Sulaco |
I'm looking for advice on how my fellow GMs handle PCs with animal companions.
I find it's a tricky row to hoe in enforcing/interpreting the RAW on how animal companions function vs. a player's assumptions. More often than not animal companions are treated as extensions of the controlling PC, acting with pinpoint precision and always following orders perfectly despite having minimal intelligence and being distinct beings. Rather than being a companion they become effectively a second PC under the player's complete control.
I'm disallowing stuff like the ordering the PC moving into position, readying and action, ordering the companion to flank, and then both of them attacking with because that sort of complex maneuvering is clearly outside the parameters of the RAW, but where does the line get drawn?
An example that came up in my last session. The PCs were faced with an otyugh. It was in a small room connected to a larger one by a narrow corridor in which there were two PCs and no room to pass by them. The PC with a animal companion ordered it to attack the otyugh. In order to do so it would need to go down the corridor, risk taking an AoA, and then have to make and acrobatics check to move through the otyugh to get to the other side of it. I ruled it was too difficult for the animal companion to do, the player argued it's the only way for the companion to fulfill the order to attack and so should do so.
I don't want to completely gut the efficacy of the animal companion but at the same time I don't want to simply hand wave it away and effectively give the player two PCs. This situation will be exacerbated when the PC is allowed to increase the companion's INT to 3, at which point it can understand language and spoken commands.
All advice is welcome.