Gelatinous Cube

Sulaco's page

RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter. * Pathfinder Society GM. 109 posts (116 including aliases). No reviews. No lists. No wishlists. 8 Organized Play characters.


RSS

1 to 50 of 109 << first < prev | 1 | 2 | 3 | next > last >>
Liberty's Edge

Is there any chance the document templates can be made available as InDesign files?

Liberty's Edge

I'm looking for advice on how my fellow GMs handle PCs with animal companions.

I find it's a tricky row to hoe in enforcing/interpreting the RAW on how animal companions function vs. a player's assumptions. More often than not animal companions are treated as extensions of the controlling PC, acting with pinpoint precision and always following orders perfectly despite having minimal intelligence and being distinct beings. Rather than being a companion they become effectively a second PC under the player's complete control.

I'm disallowing stuff like the ordering the PC moving into position, readying and action, ordering the companion to flank, and then both of them attacking with because that sort of complex maneuvering is clearly outside the parameters of the RAW, but where does the line get drawn?

An example that came up in my last session. The PCs were faced with an otyugh. It was in a small room connected to a larger one by a narrow corridor in which there were two PCs and no room to pass by them. The PC with a animal companion ordered it to attack the otyugh. In order to do so it would need to go down the corridor, risk taking an AoA, and then have to make and acrobatics check to move through the otyugh to get to the other side of it. I ruled it was too difficult for the animal companion to do, the player argued it's the only way for the companion to fulfill the order to attack and so should do so.

I don't want to completely gut the efficacy of the animal companion but at the same time I don't want to simply hand wave it away and effectively give the player two PCs. This situation will be exacerbated when the PC is allowed to increase the companion's INT to 3, at which point it can understand language and spoken commands.

All advice is welcome.

Liberty's Edge

9 people marked this as a favorite.
Themetricsystem wrote:

I really think lots of folks are taking away bad impressions of the system based off the PT rules because the Test requires that DD be essentially a standardized test with little/no room for creative problem solving or even balanced encounters.

The sweet spot for PF has always been allowing groups to use the rules to play their own thing on their own terms, that and providing QUALITY Adventure Paths, neither of these things are currently applicable to PF2 and I fear there are many players who just don't have the temperament or patience for trying new rules only to throw them out a few weeks later.

This supposes that all issues with the game are in the play of it though. In my experience this is not the case. There are more than enough problems with the rules and the rulebook themselves that sour the experience long before the rubber hits the road.

I have dozens of issues with many of the rules and systems in the game, but a big one for me a far more nebulous. I love reading an RPG rulebook and having my imagination set start effervescing with possibility as I read. I know this is a playtest and not final but it is like reading a textbook or the service manual for a surplus Soviet diesel engine. Instead of firing the imagination it is a boring, tedious slog. Rather than feeling like I am learning the system that will let me experience wondrous adventures I feel like I am studying for an exam.

Liberty's Edge

8 people marked this as a favorite.

I concur, it's a bad system. I'm not sure what imagined problem this is intended to solve. Swapping tracking one set of numbers for a less precise, less granular one achieves nothing of merit, adds no value to the system. It smacks of change for change's sake.

Liberty's Edge

2 people marked this as a favorite.

I am thinking perhaps I misunderstood something somewhere along the way. My understanding was the intent of P2 was to streamline the game. I'm not seeing how this contributes to that goal. Personally I have little interest in a game that is a crazy-quilt of complex -subsystems.

Liberty's Edge

Joana wrote:
Not sure I'm a fan of trinkets. I get that they're cheap, but that's a lot of little one-use items to clutter up a character sheet and erase and write in again and say, "Wait, did I forget to cross out that trinket after I used it, or have I not used it yet?"

Then don't write it on your character sheet.

Liberty's Edge

I have long said that the greatest strength of Pathfinder is there is a rule for everything, but the greatest weakness of Pathfinder is there is a rule of everything. For every time the PF rules allowed you to know exactly how to adjudicate a particular situation it seemed like there were three rules standing in the way of you doing something cool. Instead of the rules saying "here is how you can do this amazing thing" they more often than not said "here's why you cannot". I support the 3F model suggested above.

Liberty's Edge

I am currently playing a haunted-cursed Oracle with the Dark Tapestry mystery in a "Rise of the Runelords Anniversary Edition" home game. One possible future plot thread could lead to the possibility of removing the haunted curse, but I'm not sure I like the idea of simply removing the curse without there being some sort of detriment or loss associated with it. So I'm curious as to what ideas you folks might have as to an appropriate negative repercussion associated with removing the curse.

Liberty's Edge

James, I've two topics.

Topic the first: A huge pet peeve of mine has always been spells and abilities that remove a player from playing the game–paralysis, fear, etc. This is especially true of 3e/OGL-based systems (of which Pathfinder is one) where combat takes a long time. Anything that take a player out of playing the game for an hour or more, especially in a PFS scenario with an assumed three-to-four hour time slot, is not a good thing.

Topic the second: Many times I've run up against scenarios where and enemy does not represent a substantial threat to a party of even moderately capable adventurers but Said enemy is given a passel of abilities–DR and concealment are common ones–that do nothing to increase the challenge of the encounter but rather to artificially increase the length, often frustrating or boring players whose PC's lack the necessary skill/feat/McGuffin to overcome or bypass the speed bump.

I am curious as to your thoughts on these points.

Cheers.

Liberty's Edge

Finally I can get a Seoni with her ponytail. My original one has been missing since I got it and WizKids' "send it to us and we might send you the same mini back" replacement policy does not inspire confidence.

Liberty's Edge

Nefreet wrote:

No spells that I'm aware of, even those in the APG, where the Oracle was introduced, are designated as "Cleric/Oracle" spells.

If they were, you'd have to start listing them as "Cleric/Oracle/Warpriest", since all 3 use the same spell list.

Good point. I guess it was the graphical Wizard/Sorcerer header that jumped out and put the bug in my ear. This is all just me being a doofus.

Liberty's Edge

Fair enough. I'd not through of that particular facet. My assumption was the Cleric/Oracle assumption should apply but PF, being built on a 3x foundation, can often be a crazy-quilt of stitched together exceptions rather than a complete blanket of rules so I thought it best to clarify.

Cheers.

Liberty's Edge

Pardon the typo in the title.

I know, but the Sorcerer likewise casts spells from the Wizard list but they made a combined Wizard/Sorcerer header for the ACG. The lack of such a header for the Cleric/Oracle, and IIRC no mention of the Oracle in the spell descriptions either, is what makes me wonder.

Liberty's Edge

Is it assumed the Oracle has full access to the Cleric spells in ACG or are they indeed Cleric-only? The absence of a combined Cleric/Oracle header, but the inclusion of the otherwise similar combined Wizard/Sorcerer header, gives me pause.

Liberty's Edge

Additional context: Mergy is a player in the campaign.

Mergy wrote:
The way we played it out was deadly enough without the creature also taking instant fall damage. I do like the idea of a winged creature needing to hover, but that would only require a DC 10 fly check to not plummet to the ground.

True enough. Maybe not even plummet, maybe just pressed to the ground without additional damage. Perhaps moving a sky-pinned enemy around at, say, 60'/rnd?

Personally, I liked the idea of pinning it against the side of a building. But that's just me.

Liberty's Edge

Slightly more context.

Adventure Path Spoiler:
We're playing Rise of the Runelords Anniversary. The flying creature in question was the large red dragon attacking Sandpoint.

I kinda liked the holding it in place and pinning it to the sky - it had a Vaderesque force-choke vibe to it. This PC has a long history of just about every enemy saving against his spells all the time, so it was a real personal victory. I really wanted to slam-dunk the thing against the ground like I was doing a touchdown dance.

Liberty's Edge

Interesting rules question came up last night in our game.

My Oracle used Telekinesis to grapple a flying creature, but none of us could really suss out exactly how that should play out. Does it stop dead in mid air or does it plummet to the ground? What about on the subsequent pin?

We played it as the former, that it was held in place by the power of spell, and then was effectively pinned to the sky, but I'm curious if anyone has better insight on how this is supposed to play out by RAW.

Also, while I'm at it, what is the effective CMD of a telekinetic grapple for the grappled enemy to try to break? The spell only lists the CMB. We ruled it as the spell's CMB+10.

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

Hey, my item's there, Neat.

Given that the list includes both the top 32 and the 4 alternates that's not bad.

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

'Grats to the top 32, and 4 alternates. Well done, all.

I'm surprised how many of the top 36 I didn't see come up during voting. Weird. Guess someone has to get stuck sorting the dregs. ;)

Keep up the good work. Looking forward to seeing what you cats whip up for the next round.

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

I'm starting to note a lot of "on close(r) inspection".

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

5 people marked this as a favorite.
Andrew Black wrote:
A phrase I have seen a lot ..."the size of a fist"... or some variation.

Next year I'm going to describe something as "the size of a baby's arm holding an apple".

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

So...many...cloaks...

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

"...grants a +10 X bonus to Y skill check" is quickly beginning to grate on me.

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

Ah, I've not come across it yet.

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

Zi'on Darkbane wrote:
You know your avatar is an item, right?

Sorry, I'm not following. Unless you're seeing a different avatar than am I it should be a gelatinous cube. :)

Liberty's Edge Dedicated Voter Season 6, Star Voter Season 7

Resurrecting this thread from last year.

Once again I'm starting to have a visceral physical reaction to the phrase "appears to be".

Any other repetitious or meaningless phrases getting on your nerves?

Liberty's Edge

Tirisfal wrote:
golem101 wrote:
New desktop!
I actually did the same thing earlier when it got posted to facebook! :D

Ditto on my laptop.

Liberty's Edge 1/5

Impressive. Kinda makes me wish I still lived in Ottawa.

Liberty's Edge

Not a single response with "Chuck him out" or "tell him to Chuck off"? I am so disappointed in you people.

That kind of crap does not fly with me. I do not like confrontation but some things need to be confronted. Tell him to cut that crap out or get the hell out.

Liberty's Edge

1 person marked this as a favorite.
Tels wrote:
Rynjin wrote:
Prince of Knives wrote:
C'mon folks, refluffing is not difficult.

Yeah, but I'd rather not have to. That is the point of these playtests, after all, to give feedback on the proposed features.

Better try and get it changed now and be slightly disappointed when it doesn't than not bother at the time and be unsatisfied when it comes out, knowing there was a slim possibility of my vote being counted. =)

Based off SKR's post, he really doesn't care about the objection and is basically telling us, "You don't like? Well, tough."

Not really. Based on SKReyn's post what he's really saying is "we get that some people object to it, but from a design standpoint that's not a good enough reason to change it".

Liberty's Edge

DM_aka_Dudemeister wrote:


According to the rules, if you don't have Shield Proficiency you still gain the AC bonus from a shield, you just take the Shield's armor check penalty to attack rolls too. Most shields have a -1 armour check penalty.

I'm not understanding what the drama is here?

"Forget it, Jake. It's Paizotown."

Liberty's Edge

Cheapy wrote:
Clustered Fist....nah...

This is precisely the solution I was pondering for allowing the brawler to work around/through DR. I think it's a simple and more elegant solution than the "counts as" magic-fists workaround.

"Focused Flurry" perhaps?

Liberty's Edge

Sean K Reynolds wrote:
Sulaco wrote:

Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:

- The inclusion of monk weapons really isn't in line with the flavour of the class

We're addressing that (see the sticky post at the top of this thread).

Sulaco wrote:
- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class ability

You can use martial maneuvers to get that, though.

Thanks to everyone for their comments, character builds, and playtest feedback!

Ah, the issue here was entirely mine. I was looking at this class through the very narrow aperture of a barroom brawler type than the wider breadth of all fisticuffs-fighters. Mostly, I think, because it played to a PC concept I have wanted to play. And yes, I do get dizzy sometimes with the whole world revolving around me.

Finally getting to do a playtest this evening. Hopefully will have some decent feedback afterwards.

Liberty's Edge

3 people marked this as a favorite.

Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:

- The inclusion of monk weapons really isn't in line with the flavour of the class

- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class ability

Liberty's Edge 1/5

Netopalis wrote:
Also, I am wondering what happens if the party succeeds in getting the empathy point regarding the commoners, decides not to go into the Worldwound, but then earns the empathy point in rageweed. Any thoughts?

My reading of "If the PCs have gathered fewer than 2 Empathy Points or decided not to rescue the soldiers..." (emphasis mine) that either of those would lead to the "bad" ending. The party needn't have both and the former condition doesn't negate the latter.

Liberty's Edge

Part of it could be a holdover bias from the heyday of 3rd ed D&D. There was a vast amount of third-party stuff that was absolute shovelware drek. There is more than enough solid material put out from Paizo that I've not delved into 3PP material for Pathfinder so I cannot comment on its merits, but were I to publish a game right now I would most likely use the Pathfinder engine.

Liberty's Edge

Following the rules of English, "chire" is the least-accurate pronunciation possible. No English word beginning with "sch" is pronounced "ch", and an "e" at the end would be required for the "ire" sound in the absence of any preceding vowels.

The notion that it can be pronounced any way you want doesn't make a whole lot of sense either. Even if it is an author's invention he or she clearly had a specific notion in mind of the name he wanted and the pronunciation thereof, else every invented name would simply be a blank followed by "make up whatever name you want".

I didn't spend all day worrying about it. It was just a simple question that occurred to me while reading "The Wardstone patrol" and Siege of the Diamond City". I'd never come across them before. Not every question one asks is an indication of an obsession.

My first instinct was "sheer" and, in the absence of any official contradictory information, I'll go with that.

Liberty's Edge

So...many...dice...

Liberty's Edge

Is it "skeer", as in "scheme" and "schism, or is it "sheer" as in "schadenfreude" and "schilling"?

Liberty's Edge 1/5

I don't know that there is an official answer to this so I'm soliciting opinions: would the demons in SotDC count as summoned creatures or not? Specifically, would they be able to use their own summoning abilities?

Liberty's Edge 1/5

1 person marked this as a favorite.

Clearly this wasn't an error but rather a subtle yet powerful insight into his character. Right? It's not a bug, it's an undocumented feature. ;)

Liberty's Edge 1/5

By its nature, time is a factor in a PFS game. Players have to devote even a small amount of their efforts to trying to dial-in on target numbers like DC and AC wastes some of that valuable time. We're already dealing with much of the game on a numbers-based meta-level I see little value in obfuscating a few of them, particularly when not doing so would facilitate quicker play. The more efficiently everyone at the table can play the numbers-based elements of the game like combat and skill use the more time can be spent on the elements that get short-shrift like story, plot, and characterization.

Liberty's Edge 1/5

redward wrote:


The last official word that I know of is this from Mike Brock:
Michael Brock wrote:
What I will advise is it is a loophole that allows a very cheesy build. A large majority of people know it is a loophole. Do not be surprised when the loophole is closed through errata and we do not allow any type of rebuild. If you are abusing the combo now due to the loophole currently in place, do not complain when you do not get any form of rebuild what so ever in the future.

and that people using it had until March 31st of this year to rebuild out of it:

Michael Brock wrote:
Sure. Everyone with this specific build who wants to rebuild it to make sure they stay away from being nerfed in the future have until March 31 to do so.

That's regarding the Pistolero/Mysterious Stranger build though. Yes Mike says it is based on a loophole but rather than closing the loophole in general he simply disallowed this specific archetype combination that relied on it.

I was told by someone that Mike had made a definitive "no" statement regarding the stacking of gun training and pistol training damage but I cannot find any such post or statement. Given how frequently I see this issue discussed I'm surprised it didn't make it into the latest changes in the FAQ.

Liberty's Edge 1/5

Thomas Graham wrote:
Mike has already said the evil Pistolero/Mysterious Blend isn't legal.

Has there ever been an official word on the gun training/pistol training double-dip damage? I can't find anything.

Liberty's Edge 1/5

Fromper wrote:

Also, for encounter selection throughout Act 2, how is everyone planning to do this? Actually roll dice for random selection? Try to get a feel for the group and feed them encounters you think they'd like? Plan in advance for which encounters you'd most like to run?

I was actually thinking of asking my players before hand whether they like social encounters, or lean more towards the "hack-n-slash" play style, then picking encounters based on how they respond.

I'm going to choose them ahead of time though I'm prepping two different versions of the order: one that leans more towards combat and one that is RP/skill heavy. I'm sure I'll modify or ignore the preset order though once the rubber hits the road.

Quote:
I was also thinking that since there's one encounter that takes place right there where they start at the Starrise Spire, I might just start Act 2 with that one regardless of other considerations...

Good idea. Yoink!

I noticed an oddity while rereading the scenario last night. Act 2 kicks off by saying that everyone hears Thurl's lodge explode but A9 make no mention of such an explosion. I wonder if it would be kosher to combine A9 and A2, to make it that an explosion did indeed occur at the lodge and the looters are ransacking it rather than a random bank.

Liberty's Edge 1/5

If someone really got their knickers in a twist over something do monumentally inconsequential the simplest solution would be to not call it a pregen anymore but rather to call it an original PC based on a pregen.

Liberty's Edge 1/5

John Compton wrote:
Sulaco wrote:
Tim Statler wrote:
I've been reading my test copy, (since I'm running it), and found a typo(?) that is causing me confusion:

I'm assuming it will be exhaustively proofread and edited prior to final release. I'm only 13 pages into reading it and I've found significant typos, repetitions, omissions, and just flat-out mistakes on virtually every page so far.

Speaking as both a graphic designer and a writer it is virtually impossible to see your own errors after a while. All these errors that jump off the page to a new set of eyes are simply invisible to someone who's been staring at the same text for hours, days, or even weeks.

Until you go to press, that is. As soon as a document comes back from the printers you see every error immediately.

The test document was developed for encounter balance, transitions, and special mechanics with a quick look for easy/quick grammatical fixes; for the test runs, the most important features to test were mechanical ones. It has since undergone approximately 1.5 additional development passes from me, and our exceptional team of editors is looking over it this week.

It's theoretically possible to give that team (as well as other upstanding, more behind-the-scenes folks like the art department) enough credit, but from a practical standpoint, it's difficult to tell them "thank you" often enough. I'm certain that by the time GMs receive the file, it will be as clear and exceptional a read for the GMs as it will be a flashy and exciting experience for the players.

Agreed. One cannot thank skilled editors or proofreaders enough.

There is a saying that most creatives know all too well: fools and children should never see a job half-done. I cannot count the number of times I've had to patiently explain to the someone - often for the sixth or seventh time - that a block of text or an image was only a placeholder.

I think this is going to be a truly spectacular scenario when it's done. Every encounter fires my imagination and I cannot wait to run it.

Liberty's Edge 1/5

Tim Statler wrote:
I've been reading my test copy, (since I'm running it), and found a typo(?) that is causing me confusion:

I'm assuming it will be exhaustively proofread and edited prior to final release. I'm only 13 pages into reading it and I've found significant typos, repetitions, omissions, and just flat-out mistakes on virtually every page so far.

Speaking as both a graphic designer and a writer it is virtually impossible to see your own errors after a while. All these errors that jump off the page to a new set of eyes are simply invisible to someone who's been staring at the same text for hours, days, or even weeks.

Until you go to press, that is. As soon as a document comes back from the printers you see every error immediately.

Liberty's Edge

Thanks to Silverhand for turning me on to this discussion. I'm not certain I can add anything of value that's not been discussed already, but it was an interesting read nonetheless.

Liberty's Edge

I can't wait. My highest-level PC is doing slow progression from 11 to 12 specifically so she can finish out the Cult of Lissala arc. The Waking Rune will be her final mission as a regular pathfinder, a fittingly impressive end to a long and glorious career.

1 to 50 of 102 << first < prev | 1 | 2 | 3 | next > last >>