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Tartarus the living tarball's page

46 posts. Alias of DarkLightHitomi.


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Disable device normally requires training, but pullin a pin is way simpler than what is normally done with it so I included it anyway despite being untrained. I also included the attack just in case pulling pins somehow requires training.

Disable device: 1d20 + 4 ⇒ (11) + 4 = 15

cast: 1d20 + 6 ⇒ (11) + 6 = 17
Attack, dmg min 3: 1d20 + 5 ⇒ (20) + 5 = 251d6 ⇒ 3


Tartarus examines the hinges, and either tries to pull the pins, or if sje can't, she try to blast one to free the pin.


So the wall just smoothly rises up and ends with no overhang or crenellations? No alcove for the door either? This is a really weird castle, but I can deal with it. The top of door is where she teleports to, right above the hinges on one side of the door.


Glad to see you're back. I hope the disappearing act wasn't anything too serious.


Guess I missed something. I thought this was the front gate, the one with freedom on the other side. Normally, that'd be a gate.

Where she teleported is the corner where the wall meets the ceiling. She has a climb speed, so she can stick there easily enough unless the walls are smooth as glass (and she'd likely still be able to stick using suction).


I'll spend the point. Puts me behind the ground guys and under cover from those above.

I take it, this means the gate swings rather than raises? So where are the hinges, and what kind are they? Any mechanism for those above to control the gate?


Tartarus uses lets her companions get some attention, before she tries to sneak her way to the gate with a discreet teleport to the top of the gate under the gatehouse, where she then examines how the gate opens and unlocks.

Cast Spell, rsult is CL, 1 or more is success: 1d20 + 6 - 15 ⇒ (14) + 6 - 15 = 5
Sneak to gate: 1d20 + 12 ⇒ (17) + 12 = 29


Wow, how did I miss that Igor did the smart thing, and took over as the farce-warden?

And here I thought I would get some fun totally failing to fool anyone.

:)


I'm still here. Just been a bit slow lately. Covering both jobs midweek at the moment.


Tartarus looks side to side at everyone, waiting, and waiting.

No more inputs, so she starts staggering and clutching her "stomach" like a nauseous drunk set of empty clothes heading for the door, and doing a really bad job of it, at least, it seems like maybe there should at least be knees in there somewhere, cause the whole noodle leg thing is obvious.


untrained, arcana, geography, nature, thus capped at 10 or 15 I don't remember which

1d20 + 4 ⇒ (5) + 4 = 91d20 + 4 ⇒ (3) + 4 = 71d20 + 4 ⇒ (16) + 4 = 20


I'm guessing it is based on the gm. That's just a guess though.


Tartarus flows around the room, looking at stuff, creeping out from under furniture, etc. She pays extra attention to books.

perception: 1d20 + 10 ⇒ (11) + 10 = 21


Tartarus walks around a bit in the warden's finery like a headless humanoid, and walks into the warden's office to look around in there, even using her "limbs" like tentacles to see inside any "drawers" or other tight spaces and undersides if things.

perception: 1d20 + 8 ⇒ (5) + 8 = 13


Tartarus waltzes around in the clothes for a moment in an exaggerated impression of the warden.

At mention of a spellbook Tartarus responds in her weird voice, "Spellbooks are for dumb wizards." her emphasis of "dumb" is hardly noticible in the weird fuzziness of her voice.


Tartarus slurps up her findings, though the finery is a bit too much to hold, so she goes humanoid for a moment, and wears it. She walks around a bit to get a feel for this clothing thing.


My point is that there two ways to provoke here, casting and action. I had forgotten about the casting, but the action itself doesn't provoke, and a concentration check negates the casting provoke, thus with a concentration check, a melee blast would not provoke, though a ranged one would.

Therefore, the only provoke that is there for the feat to address is the casting, thus meaning with the feat you do not need a concentration check.


You do not need a feat to use destructive blast in melee as a melee touch (it is directly in the ability's description that you can do either), though your point about the casting itself provoking without casting defensively is, in retrospect, true.

First line of description,

Quote:
As a standard action, you may deliver a burst of blunt magical force as a melee touch attack or a ranged touch attack within Close range.

Edit,

That feat must therefore refer to magic casting provoke which can otherwise be avoided with a concentration check. (In the limited cases of casting a destructive blast, obviously)


Destructive blast can be either a melee touch attack or ranged touch attack, when the latter it counts as a ray. Nothing said about provoking either way in the description. I beleive all ranged attacks provoke by default, but I'm not positive.

Tartarus oozes around the room, letting the others handle the difficult for her task of speaking to this guy.

She looks for any useful items, secrets, etc.

Perception if needed: 1d20 + 10 ⇒ (20) + 10 = 30


shadowy blast: 1d20 + 6 ⇒ (17) + 6 = 231d20 + 5 ⇒ (14) + 5 = 191d6 ⇒ 2

Tartarus blasts the guard that closed up to her, keeping low and blasting upward.


Now that the guards turned away to attack others, Tartarus fires a blast of shadowy stuff at the nearest guard.

Blast with spell point, cast, hit, dmg: 1d20 + 6 ⇒ (14) + 6 = 201d20 + 5 ⇒ (12) + 5 = 172d6 ⇒ (4, 2) = 6


A bit similar.


How are we supposed to be a bunch of monsters without a dragon? :(


Ouch. Well, you survived. That's always a good start. :)


Yea, I get to pick back up my loverly black ball of... whatever she is. Good to be back, now to avoid a flaming death...

Tartarus sees the bomb and flattens herself to the ground, almost like a puddle of melted shadow, letting the flames whoosh above her and feeling very little of the concussive force driving the flames outward.

She pauses a moment, hoping the guards next to her think her dead from the flames. She is ready to grab at one if he strikes at her.

Ready action, if a guard attacks her, she'll try to reach forward and grab his sword hand.


I apologize for my disappearance. Life got crazy. I am working 7 days a week and yet I remain hanging by a thread and almost homeless (the extra holiday hours went entirely to ambulance bills). With little sleep and completely exhausted, pbp was my escape, yet I can't reliably focus on even that anymore.

I have therefore decided to quit pbp gaming entirely and in my spare scraps of time, I will instead devote to writing my hexchess and heavily modded d20 system, and perhaps a few supplements like my Ringlord class.

My hope is to earn enough to at least have a day off every week.

I will likely check in on the boards every once in a while, but not that often.


Yep, busy. holidays get crazy normally, but in this case, we have had 3 folks leave in addition to all the time off people, leaving lots of hours. I normally work 7-days a week, but as of late I feel more like it has been 8 or 9 days a week, though I'm sure the math is wrong there somewhere.


Tartarus blows a raspberry at the guard next to her, giving the Hound the perfect opening to strike. As the guard howls in pain and turns to face the hound, Tartarus then flings a blade of shadow at the guard.

Holiday Spirit, auto success at an attack!

dmg: 1d6 ⇒ 6


Tartarus flows in the room beneath people's feet and wildly swingly appendages, and stealthily makes her way to the opposite side of the room in preparation for flanking (tactically speaking, not mechanically).

sneakiness: 1d20 + 12 ⇒ (18) + 12 = 30


Tartarus finds her way to the food, and envelops a bunch of it, then sits on a table looking like a fat blob of black stuff, which probably what she is supposed to look like.


Tartarus rolls in silent as a shadow and wraps herself around the head and neck of a guard, silincing him and applying a bloodchoke that puts him out in seconds. Then she melts off the bed back into the shadows again.


As Edward talks, Tartarus waggles a tendril at him from side to side as if saying "No," followed by a fair impression of a big eyeball complete with "eyelids" and a dimple for the iris, which stares at Edward for a moment before melting back into a flat wall hanging.

As the barracks door is opened, Tartarus flattens herself onto the messhall door alone and keeps watch for any boots about to exit it.


With that room taken care of, Tartarus peeks under the door to the kitchen smelling room, keeping herself to the crack so as to not be seen as anything but the shadow under the door.

Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Having been forgotten like a shadow, Tartarus slinks along the wall. A bit difficult to talk, and with not much to add, she waits silently to follow behind someone when everyone starts filtering through doors.


Sorry for my silence, but for some reason (legitimately unclear to me how anyone thought Concept A was Concept B) I was suspended from the site.

I figure I'll just stick to rpol for mechanics discussions from now on. Maybe.


stealth: 1d20 + 12 ⇒ (19) + 12 = 31
perc: 1d20 + 10 ⇒ (7) + 10 = 17

Tartarus goes still and silently waits for the others to bluff the guards, or whatever they end up doing.


Tartarus ignores the ruckus as she moves up and sneakily peeks around the next corner, flattening herself against the wall like some sort of black wallpaper. There she watches.


Tartarus hangs from the door, flattened against it like a book cover as a bunch of her fellow ex-prisoners rush for the guards. With the first wave loose, she drops to the ground rolls over to the floo to see if it might provide a feasible alternate route later, before moving to catch up to everyone else.


magic: 1d20 + 6 ⇒ (12) + 6 = 18
rta: 1d20 + 5 ⇒ (11) + 5 = 16
1d6 ⇒ 6

The little black blob the opened the door quivered a moment, then it spits a small torus of black smoke which flies straight for the torch.

Attacking the torch to put it out.


Wow. Guess what I found today. An anime titled That time I got reincarnated as a slime.

Maybe I should have been a true ooze. :)

It looks quite neat so far. I can't wait to see more.


The darkness in the corner rolls itself up into a ball, rolling for the door, and opens the door First, attempts to simply use the handle, failing that, tries popping the hinge pins, and if that fails, will simply squeeze under the door to open it from the other side. Carefully and quietly.


The thing in the corner gives a hoarse whispery response "Speak. Hard. I. Magic."


At Kahmunash's query, a black tentacle rises from the corner and forms itself into an awkward looking thumbs up, before melting back into the solid darkness inhabiting the corner.


Quite silently, a black blob seems to flow out of a cell into the area and makes a corner of the room across from the door into a very dark corner. It readies itself for the fight to come.

stealth: 1d20 + 12 ⇒ (14) + 12 = 26


Whew, that took a bit to find. Even googling d20pfsrd, I got the armor special quality (it'd still fit thematically, but wasn't ex). Of course, I just woke up.

Anyway, to make sure we are on the same page, Amorphous the immunity to precision dmg and critical hits.


I hate phones and internets. I just spent hours typing into this profile, and it is mostly gone.