paizo.com Favorited Posts by Sulacopaizo.com Favorited Posts by Sulaco2022-08-12T23:34:57Z2022-08-12T23:34:57ZRe: Forums: Pathfinder Playtest General Discussion: Our group is also bowing out of the playtest - and reasons whySulacohttps://paizo.com/threads/rzs42bhy&page=8?Our-group-is-also-bowing-out-of-the-playtest#3522018-10-16T18:23:48Z2018-10-15T13:46:13Z<div class="messageboard-quotee">Themetricsystem wrote:</div><blockquote><p> I really think lots of folks are taking away bad impressions of the system based off the PT rules because the Test requires that DD be essentially a standardized test with little/no room for creative problem solving or even balanced encounters. </p>
<p>The sweet spot for PF has always been allowing groups to use the rules to play their own thing on their own terms, that and providing QUALITY Adventure Paths, neither of these things are currently applicable to PF2 and I fear there are many players who just don't have the temperament or patience for trying new rules only to throw them out a few weeks later. </blockquote><p>This supposes that all issues with the game are in the play of it though. In my experience this is not the case. There are more than enough problems with the rules and the rulebook themselves that sour the experience long before the rubber hits the road.
<p>I have dozens of issues with many of the rules and systems in the game, but a big one for me a far more nebulous. I love reading an RPG rulebook and having my imagination set start effervescing with possibility as I read. I know this is a playtest and not final but it is like reading a textbook or the service manual for a surplus Soviet diesel engine. Instead of firing the imagination it is a boring, tedious slog. Rather than feeling like I am learning the system that will let me experience wondrous adventures I feel like I am studying for an exam.</p>Themetricsystem wrote:I really think lots of folks are taking away bad impressions of the system based off the PT rules because the Test requires that DD be essentially a standardized test with little/no room for creative problem solving or even balanced encounters.
The sweet spot for PF has always been allowing groups to use the rules to play their own thing on their own terms, that and providing QUALITY Adventure Paths, neither of these things are currently applicable to PF2 and I fear...Sulaco2018-10-15T13:46:13ZRe: Forums: Doomsday Dawn Game Master Feedback: Bulk is bad.Sulacohttps://paizo.com/threads/rzs428z2&page=3?Bulk-is-bad#1122018-09-20T02:01:02Z2018-09-10T16:13:36Z<p>I concur, it's a bad system. I'm not sure what imagined problem this is intended to solve. Swapping tracking one set of numbers for a less precise, less granular one achieves nothing of merit, adds no value to the system. It smacks of change for change's sake.</p>I concur, it's a bad system. I'm not sure what imagined problem this is intended to solve. Swapping tracking one set of numbers for a less precise, less granular one achieves nothing of merit, adds no value to the system. It smacks of change for change's sake.Sulaco2018-09-10T16:13:36ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Trinkets and TreasuresSulacohttps://paizo.com/community/blog/v5748dyo5lkvl&page=9?Trinkets-and-Treasures#4202018-06-27T18:25:14Z2018-06-26T12:31:02Z<p>I am thinking perhaps I misunderstood something somewhere along the way. My understanding was the intent of P2 was to streamline the game. I'm not seeing how this contributes to that goal. Personally I have little interest in a game that is a crazy-quilt of complex -subsystems.</p>I am thinking perhaps I misunderstood something somewhere along the way. My understanding was the intent of P2 was to streamline the game. I'm not seeing how this contributes to that goal. Personally I have little interest in a game that is a crazy-quilt of complex -subsystems.Sulaco2018-06-26T12:31:02ZRe: Forums/RPG Superstar™: General Discussion: The meme ... 2014 editionSulacohttps://paizo.com/threads/rzs2qj1n?The-meme-2014-edition#352014-01-07T09:30:04Z2014-01-05T14:41:09Z<div class="messageboard-quotee">Andrew Black wrote:</div><blockquote> A phrase I have seen a lot ..."the size of a fist"... or some variation. </blockquote><p>Next year I'm going to describe something as "the size of a baby's arm holding an apple".Andrew Black wrote:A phrase I have seen a lot ..."the size of a fist"... or some variation.
Next year I'm going to describe something as "the size of a baby's arm holding an apple".Sulaco2014-01-05T14:41:09ZRe: Forums/Pathfinder First Edition: General Discussion: Create Pit - best spell in game?Adderall (alias of Sulaco)https://paizo.com/threads/rzs2p6ip?Create-Pit-best-spell-in-game#492014-01-05T05:43:27Z2014-01-05T02:46:07Z<div class="messageboard-quotee">Artanthos wrote:</div><blockquote><p> Create Pit + Grease + Summon Swarm = FUN</p>
<p>At higher level:</p>
<p>Spiked Pit + Wall of Fire + Wall of Stone </blockquote><p>Spiked Pit + Rain of Frogs is my favourite spell combo. I feel like I'm not so much fighting an enemy as bullying them.
<p>Just for fun I sometimes use <i>mount</i> to drop horses on top of the poor sap(s) too.</p>Artanthos wrote:Create Pit + Grease + Summon Swarm = FUN
At higher level:
Spiked Pit + Wall of Fire + Wall of Stone
Spiked Pit + Rain of Frogs is my favourite spell combo. I feel like I'm not so much fighting an enemy as bullying them. Just for fun I sometimes use mount to drop horses on top of the poor sap(s) too.Adderall (alias of Sulaco)2014-01-05T02:46:07ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=18?Brawler-Discussion#8912013-12-08T18:10:56Z2013-12-08T17:37:49Z<div class="messageboard-quotee">Tels wrote:</div><blockquote> <div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Prince of Knives wrote:</div><blockquote> C'mon folks, refluffing is not difficult. </blockquote><p>Yeah, but I'd rather not have to. That is the point of these playtests, after all, to give feedback on the proposed features.
<p>Better try and get it changed now and be slightly disappointed when it doesn't than not bother at the time and be unsatisfied when it comes out, knowing there was a slim possibility of my vote being counted. =) </blockquote>Based off SKR's post, he really doesn't care about the objection and is basically telling us, "You don't like? Well, tough." </blockquote><p>Not really. Based on SKReyn's post what he's really saying is "we get that some people object to it, but from a design standpoint that's not a good enough reason to change it".Tels wrote:Rynjin wrote: Prince of Knives wrote: C'mon folks, refluffing is not difficult.
Yeah, but I'd rather not have to. That is the point of these playtests, after all, to give feedback on the proposed features. Better try and get it changed now and be slightly disappointed when it doesn't than not bother at the time and be unsatisfied when it comes out, knowing there was a slim possibility of my vote being counted. =) Based off SKR's post, he really doesn't care about the objection and...Sulaco2013-12-08T17:37:49ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=8?Brawler-Discussion#3732013-11-23T16:48:39Z2013-11-23T04:07:46Z<p>Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:</p>
<p>- The inclusion of monk weapons really isn't in line with the flavour of the class</p>
<p>- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class ability</p>Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:
- The inclusion of monk weapons really isn't in line with the flavour of the class
- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class abilitySulaco2013-11-23T04:07:46ZRe: Forums: GM Discussion: #5-02, The Wardstone Patrol, GM Discussion [Spoilers]Sulacohttps://paizo.com/threads/rzs2q1hb?502-The-Wardstone-Patrol-GM-Discussion-Spoilers#142013-08-20T05:02:32Z2013-08-15T03:52:08Z<p><i>Clearly</i> this wasn't an error but rather a subtle yet powerful insight into his character. Right? It's not a bug, it's an undocumented feature. ;)</p>Clearly this wasn't an error but rather a subtle yet powerful insight into his character. Right? It's not a bug, it's an undocumented feature. ;)Sulaco2013-08-15T03:52:08ZRe: Forums: Pathfinder Society: Mysterious Stranger/Pistolero legalitySulacohttps://paizo.com/threads/rzs2ow7c&page=3?Mysterious-StrangerPistolero-legality#1122013-02-19T17:49:06Z2013-02-19T17:47:55Z<div class="messageboard-quotee">Adam Mogyorodi wrote:</div><blockquote> The answer right now is expect table variation. However, it won't fly at a lot of tables, and that includes mine. I've had to shut down a pistolero who wanted to apply both firearm training and pistol training to his damage, and even with only single Dexterity to damage, he still blew through encounters.</blockquote><p>As the pistolero in question I'll admit that Adam was absolutely right in making this call and I have since elected to "self-errata" my damage down to a single application of DEX, whether are Adam's table or not. RAW or no, any gunslinger even remotely decently built can deal some serious damage without needing to double-up on the bonus.
<p>To be fair, however, while I have indeed absolutely decimated what should have been difficult encounters I have also spent entire scenarios missing easy shots and breaking guns. The gunslinger has a very spiky and unreliable damage track and dice can be jerks.</p>
<p>To everyone saying "we <i>know</i> it's wrong": respectfully, no you don't. You <i>suspect</i> it is wrong and you are <i>likely</i> correct. I too suspect it is wrong and I was, admittedly, taking advantage of that when I built the character. Were I to start now from scratch I'd build her very differently.</p>
<p>Also, regarding applying more than one archetype to a character, the rules are <a href="http://paizo.com/pathfinderRPG/prd/ultimateCombat/classArchetypes.html" target="_blank" rel="nofollow">pretty unambiguous</a>. To whit: "characters may take more than one archetype as long as they meet the requirements."</p>Adam Mogyorodi wrote:The answer right now is expect table variation. However, it won't fly at a lot of tables, and that includes mine. I've had to shut down a pistolero who wanted to apply both firearm training and pistol training to his damage, and even with only single Dexterity to damage, he still blew through encounters.
As the pistolero in question I'll admit that Adam was absolutely right in making this call and I have since elected to "self-errata" my damage down to a single...Sulaco2013-02-19T17:47:55ZRe: Forums/RPG Superstar™: General Discussion: Before reveal unusual feelings...Sulacohttps://paizo.com/threads/rzs2pe33?Before-reveal-unusual-feelings#352013-01-22T06:33:06Z2013-01-21T19:56:39Z<p>I am...</p>
<p>...certain I survived the cull.
<br />
...confident I'm in the top 50%.
<br />
...optimistic I'm in the top 100.
<br />
...skeptical I'm in the top 32.</p>I am...
...certain I survived the cull.
...confident I'm in the top 50%.
...optimistic I'm in the top 100.
...skeptical I'm in the top 32.Sulaco2013-01-21T19:56:39ZRe: Forums/RPG Superstar™: General Discussion: Have you voted against your own item?Sulacohttps://paizo.com/threads/rzs2pdfj?Have-you-voted-against-your-own-item#152013-01-16T02:26:39Z2013-01-16T02:25:34Z<p>No, but I saw my item only once. I will admit though that I probably read no item as closely, carefully, or critically as I did the one paired against my own.</p>No, but I saw my item only once. I will admit though that I probably read no item as closely, carefully, or critically as I did the one paired against my own.Sulaco2013-01-16T02:25:34ZRe: Forums/RPG Superstar™: General Discussion: Identical PairingsSulacohttps://paizo.com/threads/rzs2pbas?Identical-Pairings#42012-12-30T02:31:08Z2012-12-30T00:49:02Z<p>Dang. For the second time I just got the exact same pair of items twice in a row. :(</p>Dang. For the second time I just got the exact same pair of items twice in a row. :(Sulaco2012-12-30T00:49:02ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2payx&page=3?Phrases-that-are-driving-you-bonkers#1012012-12-24T15:38:40Z2012-12-24T15:36:30Z<p>I second "attune" as another irksome phrase. I'm finding the plethora of magical cell phones to be somewhat annoying.</p>I second "attune" as another irksome phrase. I'm finding the plethora of magical cell phones to be somewhat annoying.Sulaco2012-12-24T15:36:30ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2payx&page=2?Phrases-that-are-driving-you-bonkers#692012-12-27T03:36:09Z2012-12-24T01:08:53Z<p>I'm starting to hate the phrase "three times per day".</p>I'm starting to hate the phrase "three times per day".Sulaco2012-12-24T01:08:53ZRe: Forums/RPG Superstar™: General Discussion: Theory on how to stop the repeating item madnessSulacohttps://paizo.com/threads/rzs2paym?Theory-on-how-to-stop-the-repeating-item-madness#82012-12-23T05:53:41Z2012-12-23T05:52:01Z<p>What annoys me is when I've voted against a particular item and it still keeps appearing, like a clingy ex.</p>What annoys me is when I've voted against a particular item and it still keeps appearing, like a clingy ex.Sulaco2012-12-23T05:52:01ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2payx?Phrases-that-are-driving-you-bonkers#32012-12-23T06:13:15Z2012-12-23T05:24:09Z<p>"Upon closer inspection..."</p>"Upon closer inspection..."Sulaco2012-12-23T05:24:09ZForums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2payx?Phrases-that-are-driving-you-bonkers#12012-12-25T03:04:26Z2012-12-23T05:08:37Z<p>The "this item is favoured by" chestnut has been brought up many times, but I'm starting to wince and grit my teeth every time I see "this item appears to be". </p>
<p>Any other repetitious or meaningless phrases getting on your nerves?</p>The "this item is favoured by" chestnut has been brought up many times, but I'm starting to wince and grit my teeth every time I see "this item appears to be".
Any other repetitious or meaningless phrases getting on your nerves?Sulaco2012-12-23T05:08:37ZRe: Forums/RPG Superstar™: General Discussion: Repeating items.Sulacohttps://paizo.com/threads/rzs2parl?Repeating-items#142012-12-22T15:44:18Z2012-12-21T04:47:56Z<div class="messageboard-quotee">RonarsCorruption wrote:</div><blockquote> Exactly. You'll never see the same pairing, but you may very well see the same items more than once. </blockquote><p>Not so. I got the same pairing one right after the other. The only difference is their placement was reversed.RonarsCorruption wrote:Exactly. You'll never see the same pairing, but you may very well see the same items more than once.
Not so. I got the same pairing one right after the other. The only difference is their placement was reversed.Sulaco2012-12-21T04:47:56ZRe: Forums/RPG Superstar™: General Discussion: One minute delaySulacohttps://paizo.com/threads/rzs2paqn?One-minute-delay#212012-12-28T06:01:54Z2012-12-21T04:44:36Z<p>It's also very annoying when the same pair of items comes up twice in a row.</p>It's also very annoying when the same pair of items comes up twice in a row.Sulaco2012-12-21T04:44:36ZRe: Forums/Lost Omens Campaign Setting: General Discussion: How the devil does one pronounce Sczarni?Sulacohttps://paizo.com/threads/rzs2my8t?How-the-devil-does-one-pronounce-Sczarni#402015-05-06T03:26:51Z2012-11-27T15:13:24Z<div class="messageboard-quotee">Numerian wrote:</div><blockquote></p>
<p>Sczarni = S-zar-knee</p>
<p></blockquote><p>That's pretty much how I pronounce it, though as two syllables and running the "s" and "z" together into an elongated silibant "z" sound.
<p>By all rules of pronunciation - and logic - of which I am aware "scar-knee" just doesn't work. As it is meant to be a transcription of a foreign word there is no point for the "z" to be there unless it is relevant to the pronounciation. Otherwise it is not so much silent as it is decorative, like bad fantasy names full of extraneous hyphens and apostrophes. A writer can't just throw these things in because they look pretty, they have to actually mean something.</p>
<p>The problem with claiming the "z" is silent is that English has but one word with a technically-silent "z" - rendezvous - and it is borrowed from French. Even here the "z" affects pronunciation by producing the long "a" sound when paired with the preceding "e".</p>
<p>That said, there is an established English rule that a "c" following an "s" at the beginning of a word is silent (eg. science, scissors, scent, scintilla). This normally applies when the "c" is followed by an "e" or "i" so we can't draw any conclusive proof from it.</p>
<p>So while I'm not claiming to be objectively correct, "scar-nee" just doesn't make any sense at all and "zar-nee" (like the word "czar" with the elongated silibant "z") seems to best fit the word as written. All just IMO.</p>
<p>Sorry about the necro. Just happened across this thread. Also sorry about any typos or editing errors, I'm doing this on my iPhone.</p>Numerian wrote:Sczarni = S-zar-knee
That's pretty much how I pronounce it, though as two syllables and running the "s" and "z" together into an elongated silibant "z" sound. By all rules of pronunciation - and logic - of which I am aware "scar-knee" just doesn't work. As it is meant to be a transcription of a foreign word there is no point for the "z" to be there unless it is relevant to the pronounciation. Otherwise it is not so much silent as it is decorative, like bad fantasy names full...Sulaco2012-11-27T15:13:24Z