”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
My RPGChronicles looks OK. Herbalism Lore to Earn income(t): 1d20 + 7 ⇒ (19) + 7 = 26
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
As you wish. We'll finish this the hard way then. ◆ Strike Thisnabel
◆ Second Strike at Thisnabel
◆ Raise Shield to take AC to 23 Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (14) + 11 = 25 Damage 1d6+1 P: 1d6 + 1 ⇒ (1) + 1 = 2
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin Steps to Flank Thisnabel Surrender can be honorable in an untenable situation. ◆ Step ◆ Attack Thisnabel
◆ Raise Shield Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (9) + 11 = 20 Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
◆ Tavin will step away from Dura ◆ Raise Shield ◆ Use Lay on Hands to heal Ami for 12 HP. Ami also gets +2 AC for one round.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Dura, your math skills hurt my head, even more than your weak attempts to use that sword. ◆ Raise Shield This seems awkward, but I don't know of anything in the rules that disallows it. ◆ Stand Up expecting the AoO ◆ Strike at Dura
Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (3) + 11 = 14 Damage 1d6+1 P: 1d6 + 1 ⇒ (5) + 1 = 6
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin continues to harry Dura in the corner, trying to make sure she pays for any hits she gets. He can cover Thisnabel from here as well. ◆ Strike at Dura
◆ Second Strike at Dura
◆ Raise shield to AC 23 Raphaeleos, that looks like a dangerous place to be. You should probably step out when you get a chance. Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (13) + 11 = 24 Damage 1d6+1 P: 1d6 + 1 ⇒ (3) + 1 = 4
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I believe Tavin's tracker wasn't updated either. I do not think he has used his reaction since he last acted.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin strides behind Dura, hoping to catch the Half-Orc off-guard ◆ Stride ◆ Strike Dura
◆ Raise Shield Reaction, Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (12) + 11 = 23 Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I see the disconnect then. With Tavin's shield raised, his AC is 23 and Thisnabel's Sneak Attack missed with a 22.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I think Tavin's HP is a little off. I think he took 16 from Halran, less 6 from Calvyn's reaction. This leaves 10. He took 4 from Lokoloko as splash (2 * 2). This totals 14, and 46-14=32. ◆ Strike Dura with dagger
◆ Second Strike at Dura with dagger
◆ Raise shield taking AC to 23 ↺ Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (12) + 11 = 23 Damage 1d6+1 P: 1d6 + 1 ⇒ (4) + 1 = 5
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I'll second Awakened Prime's roleplay. Tavin is OK with Splash damage.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tsk, Tsk. Charging forward can be dangerous. ◆ Stride ◆ Strike with dagger
◆ Raise shield taking AC to 23 ↺ Retributive strike, used when an ally and enemy are both within 15 feet and the ally takes damage. The ally gains 6 resistance to all damage: +1 shifting returning dagger(magical, versatile S, thrown 10 ft., agile, finesse): 1d20 + 11 ⇒ (12) + 11 = 23 Damage 1d6+1 P: 1d6 + 1 ⇒ (2) + 1 = 3
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
May the best team win. I'll bite. Which room is the arena? I am assuming bottom right but am not sure. I have placed my token there.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I am Tavin Sunward. The name is a bit of a misnomer, as I am from the caverns of the far Northern island of Mordant Spire. I have had a number of interesting adventures with the Pathfinder Society, ranging from various missions around the city of Absalom to hikes through the wilderness.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Unsure whether to roll all four rolls at once, or one at a time? Tavin starts by trying to determine what is around him, Perception to Seek: 1d20 + 9 ⇒ (16) + 9 = 25 Now aware of what is around him, he starts to move through things Acrobats to tumble through, DC 16: 1d20 + 10 ⇒ (18) + 10 = 28 He then orients himself to his new position Perception to Seek: 1d20 + 9 ⇒ (7) + 9 = 16 Having stumbled into something, he tries to tumble again Acrobats to tumble through, DC 16: 1d20 + 10 ⇒ (8) + 10 = 18
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
We're almost there. Team? Acrobatics: 1d20 + 10 ⇒ (13) + 10 = 23
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin tries to work with Lokoloko to keep their side anchored Acrobatics: 1d20 + 10 ⇒ (3) + 10 = 13 It is harder than it looks.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin tries to keep his balance amidst all the tugging Acrobatics : 1d20 + 10 ⇒ (20) + 10 = 30 I thought this would be difficult?
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I would be best at Sight Unseen and Adding Insult to Injury, with Tug of War or Medic! as possible alternatives. Gaining consensus to select challenges. Interesting. he says as if talking to himself.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Daily Preparations: Convert 4 batches of Infused reagents to make: 4 Minor Elixirs of Life 2 Focus Cathartic, Lesser 2 Sinew-Shock Serum, Lesser Select Returning +1 Dagger and make it Shifting using Blade Ally
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
It is no where near as damp as my home in the Mordant Spire. I am sure it will be fine. Do you know what the Lady considers "Art"? Concepts can vary greatly, from dancing with swords to pretty rocks.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I have had all of my required evaluations, and I think my last count for remaining is 10? The Paizo web site has me with credit for two more sessions than I really have, so I lose track of the adjustment. It is close to single digits, regardless.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
A tall, darkly dressed Elf wearing a mask joins the group, seemingly muttering to himself. Yes, I am travelling again, this time up a river from the sea. A new set of companions. Some sort of contest I think. He looks toward the gathering group. Greetings. I am Tavin. as if that explains everything. He wears leather armor, and you see several knives immediately available to draw.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin is a Mordant Spire Elf, so he always wears a mask. As a Cavern Elf, he has Darkvision. He is generally quiet, but can sometimes be found talking to himself, or someone others can't hear. It is hard to tell. He is a Paladin with Ranged Reprisal and a returning Dagger for his Deity's favored weapon. I am a four glyph GM.
Will the following Pathfinder Society personnel report for duty on the sailing vessel Kingfisher for Quest #9- Wayfinder Origins: @Kavin Berger AKA BretI
Also, the RPGChronicles sign in sheet is HERE
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
On my Witch, when I go to "Witch Spellcasting: then "Spellbook" which in my case is "Familiar's Spells." I select "Edit on that Spellbook, and scroll all the way down below the "Free Advancement Spells" is a section labeled "Additional Spells? I believe you would add them there
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin heads back the the Grand Lodge in Absalom, mumbling to himself as he goes. Farewell, good friends. I hope we adventure together again in the future. May Yuelral guide your steps and keep you safe.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Thanks to GM chadius for running, and to all the other players for making this a fun adventure
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Good shot Gavin. I knew you could take him down. Tavin uses Lay on Hands to recover 12 HP, then takes 10 minutes to refocus.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I agree that the Retributive Strike works for Allies and not attacks on myself. I don't want to Shield Block right now, as a broken shield will make it easier for him to Crit me. You won't get to taste us, cause we're going to put you down first. ◆ Tavin steps up to engage the Ogre ◆ He will stab the Ogre with his dagger
◆ Raises his Shield, bring his Armor Class up to 22 I'll hold him here. Keep hammering him until he is down!
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I thought that might happen. I also hate to waste the natural 20, but Tavin would move forward to be with 10 feet of the Ogre (one square southwest of Edogawa) so he is in range to do his Retributive strike on the Ogre. I don't have the right tools to move myself right now, so someone else can move me, or I can move myself in a few hours.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
You might as well give it up Ogre. You won't get any of us on your spit. ◆ Tavin stabs the white shrew with his dagger
◆ If the shrew is not down, he will stab the shrew again
◆ Raises his Shield, bring his Armor Class up to 22 Nat 20 on the second attack. Nice
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Greetings, My wife is having a number of health issues and has surgery on Thursday. Please feel free to bot me for the next few days.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Survival: 1d20 + 6 ⇒ (3) + 6 = 9
Tavin is also following Edowaga. Fortitude Save: 1d20 + 7 ⇒ (15) + 7 = 22 Lost on the way, but a good Fort save. I may be out for a while. Wife is having a health crisis.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I concur with Edogawa. Gavin and Guide are both doing their best to contribute.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Chief Grakcha, and Flattusk, I thank you for your assistance. Speaking to the rest of the group My resources are the same either way, so I can go now or tomorrow.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
My inclination is to stay the night here, but I will defer to the rest of the group. My shield was damaged in the encounter with the Warg earlier. Could someone repair it before we go to kill the Ogre?
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
When travelling abroad, one must try new things Fortitude Save: 1d20 + 7 ⇒ (17) + 7 = 24
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin looks curiously at the vial Edogawa hands him, shrugs, then drinks it. Minor Elixir of Life: 1d6 ⇒ 4 Thank you, Edogawa
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
As long as the wolves aren't unusually hostile, Tavin has no interest in pursuing them. Tavin will sheath his dagger, then Lay on Hands himself to heal 12 HP. I give thanks to Yuelral for giving me the strength to dispatch that beast. He turns to the rest of the party. I am also grateful for your assistance. Since Tavin has Natural medicine, he will roll Medicine to treat his remaining wounds. @GM chadius, there is a +2 bonus at your discretion, fi there might be healing herbs in the area. Nature to treat wounds: 1d20 + 8 ⇒ (19) + 8 = 27 Dice are hot tonight. Crit success on the treat wounds, so 4d8 healing Crit success healing: 4d8 ⇒ (1, 2, 1, 2) = 6 Grumble. A crit success and I am still down 2 HP He will then sit down for 10 minutes to refocus.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Guide, I can't really move right now. Sorry about that. Fortitude save versus fleas: 1d20 + 7 ⇒ (16) + 7 = 23 ↺ As a reaction, Tavin would have used Shield Block on the first attack, reducing the damage by the Shield Hardness, 5. So I take 5 and the shield takes 5. ◆ Tavin stabs Odvar with his dagger
A crit! with the worst possible damage Yuelral, The Wise, lend me your strength against these foul beasts! ◆ Tavin stabs Odvar again
◆ Raises his Shield, bring his Armor Class up to 22 The dice roller hates me. Hits, but minimum damage
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
You are a cowardly cur, sending these poor wolves to die for you. We are not food, and object to being identified as such! Surrender, and we won't kill you. ◆ Tavin draws his +1 returning dagger ◆ Moves forward 10 feet ◆ Raises his Shield, bringing his Armor Class up to 22
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Survival: 1d20 + 6 ⇒ (8) + 6 = 14
Letting others lead the encounter Nature: 1d20 + 8 ⇒ (17) + 8 = 25 You are not a very nice creature, are you.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I will join Edogawa in voting other than myself, anyone who has 0 or 1.
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
I am putting the checks I would like to make in order, in case I can't do all of them. • Identify grazing areas and places medicinal plants and mosses might grow. This is a DC 16 Nature check or a DC 13 Herbalism Lore check.
Spoiler:
Herbalism Lore, it's an edict after all: 1d20 + 6 ⇒ (9) + 6 = 15 • Learn how to handle the goats, turning a hazard into a resource. This is a DC 16 Nature check.
Spoiler:
Nature check: 1d20 + 8 ⇒ (19) + 8 = 27 • Recognize valuable terrain resources such as climbing spots and streams with a DC 16 Nature or a DC 13 Mountain or Scouting Lore check.
Spoiler:
Scouting Lore: 1d20 + 6 ⇒ (19) + 6 = 25 • Spot a potential meltwater hazard that’s obvious when seen from the high vantage point. This is either a DC 16 Perception or Nature check, or a DC 13 Mountain or Scouting Lore check.
Spoiler:
Scouting Lore: 1d20 + 6 ⇒ (11) + 6 = 17 • Identify the cliff overhang as a good resting spot for travelers. This is a DC 16 Survival or a DC 16 Perception check.
Spoiler: Perception: 1d20 + 8 ⇒ (5) + 8 = 13
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Tavin will do his best to quietly secure the rope for the others, then try to recall knowledge about goats. Stealth, untrained to quietly secure the rope, if needed: 1d20 + 4 ⇒ (13) + 4 = 17 Nature, to recall knowledge about goats: 1d20 + 8 ⇒ (17) + 8 = 25
”Tavin” | Male elf paladin 4 | HP 46/46 | AC 21/23 | F +8 R +10 W +9 (+2 vs. enchantments, immune to sleep) | Perc +9 | Default Exploration ( Searching) | Speed 30ft | Focus points 1/1 | Hero Points 1/1 | Radiant Wayfinder 1/1 | Active Conditions: None
Survival: 1d20 + 6 ⇒ (10) + 6 = 16 Barely made it
Search Posts
Since we don't have an official fix of the hot mess that is the current feat chain...
KEY (Prereq) [Animal Companion equivalent feat] Lv 1) Commercial Customization (Drone Exo)
Note: Given that neither the existing Advanced nor Elite Drone feats allow for being taken multiple times, I would assume the 'fixed' Superior Drone feat would not either. Currently, the Drone feat chain is filled with undefined terms and impossible or missing prereq feats... Lv 14 Advanced Drone has itself as it's prereq... Lv L16 Superior Customization and Lv 18 Elite Drone have the non-existent Superior Drone as their prereq... The other main assumption is that the Customization feats are placed in the following Class feat level to the Upgrade feats... Hopefully, Paizo with fix this soon with official errata... but until then, it might help to be on the same page while trying to test the Drone Mechanic...
Some of the Ancestries added in the Tian Xia Character Guide multiple Rarities listed... The Tanuki is a great example... Quote:
For Society play does this mean that if the Character comes from Minkai, the Forest of Spirits, or Goka, you would not need a Boon? Samsaran has a similar split Rarity... Conversely, would a Sprite from Tian Xia need a boon to choose the Draxie, Grig, Melixie, and/or Nyktera heritages as they are Uncommon in Tian Xia?
Do we have an ETA for the Starfinder Playtest Tracking Sheet? It is referenced in at least two of the Blogs...
Pathfinder Society FAQ; UPDATED How can clerics, druids and wizards learn spells from sources outside the Core Rulebook? wrote:
"Guide > Player Basics > Spells"; important section wrote: Spells from outside the Core Rulebook must be learned using the learn a spell activity before they can be used by prepared casters, even by clerics and druids. Currently, if we accept the FAQ entry as overriding the written rules, we still have the Witch and Magus being left with the guide restriction on prepared casters. Is the FAQ entry intended to lift the Guide restriction on prepared casters entirely?
I was looking at GM Reference section... Is the Treasure Table really supposed to be;
Or should it reflect the Guides list;
For levels: 3 | 4 | 5 | 6; respectfully... ~ The scenario list is off by;
At their respective levels, that is and extra 2.5 days of successful earn income for level 3, and a lose of 3.333 days of successful earn income for level 4.
Looking for an official answer to this question... ISM wrote: Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype This would seem to state that the allowable familiar options are limited to those that meet either of the following; 1.) Environment: Cold
Is this correct? ~ Before the inevitable call to just use the list... The rule is, if the option states 'at GM discretion'. This does not state a requirement of 'GM discretion' just states a requirement and a supplemental list. ~ The list is odd for the 'native of the frozen North' requirement... Bat - Temperate and hot forests and deserts
This is why I list it as a supplement, it violates that listed rule. For those who might need a real world example of the environments... Cold - Siberia/Alaskan bush/the Arctic
~ If we take the first sentence as the formation of the clause(/rule subject). Then the second sentence can only be an addendum(/addition) to the stated clause. The last sentence forms a method for exclusion from the clause. This is the reasoning I used to form my position as stated above. ~ If we take the first sentence a flavor and not a rule we are left with the list. The second sentence forms a list that is in opposition to the flavor of the first sentence. (If we ignore the first sentence there is no opposition.) The last sentence forms a method for exclusion from the list. This is unsound reasoning as it requires the removal of the first sentence to make sense. ~ Hopefully we get an official answer soon. Please hit the FAQ request button, thanks.
Since we have had almost 2 years since I brought this up last... and a recent thread asking the question got 'deleted'... I bring it back Quote: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path. The wording allows for two possible interpretations; 1). You ignore the prerequisites of style feats. But must meet the requirements for Elemental Fist. 2). You ignore the prerequisites of style feats and Elemental Fist, except that you must meet the prerequisite of having Elemental Fist for those feats that require it. - Please hit the FAQ button on this post. - This issue has been argued to death but to no outcome. It is ambiguous, both readings of the class feature could have been written clearer. So there is no way to determine intent. It requires one to make an assumption to allow Early Access to Elemental Fist or allow Early Access to feats that modify Elemental Fist.
Given the fairly recent legalizing of Harrow options... I have two real questions... Ultimate Equipment lists "Cards" at 1sp - 100gp... I assume that it is a 54 card deck. For PFS do we have a standardized cost for decks, or is the full cost range usable? The Harrow Handbook makes a comment about a minimum cost of 100gp for a Harrow deck, do we have a firm cost in any other book?
I have looked through various threads when I searched for it, but just like the wording, it was vague... What is the official answer to the wording...
Spoiler:
At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path. The main problem I see is that either side requires a change in the wording... To limit access to Elemental Fist the wording should be...
Spoiler:
He does not have to meet the prerequisites of that feat, except for the Elemental Fist feat. To grant access to Elemental Fist the wording should be...
Spoiler:
He does not have to meet the prerequisites of that feat, except for having the Elemental Fist feat. Both are reasonable, but both modifiy the RAW. |
