Cressida

Jane Silverheart's page

34 posts. Alias of TDLofCC.


Full Name

Jane Silverheart

Race

Human

Classes/Levels

Cleric 1 (Favored Class - Skillpoint)

Gender

Female

Size

5' 7"

Age

27

Alignment

Lawful Good

Deity

Sarenrae

Languages

Common, Celestial & Abyssal

Occupation

Healer

Strength 14
Dexterity 8
Constitution 14
Intelligence 12
Wisdom 14
Charisma 16

About Jane Silverheart

[Background]

Spoiler:

Soon to come ...

[Spells Memorized]
Orisons
1) Light
2) Stabilize
3) Read Magic

Level 1
1) Hide from Undead
2) Bless
Domain) Shield of Faith

[Traits]
Sacred Conduit

Spoiler:

Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure you survived; your mother may or may not have survived. In any event, the magic infused you from an early age, and
you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.

City Born(Magnimar)

Spoiler:

The frantic bustle of the city has honed your reactions—
you gain a +1 bonus on Reflex saves. If you’re from Magnimar, you
gain a +2 bonus on Diplomacy checks.

[Domains]
Glory Domain

Spoiler:

*Granted Powers*
You are infused with the glory of the divine, and are a true foe of the undead. In addition, when you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2.
*Touch of Glory*
You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as
a standard action and give it a bonus equal to your cleric level on a single Charisma-based skill check or
Charisma ability check. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to
a roll. You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.
*Divine Presence*
At 8th level, you can emit a 30-foot aura of divine presence for a number of rounds per day equal to your cleric level. All allies within this aura are treated as if under the effects of a sanctuary spell with a DC equal to 10 + 1/2 your cleric level + your Wisdom modifier. These rounds do not need to be consecutive. Activating this ability is a standard action. If an ally leaves the area or makes an attack, the effect ends for that ally. If you make an attack, the effect ends for you and your allies.

Domain Spells: 1st—shield of faith, 2nd—bless weapon, 3rd—searing light, 4th—holy smite, 5th—righteous might, 6th—undeath to death, 7th—holy sword, 8th—holy aura, 9th—gate.

Sun Domain

Spoiler:

*Granted Powers*
You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds.
*Sun's Blessing*
Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.
*Nimbus of Light*
At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your cleric level. This acts as a daylight spell. In addition, undead within this radius take an amount of damage equal to your cleric level each round that they remain inside the nimbus. Spells and spell-like abilities with the darkness descriptor are automatically dispelled if brought inside this nimbus. These rounds do not need to be consecutive.

Domain Spells: 1st—endure elements, 2nd—heat metal, 3rd—searing light, 4th—fire shield, 5th—flame strike, 6th—fire seeds, 7th—sunbeam, 8th—sunburst, 9th—prismatic sphere.

[Skills]
(2 + 1(Int) + 1(Human) + 1(Fav) = 5/lvl)
1) Heal (+7)
2) Spellcraft (+6)
3) Sense Motive (+7)
4) Diplomacy (+8)
5) Knowledge(Religion) (+6)

[Feats & Abilities]
Scribe Scroll
Improved Channel

[Channel
Channel Energy 1d6 + 1(Cleric level - Sun Domain)
7 Times/Day
DC Save Undead : 10 + 1(1/2 level) + 3(Cha bonus) + 2(Glory Domain) 1(Sacred Conduit) + 2(Improved Channel) = 18
Undead do not add their channel resistance to their saves. (Sun Domain)