = 19

Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (19) + 10 - 4 = 25
slashing: 2d8 + 10 + 1 ⇒ (2, 6) + 10 + 1 = 19

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Will save: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18

Terminatrix's brain circuits are undeterred by confusion aura. He spots one enemy is near the arch to left of him. He runs down stairs and hits it with the blade.

Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
slashing: 2d8 + 10 ⇒ (2, 1) + 10 = 13

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix stands atop stairs and waits to chop down advancing enemies with large melee weapon.

Ready attack:

Agonizing Devastation blade: 1d20 + 10 ⇒ (4) + 10 = 14
slashing: 2d8 ⇒ (6, 4) = 10

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix wields devastation blade instead of cannon and moves up the stairs closer to arch.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix steps away from red and blasts it.

defiant reaction cannon: 1d20 + 9 ⇒ (14) + 9 = 23
kinetic damage: 1d10 + 6 ⇒ (10) + 6 = 16

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"I'm called Terminatrix, nice to meet you too. Very interesting findings you have made."

----
Seeing creatures appear Terminatrix aims and shoots at closest enemy. "They have surrounded us!"
defiant light reaction cannon: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d10 + 6 ⇒ (6) + 6 = 12 vs. orange

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"Hello, who sent you here? We are on an exploration mission and we have only met ghosts, zombies and robots here trying to kill us, so you see I didn't expect to meet someone like you."

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Engineering: 1d20 + 7 ⇒ (8) + 7 = 15
----

Culture on Cipher door: 1d20 + 4 ⇒ (20) + 4 = 24
"Yes, maybe this is discovery of a long dead civilization? Without any further delay, I'll disarm traps I can find."

Engineering: 1d20 + 7 ⇒ (13) + 7 = 20
Engineering: 1d20 + 7 ⇒ (18) + 7 = 25
Engineering: 1d20 + 7 ⇒ (7) + 7 = 14
Engineering: 1d20 + 7 ⇒ (9) + 7 = 16
Engineering: 1d20 + 7 ⇒ (5) + 7 = 12
Engineering: 1d20 + 7 ⇒ (10) + 7 = 17
Engineering: 1d20 + 7 ⇒ (17) + 7 = 24
Engineering: 1d20 + 7 ⇒ (19) + 7 = 26

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Firing twice at the blue robot Terminatrix ain't giving up.

Defiant reaction cannon: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
bludgeon damage: 1d10 + 6 ⇒ (1) + 6 = 7

Defiant reaction cannon: 1d20 + 9 - 4 ⇒ (18) + 9 - 4 = 23
bludgeon damage: 1d10 + 6 ⇒ (8) + 6 = 14

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Survival: 1d20 + 8 ⇒ (10) + 8 = 18
----
Terminatrix tries to assess how dangerous the walking robots are. He aims the other flying robot "Staar and Hef, can you take those walkers out while I down the flyers?"
Engineering to id. red: 1d20 + 7 ⇒ (13) + 7 = 20

defiant light reaction cannon vs. blue: 1d20 + 9 - 1 ⇒ (2) + 9 - 1 = 10
bludgeon damage: 1d10 + 6 - 1 ⇒ (6) + 6 - 1 = 11

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

While Terminatrix evaluates options how to get to safety, he decides to assist Senko navigating.

survival aid: 1d20 + 8 ⇒ (7) + 8 = 15
survival aid: 1d20 + 8 ⇒ (12) + 8 = 20
survival aid: 1d20 + 8 ⇒ (11) + 8 = 19
survival aid: 1d20 + 8 ⇒ (2) + 8 = 10
survival aid: 1d20 + 8 ⇒ (4) + 8 = 12

will: 1d20 + 6 ⇒ (14) + 6 = 20 +2 racial vs. mind-affecting, sleep (unless effect specifically targets constructs)
will: 1d20 + 6 ⇒ (12) + 6 = 18
will: 1d20 + 6 ⇒ (3) + 6 = 9
will: 1d20 + 6 ⇒ (18) + 6 = 24
will: 1d20 + 6 ⇒ (13) + 6 = 19

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

As the last ghost falls silent, Terminatrix rests a while to recover wounds.
"At first I thought, since we have a common interest to explore ruins, those ghosts could be our allies. But simply mentioning that they're dead was the breaking point. I must take rest now."

Culture: 1d20 + 4 ⇒ (10) + 4 = 14

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix swings the blue ghost once and maneuvers to flanking position.

Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
slashing: 2d8 + 10 ⇒ (7, 6) + 10 = 23

Acrobatics vs. AoO: 1d20 + 7 ⇒ (9) + 7 = 16

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Reflex 1: 1d20 + 5 ⇒ (14) + 5 = 19
Reflex 2: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex 3: 1d20 + 5 ⇒ (6) + 5 = 11

Terminatrix slashes the ghost in front of him twice but cannot focus enough.

Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9

Agonizing Devastation blade: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Culture on corpses: 1d20 + 4 ⇒ (15) + 4 = 19
"I can't quite recall whats a "wayfinder" but maybe some kind relic."
----

"What is that "Open Maze" you mentioned? Can we use it? And yes, we are explorers. I joined this society after escaping from planet called Apostae, where I was enslaved by dark elves." he chats with the ghosts

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix hits orange zombie.

Agonizing Devastation blade: 1d20 + 10 ⇒ (9) + 10 = 19
slashing: 2d8 + 10 ⇒ (4, 5) + 10 = 19

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

1st round: Terminatrix hits twice zombie next to him (red) with his blade.
Agonizing devastation blade: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
slashing: 2d8 + 10 ⇒ (1, 5) + 10 = 16

Agonizing devastation blade: 1d20 + 10 - 4 ⇒ (16) + 10 - 4 = 22
slashing: 2d8 + 10 ⇒ (8, 1) + 10 = 19

2nd round: Assuming red is gone I'll move to hit orange, if red is still standing then hit it once and guarded step to offer flank vs. orange.
Agonizing devastation blade: 1d20 + 10 ⇒ (13) + 10 = 23
slashing: 2d8 + 10 ⇒ (5, 7) + 10 = 22

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

With armor enviromental controls on, Terminatrix moves to examine corpses. He seems wary of ambush and intends to approach quietly.

Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Stealth: 1d20 + 1 ⇒ (9) + 1 = 10

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix walks past Star and Cavaler to the next room.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"Do we have time to explore further? I would like to investigate where those footprints are leading or do we have more than one intruder currently present." vigilant android asks while checking for traps
Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Survival: 1d20 + 8 ⇒ (2) + 8 = 10
Perception: 1d20 + 3 ⇒ (5) + 3 = 8

"Don't see any sign of the tresspasser."

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Terminatrix raises melee weapon as he spots movement.

Intimidate: 1d20 + 8 ⇒ (18) + 8 = 26
"Identify yourself! Why are you tresspassing here?"

Culture: 1d20 + 4 ⇒ (13) + 4 = 17

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Survival: 1d20 + 8 ⇒ (19) + 8 = 27

"To avoid unkonwn hazards we should step in footsteps left by that person. If you decide to pursue whoever that was, I'd go along."

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix rests 10 minutes contemplating visions he saw.

will: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"I'm here to provide security for my companions."

Sense motive: 1d20 - 1 ⇒ (19) - 1 = 18
Sense motive: 1d20 - 1 ⇒ (3) - 1 = 2
Sense motive: 1d20 - 1 ⇒ (19) - 1 = 18

Round 1:
"First seeker of our Society sent us here to explore. I help my colleagues to make observations.
survival: 1d20 + 8 ⇒ (7) + 8 = 15

Round 2:
"My motivation is to learn of past societies so we can improve our civilization. And money."
Culture: 1d20 + 4 ⇒ (1) + 4 = 5

Round 3:
"My first mission was to a moon, in which my team found a dwarven society hidden in huge vault." Live exploration extreme!
Profession (mercenary): 1d20 + 6 ⇒ (6) + 6 = 12

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix slips through.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Fort save: 1d20 + 7 + 2 ⇒ (14) + 7 + 2 = 23 Includes android racial bonus

Terminatrix is bit unsure if he can make it, but sneaks away under ghosts eye.
Stealth: 1d20 + 1 ⇒ (15) + 1 = 16

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"Senko, do you know what is it? I'm quite clueless about plant life so I hope it's safe to keep moving."

Dont't have either skill

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

At the Starfinder camp I buy Wrack Devastation Blade (5500 cr) with Agonizing fusion (1560 cr) and 20 horacalcum heavy rounds (1490 cr).

Terminatrix easily pushes through the rubble.

Athletics: 1d20 + 12 ⇒ (18) + 12 = 30

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"Those colorful glass panels can be moved if you can reach them."

Engineering: 1d20 + 7 ⇒ (18) + 7 = 25

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix tries hard to climb out of ice, but doesn't succeed.
Athletics: 1d20 + 7 ⇒ (4) + 7 = 11

If I can use jump jets to get out, then I do that as move action. I'm wearing heavy armor though and jump jets doesn't work while encumbered so I'm not sure if that's rules as intended.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix is delighted by Senko's offer "Thanks, this may come handy."

----
As the winged creatures emerge, he walks 20 feet forward, aims closest target and shoots.

reaction cannon vs. Red KAC: 1d20 + 9 ⇒ (16) + 9 = 25
hit: 1d10 + 6 ⇒ (3) + 6 = 9

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix fires at the blue and moves to the right.

2. shot, reaction cannon: 1d20 + 9 - 1 - 4 ⇒ (7) + 9 - 1 - 4 = 11
bludgeoning: 1d10 + 6 ⇒ (7) + 6 = 13

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix steps into room with gun in hand and shoots at one of the creatures. Ice elementals, that means my melee attack is useless. Others must get into front line while I shoot em.

light reaction cannon: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 Orange elemental
damage: 1d10 + 6 ⇒ (6) + 6 = 12

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

1. Rimerunning 2. Memory of water 3. Frozen refractions 4. The Singing pillars

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

"Staar, let me help you lifting the debris."
Athletics: 1d20 + 12 ⇒ (8) + 12 = 20

"Comms tech can be vulnerable to errors and deliberate interference so regular maintenance is critical."
Engineering: 1d20 + 7 ⇒ (11) + 7 = 18

Terminatrix looks at Fitch's maps "Yes correct orientation is key to success
Survival: 1d20 + 8 ⇒ (10) + 8 = 18

"Stay focused to your mission and you have a good chance of survival!" Terminatrix sternly reminds starfinders Arvin was addressing
Intimidate: 1d20 + 8 ⇒ (16) + 8 = 24

Can't help Naiaj

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Robust android, whose muscles seem to be reinforced by electronic augmentation, wearing a heavy armor walks in and stares you blankly for moment. He has reaction cannon strapped to his back and a bone scepter hangs from his belt. "Greetings, comrades" he speaks in soft, monotonous voice. He doesn't speak anything else.

Acquisitives

Char. sheet Android mercenary Soldier 6 SP 54|HP 46|RP 7; KAC 26, EAC 23; Fort +7, Ref +5, Will +6; +2 racial vs. disease, mind-affecting, poison, sleep; Armor training, Guard’s Protection (Ex), Fire resist 6; Perception +3; Darkvision 60 ft., low-light vision

Terminatrix usually is on frontline taking hits and hitting heavily. Gunner or pilot in starship combat.

I have played this on lower tier.