NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
While the rest of the party focuses their attention on the mysterious man, Fung keeps up his attacks on the lion. He clenches his fists, drawing even more ambient electricity from the air then before while letting the winds around him gust him closer to the lion, putting himself between it and his allies. He then plunges his charged hands into the body of the beast. vs yellow: elemental blast: 1d20 + 8 ⇒ (8) + 8 = 16 electricity: 1d6 + 6 ⇒ (6) + 6 = 12 And for good measure, he calls back the aerial boomerang in the distance.
◆◆ Elemental Blast + free half stride.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung lets the previous aerial boomerang dissipates, and summons another. The winds buoy him a few steps to get him in position before he lets loose, sending it flying through both remaining lions. vs red, yellow: slashing, aerial boomerang: 2d4 ⇒ (2, 3) = 5 Basic Ref DC 18 Then again, he sends a blast of lightning at the nearest, most injured one. vs red: elemental blast (weapon infusion, thrown): 1d20 + 8 ⇒ (10) + 8 = 18 electricity: 1d6 + 2 ⇒ (2) + 2 = 4 ◆◆ Aerial Boomerang + free half stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung sweeps his arm across in a slashing motion, throwing forth another aerial boomerang slicing through two of the lions (red, yellow). vs red, yellow: slashing, aerial boomerang 2: 2d4 ⇒ (4, 1) = 5 Basic Ref DC18 He let the winds buoy him, striding backwards as sends another bolt of electricity, now flying at the third (green) lion. vs green: elemental blast: 1d20 + 8 ⇒ (19) + 8 = 27 electricity: 1d6 + 2 ⇒ (2) + 2 = 4 ◆◆ Aerial Boomerang + free half stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Alarmed by the ferocity of the attack, Fung summons the winds around him, carrying him a few steps forward as he tosses a disc of spinning air that slices through two of the lions (red and yellow). vs red, yellow: slashing, aerial boomerang: 2d4 ⇒ (3, 3) = 6 basic Red DC18 Almost immediately after he sends a bolt of electricity flying at the nearest lion. vs red: elemental blast (weapon infusion, thrown): 1d20 + 8 ⇒ (16) + 8 = 24 electricity: 1d6 + 2 ⇒ (2) + 2 = 4 ◆◆ Aerial Boomerang + free half stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Tai Fung looks around nervously, the winds gusting sporadically around him. He turns around to look around him constantly, trying to spot anything out of the unusual. Nature +5
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Haha, maybe I shouldn't have dumped Int and Cha. :) Tai Fung attempts to pick up the thread from Ameli. "And um... he must be getting something from this? The amount of organisation. The risk, or the strings to pull? Well, uh, I mean, maybe it is just for kicks. But doesn't quite feel that's it?" underworld lore: 1d20 + 3 ⇒ (9) + 3 = 12
Oh, those are bad, but at least not crit fail. But if we're still short, I'm good to use a hero point.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Somewhat uncertainly, Tai Fung joins in the conversation. "Kind of worried about what's happening here. Why would all this underground tournament be taking place?" underworld lore: 1d20 + 3 ⇒ (9) + 3 = 12
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung hangs back a bit to see how the battle progresses. Certain that his party has things under control, he nods to Gilgamesh as he dashes forward towards to the trap directly in front of him. Glancing briefly at the wizard in front of him, Fung puts aside all distractions and gets to work. thievery, disable device: 1d20 + 7 ⇒ (10) + 7 = 17 ◆ Stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Hi everyone, I'm thinking for the start of the next round, if the enemies are all still behind the trap, you could delay until after Fung. He'll move up and attempt to disable the traps. And if you need more move, he can use his Four Winds impulse to grant up to four allies a half stride before the rest of your actions. If it would benefit you and GM is ok, just assume that Fung activated it.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Spotting the traps at the further end of the bridge, Fung pulls out his set of thieves' tool, keeping them in hand just in case. Then, he keep his eyes peeled, ready to launch an a blast of electricity at the first enemy that appears in range (60ft), other than the charmed one of course. Ready: Elemental Blast:
elemental blast: 1d20 + 8 ⇒ (16) + 8 = 24 electricity: 1d6 ⇒ 4 ◆ Pull out thieves' tools
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
As the group moves to get ready for the upcoming battle, Fung takes a deep breath to mentally prepare himself. You can visibly see him losing much of his usual awkwardness as a calm descends over him. He seems to concentrate slightly and the winds pick up around him, as static electricity sparks randomly across his body (channel elements).
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Actually, Fung's boomerang never returned 'cos it was retconned. :P underworld lore, DC14: 1d20 + 3 ⇒ (9) + 3 = 12
thievery, DC?: 1d20 + 7 ⇒ (20) + 7 = 27
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Are we doing all three "rounds" at one go, or one "round" at a time? With the rush of the battle dying down, Tai Fung seems to retreat awkwardly back into himself again. The constant gusts of winds that surround him though doesn't die down. He follows along the group, unsure what he can do to impress her. Although he thinks with her likely unsavoury background, he might be impressed with how stealthy he can be.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Oh, can I keep the nat 20 I rolled? :) Fung allows his mass of slashing whirlwind to dissipate, as he runs back down past Maneki and Ameli. As he gathers a solid mass of spinning air, he is further buoyed by the winds buffeting him, as he sends it slashing at the nearest commoner (blue). slashing: 1d6 + 4 + 2 ⇒ (1) + 4 + 2 = 7 ◆ Stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung quickly turns right around and he moves as if floating in the air. He stops in front of Maneki and summons back the slashing whirlwind. vs green, yellow: aerial boomerang, slashing: 2d4 ⇒ (4, 4) = 8 Basic Ref DC18 With barely a pause, Fung summons another mass of tightly spinning air and hurls it the nearest commoner. vs orange: elemental blast (weapon infusion, thrown), bless: 1d20 + 8 + 1 ⇒ (20) + 8 + 1 = 29 slashing: 1d6 + 2 ⇒ (1) + 2 = 3 ◆ Stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Wind gusts around Tai Fung as he races past Orion and Maneki, coming to a brief pause in front of Ameli. With a swipe of his arm, he sends a swirling mass of air that slices through two of the commoners (red, green) and remains spinning at the end of its path (blue star). vs red, green: aerial boomerang, slashing: 2d4 ⇒ (3, 2) = 5 Basic Ref DC18 Then buoyed by his winds, he pulls back round the corner. ◆ Stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung looks rather crestfallen as he hands over his wayfinder rather reluctantly, running his fingers over the inscribed crest just before it exchanges hands. He then straightens up and turns back to business. "What's the nature of these tournaments?" Pausing briefly, as if to avoid giving anything away, he then adds, "And what makes them illegal?"
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Just wanted to share that as an aerokineticist, one of Fung's more distinctive ability is Four Winds, which allows up to four allies near me (30ft) to Stride half speed during my turn (for 2 actions). This is great to reposition, e.g. martials moving into frontline or flank, squishies or someone low in hp moving out of range of melee. However, it might be a bit difficult to run in asynchronous play, because it would waste a lot of time for me to ask if people want me to use it. One way I thought to make this viable for PBP is if you give me blanket permission to move your character during my turn, i.e. for those reasons above, if it looks like it would help your character. If you don't, then I won't unless you make specific request during the game, but due to asynchronous play, might be missed. So, GM permitting, if you could let me know now?
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
A lean-built Tian-Shu man stands off to one side, looking somewhat unsure of himself, looking mostly at the ground. The only distinctive feature you would notice at first glance is his long flowing hair, kept unbound and left free to hang naturally. A closer look though reveals something strange - his hair and robes he wears are constantly being gently tossed by a breeze, even when there are no drafts about. Eventually, he takes a deep breath and looks up at each of you in turn. Before he introduces himself though, you notice the next unusual thing about him. While his right eye is black like a typical Tian-Shu, his left eye is a distinctively gray that reminds you of the clouds of a gathering storm. "Hello. Um, my name is Tai Fung. You can call me Fung." He pauses here, unsure whether to continue, but eventually he does. "As you can see, I'm a changeling." He stops abruptly here. perception: 1d20 + 5 ⇒ (16) + 5 = 21 He takes a brief glance at Gwendolyn before he takes a seat.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Tai Fung breathes a sigh of relief when the hag is destroyed, although some part of him wishes he could have found out more about hags from her. He sets that aside though to focus on the remaining skunks. Despite the nausea, he keeps to the move. Again, using the winds around to buoy him, Fung moves closer to the (blue) skunk and sends a blast of whirling air slicing into it. vs blue: elemental blast, sickened: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22 slashing, thrown: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9 Quite certain it is destroyed, he races towards the stairs, looking to get in range of the remaining one. (I take it that even if his incredible range, yellow is not in line of sight.) ◆◆ Elemental Blast + free half stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Darn, Aslynn and a skunk had lined up nicely earlier but she moved. Lol. Fung looks around as he turns the corner, and realises the hag is the closer target. He freezes momentarily and the kinetic aura him wavers momentarily. But he collects quickly and moves in to attack. First, he starts to generate again a mini whirlwind, while letting the winds around him buoy him forward, and sends it spinning at the hag.
He follows it up quickly with a blast of spinning air, slashing at her.
◆◆ Free half stride + aerial boomerang
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
fort: 1d20 + 9 ⇒ (7) + 9 = 16 Fung manages to avoid the full brunt of the musk but the horrid stench of it still leaves him feeling nauseous. (sickened 1) Immediately, he summons a jet of wind slashing at the skunk.
He follows that with a swirling mini-typhoon flying through the rat, while the winds seemingly buoy him as he retreats down the stairs.
◆ Elemental Blast
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Few magic items are relevant for a kineticist. He could have use for the crystal though, with his pathetic will save.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Huh, a talking chest! And um, hand-waving gloves! Fung hasn't been with the Society for long and wonders what else his time with them would reveal. His fascination is short-lived though when he remembers that they are still trapped. Quickly, he follows Biglock's guidance and returns to searching the vault, electing to continue looking through his current location. 3b: perception: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17 I've lost track of the free potions. If there are anymore after everyone else has their hp taken care of, he'll down one himself.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung takes a moment to deliberate whether to get down to ground level to assist, but decides to stay up on the platform. The winds around him pick up, and propels him to the edge, where he gets a good view of the grounds below. He sends a blast to the nearest (white) rat, shaping the blast to be tight and concentrated, practically hurling at his target, and immediately follows up with another, albeit weaker, blast. vs white: kinetic blast: 1d20 + 7 ⇒ (1) + 7 = 8 slashing, thrown: 1d6 + 4 + 3 ⇒ (5) + 4 + 3 = 12
--- edit: Hmm, let me hero point the first blast
◇ Weapon Infusion (Ranged: 20ft, thrown)
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Fung looks briefly at the aera of towering shelves, but fearing further random attacks, he decides to search somewhere else at lower ground level just in case. He wanders over to one of the areas stocked with assorted items (Area 3b) perception: 1d20 + 3 ⇒ (1) + 3 = 4
Can I take it that Fung would have his kinetic aura up?
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Realised I forgot to declare at the start what school item Tai Fung would have gotten, which would have been a minor healing potion. If GM is ok with this retroactive declaration... With the final creatures destroyed, Fung runs up to the side of Magdalene, pulls out a vial from a pouch and pours the content down her throat.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Surprised that his target was destroyed with a rather simple attack, Fung races back down the stairs. The wind swirling around him picks up again and buoys his steps, nudging him to stride further than he should have been able to. Once he is lined up, he sends another blast of spinning lash of whirlwind at the (pink) target in front of him. aerial boomerang; slashing: 2d4 ⇒ (2, 1) = 3 Basic Ref DC17 ◆ Stride
Dorlbak, I place the aerial boomerang intentionally. If you step north one square, you can flank white. If pink wants to flank you (assuming white is still up by then), it would be hit by the aerial boomerang for 2d4 slashing damage.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Briefly taken aback by the sudden appearance of the shadow bugbear in front on him, Fung quickly collects himself. He concentrates briefly and wind suddenly picks up, circling around him causing his hair and robes to flutter around. A mini whirlwind in particular arises, and slashes out at his foe. melee elemental blast: 1d20 + 7 ⇒ (4) + 7 = 11 slashing: 1d6 + 3 ⇒ (6) + 3 = 9 Almost before the blast dissipates, Fung spins on his feet, sending another spinning whirlwind slicing through the creature. It continues past it, slams into the far wall but still remains spinning in place. aerial boomerang, slashing: 2d4 ⇒ (3, 3) = 6 Basic Ref DC17; Have placed blue marker for position of aerial boomerang Similarly buoyed by a gust of wind, Fung quickly pulls back away from the creature. ◆ Channel Elements + free Elemental Blast
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Before
Babak Vardek wrote: "You should wear it! It's a definite improvement! Heee-heeeheee!" jests the playful gnome. A sudden warm and bright smile appears on Fung's face as he receives the mask from the gnome. "Haha, indeed, I agree!" But the mask is dropped unceremoniously on the floor when the shadow creatures suddenly attack... Now Finding himself far from the action, Tai Fung races round the flight of stairs, hoping that he gets down soon enough to be off help. ◆◆◆ Stride, Stride, Stride
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Tai Fung seems to start getting out from his shell as he sees the wonders of the vaults and hears Rain's introduction. But upon hearing the involvement of a night hag, he withdraws again. A hag? Would she Call? But no, this Aslynn's not here now. With that thought to reassure himself, Fung musters up his enthusiasm to tackle the tasks. He follows Babak to the high shelves. "Mind if I join you?" Athletics: 1d20 + 6 ⇒ (16) + 6 = 22
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Lol. No, 台风. Or typhoon. (I know, I'm mixing mandarin and cantonese in the spelling, but Tai Feng wouldn't be pronounced quite right.)
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Hasira7 wrote:
Lol. Yeah, against much of the online builds, I wanted to try a strength-based aerokineticist so that he can still do some respectable damage. Hope his mobility will make up for the shortfall in AC by not pumping Dex. So Hasira would optimally be placed within reach but not adjacent to target (for some protection), and hopefully with flank. But due to squishiness, to move out of melee range if badly damaged. Anyone else ok for Fung to move when activating Four Winds?
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
A rather well-built Tian-Shu man stands off to one side, looking somewhat unsure of himself, looking mostly at the ground. The only distinctive feature you would notice at first glance is his long flowing hair, kept unbound and left free to hang naturally. A closer look though reveals something strange - his hair and robes he wears are constantly being gently tossed by a breeze, even though there is hardly a draft in the closed off vault. Eventually, he takes a deep breath and looks up at each of you in turn. Before he introduces himself though, you notice the next unusual thing about him. While his right eye is black like a typical Tian-Shu, his left eye is a distinctively gray that reminds you of the clouds of a gathering storm. "Hello. Um, my name is Tai Fung. You can call me Fung." He pauses here, unsure whether to continue, but eventually he does. "As you can see, I'm a changeling." He stops abruptly here.
NG (male) human (changeling) kineticist (air) 2 | HP 32/32 | AC 19 | F +10 R +8 W +5 | Perc +5 (T) | Stealth +7 (T) | 30’ | hero points 2/3 | Exploration: Avoid Notice | Active Conditions: channel elements
Just wanted to share that as an aerokineticist, one of his more distinctive ability is Four Winds, which allows up to four allies near me (30ft) to Stride half speed during my turn (for 2 actions). This is great to reposition, e.g. martials moving into flank, squishies or someone low in hp moving out of range of melee. However, it might be a bit difficult to run in asynchronous play, because it would waste a lot of time for me to ask if people want me to use it. One way I thought to make this viable for PBP is if you give me blanket permission to move your character during my turn, i.e. for those reasons above, if it looks like it would help your character. If you don't, then I won't unless you make specific request during the game, but due to asynchronous play, might be missed. So, GM permitting, if you could let me know now before the game starts? --- GM, another matter. Would you allow the kineticist's Kinetic Aura to be on by default in combat? Or would Fung need to Channel Elements at the start of every combat? RAW, it only deactivates if the kineticist is knocked out, dismisses it or uses an overflow impulse. |
