KINETICIST
Kineticists are living channels for elemental matter and energy, manipulating the world around them by drawing upon inner reserves from their own bodies.
Place your best score in Constitution; place your next best score in Dexterity.
1ST Level Class Name Class Features
F Write these numbers in the Class boxes of Section F:
Fortitude Save +2
Reflex Save +2
Will Save +0
Hit Points 8 + CON
Attack Bonus +0
Skill Ranks 4 + INT
D Mark these class skills in Section D of your character sheet: Acrobatic, Heal, Perception and Stealth
E ARMOR AND WEAPONS
In Section E of your character sheet, check off simple weapon and light armor.
F CHOOSE YOUR ELEMENT
Select one of the five following elements and write it down in Section F of your character sheet. Note that this choice cannot be
changed later. Your element grants you additional skills and other abilities; record all these in the appropriate sections of your character sheet.
The elements are aether, air, earth, fire or water.
AETHER:
AETHER
Kineticists who focus on the element of aether are called telekineticists. Telekineticists use strands of aether to move objects with their minds.
D Class Skill: Mark Disable Device in Section D of your character sheet.
F BASE TELEKINESIS
While concentrating you can lift and move an object from a distance up to 30 feet. You can move the object 15 feet as a move action. If you move it out of range, the effect ends. You cannot use this power to move an item held or worn by another creature. Additionally, you can create a container of entwined strands of aether in order to hold liquids. You can dip the container to pick up or drop a liquid as a move action. You can also use Disable Device to remotely disarm trap, open or close locks and simple mechanical devices.
F TELEKINETIC BLAST
As a standard action, you can throw a nearby unattended object at a single target up to a range of 30 feet. If you hit, you inflict 1d6+1+CON points of damage.
J STARTING WEALTH
Kineticists start with 35 GP to purchase initial armor, weapons and equipment.
You are done with 1st-Level Class Name. Turn to Page 32 of the Hero’s Handbook.
After a long time, I'm starting a new group, this time where they are all new players that never played any RPG before.
So I choosed to start playing using Beginner Box.
One of players want to be a "Jedi-like" character. I told him this is not so easy to achieve, but I want to try to convert a telekineticist class for beginner box for him.
1: Finesse training, sneak attack +1d6, trapfinding; FEAT: Roll With It
2: Chemical weapons, rogue talent (bomber)
3: Danger sense +1, finesse training, sneak attack +2d6; VMC: Alchemy
4: Debilitating injury, Precise Splash Weapons, uncanny dodge
5: Rogue’s edge, sneak attack +3d6; FEAT: Burn! Burn! Burn!
6: Danger sense +2, rogue talent (bomber’s discovery)
7: Sneak attack +4d6; VMC: Bombs
You get Intelligence-to-damage with splash weapons, Sneak Attack on splash attacks, stacking bonus to Craft (alchemy), a lot of damage and a lot of bombs (very thematic!)
When supporting your melee barbarian you can sneak attack, dex to damage, and roll away when they hit you.
When I was playing an acrobatic dragon rider and made a skill check to jump from a flying ship to the back of mine dragon... rolled a natural 1 (I know nat 1=fumble is not in the rules, it's an houserule for that campaign)
Resuming mine AP after a long hiatus, the PCs explore and find the Mad Hermit (Bokken's brother), he was hiding from them trying to find a way to ambush the party... But the ranger spotted him, and the Oracle/Ruler mythically befriended him with a Diplomacy check (at least for a few minutes)
So I decided to play him socially, having him with 3 different personalities (one for each language he spoke), asking the same question in those languages should give back different answers.
He also sang a feary song about the "Green Lady who will come"... once they realized he was a dangerous threat to everyone passing in the hex (they found some Humanoid bones in his oak, and the Hermit said "the voices told me to eat them"), they decided to nuke him out of existence.
Have them found a scroll of reincarnate/raise dead, maybe something the wizard got in his stuff for a very long time and forgot about it until the death of the PC
Hello everypony,
I'm opening this topic as a brainstorming for my future campaign settled in MLP:FIM Equestria setting.
I'll welcome any aid or ideas you could give me.
About our game:
It will be an E6 (well, P6) campaign.
I'll adjust some main characters of the show as deity... well, they will be level 6 plus Mythic NPCs able to provide divine spells, not Gods in the Golarion's term. [soon on this board]
Playing style: a relaxed one, full of jokes with the goal of playing in a cartoon atmosphere.
Players: my wife, my sister in law and her child (8 yrs old) and maybe some school friends.
Our setting: Lunnova and the surroundings.
In the Luna Bay is rising a new settlement, Lunnova, a village dedicated to Princess Luna.
[The pun:
The name of the village is a crasis of the words "Lunn-a" and "Genova", Genoa in Italy where we live.
“Lunn-a“ it's the genoese word for Moon.
I was delighted of making it since the form of Luna Bay it's very similar to the Ligurian riviera too.]
[Soon I'll update a map of the village too, it's shape being the same of the ancient shape of Genova]
(Population)
This coastal small village is rising is population. A second wave of settlers is coming at the beginning of the campaign. [about 10 years after the current season 7 in the tv show.]
Settlers are mainly ponies of the main 3 sub-races (earth pony, pegasi and unicorns), but in the last years a few number of the other races have moved too (crystal ponies, reformed changelings, unconventional griffons, zebras...)
(Connection to the rest of the world)
Cut away from Equestria's rail-lines, to reach it “on hoof” you need to start from Vannhoover and face the coast and it's Arctic clime, so Lunnova's primary access and only commercial way if through the sea.
(Protection from cold)
The Dreaming Sphere is an artifact created by Princess Luna using her domain of dreams.
The sphere is able to maintain a mild climate in the surrounding area.
Unlike the most powerful and famous Crystal Heart, the Sphere is fueled by the power of good dreams, night after night (Luna crafted it with a small emergency stock), but it's power only keeps out the Frozen North and Windigos not other enemies.
(Neighbours)
Bat-pony: the indigenous population, lives in a series of caves in the mountains since the times of Nightmare Moon banishment. Some of them could be enemies, or at least rivals of the settlers, all will not like the newcomers, at least in the beginning.
Sea-pony: the sea is their territory, but the could be befriended too.
Pirate ponies: the main threat to the commercial and supply way through the sea.
Other creatures in the mountains: yetis, arctic animals and magical beasts, etc...
This reminds me about the D&D 3.5 Empyrea planar setting published by Asterion Press in Italy.
One of the external planes, Aedea, was basically an Undead Kingdom. Although I'm not sure if it was ever translated in english (as Mongoose Publishing did for their other setting, Neaphandum).
When we will play Blood for Blood I'll change the Tiger Lords to a tribe of Fanglord (Weretiger-kin) Skinwalkers.
This is to emphasize the rivalry between feline tribes (mine wife is playing a Carfolk chieftain and her tribe is part of the player's kingdom).
In a campaign I had a player whose family ran a restaurant.
She was playing a dwarf cleric and during an adventure they found a dwarf Inn inspired by her's family restaurant. She didn't realised that until 1 month later, so during another visit to the inn she started yelling:
"So she is mine Grandma! And the waitress it's me!"
That became the party's motto, and all the other players started yelling it in every inn they met.
I'll probably go for a mix of both the comic editions.
I'm currently working on an Avanger vigilante build, focused on Unarmed Strike with "Fist of the Avenger" (cfr the
Paperinik a mani nude comic issue) but also on Investigations ability with the "Inspired Vigilante".
His original and noir spirit could be created using the appropriate alignment instead of using the Stalker specialization.
I'm a player and also "deputy GM" in a homebrew campaign, and the main GM sometimes ask me to build some of the new NPCS the party is going to meet.
This time we have met "the Quaquarians" a race of anthropomorphic ducks vaguely inspired by Disney's Duckburg.
The GM initially thought we weren't going to stay with them so long, but one of the players who is playing a Thor-like character decided to recruit one quaquarian who looked like "Donald".
Hence the last request from the main GM: build this Donald Duck NPC, but as a Vigilante with a "Duck Avanger" dual identity.
I read some of PK comics about 20 years ago, but I'm not an expert.
This is also the first time I'm building a Vigilante.
The race could be customized using ARG and 10 RP, the build will also use 20 Buy-Points and 10th level and a budget of 46000 gp.
Here I am, back on the internet after a few technical problems.
I've to say that Dragonchess almost convinced me for the Psychic Detective option. I've also found here a list of Psychic Verbal (Thought) Only Component Spells that is very intriguing... just in case of being shaken by something out there.
I'll start building mine PC in this way, at least up to level 10/11. If you can provide me some assistance in it, I'll be very grateful.
However, since I'm still not knowing what the others players will create, I think I could try to build even an Aerokineticist build too. That will be only in case the Party will have not "ranged damage" at all. I'm also thinking of having Earth as the second Element, to later gain access to the Earth Defense too.
An Android that shoots electricity sounds awesome for Iron Gods.
Are you required to go Air again at level 7 or can you do something else? Air/Air is workable, though you don't have a great elemental defense to put burn into after breakfast to cap your elemental overflow.
I've asked the GM and he said I could pick another element at 7th, that the limitation to Air is only for the primary one.
I'm currently oriented to a Ranged Aerokineticist build, and the idea of an android focusing on electricity seems cool.
I have to admit that I'm also tempted by Dragonchess's idea of Psi-Tech discoveries, but the Empathy tax feat is scaring me a little bit.
I still have not idea what the other players will come out with their cards.
With some friends we decided to try something new in our group during character creation for our next AP (Iron Gods):
Each player picked a blanked card, writing down a race.
Next phase each player picked 2 others blanked cards and wrote a class in each of them with eventually a specification (i.e. Oracle: Flame).
The DM then secretly looked at all the cards, and then added 4 more races, and 8 more classes with a specific archetype.
Finally we shuffled all the cards in 3 decks (races, classes with eventual specifications, classes with archetype) and everybody drew one card for each deck.
I got respectively "Android", "Kineticist Air" and "Investigator: Psychic Detective".
Using one of the combination, with 20 buy-points and being able to use all Paizo books (no 3rd Party), we have now to create our 4 PCs.
Here is where I need all possible advice.
In mine mythic Kingmaker campaign I'm thinking of having mine players encounter 2 different Irovetti, the first is the standard human one (they already met him at the beginning of RRR), while the 2nd one will be a Vilderavn.
The later will kill and replace the first one during BFB, but the real Castruccio will be able to keep secret the location of Briar, making the Vilderavn mission to recover it a partial failure.
By the way, Castruccio's CR is also the same of the Vilderavn (16)
I got a doubt about the Auttaine race, and since my PDF is in another laptop not currently available I can't check it now:
How do the Auttaine half-construct nature interact with psychic magic users? In other words, are they enough Humanoid to have emotions and so provide emotional component to psychic spells?
Playing in a kind of "Marvel's Avengers" campaign.
I was able to figure out how to do Captain America, the Black Widow, Hawk-eye, Thor, and Hulk builds.
Not so sure how to build the Vision, Scarlet Witch and Quick Silver.
I recall a thread somewhere on this forum where they discussed what amounts to a kaiju owlbear, something so big the PC's had to climb it to fight it. :-)
After the Lonely Barrow the PCs are not sure if they are going to continue the exploring the southern part of the Green Belt in RRR. (they basically haven't done it).
I decided to resume the old but good Random Weather Generator we used in the first AP module, and a lot started going fun:
- Random troll encounter during the night watch of the Summoner (this is becoming a permanent joke in our campaign since almost every random encounter occurs in his turn... dice rulez... and when it's not happening in the summoner's watch the others players think that he simply missed the perception roll to notice something).
Since I didn't want it to be useless and spur the players to the south I have him saw in the southern hills 2 trolls moving south.
The Summoner's player decided to not wake up the rest of the party and wait for the next morning for the report.
- Next day I rolled a Snow Storm and since it was Lamashan the 22nd of 4711, the party stayed safely camped in a cave all day.
- On the 23rd of Lamashan the weather was better and they moved south, but after all that snow are unable to track down the trolls.
They met the Leucrotta, and defeated the magical beast.
One of them asked if they could continue the exploration by night, and how was the moon state.
Checking the calendar, I saw that was a full moon night, the Hunter Moon, ad reported it. Party scared of possible nefarious influence of the "Moon of Lamashtu" decided to camp again, hiding in the leucrotta's den.
- On the night's watch of the Erastilian Ranger, I once again rolled a Random troll encounter (6 this time), and decided to have her saw those trolls hunting down a big stag. Ranger interpreted it as a bad omen, doesn't wake up the rest of the party.
- Next day, I rolled a Crimson Fog weather supernatural condition [All creatures venturing in the fog risks some kind of madness and random erratic behaviors] PCs immediately interpreted it as Lamashtu's answer to the "ritual hunting of the previous night".
Pronouncing Kingmaker's names in Italy could be hard too. Especially because Castruccio is a very funny name for Italian speakers since it could literally means "castrated honey boy".
I had a very hard time as GM trying to make him appears as a threatening and powerful enemy to mine players.
Instead of Multiclassing, and if the GM allows it, you can use the Variant Multiclassing option to create a Human Sanctified Slayer Inquisitor with Rogue VMC as shown here by kBro.
How could I've missed this thread before.
I'm from Padua, Veneto, Italy but in the next two weeks (after mine wedding) I'll move to Genoa, Liguria, Italy.
@Craig: changing game system is not something doable, and I'm trying to simulate only few powers of that character:
Flying ability (Wings of Air Wild Talent), Blasting (base Kineticis class Blast). What it's missing is the ability to Mental Combat with an Ultron-like character, but I don't think we will need something like this in a fantasy setting.
@Christopher: I was not sure if the Conversion forum was the right to open this thread too, but since I'm asking advice and ideas about how to build a pathfinder character and not converting it form another system, I choose to open this thread in the Advice Forum.
I've talked with some friends about this character concept, and after some discussions we agreed that the Vision saw in the movie could probably be better built as a Kineticist (Earth and Air?, Fire and Air?) instead of a Psychic/Investigator.
long story short, in a Roman Fantasy Homebrew Campaign where I'm a player but also "deputy-GM" our big party of 8 PCs has partially became our setting version of Marvel Cinematic Universe Avengers:
We already have a Human (Roman/Etruscan) Scarlet Witch, Human (Viking) Thor-esque character, an Elvish version of Captain America, a Dwarf Quicksilver... We also have a Dwarf Ironman, a Kitsune Black Widow and an Halfling (medium sized) Hulk as allied NPCs.
As a deputy-GM I'm currently in charge of building some NPCs who could potentially became new cohorts and/or PCs.
One of those will be our version of The Vision, but I'm not completely sure what will be the best way to build it.
Current state of mine brainstorming:
From Avengers 2 movie we have seen: An artificial body and intelligence, owns one of the Infinity Stones (the Mind) in his front, able to fly, mental combat (when fighting vs Ultron), and blast too.. [lifting Thor's hammer is not something I'm concerned since we haven't any security mechanism in our own Thor's hammer]
So Android seems the more appropriate race choice, the Mind stone and the ability of mental combat make me think about a psychic magic user class, but I'm not sure if a Psychic or a Psychic Detective Investigator could fit more.
The blasting part could be done in both cases with the Laser Blast Psy-tech discovery (Occult Realms) for both of the classes (we are at level 11/10 so even this build will be at those levels).
Drawback: the Empathy tax feat for both builds...
I'll gladly appreciate any kind of ideas, suggestions, advice and so on.
Note: 20 buy points for this kind of NPCs, all Paizo stuff are legal in our campaign, adjusting flavour when needed, and no 3rd party are allowed (unless I can convince the main GM there is no-other-way to make that character concept fit)
Thanks John!
I've tied a lot of kingdom events to the Moon, and having a quick reference to the names while looking at the calendar will help me a lot!
My Party finally decided to move and explore the southern part of the Green Belt. They met the Worg and annihilate him with his pet wolves, then the next day they found the lonely barrow.
Yakov (Alchemist/Treasurer): "So it's a barrow, but who cares of the necromancy inscriptions outside it, we can move on..."
Johanna (Oracle/Baroness): "We have a deal with the Church of Pharasma that we must wipe out all undead signs in our kingdom."
Yakov: "But this is NOT our kingdom!"
Johanna: "We always carry with us our border sign, even if we have not YET claimed it this IS our kingdom!"
GM (thinking): *The same thing Irovetti did... mad minds thinks alike*
Is there a chance of having Paizo releases future Mythic Path(s) more suitable to the Psychic Magic users characters?
I mean, Arcane classes have Archmage, Divine classes have the Hierophant ecc.