Angel Mask

Tavin Sunward's page

73 posts. Organized Play character for Eric Parker 82.


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Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

This was a well fought combat. You are very skilled.

He will start to treat wounds on Rhenei using Natural Medicine

Nature to Treat Wounds using Natural Medicine: 1d20 + 13 ⇒ (19) + 13 = 32

Looks like a critical success
Healing provided: 4d8 ⇒ (6, 3, 8, 4) = 21

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

My RPGChronicles looks OK.

Herbalism Lore to Earn income(t): 1d20 + 7 ⇒ (19) + 7 = 26

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

As you wish. We'll finish this the hard way then.

◆ Strike Thisnabel
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (10) + 11 = 21
Damage 1d6+1 P: 1d6 + 1 ⇒ (6) + 1 = 7

◆ Second Strike at Thisnabel
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 22
Damage 1d6+1 P: 1d6 + 1 ⇒ (6) + 1 = 7

◆ Raise Shield to take AC to 23

Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (14) + 11 = 25
Damage 1d6+1 P: 1d6 + 1 ⇒ (1) + 1 = 2

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin Steps to Flank Thisnabel

Surrender can be honorable in an untenable situation.

◆ Step

◆ Attack Thisnabel
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (8) + 11 = 19
Damage 1d6+1 P: 1d6 + 1 ⇒ (1) + 1 = 2

◆ Raise Shield

Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (9) + 11 = 20
Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

◆ Tavin will step away from Dura

◆ Raise Shield

◆ Use Lay on Hands to heal Ami for 12 HP. Ami also gets +2 AC for one round.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Dura, your math skills hurt my head, even more than your weak attempts to use that sword.

◆ Raise Shield This seems awkward, but I don't know of anything in the rules that disallows it.

◆ Stand Up expecting the AoO

◆ Strike at Dura
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (10) + 11 = 21
Damage 1d6+1 P: 1d6 + 1 ⇒ (2) + 1 = 3

Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (3) + 11 = 14
Damage 1d6+1 P: 1d6 + 1 ⇒ (5) + 1 = 6

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin continues to harry Dura in the corner, trying to make sure she pays for any hits she gets. He can cover Thisnabel from here as well.

◆ Strike at Dura
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (9) + 11 = 20
Damage 1d6+1 P: 1d6 + 1 ⇒ (6) + 1 = 7

◆ Second Strike at Dura
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Damage 1d6+1 P: 1d6 + 1 ⇒ (2) + 1 = 3

◆ Raise shield to AC 23

Raphaeleos, that looks like a dangerous place to be. You should probably step out when you get a chance.

Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (13) + 11 = 24
Damage 1d6+1 P: 1d6 + 1 ⇒ (3) + 1 = 4

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I believe Tavin's tracker wasn't updated either. I do not think he has used his reaction since he last acted.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin strides behind Dura, hoping to catch the Half-Orc off-guard

◆ Stride

◆ Strike Dura
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (14) + 11 = 25
Damage 1d6+1 P: 1d6 + 1 ⇒ (6) + 1 = 7

◆ Raise Shield

Reaction, Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

You are correct. I was mistaken

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I see the disconnect then. With Tavin's shield raised, his AC is 23 and Thisnabel's Sneak Attack missed with a 22.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I think Tavin's HP is a little off. I think he took 16 from Halran, less 6 from Calvyn's reaction. This leaves 10. He took 4 from Lokoloko as splash (2 * 2). This totals 14, and 46-14=32.

◆ Strike Dura with dagger
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (13) + 11 = 24
Damage 1d6+1 P: 1d6 + 1 ⇒ (2) + 1 = 3

◆ Second Strike at Dura with dagger
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5

◆ Raise shield taking AC to 23

Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I'll second Awakened Prime's roleplay.

Tavin is OK with Splash damage.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tsk, Tsk. Charging forward can be dangerous.

◆ Stride

◆ Strike with dagger
+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (13) + 11 = 24
Damage 1d6+1 P: 1d6 + 1 ⇒ (3) + 1 = 4

◆ Raise shield taking AC to 23

Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage:

+1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (12) + 11 = 23
Damage 1d6+1 P: 1d6 + 1 ⇒ (2) + 1 = 3

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

May the best team win.

I'll bite. Which room is the arena? I am assuming bottom right but am not sure. I have placed my token there.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I am Tavin Sunward. The name is a bit of a misnomer, as I am from the caverns of the far Northern island of Mordant Spire.

I have had a number of interesting adventures with the Pathfinder Society, ranging from various missions around the city of Absalom to hikes through the wilderness.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Unsure whether to roll all four rolls at once, or one at a time?

Tavin starts by trying to determine what is around him,

Perception to Seek: 1d20 + 9 ⇒ (16) + 9 = 25

Now aware of what is around him, he starts to move through things

Acrobats to tumble through, DC 16: 1d20 + 10 ⇒ (18) + 10 = 28

He then orients himself to his new position

Perception to Seek: 1d20 + 9 ⇒ (7) + 9 = 16

Having stumbled into something, he tries to tumble again

Acrobats to tumble through, DC 16: 1d20 + 10 ⇒ (8) + 10 = 18

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

We're almost there. Team?

Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin tries to work with Lokoloko to keep their side anchored

Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13

It is harder than it looks.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin tries to keep his balance amidst all the tugging

Acrobatics : 1d20 + 10 ⇒ (20) + 10 = 30

I thought this would be difficult?

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I would be best at Sight Unseen and Adding Insult to Injury, with Tug of War or Medic! as possible alternatives.

Gaining consensus to select challenges. Interesting. he says as if talking to himself.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Daily Preparations:

Convert 4 batches of Infused reagents to make:
4 Minor Elixirs of Life
2 Focus Cathartic, Lesser
2 Sinew-Shock Serum, Lesser
Select Returning +1 Dagger and make it Shifting using Blade Ally

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

It is no where near as damp as my home in the Mordant Spire. I am sure it will be fine.

Do you know what the Lady considers "Art"? Concepts can vary greatly, from dancing with swords to pretty rocks.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I have had all of my required evaluations, and I think my last count for remaining is 10? The Paizo web site has me with credit for two more sessions than I really have, so I lose track of the adjustment. It is close to single digits, regardless.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

A tall, darkly dressed Elf wearing a mask joins the group, seemingly muttering to himself. Yes, I am travelling again, this time up a river from the sea. A new set of companions. Some sort of contest I think.

He looks toward the gathering group. Greetings. I am Tavin. as if that explains everything. He wears leather armor, and you see several knives immediately available to draw.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin is a Mordant Spire Elf, so he always wears a mask. As a Cavern Elf, he has Darkvision.

He is generally quiet, but can sometimes be found talking to himself, or someone others can't hear. It is hard to tell.

He is a Paladin with Ranged Reprisal and a returning Dagger for his Deity's favored weapon.

I am a four glyph GM.

Radiant Oath

Will the following Pathfinder Society personnel report for duty on the sailing vessel Kingfisher for Quest #9- Wayfinder Origins:

@Kavin Berger AKA BretI
@GM Tiger AKA Loong Laohu
@Hmm AKA Teki Stronggut
@The Great Drake AKA Nosaj Morsheeba
Professor Serj Harlequinn
@Pirate Rob AKA Samantha

Also, the RPGChronicles sign in sheet is HERE

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

On my Witch, when I go to "Witch Spellcasting: then "Spellbook" which in my case is "Familiar's Spells." I select "Edit on that Spellbook, and scroll all the way down below the "Free Advancement Spells" is a section labeled "Additional Spells? I believe you would add them there

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I use Herolab. Can I help with something?

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin heads back the the Grand Lodge in Absalom, mumbling to himself as he goes.

Farewell, good friends. I hope we adventure together again in the future. May Yuelral guide your steps and keep you safe.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Thanks to GM chadius for running, and to all the other players for making this a fun adventure

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Good shot Gavin. I knew you could take him down.

Tavin uses Lay on Hands to recover 12 HP, then takes 10 minutes to refocus.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I agree that the Retributive Strike works for Allies and not attacks on myself. I don't want to Shield Block right now, as a broken shield will make it easier for him to Crit me.

You won't get to taste us, cause we're going to put you down first.

◆ Tavin steps up to engage the Ogre

◆ He will stab the Ogre with his dagger
+1 Returning dagger to hit: 1d20 + 10 ⇒ (6) + 10 = 16
damage, slashing: 1d6 + 1 ⇒ (3) + 1 = 4

◆ Raises his Shield, bring his Armor Class up to 22

I'll hold him here. Keep hammering him until he is down!

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I thought that might happen. I also hate to waste the natural 20, but Tavin would move forward to be with 10 feet of the Ogre (one square southwest of Edogawa) so he is in range to do his Retributive strike on the Ogre. I don't have the right tools to move myself right now, so someone else can move me, or I can move myself in a few hours.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

You might as well give it up Ogre. You won't get any of us on your spit.

◆ Tavin stabs the white shrew with his dagger
+1 Returning dagger to hit: 1d20 + 10 ⇒ (14) + 10 = 24
damage, slashing: 1d6 + 1 ⇒ (5) + 1 = 6

◆ If the shrew is not down, he will stab the shrew again
+1 Returning dagger to hit: 1d20 + 10 ⇒ (20) + 10 = 30
damage, slashing: 1d6 + 1 ⇒ (4) + 1 = 5

◆ Raises his Shield, bring his Armor Class up to 22

Nat 20 on the second attack. Nice

Radiant Oath

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”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Greetings,

My wife is having a number of health issues and has surgery on Thursday. Please feel free to bot me for the next few days.

Radiant Oath

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”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Survival: 1d20 + 6 ⇒ (3) + 6 = 9
Athletics+1: 1d20 + 1 ⇒ (8) + 1 = 9

Tavin is also following Edowaga.

Fortitude Save: 1d20 + 7 ⇒ (15) + 7 = 22

Lost on the way, but a good Fort save. I may be out for a while. Wife is having a health crisis.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I concur with Edogawa. Gavin and Guide are both doing their best to contribute.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Chief Grakcha, and Flattusk, I thank you for your assistance.

Speaking to the rest of the group My resources are the same either way, so I can go now or tomorrow.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

My inclination is to stay the night here, but I will defer to the rest of the group.

My shield was damaged in the encounter with the Warg earlier. Could someone repair it before we go to kill the Ogre?

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

When travelling abroad, one must try new things

Fortitude Save: 1d20 + 7 ⇒ (17) + 7 = 24

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin looks curiously at the vial Edogawa hands him, shrugs, then drinks it.

Minor Elixir of Life: 1d6 ⇒ 4

Thank you, Edogawa

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

As long as the wolves aren't unusually hostile, Tavin has no interest in pursuing them.

Tavin will sheath his dagger, then Lay on Hands himself to heal 12 HP.

I give thanks to Yuelral for giving me the strength to dispatch that beast.

He turns to the rest of the party. I am also grateful for your assistance.

Since Tavin has Natural medicine, he will roll Medicine to treat his remaining wounds. @GM chadius, there is a +2 bonus at your discretion, fi there might be healing herbs in the area.

Nature to treat wounds: 1d20 + 8 ⇒ (19) + 8 = 27

Dice are hot tonight. Crit success on the treat wounds, so 4d8 healing

Crit success healing: 4d8 ⇒ (1, 2, 1, 2) = 6

Grumble. A crit success and I am still down 2 HP

He will then sit down for 10 minutes to refocus.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Guide, I can't really move right now. Sorry about that.

Fortitude save versus fleas: 1d20 + 7 ⇒ (16) + 7 = 23

↺ As a reaction, Tavin would have used Shield Block on the first attack, reducing the damage by the Shield Hardness, 5. So I take 5 and the shield takes 5.

◆ Tavin stabs Odvar with his dagger
+1 Returning dagger to hit: 1d20 + 10 ⇒ (20) + 10 = 30
damage, slashing: 1d6 + 1 ⇒ (1) + 1 = 2

A crit! with the worst possible damage

Yuelral, The Wise, lend me your strength against these foul beasts!

◆ Tavin stabs Odvar again
+1 Returning dagger to hit: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
damage, slashing: 1d6 + 1 ⇒ (1) + 1 = 2

◆ Raises his Shield, bring his Armor Class up to 22

The dice roller hates me. Hits, but minimum damage

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

You are a cowardly cur, sending these poor wolves to die for you. We are not food, and object to being identified as such! Surrender, and we won't kill you.

◆ Tavin draws his +1 returning dagger

◆ Moves forward 10 feet

◆ Raises his Shield, bringing his Armor Class up to 22

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Survival: 1d20 + 6 ⇒ (8) + 6 = 14
Athletics: 1d20 + 1 ⇒ (5) + 1 = 6

Letting others lead the encounter

Nature: 1d20 + 8 ⇒ (17) + 8 = 25

You are not a very nice creature, are you.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I will join Edogawa in voting other than myself, anyone who has 0 or 1.

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

I am putting the checks I would like to make in order, in case I can't do all of them.

• Identify grazing areas and places medicinal plants and mosses might grow. This is a DC 16 Nature check or a DC 13 Herbalism Lore check.

Spoiler:

Herbalism Lore, it's an edict after all: 1d20 + 6 ⇒ (9) + 6 = 15

• Learn how to handle the goats, turning a hazard into a resource. This is a DC 16 Nature check.

Spoiler:

Nature check: 1d20 + 8 ⇒ (19) + 8 = 27

• Recognize valuable terrain resources such as climbing spots and streams with a DC 16 Nature or a DC 13 Mountain or Scouting Lore check.

Spoiler:

Scouting Lore: 1d20 + 6 ⇒ (19) + 6 = 25

• Spot a potential meltwater hazard that’s obvious when seen from the high vantage point. This is either a DC 16 Perception or Nature check, or a DC 13 Mountain or Scouting Lore check.

Spoiler:

Scouting Lore: 1d20 + 6 ⇒ (11) + 6 = 17

• Identify the cliff overhang as a good resting spot for travelers. This is a DC 16 Survival or a DC 16 Perception check.

Spoiler:

Perception: 1d20 + 8 ⇒ (5) + 8 = 13

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Tavin will do his best to quietly secure the rope for the others, then try to recall knowledge about goats.

Stealth, untrained to quietly secure the rope, if needed: 1d20 + 4 ⇒ (13) + 4 = 17

Nature, to recall knowledge about goats: 1d20 + 8 ⇒ (17) + 8 = 25

Radiant Oath

”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None

Survival: 1d20 + 6 ⇒ (10) + 6 = 16

Barely made it



2 people marked this as a favorite.

Since we don't have an official fix of the hot mess that is the current feat chain...
(Based on the descriptions in the Customization section and the Druid Animal Companion feats)

KEY (Prereq) [Animal Companion equivalent feat]

Lv 1) Commercial Customization (Drone Exo)
Lv 4) Tactical Drone (Drone Exo) [Mature Companion]
Lv 6) Tactical Customization (Tactical Drone)
Lv 8) Advanced Drone (Tactical Drone) [Incredible Companion]
Lv 10) Advanced Customization (Advanced Drone)
Lv 14) Superior Drone (Advanced Drone) [Specialized Companion]
Lv 16) Superior Customization (Superior Drone)
Lv 20) Ultimate Drone (Drone Exo)

Note: Given that neither the existing Advanced nor Elite Drone feats allow for being taken multiple times, I would assume the 'fixed' Superior Drone feat would not either.

Currently, the Drone feat chain is filled with undefined terms and impossible or missing prereq feats...

Lv 14 Advanced Drone has itself as it's prereq...

Lv L16 Superior Customization and Lv 18 Elite Drone have the non-existent Superior Drone as their prereq...

The other main assumption is that the Customization feats are placed in the following Class feat level to the Upgrade feats...

Hopefully, Paizo with fix this soon with official errata... but until then, it might help to be on the same page while trying to test the Drone Mechanic...

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Some of the Ancestries added in the Tian Xia Character Guide multiple Rarities listed...

The Tanuki is a great example...

Quote:

Rarity

Uncommon
Tanuki are common in Minkai, the Forest of Spirits, and Goka

For Society play does this mean that if the Character comes from Minkai, the Forest of Spirits, or Goka, you would not need a Boon?

Samsaran has a similar split Rarity...

Conversely, would a Sprite from Tian Xia need a boon to choose the Draxie, Grig, Melixie, and/or Nyktera heritages as they are Uncommon in Tian Xia?


The scenario assumes that party has Environmental Protection available... the issue is all of the Armor is level 0, so 0 days of Environmental Protection... with the sole exception of the Flight Suit (+0 ac/+5 Dex cap)...

As currently written the party fails almost as soon as they start...


1 person marked this as a favorite.

Do we have an ETA for the Starfinder Playtest Tracking Sheet?

It is referenced in at least two of the Blogs...
Starfinder Playtest: Demos, Pregens, and Playtest Scenarios!
Starfinder Society Second Edition Playtest

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Are Integrated Firearms/Weapons allowed in Society play?

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2 people marked this as FAQ candidate.
Pathfinder Society FAQ; UPDATED How can clerics, druids and wizards learn spells from sources outside the Core Rulebook? wrote:

For the purposes of Pathfinder Society play, modify the Divine or Primal Spellcasting entries of these classes (or the Spellbook entry, for the Wizard) to remove the phrase “in this book” or "from this book." These characters have access to all common spells on their respective spell lists as outlined on the Character Options page. The Resource Ownership rules still apply for these characters as normal.

Characters who previously spent gold to Learn a Spell that they now have access to natively are refunded the gold spent.

"Guide > Player Basics > Spells"; important section wrote:
Spells from outside the Core Rulebook must be learned using the learn a spell activity before they can be used by prepared casters, even by clerics and druids.

Currently, if we accept the FAQ entry as overriding the written rules, we still have the Witch and Magus being left with the guide restriction on prepared casters.

Is the FAQ entry intended to lift the Guide restriction on prepared casters entirely?

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I was looking at GM Reference section...

Is the Treasure Table really supposed to be;
10 | 15 | 25 | 37.5

Or should it reflect the Guides list;
9.5 | 16 | 25 | 37.5

For levels: 3 | 4 | 5 | 6; respectfully...

~

The scenario list is off by;
+.5 | -1 | 0 | 0
of the expected wealth

At their respective levels, that is and extra 2.5 days of successful earn income for level 3, and a lose of 3.333 days of successful earn income for level 4.


Any ETA on the sanctioning documents and Pregens?


1 person marked this as a favorite.

Any ETA on the sanctioning documents and Pregens?

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As of the Season 8 Guide we have NO access to the Bestiary...

The "Summon _____" spells no longer work. (RAW they haven't since the start of the Core Campaign...)

Some Animal Companions now have abilities with no rules.

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2 people marked this as FAQ candidate.

Looking for an official answer to this question...

ISM wrote:
Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype

This would seem to state that the allowable familiar options are limited to those that meet either of the following;

1.) Environment: Cold
2.) Bat, Cat, Fox, Hawk, Owl, Rat, Raven, or Weasel

Is this correct?

~

Before the inevitable call to just use the list... The rule is, if the option states 'at GM discretion'.

This does not state a requirement of 'GM discretion' just states a requirement and a supplemental list.

~

The list is odd for the 'native of the frozen North' requirement...

Bat - Temperate and hot forests and deserts
Cat - Temperate and hot plains or urban
Fox - Any
Hawk - Temperate forests
Owl - Temperate forests
Rat - Any temperate
Raven - Any temperate
Weasel - Temperate hills

This is why I list it as a supplement, it violates that listed rule.

For those who might need a real world example of the environments...

Cold - Siberia/Alaskan bush/the Arctic
Temperate - Washington/Oregon/Idaho
Hot - Arizona/Florida/Baghdad

~

If we take the first sentence as the formation of the clause(/rule subject).

Then the second sentence can only be an addendum(/addition) to the stated clause.

The last sentence forms a method for exclusion from the clause.

This is the reasoning I used to form my position as stated above.

~

If we take the first sentence a flavor and not a rule we are left with the list.

The second sentence forms a list that is in opposition to the flavor of the first sentence. (If we ignore the first sentence there is no opposition.)

The last sentence forms a method for exclusion from the list.

This is unsound reasoning as it requires the removal of the first sentence to make sense.

~

Hopefully we get an official answer soon.

Please hit the FAQ request button, thanks.


12 people marked this as FAQ candidate.

Since we have had almost 2 years since I brought this up last... and a recent thread asking the question got 'deleted'... I bring it back

Quote:
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.

The wording allows for two possible interpretations;

1). You ignore the prerequisites of style feats. But must meet the requirements for Elemental Fist.

2). You ignore the prerequisites of style feats and Elemental Fist, except that you must meet the prerequisite of having Elemental Fist for those feats that require it.

-

Please hit the FAQ button on this post.

-

This issue has been argued to death but to no outcome.

It is ambiguous, both readings of the class feature could have been written clearer. So there is no way to determine intent.

It requires one to make an assumption to allow Early Access to Elemental Fist or allow Early Access to feats that modify Elemental Fist.

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I'm looking for advice, I'm going to run for a group of Pirate/Privateer PC, we are going to be using the sanctioned parts of the Skulls and Shackles AP...

I need help filling in the blanks...

1.1 - The Confirmation
1.2 - ?
1.3 - ?
2.3 - Wormwood Mutiny
3.+ - ?

Any suggestions?

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Given the fairly recent legalizing of Harrow options... I have two real questions...

Ultimate Equipment lists "Cards" at 1sp - 100gp... I assume that it is a 54 card deck. For PFS do we have a standardized cost for decks, or is the full cost range usable?

The Harrow Handbook makes a comment about a minimum cost of 100gp for a Harrow deck, do we have a firm cost in any other book?

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Are there any plans for PFS at PAX Prime?

I will be working Evenings and all Sunday for the RPGA, but want to get in some PFS during my free time, and not just the Con Delve/Demo (though I plan on finishing a PAXport too).


Can you select the 0-level spell that the archetype grants access to was one of your starting known 1st-level spells?

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Anyone know of a PFS legal magic item that is similar to the old 3.5 "Blindfold of True Darkness"

I have a buddy who is looking for one for society play... The most important part is the blindsight. 60" is great, 30" is almost as good, since he plays a multiclass Rogue.


29 people marked this as FAQ candidate. Answered in the FAQ. 1 person marked this as a favorite.

I have looked through various threads when I searched for it, but just like the wording, it was vague...

What is the official answer to the wording...

Spoiler:
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path.

The main problem I see is that either side requires a change in the wording...

To limit access to Elemental Fist the wording should be...

Spoiler:
He does not have to meet the prerequisites of that feat, except for the Elemental Fist feat.

To grant access to Elemental Fist the wording should be...

Spoiler:
He does not have to meet the prerequisites of that feat, except for having the Elemental Fist feat.

Both are reasonable, but both modifiy the RAW.


I an wondering what all gets kept I you are using one of the 10 alternate Tiefling Heritages...

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How do we get the Goblin boon?


1 person marked this as FAQ candidate.

I have been reading up on the Kitsune Trickster and noticed a fairly big omission.

The Kitsune's Charm class feature does not list what ability score is used to determain the DC.

4/5 5/55/55/55/5 ****

I've been reading the Guide to PFS OP, and I'm still not clear on this issue...

Do divine characters have to choose a God?