The Mad Priest (Ghost)

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Dotting ... and +1 for sticky :)


According to my GM when you levitate you become weightless and can be blown away (or need fly checks) when a gust of wind comes along.

In my opinion you just move yourself ... let's say ... telekinetically using magic ... not becoming weightless and floating ...

I've searched the forums and books ... but cannot find anything about this subject.

Levitate allows you to move yourself, another creature, or an object up and down as you wish. A creature must be willing to be levitated, and an object must be unattended or possessed by a willing creature. You can mentally direct the recipient to move up or down as much as 20 feet each round; doing so is a move action. You cannot move the recipient horizontally, but the recipient could clamber along the face of a cliff, for example, or push against a ceiling to move laterally (generally at half its base land speed).

A levitating creature that attacks with a melee or ranged weapon finds itself increasingly unstable; the first attack has a –1 penalty on attack rolls, the second –2, and so on, to a maximum penalty of –5. A full round spent stabilizing allows the creature to begin again at –1.

Perhaps it's in between the sentences ... But I would love some help in this matter :)

Cheers in advance.

-TDL


AvalonXQ wrote:

You don't get TWF penalties for adding in natural attacks. PF Core contradicts the Bestiary on this issue and the designers have been very clear that the Bestiary is the correct one.

Bestiary wrote:
Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their available natural attacks as secondary attacks during that attack, regardless of the attack’s original type.

Thanks for that reply .. I've been following this thread for my claw and bite half-orc barbarian :)

-TDL


It did look odd to me aswell, but I guess some feat or skill had to be made easy access. Else no one would ever use the claws to fight.

Since no one else but the monk can fight barehanded and overcome this kind of DR.

Still .. even without it would be a fun character to play.
The Eldritch Claws make it easier to not switch over to another weapon.

Besides the Eldritch Claws, the whole claw and bite thing is .. a bit of a cheat too .. Three attacks at your highest BAB .. ;)

Still, lacking at the lower levels .. around lvl 10/12 .. you should be a .. beast .. :P

-TDL


Yes, I think the claws will become viable damage dealers from level 7 and up.

A greatclub will do as will any 2h weapon for that matter ... but the club is more in character indeed :)

He'll be starting off with a greatclub and a hide armor ... can't wait until the party meets him :D

-TDL


No biggy :)

I've removed the elemental rage powers and added scent and fleshwound.

I took a vital strike feat instead of rending claws.

He's a tough bad@ss clawing and gnawing everything to shreds :)

With this I can do a vital strike power attack with 1 claw after moving, doing 4d6 + 14 damage.

After that I do 2x 2d6+14 / 1d4+14 damage when full attacking.

This looks nice .. But it might seem I'll be lacking damage in the lower levels.

Still, I like the idea :)


Bertious wrote:

I'd suggest rending claws isn't really worth the feat myself.

Something like improved critical with the claws or improved natural attack on the bite maybe better

If ac is needed dodge and improved natural armor both work

or in keeping with the beast concept keen scent

Hmm .. I like the scent idea .. better then the rending indeed.

Especially vs invisible enemies ..

/edit
LoL ... Wisdom 13 needed for Keen Scent ... Why is that.


Cheers for finding that.

It did sound a little ridiculous :)

Still, two claw attacks and a bite attack with a +15 attack bonus while power attacking and a minimal damage of 16 ... is still not bad :P

I'm not looking to do the most damage, it's also flavorful.

Here's the rewrite :)

Turak 2.0 - Half-Orc Beast Totem Barbarian

Alternate racial trait: Toothy for natural bite attack.
Alternate favored class bonus: 1 extra round rage

Stats - Raging adds +6 Str / +8 Con)
Str 17 (+1 str lvl 12)
Dex 14 (+1 lvl 4/8)
Con 18 (+2 orc bonus)
Int 10
Wis 10
Cha 8

The 8 Cha is not even that low, considering he has claws and fangs.

Rage Powers:
Lesser, Normal and Greater Beast Totem.
Guarded Life.
Lesser and Normal Elemental Rage.

Feats:
Power Attack (No "sane" barbarian can do without this feat ;))
Raging Vitality
Eldritch Claws (Overcome DR)
Rending Claws (Add another 1d6 damage if second claw hits)
Improved Natural Attack (2d6 claws)
Ironhide (I'm growing into an animal anyway ;))

With Power Attack:
Claws x2 (Beast Totem) - 2x 2d6+15 +1d6 elemental damage / +15 attack bonus.
Bite (Toothy) - 1d4+15 +1d6 elemental damage / +15 attack bonus.

Bolded items are the changes :)

I've taken the Elemental Rage to be able to do damage vs swarms.
It sounds like a good idea to take in a jungle ...

Only problem is the AC ofcourse ... but then again ... I've got quite alot of Hitpoints to take a beating ;)

-TDL


Pinky's Brain wrote:
You won't get multiple bites, at least not with any sane DM.

Is there any place where that is written ?

Don't forget I'm using a Rage Power and Feat to get those two extra.
It's not like I'm getting them for free ...

-TDL


Blueluck wrote:
dreamer1331 wrote:
I realy don't care about out damageing the fighter or the barbian my only concern is keeping the other 3 guys in our group alive. And is there anyway to remove the to hit penality with the tower sheild.

Yep, that was the first thing I said, the feat "Tower Shield Proficiency".

Does that work ?

Quote:


Tower Shield
When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield's encumbrance.
Quote:


Tower Shield Proficiency
When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills.

I think the -2 penalty is not an armor check penalty.

It does suck a little ... but hey ... you've got a DOOR strapped to your arm ;)

And with Shield Focus, and perhaps a +1 magical one, it does add +6 to your AC :)

-TDL


Seems I'm not the only one who saw potential in this :)

I've altered it a little to suit my needs, and came up with this.
Note, stats and abilities are at level 12 as max and have not used ANY magic items.

If all goes well, I will be playing this character in our next adventure path Serpentskull.

Spoiler:

He will be an outcast, forced to live in the jungle ... living of his animal instincts and a stowaway on the boat.

Turak - Half Orc

Alternate racial trait: Toothy for natural bite attack.
Alternate favored class bonus: 1 extra round rage

Stats - Raging adds +6 Str / +8 Con)
Str 17 (+1 str lvl 12)
Dex 14 (+1 lvl 4/8)
Con 18 (+2 orc bonus)
Int 10
Wis 10
Cha 8

The 8 Cha is not even that low, considering he has claws and fangs.

Rage Powers:
Lesser, Normal and Greater Beast Totem.
Animal Fury (Another natural bite attack).
Two Increased Damage Reductions (for DR 4/-)

Feats:
Power Attack (No "sane" barbarian can do without this feat ;))
Raging Vitality
Razortusk (Yet another natural bite attack).
Ironhide (I'm growing into an animal anyway ;))
Eldritch Claws
Improved Natural Attack (2d6 claws)

Now, I've entered all this in HeroLab(awesome program thank you Lonewolf!) and while raging this is what my attacks look like.

With Power Attack:
Claws x2 (Beast Totem) - 2d6+15 / +15 attack bonus
Bite (Animal Fury) - 1d4+15 / +15 attack bonus
Bite (Razortusk) - 1d4+15 / +15 attack bonus
Bite (Toothy) - 1d4+15 / +15 attack bonus

Now ... Does this mean I can do 5 attacks in one round ?
Or do I have to choose ?

I won't be using any weapons ... Ofcourse I will cary one around ... you can't always rage ;)

-TDL


How about this ... is this correct:

My topic ...


Male

It could either be the person I'm renting the home from, but from my background he should be quite a high level since he's retired, or another trainee from the Sable Company. Someone who did make it, and could be a level 1 ranger.


Cool :)

See you all in Korvosa !

-TDL


Aventi D´Gaudon wrote:
Two-Weapon Fighting, Core Rule Book. page.202 wrote:


If you wield a second weapon in your off hand, you can get
one extra attack per round with that weapon. You suffer a –6
penalty with your regular attack or attacks with your primary
hand and a –10 penalty to the attack with your off hand when
you fight this way. You can reduce these penalties in two
ways. First, if your off-hand weapon is light, the penalties are
reduced by 2 each. An unarmed
strike is always considered
light. Second, the Two-Weapon Fighting feat lessens the
primary hand penalty by 2, and the off-hand penalty by 6
I would allow it. Two-weapon fighting only applies if you are making THIRD and FOURTH attack. Otherwise-> -6 & -10 to attacks

Yes, that's what I thought aswell.

Besides, I won't be shieldbashing until level 6.

But at that point, I will have improved shield bash(keep AC), shield slam(free bullrush) and shield mastery(no penalties and attack bonus) .. and ofcourse a second attack.

I figure I move my opponent into position near a wall, shieldbash him(hoping to knock him to the floor) and attack with my axe(since he's prone I get a +4 bonus ;)) and when he tries to get up ... I get an AoO :D

Sounds nice to me, hope it will ever work ... but still ... I like the concept :)

-TDL


Aventi D´Gaudon wrote:
Two-Weapon Fighting, Core Rule Book. page.202 wrote:


If you wield a second weapon in your off hand, you can get
one extra attack per round with that weapon. You suffer a –6
penalty with your regular attack or attacks with your primary
hand and a –10 penalty to the attack with your off hand when
you fight this way. You can reduce these penalties in two
ways. First, if your off-hand weapon is light, the penalties are
reduced by 2 each. An unarmed
strike is always considered
light. Second, the Two-Weapon Fighting feat lessens the
primary hand penalty by 2, and the off-hand penalty by 6
I would allow it. Two-weapon fighting only applies if you are making THIRD and FOURTH attack. Otherwise-> -6 & -10 to attacks

That's what I thought ... Besides this I won't be shieldbashing until level 6 anyway.

At level 6 (with my ranger) I will have improved shield bash, shield slam and shield mastery. No penalties at all, free bull rush and I keep my shield AC ... and even more important ... at that level I can attack 2 times.

I just need to position myself so that my opponent is with his back against a wall if possible so I can knock him down :)

Not sure if this will ever work, but I like the idea ...

-TDL


Already looked it over and it's very nice, but already playing a fighter in another campaign ;)

If you are right I will change his build slightly, getting shield master at level 6 is nice :D

Thanks :)


I've just made a weapon/shield ranger because I can have access to shield master at lvl 6 now instead of 12 ;)

However do I NEED to take 2 weapon fighting ?

At level 1 I can attack once, I can either use my weapon or my shield.

Since the shield is an offhand attack I would get the -4 penalty and only half strenght(right?)

When I get two attacks at level 6, can I alternate the attacks ?
Round 1
Attack one: Shieldbash
Attack two: Weapon hack/slash
Round 2
Attack one: Shieldbash
Attack two: Weapon hack/slash
etc.

Since I'm not attacking with two weapons at the same time ... I don't need two-weapon fighting ... right ?

Ofcourse this will become better at around level 12 with shield slam/shield master ... So until then I can just hit with the sword ...

Hope I got this right :)
And I know the damage is not good, that's besides the point, I just want to try and knock my opponent down and then attack him.

-TDL


Silversand79 wrote:
You don't have to do that I have started Google site for our game. You can email me your gmail address at silvercurse79@gmail.com, so I can send you a link.

Sent you an email with TDLofCC@gmail DOT com.

-TDL


Phew .. Glorain Trovag, Dwarven (Urban) Ranger is mostly done.

Just need to make a decent background about his training days at the Sable Company, his addiction, near death experience and getting kicked out of the Company and ultimately his goal to rejoin the Company and in the very least turn over Gaedren Lamm to the proper authorities.

Should we then create an alias here ?

Or have you already decided on another medium to use ?

-TDL


Then I should be healing everybody up .. just wondering how much spells I have left at this point. Then I can start from there.

-TDL


Ok, that should be no problem.

Another question about the AP, is it going to be a full urban adventure (as in most of it will be in the city ?) or will there be frequent visits to the dangerous outside world :)

This should help me choose my favored enemies/terrains.

Also, this could help me decide whether to go with the Urban Ranger archetype or not (if you allow this ofcourse.)

-TDL


Working on the character as we speak :)

How much of a background do you want btw ?


Silversand79 wrote:
Obsidian Portal, Google Site, someplace without language restrictions.

alrighty :)

I'll post the character sometime tonight or tomorrow.

-TDL


Silversand79 wrote:
APG is definatly in just non paizo published material even if it bares the Pathfinder name.

Cool, I'll be making up the Ranger with Sword/Shield fighting style then :)

Silversand79 wrote:
Mark Sweetman wrote:

"I am GMT +8, but can post at least once a day. Will have the character up later - I assume you want it posted direct on this thread?

Yes I am accepting characters here but still deciding to use this as a platform for the game.

Where else would you be playing ?

Not a big problem if it is done somewhere else I reckon, just curious :)


Silversand79 wrote:
TDLofCC wrote:

I'd be interested :)

One thing, what do you mean with 10/20 ?
Can we use the APG too ?

[edit]
I'd be looking to play a ranger, once a poor man addicted to shiver(as the trait) nearly losing his life he was taken in by a former Sable Marine member who taught him his ranger skills and ultimately into the ranks of the Sable Marines themselves.

Thinking of either a dwarf or human.

I see where is this going, be thee warning the first hippogriff is free put if it dies.. the replacement comes at your expense, also you can't be active full time member of the Sable Company and full time adventure so tell why your taking a leave of absence or if you just left the unit.

Ah, I see, I must add that I did not focused on the hippogriff perse ;)

It's nice but don't know how much use it will have in a city.

I just liked the background idea :)

How about this, he was a member of the Sable Company, but due to his addiction he got kicked out ?

Now he's back on track, due to the former Sable Company member, and looking for a way to rejoin. It might not happen, but he's trying his best. Perhaps he has proven his worth at level 4 and can rejoin because of his actions in the AP ... sounds plausible ?

I will then finish the storyline/AP as a member when I've cleared up the mess in which I have found myself ;)

And how about the APG ?

As a system admin I work behind a computer for most of the day, and own several computers at home, so I can pretty much post any time of the day during the week. Besides this I have never played CotCT, so all should be a complete mystery to me (apart from the players guide that is).


I'd be interested :)

One thing, what do you mean with 10/20 ?
Can we use the APG too ?

[edit]
I'd be looking to play a ranger, once a poor man addicted to shiver(as the trait) nearly losing his life he was taken in by a former Sable Company member who taught him his ranger skills and ultimately into the ranks of the Sable Compnay themselves.

Thinking of either a dwarf or human.


Hmm ... I have found my spare time back and looking for a PbP again.

If you will still have me, I can rejoin. Just need to read up on the adventure so far and I should be good to go.

-TDL


If you really don't need another melee oriented character, I could always restat and fix the last part of my Mage/Cleric/Mystic Theurge background.

Delwyn Mane

Would be fun to play him :)


Kibeth wrote:
Well then, considering the amount of interested put forth, I think it's safe to say that we can get started. I'm working on typing up background information and world setting stuff right now. I'll have it posted in either this thread or a thread in the Play by Post discussion forum in the next few days. Thanks to everyone.

Cool, even if I might not be selected, thanks for starting this :)

I'll create a character as soon as I know more of the story/background/etc :)

-TDL


Interested here ... submitting a character I had made for another LoF PbP ... but she died at 1st level ;)

Would love to play her again.

Presenting Kyra Rusmanya, a female ranger with a profound hatred for gnolls.

Kyra Rusmanya


Another +1 here ... Would like to know more :)


I'd like to reinstate Jane Silverheart.
A cleric of Sarenrae with a hatred against all things undead.

See her as the party healer and diplomat, who can safely join in on the fight with her mace when talking is no longer an option.

Jane Silverheart

Short short background (I've deleted the old one since it was for another campaign)

She has led an pretty straightforward life under the tutelage of Sarenrae's clerics in Magnimar. She tended to the sick and helped the poor. Living a pretty good life she felt something missing and after prayers to her beloved god she found her answer.

She took up her meager belongings, said goodbyes to her parents and friends and took off, spreading the word of Sarenrae and helping people in need wherever she could.

On her travels she had heard about the new cathedral up in Sandpoint and of the Swallowtail festival where the blessing of the gods could surely be felt.

She arrived in Sandpoint a few days before the festival and took up residence in the Rusty Dragon Inn.


I'd like to join a new PbP again ... I've recovered some of my spare time ... this might be a good way to fill that time :)

I'd like to present Delwyn Mane, an ex-korvosian soldier turned mercenary carrying a falchion and looking like he can put that blade to good use.

He has been using his blade ever since he could barely lift it and has mastered it's use beyond normal proficiency.

When looking at hime from a distance he doesn't stand out in a crowd, not good looking and not ugly. But when talking to him face to face, there is a glimmer of intelligence about him that belies his stature.

His last job involved guarding a merchant to Sandpoint, a dull and boring job, but it pays for food and a roof over one's head.

Currently looking for a new job, he has taking up residence in The Rusty Dragon Inn.

(As mentioned he will be wielding a falchion and will later try to disarm his enemies while hitting them where it hurts ;) (with disarming strike))

-TDL


Male
Lucendar wrote:

Sorry to hear that, TDL. I know it took a long time to get you back in the game, but I thought we would get through events faster, so I apologize.

EDIT: But I see you have posted this comment on your other PbP games as well, so I hope you can get back to rping when RL calms down. Later!

That's no problem, the story must unfold as it is :)

I might be back someday ... in the meanwhile I'll be lurking about the forums.

Good luck to all, go avenge Kyra !

-TDL


Male

Sure did :)

I'm also sorry to leave, but I'm seriously lacking free time :P

Good luck all. Thanks for a good time.

-TDL


Male

My apologies to everyone ... I've completely been swamped with RL and work.

I had even forgotten to check in from time to time.

I don't like to leave without saying a word, since the DM put some time in my character ... but I'm withdrawing from this PbP.

Syeira will retire here, taking up a job until Ameiko returns ;)
(or if she already is, I'd like to take up a job in her beautiful inn :))

-TDL


Male

My apologies to everyone ... I've completely been swamped with RL and work.

I had even forgotten to check in from time to time.

I don't like to leave without saying a word, since the DM put some time in my character ... but I'm withdrawing from this PbP.

So good luck to all and hope to be back someday.

-TDL


Male
Gerald wrote:
Has TDL decided on a class for his substitute character?

I did ... Just waiting to be written back into the storyline :)


Male

Ah .. ok .. thanks for the heads up there :)

And yes .. I'm still lurking in the dark.
I've just been swamped with work. I had to organize a complete move of 65 people to another building (IT and all).

Plus my colleague was on holiday ... But all is returning to normal now :)

-TDL


Male

Any ETA for the introduction of my new character ?


Male

Just pitching in ... awesome game ... too bad Kyra never made it to lvl 2 ;)
Another reason for the party to take care of ... The Bandit(tm)


Male
markofbane wrote:
That's great! I'm very much looking forward to having TDLofCC joining us again!

So do I :)

Anxiously awaiting your arrival.

-TDL


Male

wow .. that's one huge scary bird :P

Go go .. Scarlet Brigade :D


Male

DM: Would this mean that the new character that will join the party soon (;)) is also 2nd level ?

And how does that work with starting gold if so.

Nice going all ... can't wait to rejoin :)

-TDL


Male

There .. I've submitted my new character.

Hope to introduce Gareth Dusaro, human paladin of Iomedae soon ;)

-TDL


Male

Holy cr@p ... That was almost a complete party wipeout :P
Great that the rest made it out alive .. I'm cooking up a new character. Should be finished today/tonight.


Male
MythrilDragon wrote:

WOW!

A moment of silence for our fallen warrior.

.....................................................................

*bows head*

.....................................................................


Male
Lucendar wrote:
Hey TDLofCC, sorry about that, but the rolls are the rolls, that's why I do them on the boards so everyone can see. Triple damage with a longbow is deadly. My first death on a PbP. Let me know how you want to proceed.

Ha .. no problem there m8 .. Adventurers often die unexpected.

And an arrow to the throat is somewhat letal :P

I can roll up another character if you want ... like to try one of the APGs if that allowed. Was thinking an alchemist ;)

Just let me know and I'll get to it.
In the meantime I'll keep on reading the topic.

Perhaps we should finish this over the mail ... would be easier and all imho.

And ofcourse no hard feelings ... onward to the next character :)

-TDL


Male
Jequine wrote:
It made more sense the first time I wrote my entry, but then the boards lost it...blah!! I hate that.

You should install Lazurus Form Recovery, it saved me many times ;)

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