Classes, Archetypes and Prestige Classes I (and hopefully others) would love to see be made real


Pathfinder First Edition General Discussion

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Tired old record that I am...... D6 divine


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Marc Radle wrote:


Have you checked out the Shaman from Kobold Press? Full 9th-level spontaneous druid is exactly what the class is! Heck, "The Spontaneous Druid" are the very first words in the product's store text! :)

Oh, and regarding the name, this class came out *before* the Paizo class :)

If you want more bang for you buck, the Shaman is also one of the classes in the New Paths Compendium

Starbuck_II wrote:


The 3.5 Spirit Shaman is a 9th caster Druid spell list spontaneous class. In fact, each day it can repick its spells known (it is pretty cool). Thus, it can change which spells its uses spontaneously each day.

It uses pathfinder turning mechanics, interestly (for hurting sprits not healing). Spirits including
-- Incorporeal Undead
--Fey
--Elementals
--Creatures with the Spirit Subtype
--Rakshasas (included in the above)
--Nagas (also with Spirit subtype retroactively added)
-- Outsiders

But I would in Pathfinder grant more spells/day, because it has a lot rate (which is unusual for spontanous casters).

Thanks for the advice, though I'm well aware of the non-Paizo shaman options, I can't help but wish they'd make one themselves. After all, there are already prepped and spontaneous casters that use the Sorc/Wizard list and others for the Cleric list, but we have no full 9th level spontaneous casters with access to the Druid or Witch lists. It just feels incomplete.

And sorry for the slow reply, RL is a pain.


i would trade someone else's grandma for an updated Dread Witch or Nightmare Spinner. i always wanted to run one, but the campaigns i used to play in never advanced far enough to be able to reach them.

i am aware of the Dread 3pp class, which is probably the closest im getting. a man can dream (but should be afraid to.)


^Not sure about those D&D 3.5(?) classes, but Dreamweaver Witch might be of interest to you, although it is Changeling-specific.

Liberty's Edge

Pathfinder Rulebook Subscriber

My Changling is a Spiritualist (Ectoplasmist). Tentacles!!!


An archetype for alchemist that replaces extracts and poison for a combo of pure cognatogen and mutagen attack.

A rogue that uses mutagen, I want to make a super stealthy no wisdom dude who just sneak attacks everyone.


^For the first, I don't think you'd want Alchemist, since replacing Extracts would really hurt -- instead, use Mutation Warrior Fighter (you even get to keep all ranks of Weapon Training -- it only trades out Armor Training) or Mutagenic Mauler Brawler (also gets you a Beastmorph ability that you might want when using a Mutagen -- the cost is trading out AC Bonus and Martial Flexibility). In either case, you get d10 HD and full BAB, although you do lose out on Reflex Save in the case of Fighter.

For the second of these, just use Vivisectionist Alchemist. All the Sneak Attack of a classic Rogue, but you get to keep your full Alchemist abilities except for Bombs.


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Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

I'd love to see a Final Fantasy/Pokémon style Summoner. By that, I mean one who can swap out their eidolons for others as needed.


I'd like to see a summoner variant that has a more offensive spell list and trades its SLA for something blasty. I see a lot of character concepts (mostly inspired by video games) that want to be a blaster with a long term pet and that's very hard to do in Pathfinder, especially if you want a pet that isn't a familiar or AC.

I'd also like to see a more martial alchemist archetype that doesn't lose bombs. Say an archetype that trades mutagen for always-on benefits to weapon combat.

Could also be accomplished by an investigator archetype that gains bombs for... something.


Squiggit wrote:
I'd like to see a summoner variant that has a more offensive spell list and trades its SLA for something blasty. I see a lot of character concepts (mostly inspired by video games) that want to be a blaster with a long term pet and that's very hard to do in Pathfinder, especially if you want a pet that isn't a familiar or AC.

Maybe some sort of Magus-Summoner hybrid?

Squiggit wrote:

I'd also like to see a more martial alchemist archetype that doesn't lose bombs. Say an archetype that trades mutagen for always-on benefits to weapon combat.

Could also be accomplished by an investigator archetype that gains bombs for... something.

How about the existing Grenadier Alchemist archetype?


Quote:
Maybe some sort of Magus-Summoner hybrid?

Yeah, something like that could be interesting and definitely in line with what I'm imagining.

Grenadier is a pretty good start for sure, but I'd like something a little more involved and something that replaces mutagen too. The only mutagen replacer it's compatible with is Inspired Chemist and its main ability kind of conflicts with what the grenadier wants to do.


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Evan Tarlton wrote:
I'd love to see a Final Fantasy/Pokémon style Summoner. By that, I mean one who can swap out their eidolons for others as needed.

I keep meaning to write something like this up for my home game, my idea was replacing the summon monster SLA with a growing number of eidolon slots, say +1 per 4lv, with each eidolon using full stats (although possibly sharing a health pool), but only one can be out at a time.


Zon-Kuthon Uskwood's Druids as an archetype and not simply as a Feat.


Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Scythia wrote:
I keep meaning to write something like this up for my home game, my idea was replacing the summon monster SLA with a growing number of eidolon slots, say +1 per 4lv, with each eidolon using full stats (although possibly sharing a health pool), but only one can be out at a time.

They would definitely have to share a health pool. I like your progression, but I'd have two eidolons at first level just to keep the flavor. I'm thinking that the capstone, merge with eidolon, would be replace by the power to have two eidolons out at once.


Evan Tarlton wrote:
Scythia wrote:
I keep meaning to write something like this up for my home game, my idea was replacing the summon monster SLA with a growing number of eidolon slots, say +1 per 4lv, with each eidolon using full stats (although possibly sharing a health pool), but only one can be out at a time.
They would definitely have to share a health pool. I like your progression, but I'd have two eidolons at first level just to keep the flavor. I'm thinking that the capstone, merge with eidolon, would be replace by the power to have two eidolons out at once.

Right, that capstone was similar to what I was thinking. The rest sounds good too.


Martial archetypes for casters! A druid archetype with a weakened wild shape and tweaks in other places in exchange for some improvements to their ability to fight with a weapon.

Also would like to see something similar to 3.5's battle sorcerer. Pick up MWP and some combat bonuses, lose a spell per day, maybe some bloodline spells or feats or something.

Eldritch scrapper is nice, but I don't like that it replaces so many bloodline powers (which are the heart of the sorcerer's class) and it doesn't really help the fact that they can't hit things.


Check out this Paizo blog for some intriguing new developments.


Marc Radle wrote:

Hey everyone - hopefully you'll indulge me, but I wanted to mention that a number of the class concepts that have come up in this thread are available in the New Paths Compendium from Kobold Press!. If you use non-Paizo material in your game, please give the book a look!

A number of folks have said they want a martial, non-caster shapeshifter Take a look at the skin-changer, a variant of the spell-less ranger class that trades out things like hunter's bond and combat styles for a druid-like animal shape ability right from 1st level and a specialized animal combat style

For those looking for a full 20 level Mystic Theurge style arcane/divine base class, the New Path Compendium presents the theurge!

Looking for a spontaneous casting version of the druid, with abilities and flavor like the sorcerer or oracle - the NPC has the shaman, complete with totem secrets and an animal spirit guide.

Looking for a class a bit like the warlock, a martial caster with energy blasts which can be modified as he increases in level? Check out the battle scion - the ultimate martial blaster. :)

Looking for good (or neutral) aligned White Necromancer class? Check out the White Necromancer, including Necrotic Healer and Grave-Bound archetypes :)

The NPC has received 14 5-star reviews, including one from Endzeitgeist himself and there's a lot of other good stuff including a number of other new classes (including the spell-less ranger, elven archer, and savant) so please check it out.

For those looking for an arcane trickster base class (which, through its Forte class ability, can be played as a beguiler, spell-thief, acrobat, or familiar-style arcane accomplice type of class) please consider taking a gander at the just-released New Paths 8: The...

And they all have Herolab support as well.


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Dashing Swordsman.


I'd kill for something similar to the Mystic Fire Knight/Sword of the Arcane Order from Champions of Valor. I don't know you could change it to fit with the Pathfinder Paladin, but I just love the idea of a paladin to the God of magic casting arcane spells.


My gut tells me to prepare for another disappointing cleric archetype regarding the Cardinal from Ultimate Intruige......

Spontaneous CHA Druid sounds like it should be good though.... should have maybe made it into a separate class?


A hybrid of the witch and the kineticist. Witch patrons, limited spell selection, some sort of blend of hexes and wild talents for a bevy of at-will spell like and magical effects and kinetic blast (maybe under a different name).

Call it... the Warlock.


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Chengar Qordath wrote:
I miss a lot of the old "transformative" PrCs from 3.5; Dragon Disciple's the only one that seems to have survived, on account of legacy reasons. I really liked the Prestige classes that slowly transformed your character into something else, whether it's turning you into a half-dragon, a fiend, giving you lots of golem traits, or whatever.

I'd like to second this and not just like what the sorcerer does, gaining similar traits, but an actual creature type change.

Examples:
Prestige Classes - Like the Dragon Disciple was originally (Dragon), Acolyte of the Skin (Outsider), Elemental Savant (Outsider[Elemental), Green Star Adept (Construct), Fleshwarper (Aberration), Ooze Master (Ooze), More than one Undead prestige class, etc.

Base Classes - Dread Necromancer (Undead), Mountebank (Out and out Half-Fiend),

Silver Crusade

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The NPC wrote:
Chengar Qordath wrote:
I miss a lot of the old "transformative" PrCs from 3.5; Dragon Disciple's the only one that seems to have survived, on account of legacy reasons. I really liked the Prestige classes that slowly transformed your character into something else, whether it's turning you into a half-dragon, a fiend, giving you lots of golem traits, or whatever.

I'd like to second this and not just like what the sorcerer does, gaining similar traits, but an actual creature type change.

Examples:
Prestige Classes - Like the Dragon Disciple was originally (Dragon), Acolyte of the Skin (Outsider), Elemental Savant (Outsider[Elemental), Green Star Adept (Construct), Fleshwarper (Aberration), Ooze Master (Ooze), More than one Undead prestige class, etc.

Base Classes - Dread Necromancer (Undead), Mountebank (Out and out Half-Fiend),

I've been thinking it'd be cool to do this sort of idea as an overlay type of advancement, similar to mythic. You could have werewolf, fiend, angel, vampire, dragon, etc. advancement paths that slowly made you more and more like that creature. This would work in tandem with your class advancement. I'd probably add a "paragon" path or something. Basically a path for the character that doesn't want to be something else, but the game is using these rules. You instead become a true paragon of your race, gaining more of whatever your initial racial bonuses were. I'd really like this as a subsystem in a hardback book.

To the topic of classes, I direly want an artificer class from Paizo. I'd also say I want a d6 priest, but that desire comes with a want to completely scrap cleric and do it all over.


+1 on wanting to do Cleric over (and get a d6 priest in the process).

New d6, 1/2 BAB Priest class: 9/9 Cleric spellcasting progression with Arcanist-style hybrid prepared/spontaneous casting; has Domains reworked into mini-Mysteries, and gets 3 of them; Channel Energy is not a core class feature, but is a Domain Power of certain Domains (like it is in the Oracle/Shaman Life Mystery/Spirit); same deal with spontaneously casting Cure/Inflict-series spells.

New Cleric: Remix of existing Inquisitor and Warpriest chassis.

New Inquisitor: Prestige class building preferentially off New Cleric (Judgment powered by Divine Fervor).

New Paladin/Hellknight/Tyrant/Antipaladin/Other Holy Warrior: Set of Prestige classes building preferentially off Cavalier or New Cleric (Smite powered by Challenge or Divine Fervor, respectively), and remixing Paladin/Antipaladin/Hellknight.

Separately from the above, I also want a proper Rage Prophet hybrid class: d10+full BAB or d8+3/4 BAB, with Rage, Rage Powers, Oracle's Curse, and Revelations all progressing properly (although gained more slowly than in the parent classes), with 4/9 or 6/9 truncated Oracle spellcasting, depending upon the initial chioce of HD+BAB.


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Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Cole Deschain wrote:
Scythia wrote:
I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.
Seconded. With all due respect to Doctor Jekyll and Mister Hyde, the mutagen is something I frequently forget my alchemists even have...the Cryptbreaker archetype from Inner Sea Magic is one semi-fix I kind of like.

As of Ultimate Intrigue, I got my wish!


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The NPC wrote:
Chengar Qordath wrote:
I miss a lot of the old "transformative" PrCs from 3.5; Dragon Disciple's the only one that seems to have survived, on account of legacy reasons. I really liked the Prestige classes that slowly transformed your character into something else, whether it's turning you into a half-dragon, a fiend, giving you lots of golem traits, or whatever.

I'd like to second this and not just like what the sorcerer does, gaining similar traits, but an actual creature type change.

Examples:
Prestige Classes - Like the Dragon Disciple was originally (Dragon), Acolyte of the Skin (Outsider), Elemental Savant (Outsider[Elemental), Green Star Adept (Construct), Fleshwarper (Aberration), Ooze Master (Ooze), More than one Undead prestige class, etc.

Base Classes - Dread Necromancer (Undead), Mountebank (Out and out Half-Fiend),

I absolutely love this idea, I actually had a post earlier about wanting an alchemist archetype that can turn into ooze and even have an ooze companion. These archetypes would all be very appropriate for the upcoming Ultimate Horror book.


Cole Deschain wrote:
Cole Deschain wrote:
Scythia wrote:
I'd like to see an Alchemist archetype that trades Mutagen out for something that isn't just "Mutagen for different stats". I like the rest of the class, but playing the hulk doesn't interest me.
Seconded. With all due respect to Doctor Jekyll and Mister Hyde, the mutagen is something I frequently forget my alchemists even have...the Cryptbreaker archetype from Inner Sea Magic is one semi-fix I kind of like.
As of Ultimate Intrigue, I got my wish!

Improved bombing, isn't it? I'm curious to look at that one.


Pathfinder Adventure Path, Lost Omens, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Scythia wrote:
Improved bombing, isn't it? I'm curious to look at that one.

Alchemical Sapper- they pick up Stealth and Knowledge: Engineering, drop Mutagen and one extract per level in exchange for a limited use structurally nasty bomb, regular bombs, and Delayed Bomb much earlier than usual.


Tinker - maybe as an Alchemist Archetype replacing Mutagen with some Steampunk-equipment

d6 unarmored Priest - I second this is the most important concept lacking in Pathfinder

Martial Shapeshifter

Sczarni

How about a martial class that revolves around "one big hit"? He doesn't get iterative attacks (or he does, but his class features dissuade him from taking them), but he wields a weapon as big as a tree, and when he swings it, enemies are reduced to pulp, the ground quakes, and nothing remains standing. I'm imagining a huge bonus to sunder checks, the Vital Strike line as free bonus feats, a class ability that lets you spend a full-round action to attack For Massive Damage (and that comboes with Vital strike), some sort of AoE nova ability that turns the ground this guy stands on into a crater, etc. By 20th level, he should be able to demolish castles and slay dragons with a single blow.


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Archetype

Polearm Swashbuckler - use Dex to attack (and maybe damage) but only while wielding polearms. Lose ability to use bucklers and instead gain a shield bonus from their polearms. Can use back end of weapon to deal bludgeoning damage. Attack flat footed after shorten grip then lengthen. Can attack around enemies to hit second row or third row squishies. Can brace quickly versus charges.


Archetype

Swashbuckler Paladin - not so much a swashbuckler/paladin mix but I really want a paladin archetype that is meant for light armor and finesse-able weapons.


Broken record here, but I'd love to see a Druid that can wild shape into vermin and oozes, and one that can do monstrous humanoids and giants. One that can do magical beasts would be nice as well.


Raef13 wrote:

Archetype

Polearm Swashbuckler - use Dex to attack (and maybe damage) but only while wielding polearms. Lose ability to use bucklers and instead gain a shield bonus from their polearms. Can use back end of weapon to deal bludgeoning damage. Attack flat footed after shorten grip then lengthen. Can attack around enemies to hit second row or third row squishies. Can brace quickly versus charges.

Not exactly the same thing, but sort of convergent:

I'd like to see an Elven Swashbuckler archetype that uses Swashbuckler Finesse (and by extension Dex-to-Damage Feats that qualify for and modify them) with Elven melee weapons, even when they aren't one-handed, including the Elven Branched Spear and Elven Curve Blade. If an alternate racial trait alters the list of Elven weapons, it also alters the list of weapons usable with the modified Swashbuckler Finesse -- for instance, Spirit of the Waters would change these to Longspear, Trident, and Net. The Net would have a special provision since it is a completely different type of weapon from all the others: Instead of receiving Swashbuckler's Finesse with it, you can use it in your off hand while still counting your off hand as free for the purpose of feats and class features that depend upon you having a free hand (although it still occupies your hand for the purpose of actually holding another object).


HeHateMe wrote:
Broken record here, but I'd love to see a Druid that can wild shape into vermin and oozes, and one that can do monstrous humanoids and giants. One that can do magical beasts would be nice as well.

Um, your wish has been Paizo's command for years now. Cave druids do oozes, mountain druids do giants and nigh on every druid does magical beasts.


johnnythexxxiv wrote:
HeHateMe wrote:
Broken record here, but I'd love to see a Druid that can wild shape into vermin and oozes, and one that can do monstrous humanoids and giants. One that can do magical beasts would be nice as well.
Um, your wish has been Paizo's command for years now. Cave druids do oozes, mountain druids do giants and nigh on every druid does magical beasts.

Not exactly true, I'm sorry to say. Druids can do animals but not magical beasts. Cave Druid can do oozes, but the mechanics are so poorly done that it's almost universally considered a bad archetype. Goliath druids can do large humanoids but not monstrous humanoids, which are much more interesting.


I'd love to see a polearm-type monk. Or maybe one that can take a mega-staff like in those martial arts movies, and whack fifteen people with it. Maybe the ability to use unarmed strike damage instead of base weapon damage while in non-reach range? Then some mechanical cool things giving the ability to hit differently, such as bending the pole to hit around corners or doing AOE damage- maybe a standard action mini-whirlwind attack (or whirlwind trip/disarm) against foes in a cone (cone size scales by reach, bonus reach scales by level?). A sort of battlefield controller/semiblaster. Basically a monk whose whole shtick is using a really big stick.


Silent Saturn wrote:
How about a martial class that revolves around "one big hit"? He doesn't get iterative attacks (or he does, but his class features dissuade him from taking them), but he wields a weapon as big as a tree, and when he swings it, enemies are reduced to pulp, the ground quakes, and nothing remains standing. I'm imagining a huge bonus to sunder checks, the Vital Strike line as free bonus feats, a class ability that lets you spend a full-round action to attack For Massive Damage (and that comboes with Vital strike), some sort of AoE nova ability that turns the ground this guy stands on into a crater, etc. By 20th level, he should be able to demolish castles and slay dragons with a single blow.

You can sort of make this with multicassing.

Ranger grants VS bonus feats as does Vigilante.

Fighter/Barb have archetypes to lift heavier stuff.


HeHateMe wrote:
johnnythexxxiv wrote:
HeHateMe wrote:
Broken record here, but I'd love to see a Druid that can wild shape into vermin and oozes, and one that can do monstrous humanoids and giants. One that can do magical beasts would be nice as well.
Um, your wish has been Paizo's command for years now. Cave druids do oozes, mountain druids do giants and nigh on every druid does magical beasts.
Not exactly true, I'm sorry to say. Druids can do animals but not magical beasts. Cave Druid can do oozes, but the mechanics are so poorly done that it's almost universally considered a bad archetype. Goliath druids can do large humanoids but not monstrous humanoids, which are much more interesting.

Huh, I've just now realized that the "functions as beast shape III" allowing for small and medium magical beasts is actually a house rule that's been implemented by literally all of my GMs since I started gaming 4 years ago so I never actually realized that that wasn't part of the core assumption. Neat.


Wow, you have some pretty generous GMs, no wonder you don't think the Druid can use some more tricks lol.


To be fair, Druid's are plenty strong as is, I don't think they really need more tricks. A different shapechanging class should totally be able to change into some/all of the stuff druid hasn't covered yet though.

Also, to get back to the thread topic I'd love me a class that has a focus on abberations. We have plenty of nature classes and classes with connection to the outer planes, but not really anything for our celestial neighbors.


A Monk archetype that focuses on a single, perfect punch, rather than a flurry of crappy ones. Replaces Flurry of Blows with Vital Strike progression (Improved at 8, Greater at 16). Replaces a lot of the fru fru stuff with the ability to turn his punch into an AoE blast. At level 20 he rolls weapon damage 5 times and deals force damage to all in range.

He also gets STR to AC, increasing per level with Kensai/Duelist progression. He can add his STR as a bonus to Acrobatics checks, and later gets the ability to Fly, substituting his Acrobatics skill for the check. Effectively, he's strong enough to walk on air.

Aside from that I also wanted to pilfer the resistance to ability damage/penalty/drain that the Martial Artist had, but it might be a bit much. What do you guys think of the concept thus far?


What's wrong with taking Pummeling Style for that single, perfect punch? Vital Strike only works well for the concept if you have virtual size increases as well, otherwise the bonus damage die really don't even begin to make up for the lost static damage that you would have been getting on a full attack. The ability to do AoE attacks would be great, it'd be awesome if any martial got a way to do that that wasn't a breath attack, but the double jump for days is a little awkward.


Kaouse wrote:

A Monk archetype that focuses on a single, perfect punch, rather than a flurry of crappy ones. Replaces Flurry of Blows with Vital Strike progression (Improved at 8, Greater at 16). Replaces a lot of the fru fru stuff with the ability to turn his punch into an AoE blast. At level 20 he rolls weapon damage 5 times and deals force damage to all in range.

3.5 had something like that.

You dealt double damage (all damage not just damage dice) with the Alternate Class Feature. Decisive Strike I think it was called.

"Decisive Strike (Ex): If you choose this alternate ability you do not gain the Flurry of Blows ability or any enhancements to it. As a full round action, make one attack with an unarmed attack or special monk weapon, using your highest BAB but taking a -2 on this roll. If the attack hits, you deal double damage (as does any other attack you make before the beginning of your next turn.). If you use this ability in conjunction while a stunning attack, increase the save DC by 2. At 5th level the penalty is reduced to 1, at 8th level it disappears. At 11th level, you can make 2 attacks when using this class ability, though no more than one can target a single creature. Both attacks use your highest BAB. "

A Gish Monk would deal double as well in a fun way:
"spell damage would be doubled if you quicken a spell that requires an attack roll to use"


I would love to see either racial levels or mythic tracks for some of the cool iconic monster types that a lot of players would like to play. I figure something like four or five levels to become a werewolf or something and have some of those levels progress class abilities like a prestige class.

So, for the hypothetical werewolf class levels, you would get half those levels toward the barbarian or druid class abilities or something. You kind of have to do that to make those levels less punitive later.

I could even see doing something like the lycanthrope effects altering rage and wild shape respectively.


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^Actually, Lycanthropic archetypes of Barbarian/Bloodrager and Druid would be pretty cool.

* * * * * * * *

Unrelated to this, I'd also like to see a spontaneous casting Magus archetype (or maybe alternate class) that is different from Eldritch Scion and Mindblade -- Sorcerous Magus would get a Sorcerer Bloodline (including the Bloodline Arcana), compared to Eldritch Scion which gets a Bloodrager Bloodline (which never had Bloodline Arcana to begin with), and compared to Mindblade, which is actually a Psychic Magus.

Also like to see a Hexrager archetype of Bloodrager (cross between Bloodrager and Hexcrafter Magus).

Also like to see a Sorcerer-Witch hybrid -- gets spontaneous casting of the Witch spell list and gets Hexes (eventually including Major and Grand), and also gets a Sorcerer Bloodline (including Bloodline Arcana).


Archetype

The Inigo Montoya - Swashbuckler/Medium mix probably base swashbuckler. Channels the spirit of an ancestor to guide your blade in furthering your quest.

Prestige Class

Flying Martial Artist - requires the ability to fly. Comes from the blurb of aerial monks in Planes of Power. Aerial acrobatics and flavored martial arts


HeHateMe wrote:
The NPC wrote:
Chengar Qordath wrote:
I miss a lot of the old "transformative" PrCs from 3.5; Dragon Disciple's the only one that seems to have survived, on account of legacy reasons. I really liked the Prestige classes that slowly transformed your character into something else, whether it's turning you into a half-dragon, a fiend, giving you lots of golem traits, or whatever.

I'd like to second this and not just like what the sorcerer does, gaining similar traits, but an actual creature type change.

Examples:
Prestige Classes - Like the Dragon Disciple was originally (Dragon), Acolyte of the Skin (Outsider), Elemental Savant (Outsider[Elemental), Green Star Adept (Construct), Fleshwarper (Aberration), Ooze Master (Ooze), More than one Undead prestige class, etc.

Base Classes - Dread Necromancer (Undead), Mountebank (Out and out Half-Fiend),

I absolutely love this idea, I actually had a post earlier about wanting an alchemist archetype that can turn into ooze and even have an ooze companion. These archetypes would all be very appropriate for the upcoming Ultimate Horror book.

I would love Paizo to include Wayfinder's Crone Disciple in an official product!


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Samasboy1 wrote:
I would love Paizo to include Wayfinder's Crone Disciple in an official product!

I didn't even know that was a thing!

On a similar note, I one day hope to get the dark maiden into an official product. ^_^

Raef13 wrote:
Archetype: The Inigo Montoya

I have my own plan for this one...

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