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Mr Glovely makes a shrugging motion, with both palms upraised. "Of course not!" comes a slightly indignant reply, "We're not on Aslynn's side!"
You all work together to clear the chests from the table. A moment later the table stretches and shakes itself like a wet dog. Then it starts folding in on itself and then puffing itself out randomly until a new shape forms - that of a large, gaudy treasure chest with an enormous, shiny silver chain and padlock. He grins and introduces himself.
"I'm Biglock, one of the best mimics around! That means I can turn into all kinds of things. Tables, chairs, you name it! And this is Mr. Glovely. He… you know, I'm not sure. He showed up one day and lent me a fand. Or two! Ha! We have what you might call a mutually beneficial arrangement. I do the talking, and Mr. Glovely does everything else."
Art on the slides
"Look, there's not much time so I'll be brief. I've been in quite a few of the Society's vaults over the years. I'm good at going unnoticed. Last time I got noticed, it was by that night hag, Aslynn. She saw my potential, and… well, she owns a significant share of my soul. I can barely even remember how I lost it to her in the first place. A bad bet? A worse debt? Can't rightly say, as I don't rightly know. Well, for years now, I've had to do as she asks. Mostly spying, a bit of stealing. But when I wised up to some of her plans, I made a break for it. She's been looking for me ever since. I think she fed information to those Onyx Alliance rascals. They captured me, so when the Society got hold of their treasures, I came with! I don't know the details, but I know she's trying to brew some powerful magic in that weird cauldron. She needs a few of the magic items from your stash here."
"While you were distracting Aslynn, we found these! I think she was looking for them." Biglock has Mr Glovely produce two items, a dagger with magical runes and a key made of some sort of crystalline substance. "This dagger here looks like it's from the Jistka Imperium. Might be a powerful magic weapon, but I'm not sure how to unlock its potential! I think Aslynn was looking for this, too. I don't recognize the crystal it's made of, and I don't think it's from this world at all! You better take them and keep them for the Society."
"I can't take hostile actions against Aslynn. That goes for Mr. Glovely here, too, for his own reasons. But I can help you find some great equipment and make a plan! Mr Glovely, show these nice people that thing you found." Mr. Glovely produces a small gold spoon. "No, not that! The other thing!" Mr. Glovely shows you a jagged shard of purple glass with constellations like those visible in the ooze of Aslynn's cauldron. "That's the one! I think it's a shard of Aslynn's mind. It's projecting all those creatures into this place. She's probably looking for it. I think you should destroy it, but first, you'll want to prepare for a fight. A piece of a night hag's mind isn't bound to go out without a struggle. We can help you find some good stuff, in fact, I've got something for you."
"Mr Glovely, get my new friends 'some of the good stuff'." Mr. Glovely rummages around the many discarded chests for a few minutes, then produces a wayfinder and proudly presents it to you. "No, no, I mean the really good stuff." Mr. Glovely smacks his nonexistent forehead. He produces a small key from thin air and unlocks some sort of invisible container. With an exaggerated display of effort, he lifts a +1 resilient breastplate from the container and presents it to you. Biglock grins. "That oughta do it. Have fun!"
"Take some time and search the vault again for anything you can use against Aslynn. Mr Glovely and I will help you."
You have another 10 minutes to search the vault (or do medicine checks). Because Mr Glovely and Biglock will be helping you, you all get a +2 bonus to your checks if you search the vault.

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Huh, a talking chest! And um, hand-waving gloves! Fung hasn't been with the Society for long and wonders what else his time with them would reveal.
His fascination is short-lived though when he remembers that they are still trapped. Quickly, he follows Biglock's guidance and returns to searching the vault, electing to continue looking through his current location.
3b: perception: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 17
I've lost track of the free potions. If there are anymore after everyone else has their hp taken care of, he'll down one himself.
healing potion: 1d8 ⇒ 7

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Doesn't appear that anyone took any of Rain's potions. There are 7 left
Tai Fung heads over to the Miscellaneous shelves for a look-see. He finds a potency crystal under a dirty rag.
The Dagger functions as a +1 Striking Dagger and the Crystal gives the holder a +2 bonus to Will saves. Remember that you can use the items you find. You also have the +1 Resilient Breastplate that Biglock gave you... (putting it on takes 10 minutes though)
Scrolls - Telekinetic Maneuver
Weapons - +1 Striking Rapier,. +1 Staff
Wearables - Demon Mask, Brooch of Shielding
Wands -
Consumables - Potency Crystal(3), Vine Arrow
Special - +1 Striking Dagger, Crystal (+2 Will Saves)

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Few magic items are relevant for a kineticist. He could have use for the crystal though, with his pathetic will save.

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Unless anyone protests, Babak will take the potency crystals and Vine arrow.
He searches table 2. Perception: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
Babak is searching with his bow in his hand.

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Magdalene takes the other potion to heal herself.
1d8 ⇒ 8 HP for Magdalene
She then proceeds to the dangerous shelves to look for something useful there.
Acrobatics: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12

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Babak takes a potency crystal and a vine arrow and heads to the middle treasure pile. He looks for anything useful but doesn't find anything useful. Dorlbak heads back to the high shelves and attempts to look for more items. He climbs to the top but doesn't find anything. Magdalene joins them but also fails to find anything.
Hasira heads to the scrolls and finds a scroll of Remove Fear.
Ignatius chugs two healing potions.
Still need a check from Ignatius. The skull is the only one that's unavailable
To-Do List for My Amazing Pathfinder Friends!
1. Talking skull. Please talk to the skull. It doesn't seem to like me. Maybe one of you will have better luck?
(Skill Check: Nothing left to do here)
2. Pile of treasure. We probably shouldn't leave everything in a pile like that, but we've been short-staffed. See
what's in there!
(Skill Check: Arcana, Crafting, or Perception)
3. Assorted items. There's all kinds of stuff up in the raised storage areas on the west wall and in the northeast
corner. Did we find any magic potions in the vault? Alchemical items? Talismans? You bet we did! I know a healing
potion when I see one, but some of this stuff is beyond my experience. See what you can find!
(Skill Check: Arcana, Crafting, or Perception)
4. Pile of empty chests. I already looked through these. If you find more empty chests, just pile them in the
southwest corner of the vault.
5. Danger! These shelves are way up high and piled high with dangerous poisons and possibly cursed items. I
think Zarta felt it would be safer if they were out of reach, but we should make sure there's nothing too dangerous
up there.
(Skill Check: Acrobatics, Athletics, Medicine, Thievery, or Underworld Lore)
6. Weapons. There are lots of magic weapons lying around. See if you can find the most powerful ones. Our field
agents sure could use them!
(Skill Check: Arcana, Crafting, Gladiatorial Lore, or Warfare Lore)
7. Scrolls and such. We sure did find lots of scrolls! Thought I saw some wands in there, too. Might be something
useful for the Society's spellcasters in there.
(Skill Check: Arcana, Nature, Occultism, or Religion)
Thanks for your help!
—Rain in Cloudy Day

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Ignatius has a look in the assorted shelves. He finds a fizzy looking potion that Biglock identifies as a potion of leaping.
Biglock shouts, "It's too late! She's here! This is bad!" The shard flies out of Tai Fung's grasp, twists and warps, taking on the familiar form of Aslynn and her cauldron. "Your plan to kill me? So brave, so bold. And yet, it matters not. Behold!" She plunges an oozing claw into the pile and brandishes a jeweled chalice. "Boundless wonder called to me. And I respond with nightmares three! Three children of my last thirteen shall join me in an endless dream. A realm where you shall vex me not—a realm where you shall be forgot! Destroy me here, but at what cost? You fight in vain, for all is lost!" Cackling with glee, Aslynn watches as the chalice brims with swirling magical liquid. She inhales deeply, then empties the chalice into her cauldron. A fuming creature boils forth, and Aslynn commands, "Kill the Pathfinders! And should they survive, let this be the first of their boundless nightmares!"
The smelly, twisted creatures emerging from her cauldron vaguely resembles large skunks.
Magdalene The Unfortunate, Avoid Notice: 1d20 + 10 ⇒ (2) + 10 = 12
Ignatius Thrune, Search: 1d20 + 8 ⇒ (16) + 8 = 24
Hasira7, Scout: 1d20 + 8 ⇒ (6) + 8 = 14
Dorlbak, Search: 1d20 + 10 ⇒ (15) + 10 = 25
Tai Fung, Avoid Notice: 1d20 + 6 ⇒ (14) + 6 = 20
Babak Vardek, Scout: 1d20 + 6 ⇒ (18) + 6 = 24
Red Init: 1d20 + 5 ⇒ (9) + 5 = 14
White Init: 1d20 + 5 ⇒ (11) + 5 = 16
Blue Init: 1d20 + 5 ⇒ (10) + 5 = 15
Yellow Init: 1d20 + 5 ⇒ (6) + 5 = 11
Pink Init: 1d20 + 5 ⇒ (16) + 5 = 21
Shard of Aslynn Init: 1d20 + 10 ⇒ (20) + 10 = 30
Dorlbak, Hasira, Magdalene: 1d3 ⇒ 3
Concentrating, she points to Magdalene. Three darts of force spring from her fingers and slam into the goblin.
◆◆◆ Magic Missile vs Magdalene: 3d4 + 3 ⇒ (1, 2, 1) + 3 = 7
The missiles all hit Magdalene but the goblin is unaffected. (Brooch of Shielding).
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Shard of Aslynn
**Dorlbak - AC 18, 17/22
**Babak Vardek - AC 20, 21/21 (temp hp: 2/2)
**Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
Pink
Tai Fung - AC 17, 20/20
White
Blue
Red
Hasira7 - AC 19, 24/29 (Filth Fever Stage 1)
Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21
Yellow

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Babak marks Aslynn as his prey. He fires a pair of arrows at her via Hunted Shot, then moves to get out of her sight.
◆ Hunted Prey - Aslynn
◆ Hunted Shot Strike1: 1d20 + 7 ⇒ (16) + 7 = 23 Arrow: 1d6 + 1d8 ⇒ (2) + (4) = 6
Strike2: 1d20 + 7 - 5 ⇒ (11) + 7 - 5 = 13 Arrow: 1d6 ⇒ 5
◆ Stride

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Ignatius makes his way towards the stairs, but takes a moment to try to crush the creature near the shelves.
◆ Stride
◆ Strike
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Bludgeoning: 1d6 + 3 ⇒ (4) + 3 = 7
If the creature is down, Stride once more toward the center of the room. If not, Raise Shield.

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Ignatius heads towards the center of the room, pausing only to reduce the skunk to paste. Babak declares Aslynn prey, sends a pair of arrows at her and retreats around the corner. A yell of pain indicates that at least one arrow found its mark.
------------------
COMBAT TRACKER
Round: 1
Tactical Map
------------------
Those with ** may go
Shard of Aslynn (-6)
**Dorlbak - AC 18, 17/22
Babak Vardek - AC 20, 21/21
Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
Pink
Tai Fung - AC 17, 20/20
Blue
Red
Hasira7 - AC 19, 24/29 (Filth Fever Stage 1)
Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21
Yellow

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Dorlbak enters rage, walks up to Aslynn and hits her, opening a slash in her mid-section. Aslynn screeches in pain and rage.
A skunk with a pinkish spot in its tail skitters up to Tai Fung. It turns around, raises its tail and squirts him with some really foul smelling musk.
EDIT: Added the 2 spells Hasira7 cast prior to going into combat
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before Your Turn:
DC 15 Fortitude Save vs Musk: Tai Fung
------------------
Those with ** may go
Shard of Aslynn (-19)
Dorlbak - AC 18, 17/22 (Rage - temp hp: 3/3, AC 17)
Babak Vardek - AC 20, 21/21
Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
Pink
**Tai Fung - AC 17, 20/20
Blue
Red
Hasira7 - AC 19, 24/29 (Filth Fever Stage 1; +10 Speed; temp hp: 10/10)
Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21
Yellow
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

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fort: 1d20 + 9 ⇒ (7) + 9 = 16
Fung manages to avoid the full brunt of the musk but the horrid stench of it still leaves him feeling nauseous. (sickened 1)
Immediately, he summons a jet of wind slashing at the skunk.
elemental blast, melee: 1d20 + 7 - 1 ⇒ (9) + 7 - 1 = 15 slashing: 1d6 + 3 ⇒ (5) + 3 = 8
He follows that with a swirling mini-typhoon flying through the rat, while the winds seemingly buoy him as he retreats down the stairs.
aerial boomerang, slashing: 2d4 ⇒ (1, 1) = 2 Basic ref DC(17-1)
◆ Elemental Blast
◆◆ Aerial Boomerang + free half stride
(If the elemental blast was enough to take out the skunk, Fung will double stride to the space marked with white cross.)

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Tai Fung's blast of wind cuts the skunk in half and he rides down to the Vault floor on a cushion of air.
A skunk with a red spot (blood?) on its tail moves north, turns around, lifts its tail and squirts Dorlbak with its evil smelling cologne.
Another skunk with some blue on its back moves up as well and decides to get up close and personal with a raging barbarian. It moves up to him and decides to use its jaws.
Jaws vs Dorlbak AC 17: 1d20 + 7 ⇒ (2) + 7 = 9
Jaws vs Dorlbak AC 17, MAP, Agile: 1d20 + 3 ⇒ (14) + 3 = 17
Piercing: 1d8 ⇒ 6
------------------
COMBAT TRACKER
Round: 1
Tactical Map
Before Your Turn:
DC 15 Fortitude Save vs Musk: Dorlbak
------------------
Those with ** may go
Shard of Aslynn (-19)
Dorlbak - AC 18, 14/22 (Rage - temp hp: 0/3, AC 17)
Babak Vardek - AC 20, 21/21
Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
Tai Fung - AC 17, 20/20 (Sickened 1)
Blue
Red
**Hasira7 - AC 19, 24/29 (Filth Fever Stage 1; +10 Speed; temp hp: 10/10)
**Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21
Yellow

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Hasira gets close, raises his weapon towards the ceiling and strikes down as Aslynn.
Stride, Weapon Surge, Strike.
halberd vs Shard: 1d20 + 9 ⇒ (3) + 9 = 12
hero point: 1d20 + 9 ⇒ (2) + 9 = 11
slashing: 2d20 + 3 ⇒ (6, 16) + 3 = 25 :(

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Magdalene draws out her flyssa and sings for Yellow. She then raises her dueling cape.
Performance to Perform vs Yellow's Will DC: 1d20 + 6 ⇒ (15) + 6 = 21 (will gain Panache on a Success)
◆ Interact to draw weapon
◆ Perform for Panache
◆ Raise a dueling cape (+1 to AC)

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Hasira moves in close, concentrates briefly and attempts to clobber Aslynn but unfortunately misses. Magdalene sings for Yellow. Although the goblin's voice sounds scratchy, the skunk listens attentively.
The skunk moves up and squirts Magdalene anyway with evil smelling musk.
Aslynn steps up and rakes her claws across Dorlbak, Hasira: 1d2 ⇒ 2
Claws vs Hasira7 AC 19: 1d20 + 11 ⇒ (20) + 11 = 31
Piercing, Crit: 1d6 + 4 ⇒ (4) + 4 = 8 Doubled to 16
then backs away again.
As Aslynn's claws rake across Hasira's skin, Hasira suddenly is inundated with images of him corroding and disintegrating in place.
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before Your Turn:
DC 15 Fortitude Save vs Musk: Dorlbak, Magdalene
DC 17 Fortitude Save vs Nightmarish Wounds: Hasira7
------------------
Those with ** may go
Shard of Aslynn (-19)
**Dorlbak - AC 18, 14/22 (Rage - temp hp: 0/3, AC 17)
**Babak Vardek - AC 20, 21/21
**Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
**Tai Fung - AC 17, 20/20 (Sickened 1)
Blue
Red
Hasira7 - AC 19, 18/29 (Filth Fever Stage 1; +10 Speed)
Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21 (Panache; AC 19)
Yellow
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.
CS/S: unaffected
F: Stupefied 1 (1 day)
CF: Stupefied 2 (1 day)

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DC 15 Fortitude vs Evil Musk: 1d20 + 4 ⇒ (9) + 4 = 13 (Failure, Sickened 2)
"Yuck!" she screams when the squirted musk hits her face-on.

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Babak plays hide-strike-and-seek with Aslynn. He steps out of the hallway and fires two Hunted Shots at her, then goes back to the safety of the hidden hallway.
◆Stride
◆Strike: 1d20 + 7 ⇒ (6) + 7 = 13Piercing: 1d6 ⇒ 6
Strike: 1d20 + 7 - 5 ⇒ (12) + 7 - 5 = 14Piercing: 1d6 ⇒ 1
◆Stride
Two misses I believe, If any hit please add Precision: 1d8 ⇒ 3

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"Bleargh" exclaims Dorlbak at the foul scent
Fort Save 15: 1d20 + 7 ⇒ (3) + 7 = 10
◆Retch DC 15: 1d20 + 7 ⇒ (5) + 7 = 12
◆Retch DC 15: 1d20 + 7 ⇒ (9) + 7 = 16
◆Attack Skunk: 1d20 + 6 ⇒ (8) + 6 = 14, slashing: 1d6 + 10 ⇒ (4) + 10 = 14

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Darn, Aslynn and a skunk had lined up nicely earlier but she moved. Lol.
Fung looks around as he turns the corner, and realises the hag is the closer target. He freezes momentarily and the kinetic aura him wavers momentarily. But he collects quickly and moves in to attack.
First, he starts to generate again a mini whirlwind, while letting the winds around him buoy him forward, and sends it spinning at the hag.
aerial boomerang: 2d4 ⇒ (1, 4) = 5 Basic Ref DC(17-1)
Have placed the blue marker where I think it would have been stopped by the wall.
He follows it up quickly with a blast of spinning air, slashing at her.
elemental blast, sickened: 1d20 + 7 - 1 ⇒ (4) + 7 - 1 = 10 slashing, thrown: 1d6 + 3 ⇒ (6) + 3 = 9
◆◆ Free half stride + aerial boomerang
◇ Weapon Infusion (Thrown)
◆ Elemental Blast

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Reflex: 1d20 + 7 ⇒ (8) + 7 = 15
Ignatius moves up and casually brains the skunk in front of him. Dorlbak gags as the skunk's musk covers him. He pukes his last meal and feels a little better. However, it's not enough to ensure that his attack hits. Babak steps around the corner long enough to lob two arrows at Aslynn but neither hit. Tai Fung sends a whirlwind at Aslynn, who surprisingly doesn't get out of the way in time. She screeches as the winds tear at her. His second blast of air, however, misses completely.
Magdalene, too, is unable to avoid the skunk's spray completely and gets coated.
The skunk with the blue spot simply starts gnawing at Dorlbak's legs.
Jaws vs Dorlbak AC 17: 1d20 + 7 ⇒ (11) + 7 = 18
Jaws vs Dorlbak AC 17, MAP, Agile: 1d20 + 3 ⇒ (19) + 3 = 22
Jaws vs Dorlbak AC 17, MAP 2+, Agile: 1d20 - 1 ⇒ (2) - 1 = 1
Piercing: 2d8 ⇒ (1, 7) = 8
------------------
COMBAT TRACKER
Round: 2
Tactical Map
Before Your Turn:
DC 17 Fortitude Save vs Nightmarish Wounds: Hasira7
------------------
Those with ** may go
Shard of Aslynn (-24)
Dorlbak - AC 18, 6/22 (Rage - temp hp: 0/3, AC 17; Sickened 1)
Babak Vardek - AC 20, 21/21
Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
Tai Fung - AC 17, 20/20 (Sickened 1)
Blue
**Hasira7 - AC 19, 18/29 (Filth Fever Stage 1; +10 Speed)
**Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21 (Panache; AC 19; Sickened 2)
Yellow
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS/S: unaffected
F: Stupefied 1 (1 day)
CF: Stupefied 2 (1 day)

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fort save: 1d20 + 7 ⇒ (10) + 7 = 17
Hasira toughs it out and avoids any nightmares.
Hasira takes a quick poke at blue with his halberd.
reach stab: 1d20 + 9 ⇒ (2) + 9 = 11
piercing: 1d10 + 3 ⇒ (7) + 3 = 10
And calls down the lightning on Aslynn.
sudden bolt: 4d12 ⇒ (6, 11, 5, 6) = 28
Basic ref DC 19

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Magdalene launches herself toward the mesmerized skunk and cuts the same with flair!
Flyssa Attack, Sickened 2 vs Yellow: 1d20 + 7 - 2 ⇒ (9) + 7 - 2 = 14
Precise Strike Damage: 1d6 + 2 ⇒ (3) + 2 = 5 slashing damage, plus 2d6 ⇒ (3, 3) = 6 precision damage (half if Failure)
She then attempts to retch the ugly feeling she has inside her. The vomit showers on Yellow in effect.
DC 15 Fortitude Save: 1d20 + 4 ⇒ (16) + 4 = 20 (Success, reduced to Sickened 1)
◆ Stride
◆ Confident Finisher
◆ Retch

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Aslynn Ref: 1d20 + 1 + 6 ⇒ (9) + 1 + 6 = 16
Hasira toughs out the nightmare and tries to poke Blue, which doesn't succeed. However, Aslynn does not see the lightning bolt that hits the top of her head. With a shriek of rage, she dissolves into shadowstuff. Magdalene attempts to rid herself of the skunk that's bothering her. The strike nicks the skunk but does not hit solidly. Yellow then squirts Magdalene with more musk before scurrying away.
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before Your Turn:
DC 15 Fortitude Save vs Musk: Magdelene
------------------
Those with ** may go
**Dorlbak - AC 18, 6/22 (Rage - temp hp: 0/3, AC 17; Sickened 1)
**Babak Vardek - AC 20, 21/21
**Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
**Tai Fung - AC 17, 20/20 (Sickened 1)
Blue
Hasira7 - AC 19, 18/29 (Filth Fever Stage 1; +10 Speed)
Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21 (Sickened 1)
Yellow (-3)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

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Hearing Asylnn's shriek of rage, Babak smiles and casts a spell which allows him to warp space in between steps. He runs further down the hallway and up the stairs to assist Magdalene. He then names yellow as his Hunted Prey.
◆◆ Warp Step
◆ Hunted Prey (yellow)

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Babak heads to intercept the skunk. Ignatius casually moves to squash the nearest skunk but alas, although this one gets severely squashed, it survives!
------------------
COMBAT TRACKER
Round: 3
Tactical Map
Before Your Turn:
DC 15 Fortitude Save vs Musk: Magdelene
------------------
Those with ** may go
**Dorlbak - AC 18, 6/22 (Rage - temp hp: 0/3, AC 17; Sickened 1)
Babak Vardek - AC 20, 21/21
Ignatius Thrune - AC 20 (22 w/shield), 30/35 (Filth Fever Stage 1)
**Tai Fung - AC 17, 20/20 (Sickened 1)
Blue (-5)
Hasira7 - AC 19, 18/29 (Filth Fever Stage 1; +10 Speed)
Magdalene The Unfortunate - AC 18 (19 w/Dueling Cape), 21/21 (Sickened 1)
Yellow (-3)
--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------
CS: unaffected
S: Sickened 1
F: Sickened 2
CF: Sickened 2, Doomed 1 until the musk is removed, requiring 10 minutes of thorough scrubbing with soap.

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I have plenty of hero points so...
[dice=Hero Point Attack]1d20+9-5
Sadly, it doesn't help :)

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"What the!" another spray on the face, another struggle of feeling sick, again.
DC 15 Fortitude save: 1d20 + 4 ⇒ (20) + 4 = 24
Fortunately for her, she is just in time to not inhale, or close her mouth and nose, whichever comes first when she is attacked with the musk.

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Posting Magdalene's actions in advance...
Performance to Perform vs Yellow's Will DC: 1d20 + 6 ⇒ (20) + 6 = 26 (will gain Panache on a Success)
It looks like her current sickness is not helping her singing attempt the second time. Whatever the result of her performance is, she follows Yellow and slashes it. "Hey, come back to me!"
Flyssa Attack, Sickened 1 vs Yellow: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Precise Strike Damage: 1d6 + 2 ⇒ (4) + 2 = 6 slashing damage plus 2d6 ⇒ (6, 5) = 11 precision damage (if she gains Panache, half if Failure)
◆ Perform for Panache
◆ Stride
◆ Confident Finisher or Strike if it is enough to eliminate Yellow w/o precision damage from Precise Strike

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Tai Fung breathes a sigh of relief when the hag is destroyed, although some part of him wishes he could have found out more about hags from her. He sets that aside though to focus on the remaining skunks.
Despite the nausea, he keeps to the move. Again, using the winds around to buoy him, Fung moves closer to the (blue) skunk and sends a blast of whirling air slicing into it.
vs blue: elemental blast, sickened: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22 slashing, thrown: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9
Quite certain it is destroyed, he races towards the stairs, looking to get in range of the remaining one. (I take it that even if his incredible range, yellow is not in line of sight.)
◆◆ Elemental Blast + free half stride
◆ Stride

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Tai Fung blasts the blue skunk with more wind, which tears it apart. Magdalene sings for Yellow and succeeds. She chases after the skunk and manages to cut it in half this time.
COMBAT OVER
As the last skunk dies, the door suddenly bangs open and Zarta Dralneen rushes into the vault along with Society leaders Ambrus Valsin, Eando Kline, Eliza Petulengro, Fola Barun, and Calisro Benarry. They look ready to fight, and they're quite impressed by your handling of the situation.
"What happened here?!" Zarta demands, looking around at the carnage.
Go ahead and tell the nice Society leaders what happened while I get chronicles ready. We're pretty much done apart from the usual tidying up

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"Rain panicked. Nightmares everywhere. Then rats, then an ugly old hag looking for something we don't know why she is looking for them." Magdalene tells a short story of what happened as she gets down from the elevated area.
"Meet new friends too, a pair of gloves and a treasure chest. Even a talking skull."

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As Magdalene approaches the Society leaders they all grab their noses as the sickening perfume hits them.
"Ugh! Go wash up, or stay far away"
The Society Leaders gather reports from you, Rain and Biglock, then meet back in the vault a few hours later.
Zarta turns the chalice over multiple times, trying to see if she can get any of the magic liquid to appear. When everyone has finally gathered for the debrief, she says, "Well, I'm still not sure what this is, but all your reports are consistent. It's obviously a central piece of Aslynn's plan. In a way, it's a good thing that shard of her mind infiltrated our vaults, as it's allowed us to understand a few things we might have otherwise missed! I wish we could've learned about this without putting your lives in danger, and for that, I apologize. I hope you're ready for more adventures. We've just scratched the surface of the vault's contents, and we need to act fast to learn more about some of these items. One thing is certain: we can't leave everything here and wait around for Aslynn to strike again."
The faction leaders quickly fall into a heated discussion over the best approach to the items—it's clear that they don't see eye to eye, but they all agree that they'll need to work together for the sake of the Society's future! While the Society's leaders argue, Biglock gives you a smug grin. "Nice work. Hey—Zarta is pretty great. She says Mr. Glovely and I don't have to stick around this dusty vault! Don't worry, though. We'll be in touch. I've got a few schemes in mind. When I'm done making arrangements, Mr. Glovely will come calling!"
FIN
Thanks for playing all!