HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Reflex Save: 1d20 + 5 ⇒ (4) + 5 = 9 Tallwun is down, again. Stabilization:
Con 17: 1d20 + 2 ⇒ (17) + 2 = 19 Stable at -7 Are we playing high subtier? Because I feel way outclassed by these things
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Seoni... use the scroll I gave you. Save as many as you can!" Meanwhile, Talwun tries to hold off the dragon. Flurry of blows Punch: 1d20 + 5 ⇒ (20) + 5 = 25 damage: 1d6 + 3 ⇒ (2) + 3 = 5
Potential crit, confirming
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun stands and yells to the dragon, "Hey, buddy, relax. We can work this out. What say, I give you a bank note for 2000 gp, and we just walk away? You can trust me, I'm an honest merchant. Then, move out to the main room to protect the casters. If the dragon agrees to barter, I have profession merchant.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Well, this either goes very south or we win, so no guts no glory As the dragon flies past, Tallwun tries to deliver a kick to a sensitive area. Stunning Fist! Stunning Fist Attack: 1d20 + 1 ⇒ (14) + 1 = 15 damage: 1d6 + 3 ⇒ (2) + 3 = 5 Save DC=14
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun feels brave, and vengeful. He will Stunning Fist from the ground -4 penalty for being prone. Stunning Fist: 1d20 + 1 ⇒ (6) + 1 = 7 Reroll already used Tallwun flails feebly, before falling unconcious again.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Don't worry friends, I won't abandon you when the situation is only this bad. You can trust me, I'm an honest merchant." Tallwun moves in, but instead of going straight for the winged creature, he opts to stop by the strange dark humanoid. Seeing its weapon, Tallwun tries to grab it. Move action to move in, standard action to use Improved Disarm. Disarm: 1d20 + 8 ⇒ (12) + 8 = 20 If successful, since I used no weapon, I take what he drops.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun moves up and hurls his last Magic Stone at the scaly monster. I'm assuming the downed Two-Blades does not provide cover, and part of the drake is ten feet away from the nearest allied creature, so it's not considered to be in melee. So I'm rolling a flat attack, if you rule it has cover, take 4 off. Magic Stone: 1d20 + 3 ⇒ (7) + 3 = 10
Looks like I missed anyway. Done.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun moves to Seoni and uses Sacred Touch to end her bleeding.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Something in the dark, you say? Do we talk to it or bash its face in?"
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Bored now." Tallwun moves to the passage to the south and peers down into the darkness. Perception: 1d20 + 9 ⇒ (11) + 9 = 20
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun proceeds to the top of the stairs and, barring spotting anything immediately, walks around the corner. Perception: 1d20 + 9 ⇒ (1) + 9 = 10
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Looks like my Auntie Gertie's kitchen after one of her infamous benders. I do see a cabinet though."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun moves forward and peaks into the first north door. Perception: 1d20 + 9 ⇒ (16) + 9 = 25
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Well, I'm a little banged up and feeling under the weather. I could use a bit of magic. I have a wand that's in no way cursed, and that I bought legitimately, that you can use. You can trust, me I'm an honest merchant." I'm assuming someone heals me wand 1: 1d8 + 1 ⇒ (2) + 1 = 3 That leaves me at 23 of my current maximum of 24
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Flurry of blows on the creature, using Combat Expertise Punch 1: 1d20 + 2 ⇒ (17) + 2 = 19 Damage 1: 1d6 + 3 ⇒ (5) + 3 = 8
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Ah, so you subtract the minus 2 from their armor class on your end? Since it always balances out, I usually just roll flat rather than adjust on both ends.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun batters the creature with elbow strikes. Flurry 1: 1d20 + 4 ⇒ (3) + 4 = 7 for Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Using Combat Expertise, penalty included
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Fort save 18: 1d20 + 5 ⇒ (8) + 5 = 13 I will use my folio reroll 1d20 + 10 ⇒ (10) + 10 = 20 My flat footed CMD is 19 on the nose. Delay for knowledge checks.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
I'm totally blocked right now. If I could get in I could at least Aid Other on Amiri. Can Amiri shift down? Or @GM Is the space below the creature a valid square to enter?
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Readied action, if applicable Spoiler: Magic Stone Magic Stone: 1d20 ⇒ 3 for 1d6 + 1 ⇒ (5) + 1 = 6 Magic Damage
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Damp hall first, if nothing interesting appears, larger room next.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun moves up to join the others and take a look to the west. In case you need a perception check, here's one. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Let's not be too hasty. Maybe they're friendly. I like making new friends. And I never take advantage of my friends. You can trust me, I'm an honest merchant."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Sorry, really new at PbP and keep forgetting to change my name before it's too late.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun asks Prism for her aid in cloaking him with Mage Armor (wand). He looks down at her. "See?" he says, "I told you, you're not completely useless."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Can someone use my Mage Armor wand on me as necessary? EDIT: Also will give someone a Scroll of Dimension Door for use in life or death bug outs.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun examines the statue. Perception: 1d20 + 9 ⇒ (20) + 9 = 29 Then he prepares to descend the stairs behind the others.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun keeps his eyes where Daeron doesn't. Aid other on Daeron's Perception whenever possible. Auto success as bonus is +9
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Unless anyone else objects, I'll go in the front, beside Amiri. And I won't steal the treasure I find. I promise. I'm an honest merchant, you can trust me." Can Daeron auto-aid me on Perception? then I can take 10 every 10' and have a +21 perception
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Oh that's right, some of you can't see in the dark like us Dwarves."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Hey everybody, I wouldn't mind one or two of those holy waters. I promise I won't throw them on an undead as a cover for running away and abandoning the rest of you. You can trust me."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun has been outside, once or twice. Survival: 1d20 + 3 ⇒ (18) + 3 = 21
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"When I was growing up we beat up people who read books. I'm more of a chanting kind of Dwarf."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"It reeks of undeath. Perhaps I shall wreak vengeance for my mother once again."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Tallwun looks down at Prisim. "Hey little one. No one's overlooking you. And I'm sure no one at all thinks you're weak, a burden, or will get in the way."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
"Hey pals, this book looks old and valuable. But don't worry, I would never steal it when your backs are turned and sell it for a tidy profit."
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Paladin of Baha-who? wrote: Tallwun, I assume you have the scenario chronicle that allows you the oread race? Indeed I do. I even have both boons to get it at half-price.
HP 7/24* | AC 20, T 16, FF 18 | CMB +6 CMD 21| F +5 R +5 W +6; +2 vs. enchantment, +1 vs disease, Evasion, Acid Res. 5 | Init +1 | Perc +9 | Speed 30ft | Stunning Fist 1/2 | Active Conditions: Mage Armor (1 hour) 2 Con damage, Purple dot
Player Name or Handle: LucianC
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