paizo.com Recent Posts by Sulacopaizo.com Recent Posts by Sulaco2022-08-12T23:34:57Z2022-08-12T23:34:57ZRe: Forums/Paizo: General Discussion: Paizo Blog: Announcing Pathfinder and Starfinder InfiniteSulacohttps://paizo.com/community/blog/v5748dyo6sht4&page=2?Announcing-Pathfinder-and-Starfinder-Infinite#792021-09-22T15:04:33Z2021-09-22T15:04:33Z<p>Is there any chance the document templates can be made available as InDesign files?</p>Is there any chance the document templates can be made available as InDesign files?Sulaco2021-09-22T15:04:33ZForums: Advice: Seeking GM Advice - Animal CompanionsSulacohttps://paizo.com/threads/rzs42d9b?Seeking-GM-Advice-Animal-Companions#12018-11-15T20:38:40Z2018-11-15T20:38:40Z<p>I'm looking for advice on how my fellow GMs handle PCs with animal companions.</p>
<p>I find it's a tricky row to hoe in enforcing/interpreting the RAW on how animal companions function vs. a player's assumptions. More often than not animal companions are treated as extensions of the controlling PC, acting with pinpoint precision and always following orders perfectly despite having minimal intelligence and being distinct beings. Rather than being a companion they become effectively a second PC under the player's complete control.</p>
<p>I'm disallowing stuff like the ordering the PC moving into position, readying and action, ordering the companion to flank, and then both of them attacking with because that sort of complex maneuvering is clearly outside the parameters of the RAW, but where does the line get drawn?</p>
<p>An example that came up in my last session. The PCs were faced with an otyugh. It was in a small room connected to a larger one by a narrow corridor in which there were two PCs and no room to pass by them. The PC with a animal companion ordered it to attack the otyugh. In order to do so it would need to go down the corridor, risk taking an AoA, and then have to make and acrobatics check to move through the otyugh to get to the other side of it. I ruled it was too difficult for the animal companion to do, the player argued it's the only way for the companion to fulfill the order to attack and so should do so.</p>
<p>I don't want to completely gut the efficacy of the animal companion but at the same time I don't want to simply hand wave it away and effectively give the player two PCs. This situation will be exacerbated when the PC is allowed to increase the companion's INT to 3, at which point it can understand language and spoken commands.</p>
<p>All advice is welcome.</p>I'm looking for advice on how my fellow GMs handle PCs with animal companions.
I find it's a tricky row to hoe in enforcing/interpreting the RAW on how animal companions function vs. a player's assumptions. More often than not animal companions are treated as extensions of the controlling PC, acting with pinpoint precision and always following orders perfectly despite having minimal intelligence and being distinct beings. Rather than being a companion they become effectively a second PC...Sulaco2018-11-15T20:38:40ZRe: Forums: Pathfinder Playtest General Discussion: Our group is also bowing out of the playtest - and reasons whySulacohttps://paizo.com/threads/rzs42bhy&page=8?Our-group-is-also-bowing-out-of-the-playtest#3522018-10-16T18:23:48Z2018-10-15T13:46:13Z<div class="messageboard-quotee">Themetricsystem wrote:</div><blockquote><p> I really think lots of folks are taking away bad impressions of the system based off the PT rules because the Test requires that DD be essentially a standardized test with little/no room for creative problem solving or even balanced encounters. </p>
<p>The sweet spot for PF has always been allowing groups to use the rules to play their own thing on their own terms, that and providing QUALITY Adventure Paths, neither of these things are currently applicable to PF2 and I fear there are many players who just don't have the temperament or patience for trying new rules only to throw them out a few weeks later. </blockquote><p>This supposes that all issues with the game are in the play of it though. In my experience this is not the case. There are more than enough problems with the rules and the rulebook themselves that sour the experience long before the rubber hits the road.
<p>I have dozens of issues with many of the rules and systems in the game, but a big one for me a far more nebulous. I love reading an RPG rulebook and having my imagination set start effervescing with possibility as I read. I know this is a playtest and not final but it is like reading a textbook or the service manual for a surplus Soviet diesel engine. Instead of firing the imagination it is a boring, tedious slog. Rather than feeling like I am learning the system that will let me experience wondrous adventures I feel like I am studying for an exam.</p>Themetricsystem wrote:I really think lots of folks are taking away bad impressions of the system based off the PT rules because the Test requires that DD be essentially a standardized test with little/no room for creative problem solving or even balanced encounters.
The sweet spot for PF has always been allowing groups to use the rules to play their own thing on their own terms, that and providing QUALITY Adventure Paths, neither of these things are currently applicable to PF2 and I fear...Sulaco2018-10-15T13:46:13ZRe: Forums: Doomsday Dawn Game Master Feedback: Bulk is bad.Sulacohttps://paizo.com/threads/rzs428z2&page=3?Bulk-is-bad#1122018-09-20T02:01:02Z2018-09-10T16:13:36Z<p>I concur, it's a bad system. I'm not sure what imagined problem this is intended to solve. Swapping tracking one set of numbers for a less precise, less granular one achieves nothing of merit, adds no value to the system. It smacks of change for change's sake.</p>I concur, it's a bad system. I'm not sure what imagined problem this is intended to solve. Swapping tracking one set of numbers for a less precise, less granular one achieves nothing of merit, adds no value to the system. It smacks of change for change's sake.Sulaco2018-09-10T16:13:36ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Trinkets and TreasuresSulacohttps://paizo.com/community/blog/v5748dyo5lkvl&page=9?Trinkets-and-Treasures#4202018-06-27T18:25:14Z2018-06-26T12:31:02Z<p>I am thinking perhaps I misunderstood something somewhere along the way. My understanding was the intent of P2 was to streamline the game. I'm not seeing how this contributes to that goal. Personally I have little interest in a game that is a crazy-quilt of complex -subsystems.</p>I am thinking perhaps I misunderstood something somewhere along the way. My understanding was the intent of P2 was to streamline the game. I'm not seeing how this contributes to that goal. Personally I have little interest in a game that is a crazy-quilt of complex -subsystems.Sulaco2018-06-26T12:31:02ZRe: Forums: Pathfinder Playtest Prerelease Discussion: Paizo Blog: Trinkets and TreasuresSulacohttps://paizo.com/community/blog/v5748dyo5lkvl&page=9?Trinkets-and-Treasures#4182018-06-26T12:24:28Z2018-06-26T12:24:28Z<div class="messageboard-quotee">Joana wrote:</div><blockquote> Not sure I'm a fan of trinkets. I get that they're cheap, but that's a lot of little one-use items to clutter up a character sheet and erase and write in again and say, "Wait, did I forget to cross out that trinket after I used it, or have I not used it yet?" </blockquote><p>Then don't write it on your character sheet.Joana wrote:Not sure I'm a fan of trinkets. I get that they're cheap, but that's a lot of little one-use items to clutter up a character sheet and erase and write in again and say, "Wait, did I forget to cross out that trinket after I used it, or have I not used it yet?"
Then don't write it on your character sheet.Sulaco2018-06-26T12:24:28ZRe: Forums: Pathfinder Playtest Prerelease Discussion: What do we want from the new Pathfinder? (Not a mechanical look at things)Sulacohttps://paizo.com/threads/rzs2uyfo?What-do-we-want-from-the-new-Pathfinder#42018-03-08T17:27:04Z2018-03-08T17:27:04Z<p>I have long said that the greatest strength of Pathfinder is there is a rule for everything, but the greatest weakness of Pathfinder is there is a rule of everything. For every time the PF rules allowed you to know exactly how to adjudicate a particular situation it seemed like there were three rules standing in the way of you doing something cool. Instead of the rules saying "here is how you can do this amazing thing" they more often than not said "here's why you cannot". I support the 3F model suggested above.</p>I have long said that the greatest strength of Pathfinder is there is a rule for everything, but the greatest weakness of Pathfinder is there is a rule of everything. For every time the PF rules allowed you to know exactly how to adjudicate a particular situation it seemed like there were three rules standing in the way of you doing something cool. Instead of the rules saying "here is how you can do this amazing thing" they more often than not said "here's why you cannot". I support the 3F...Sulaco2018-03-08T17:27:04ZForums: Advice: Removing and Oracle's Curse (Don't read if you're in Blaise's RotR game!)Sulacohttps://paizo.com/threads/rzs2s5nq?Removing-and-Oracles-Curse#12015-04-14T18:46:54Z2015-04-14T18:46:54Z<p>I am currently playing a haunted-cursed Oracle with the Dark Tapestry mystery in a "Rise of the Runelords Anniversary Edition" home game. One possible future plot thread could lead to the possibility of removing the haunted curse, but I'm not sure I like the idea of simply removing the curse without there being some sort of detriment or loss associated with it. So I'm curious as to what ideas you folks might have as to an appropriate negative repercussion associated with removing the curse.</p>I am currently playing a haunted-cursed Oracle with the Dark Tapestry mystery in a "Rise of the Runelords Anniversary Edition" home game. One possible future plot thread could lead to the possibility of removing the haunted curse, but I'm not sure I like the idea of simply removing the curse without there being some sort of detriment or loss associated with it. So I'm curious as to what ideas you folks might have as to an appropriate negative repercussion associated with removing the curse.Sulaco2015-04-14T18:46:54ZRe: Forums: Off-Topic Discussions: Ask *James Jacobs* ALL your Questions Here!Sulacohttps://paizo.com/threads/rzs2l7ns&page=1056?Ask-James-Jacobs-ALL-your-Questions-Here#527802015-02-27T17:07:58Z2015-02-27T17:07:58Z<p>James, I've two topics.</p>
<p>Topic the first: A huge pet peeve of mine has always been spells and abilities that remove a player from playing the game–paralysis, fear, etc. This is especially true of 3e/OGL-based systems (of which Pathfinder is one) where combat takes a long time. Anything that take a player out of playing the game for an hour or more, especially in a PFS scenario with an assumed three-to-four hour time slot, is not a good thing.</p>
<p>Topic the second: Many times I've run up against scenarios where and enemy does not represent a substantial threat to a party of even moderately capable adventurers but Said enemy is given a passel of abilities–DR and concealment are common ones–that do nothing to increase the challenge of the encounter but rather to artificially increase the length, often frustrating or boring players whose PC's lack the necessary skill/feat/McGuffin to overcome or bypass the speed bump.</p>
<p>I am curious as to your thoughts on these points.</p>
<p>Cheers.</p>James, I've two topics.
Topic the first: A huge pet peeve of mine has always been spells and abilities that remove a player from playing the game–paralysis, fear, etc. This is especially true of 3e/OGL-based systems (of which Pathfinder is one) where combat takes a long time. Anything that take a player out of playing the game for an hour or more, especially in a PFS scenario with an assumed three-to-four hour time slot, is not a good thing.
Topic the second: Many times I've run up against...Sulaco2015-02-27T17:07:58ZRe: Forums: Miniatures: Paizo Blog: Iconic Heroes Set #1 Final Photos!Sulacohttps://paizo.com/community/blog/v5748dyo5lgrf?Iconic-Heroes-Set-1-Final-Photos#222014-11-24T18:18:08Z2014-11-24T18:18:08Z<p>Finally I can get a Seoni with her ponytail. My original one has been missing since I got it and WizKids' "send it to us and we might send you the same mini back" replacement policy does not inspire confidence.</p>Finally I can get a Seoni with her ponytail. My original one has been missing since I got it and WizKids' "send it to us and we might send you the same mini back" replacement policy does not inspire confidence.Sulaco2014-11-24T18:18:08ZRe: Forums: Rules Questions: [ACG] Cleric and Orcale SpellsSulacohttps://paizo.com/threads/rzs2rhan?ACG-Cleric-and-Orcale-Spells#72014-09-10T16:25:47Z2014-09-10T16:25:47Z<div class="messageboard-quotee">Nefreet wrote:</div><blockquote><p> No spells that I'm aware of, even those in the APG, where the Oracle was introduced, are designated as "Cleric/Oracle" spells.</p>
<p>If they were, you'd have to start listing them as "Cleric/Oracle/Warpriest", since all 3 use the same spell list. </blockquote><p>Good point. I guess it was the graphical Wizard/Sorcerer header that jumped out and put the bug in my ear. This is all just me being a doofus.Nefreet wrote:No spells that I'm aware of, even those in the APG, where the Oracle was introduced, are designated as "Cleric/Oracle" spells.
If they were, you'd have to start listing them as "Cleric/Oracle/Warpriest", since all 3 use the same spell list.
Good point. I guess it was the graphical Wizard/Sorcerer header that jumped out and put the bug in my ear. This is all just me being a doofus.Sulaco2014-09-10T16:25:47ZRe: Forums: Rules Questions: [ACG] Cleric and Orcale SpellsSulacohttps://paizo.com/threads/rzs2rhan?ACG-Cleric-and-Orcale-Spells#52014-09-10T15:13:00Z2014-09-10T15:13:00Z<p>Fair enough. I'd not through of that particular facet. My assumption was the Cleric/Oracle assumption <i>should</i> apply but PF, being built on a 3x foundation, can often be a crazy-quilt of stitched together exceptions rather than a complete blanket of rules so I thought it best to clarify.</p>
<p>Cheers.</p>Fair enough. I'd not through of that particular facet. My assumption was the Cleric/Oracle assumption should apply but PF, being built on a 3x foundation, can often be a crazy-quilt of stitched together exceptions rather than a complete blanket of rules so I thought it best to clarify.
Cheers.Sulaco2014-09-10T15:13:00ZRe: Forums: Rules Questions: [ACG] Cleric and Orcale SpellsSulacohttps://paizo.com/threads/rzs2rhan?ACG-Cleric-and-Orcale-Spells#32014-09-10T15:02:37Z2014-09-10T15:02:37Z<p>Pardon the typo in the title.</p>
<p>I know, but the Sorcerer likewise casts spells from the Wizard list but they made a combined Wizard/Sorcerer header for the ACG. The lack of such a header for the Cleric/Oracle, and IIRC no mention of the Oracle in the spell descriptions either, is what makes me wonder.</p>Pardon the typo in the title.
I know, but the Sorcerer likewise casts spells from the Wizard list but they made a combined Wizard/Sorcerer header for the ACG. The lack of such a header for the Cleric/Oracle, and IIRC no mention of the Oracle in the spell descriptions either, is what makes me wonder.Sulaco2014-09-10T15:02:37ZForums: Rules Questions: [ACG] Cleric and Orcale SpellsSulacohttps://paizo.com/threads/rzs2rhan?ACG-Cleric-and-Orcale-Spells#12014-09-10T14:53:46Z2014-09-10T14:53:46Z<p>Is it assumed the Oracle has full access to the Cleric spells in ACG or are they indeed Cleric-only? The absence of a combined Cleric/Oracle header, but the inclusion of the otherwise similar combined Wizard/Sorcerer header, gives me pause.</p>Is it assumed the Oracle has full access to the Cleric spells in ACG or are they indeed Cleric-only? The absence of a combined Cleric/Oracle header, but the inclusion of the otherwise similar combined Wizard/Sorcerer header, gives me pause.Sulaco2014-09-10T14:53:46ZRe: Forums: Rules Questions: Grapple, Flying, and TelekinesisSulacohttps://paizo.com/threads/rzs2rh5k?Grapple-Flying-and-Telekinesis#152014-09-09T20:21:41Z2014-09-09T20:21:41Z<p>Additional context: Mergy is a player in the campaign.</p>
<div class="messageboard-quotee">Mergy wrote:</div><blockquote> The way we played it out was deadly enough without the creature also taking instant fall damage. I do like the idea of a winged creature needing to hover, but that would only require a DC 10 fly check to not plummet to the ground. </blockquote><p>True enough. Maybe not even plummet, maybe just pressed to the ground without additional damage. Perhaps moving a sky-pinned enemy around at, say, 60'/rnd?
<p>Personally, I liked the idea of pinning it against the side of a building. But that's just me.</p>Additional context: Mergy is a player in the campaign.
Mergy wrote:The way we played it out was deadly enough without the creature also taking instant fall damage. I do like the idea of a winged creature needing to hover, but that would only require a DC 10 fly check to not plummet to the ground.
True enough. Maybe not even plummet, maybe just pressed to the ground without additional damage. Perhaps moving a sky-pinned enemy around at, say, 60'/rnd? Personally, I liked the idea of pinning...Sulaco2014-09-09T20:21:41ZRe: Forums: Rules Questions: Grapple, Flying, and TelekinesisSulacohttps://paizo.com/threads/rzs2rh5k?Grapple-Flying-and-Telekinesis#112014-09-09T14:33:53Z2014-09-09T14:33:53Z<p>Slightly more context.</p>
<p>[Spoiler omitted]</p>
<p>I kinda liked the holding it in place and pinning it to the sky - it had a Vaderesque force-choke vibe to it. This PC has a long history of just about every enemy saving against his spells all the time, so it was a real personal victory. I <i>really</i> wanted to slam-dunk the thing against the ground like I was doing a touchdown dance.</p>Slightly more context.
[Spoiler omitted]
I kinda liked the holding it in place and pinning it to the sky - it had a Vaderesque force-choke vibe to it. This PC has a long history of just about every enemy saving against his spells all the time, so it was a real personal victory. I really wanted to slam-dunk the thing against the ground like I was doing a touchdown dance.Sulaco2014-09-09T14:33:53ZForums: Rules Questions: Grapple, Flying, and TelekinesisSulacohttps://paizo.com/threads/rzs2rh5k?Grapple-Flying-and-Telekinesis#12014-09-09T12:58:41Z2014-09-09T12:58:41Z<p>Interesting rules question came up last night in our game.</p>
<p>My Oracle used Telekinesis to grapple a flying creature, but none of us could really suss out exactly how that should play out. Does it stop dead in mid air or does it plummet to the ground? What about on the subsequent pin?</p>
<p>We played it as the former, that it was held in place by the power of spell, and then was effectively pinned to the sky, but I'm curious if anyone has better insight on how this is supposed to play out by RAW.</p>
<p>Also, while I'm at it, what is the effective CMD of a telekinetic grapple for the grappled enemy to try to break? The spell only lists the CMB. We ruled it as the spell's CMB+10.</p>Interesting rules question came up last night in our game.
My Oracle used Telekinesis to grapple a flying creature, but none of us could really suss out exactly how that should play out. Does it stop dead in mid air or does it plummet to the ground? What about on the subsequent pin?
We played it as the former, that it was held in place by the power of spell, and then was effectively pinned to the sky, but I'm curious if anyone has better insight on how this is supposed to play out by RAW.
...Sulaco2014-09-09T12:58:41ZRe: Forums/RPG Superstar™: General Discussion: This year's voter-generated top 100 listSulacohttps://paizo.com/threads/rzs2qlfr&page=2?This-years-votergenerated-top-100-list#512014-01-23T17:28:36Z2014-01-23T17:28:36Z<p>Hey, my item's there, Neat.</p>
<p>Given that the list includes both the top 32 and the 4 alternates that's not bad.</p>Hey, my item's there, Neat.
Given that the list includes both the top 32 and the 4 alternates that's not bad.Sulaco2014-01-23T17:28:36ZRe: Forums/RPG Superstar™: General Discussion: Top 32 RevealSulacohttps://paizo.com/threads/rzs2qlh0&page=3?Top-32-Reveal#1432014-01-22T19:19:37Z2014-01-22T19:19:37Z<p>'Grats to the top 32, and 4 alternates. Well done, all.</p>
<p>I'm surprised how many of the top 36 I <i>didn't</i> see come up during voting. Weird. Guess someone has to get stuck sorting the dregs. ;)</p>
<p>Keep up the good work. Looking forward to seeing what you cats whip up for the next round.</p>'Grats to the top 32, and 4 alternates. Well done, all.
I'm surprised how many of the top 36 I didn't see come up during voting. Weird. Guess someone has to get stuck sorting the dregs. ;)
Keep up the good work. Looking forward to seeing what you cats whip up for the next round.Sulaco2014-01-22T19:19:37ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2qjb8?Phrases-that-are-driving-you-bonkers#272014-01-05T14:52:03Z2014-01-05T14:52:03Z<p>I'm starting to note a lot of "on close(r) inspection".</p>I'm starting to note a lot of "on close(r) inspection".Sulaco2014-01-05T14:52:03ZRe: Forums/RPG Superstar™: General Discussion: The meme ... 2014 editionSulacohttps://paizo.com/threads/rzs2qj1n?The-meme-2014-edition#352014-01-07T09:30:04Z2014-01-05T14:41:09Z<div class="messageboard-quotee">Andrew Black wrote:</div><blockquote> A phrase I have seen a lot ..."the size of a fist"... or some variation. </blockquote><p>Next year I'm going to describe something as "the size of a baby's arm holding an apple".Andrew Black wrote:A phrase I have seen a lot ..."the size of a fist"... or some variation.
Next year I'm going to describe something as "the size of a baby's arm holding an apple".Sulaco2014-01-05T14:41:09ZRe: Forums/Pathfinder First Edition: General Discussion: Create Pit - best spell in game?Adderall (alias of Sulaco)https://paizo.com/threads/rzs2p6ip?Create-Pit-best-spell-in-game#492014-01-05T05:43:27Z2014-01-05T02:46:07Z<div class="messageboard-quotee">Artanthos wrote:</div><blockquote><p> Create Pit + Grease + Summon Swarm = FUN</p>
<p>At higher level:</p>
<p>Spiked Pit + Wall of Fire + Wall of Stone </blockquote><p>Spiked Pit + Rain of Frogs is my favourite spell combo. I feel like I'm not so much fighting an enemy as bullying them.
<p>Just for fun I sometimes use <i>mount</i> to drop horses on top of the poor sap(s) too.</p>Artanthos wrote:Create Pit + Grease + Summon Swarm = FUN
At higher level:
Spiked Pit + Wall of Fire + Wall of Stone
Spiked Pit + Rain of Frogs is my favourite spell combo. I feel like I'm not so much fighting an enemy as bullying them. Just for fun I sometimes use mount to drop horses on top of the poor sap(s) too.Adderall (alias of Sulaco)2014-01-05T02:46:07ZRe: Forums/RPG Superstar™: General Discussion: Trends and general observationsSulacohttps://paizo.com/threads/rzs2qj0z&page=2?Trends-and-general-observations#792014-01-04T17:01:06Z2014-01-04T17:01:06Z<p>So...many...cloaks...</p>So...many...cloaks...Sulaco2014-01-04T17:01:06ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2qjb8?Phrases-that-are-driving-you-bonkers#92014-01-04T16:57:13Z2014-01-04T16:57:13Z<p>"...grants a +10 X bonus to Y skill check" is quickly beginning to grate on me.</p>"...grants a +10 X bonus to Y skill check" is quickly beginning to grate on me.Sulaco2014-01-04T16:57:13ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2qjb8?Phrases-that-are-driving-you-bonkers#72014-01-04T16:36:59Z2014-01-04T16:36:59Z<p>Ah, I've not come across it yet.</p>Ah, I've not come across it yet.Sulaco2014-01-04T16:36:59ZRe: Forums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2qjb8?Phrases-that-are-driving-you-bonkers#42014-01-04T16:24:00Z2014-01-04T16:24:00Z<div class="messageboard-quotee">Zi'on Darkbane wrote:</div><blockquote> You know your avatar is an item, right? </blockquote><p>Sorry, I'm not following. Unless you're seeing a different avatar than am I it should be a gelatinous cube. :)Zi'on Darkbane wrote:You know your avatar is an item, right?
Sorry, I'm not following. Unless you're seeing a different avatar than am I it should be a gelatinous cube. :)Sulaco2014-01-04T16:24:00ZForums/RPG Superstar™: General Discussion: Phrases that are driving you bonkersSulacohttps://paizo.com/threads/rzs2qjb8?Phrases-that-are-driving-you-bonkers#12014-01-04T15:14:26Z2014-01-04T15:14:26Z<p>Resurrecting this thread from last year.</p>
<p>Once again I'm starting to have a visceral physical reaction to the phrase "appears to be".</p>
<p>Any other repetitious or meaningless phrases getting on your nerves?</p>Resurrecting this thread from last year.
Once again I'm starting to have a visceral physical reaction to the phrase "appears to be".
Any other repetitious or meaningless phrases getting on your nerves?Sulaco2014-01-04T15:14:26ZRe: Forums: Pathfinder Tales: Paizo Blog: The Fury of the NorthSulacohttps://paizo.com/community/blog/v5748dyo5lfn9?The-Fury-of-the-North#52013-12-19T01:41:23Z2013-12-19T01:41:23Z<div class="messageboard-quotee">Tirisfal wrote:</div><blockquote> <div class="messageboard-quotee">golem101 wrote:</div><blockquote> New desktop! </blockquote>I actually did the same thing earlier when it got posted to facebook! :D </blockquote><p>Ditto on my laptop.Tirisfal wrote:golem101 wrote: New desktop!
I actually did the same thing earlier when it got posted to facebook! :D Ditto on my laptop.Sulaco2013-12-19T01:41:23ZRe: Forums: Pathfinder Society: Congrats to Ottawa's (and maybe PFS') Youngest 1star GM!Sulacohttps://paizo.com/threads/rzs2qfo6&page=2?Congrats-to-Ottawas-Youngest-1star-GM#912013-12-10T04:46:31Z2013-12-10T04:46:31Z<p>Impressive. Kinda makes me wish I still lived in Ottawa.</p>Impressive. Kinda makes me wish I still lived in Ottawa.Sulaco2013-12-10T04:46:31ZRe: Forums/Gamer Life: General Discussion: Sexist at the tableSulacohttps://paizo.com/threads/rzs2qfbo&page=2?Sexist-at-the-table#802013-12-08T18:18:21Z2013-12-08T18:18:21Z<p>Not a single response with "Chuck him out" or "tell him to Chuck off"? I am so disappointed in you people.</p>
<p>That kind of crap does not fly with me. I do not like confrontation but some things need to be confronted. Tell him to cut that crap out or get the hell out.</p>Not a single response with "Chuck him out" or "tell him to Chuck off"? I am so disappointed in you people.
That kind of crap does not fly with me. I do not like confrontation but some things need to be confronted. Tell him to cut that crap out or get the hell out.Sulaco2013-12-08T18:18:21ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=18?Brawler-Discussion#8912013-12-08T18:10:56Z2013-12-08T17:37:49Z<div class="messageboard-quotee">Tels wrote:</div><blockquote> <div class="messageboard-quotee">Rynjin wrote:</div><blockquote> <div class="messageboard-quotee">Prince of Knives wrote:</div><blockquote> C'mon folks, refluffing is not difficult. </blockquote><p>Yeah, but I'd rather not have to. That is the point of these playtests, after all, to give feedback on the proposed features.
<p>Better try and get it changed now and be slightly disappointed when it doesn't than not bother at the time and be unsatisfied when it comes out, knowing there was a slim possibility of my vote being counted. =) </blockquote>Based off SKR's post, he really doesn't care about the objection and is basically telling us, "You don't like? Well, tough." </blockquote><p>Not really. Based on SKReyn's post what he's really saying is "we get that some people object to it, but from a design standpoint that's not a good enough reason to change it".Tels wrote:Rynjin wrote: Prince of Knives wrote: C'mon folks, refluffing is not difficult.
Yeah, but I'd rather not have to. That is the point of these playtests, after all, to give feedback on the proposed features. Better try and get it changed now and be slightly disappointed when it doesn't than not bother at the time and be unsatisfied when it comes out, knowing there was a slim possibility of my vote being counted. =) Based off SKR's post, he really doesn't care about the objection and...Sulaco2013-12-08T17:37:49ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=18?Brawler-Discussion#8902013-12-08T17:32:13Z2013-12-08T17:32:13Z<div class="messageboard-quotee">DM_aka_Dudemeister wrote:</div><blockquote><br />
<br />
According to the rules, if you don't have Shield Proficiency you still gain the AC bonus from a shield, you just take the Shield's armor check penalty to attack rolls too. Most shields have a -1 armour check penalty. </p>
<p>I'm not understanding what the drama is here?</blockquote><p>"Forget it, Jake. It's Paizotown."DM_aka_Dudemeister wrote:According to the rules, if you don't have Shield Proficiency you still gain the AC bonus from a shield, you just take the Shield's armor check penalty to attack rolls too. Most shields have a -1 armour check penalty. I'm not understanding what the drama is here?
"Forget it, Jake. It's Paizotown."Sulaco2013-12-08T17:32:13ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=18?Brawler-Discussion#8882013-12-08T16:16:41Z2013-12-08T16:16:41Z<div class="messageboard-quotee">Cheapy wrote:</div><blockquote> Clustered Fist....nah... </blockquote><p>This is precisely the solution I was pondering for allowing the brawler to work around/through DR. I think it's a simple and more elegant solution than the "counts as" magic-fists workaround.
<p>"Focused Flurry" perhaps?</p>Cheapy wrote:Clustered Fist....nah...
This is precisely the solution I was pondering for allowing the brawler to work around/through DR. I think it's a simple and more elegant solution than the "counts as" magic-fists workaround. "Focused Flurry" perhaps?Sulaco2013-12-08T16:16:41ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=18?Brawler-Discussion#8872013-12-08T16:05:37Z2013-12-08T16:05:37Z<div class="messageboard-quotee">Sean K Reynolds wrote:</div><blockquote> <div class="messageboard-quotee">Sulaco wrote:</div><blockquote><p> Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:
</p>
- The inclusion of monk weapons really isn't in line with the flavour of the class</blockquote><p>We're addressing that (see the sticky post at the top of this thread).
<div class="messageboard-quotee">Sulaco wrote:</div><blockquote>- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class ability </blockquote><p>You can use martial maneuvers to get that, though.
<p>Thanks to everyone for their comments, character builds, and playtest feedback!</blockquote><p>Ah, the issue here was entirely mine. I was looking at this class through the very narrow aperture of a barroom brawler type than the wider breadth of all fisticuffs-fighters. Mostly, I think, because it played to a PC concept I have wanted to play. And yes, I do get dizzy sometimes with the whole world revolving around me.
<p>Finally getting to do a playtest this evening. Hopefully will have some decent feedback afterwards.</p>Sean K Reynolds wrote:Sulaco wrote:Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:
- The inclusion of monk weapons really isn't in line with the flavour of the class
We're addressing that (see the sticky post at the top of this thread). Sulaco wrote:- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class ability
You can use martial maneuvers to get that,...Sulaco2013-12-08T16:05:37ZRe: Forums: Class Discussion: Brawler DiscussionSulacohttps://paizo.com/threads/rzs2qdj7&page=8?Brawler-Discussion#3732013-11-23T16:48:39Z2013-11-23T04:07:46Z<p>Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:</p>
<p>- The inclusion of monk weapons really isn't in line with the flavour of the class</p>
<p>- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class ability</p>Finally got a chance this evening to sit down with the playtest document and two things struck me immediately upon reading the brawler entry:
- The inclusion of monk weapons really isn't in line with the flavour of the class
- something along the lines of Improvised Weapon Mastery would be an excellent fit as a class abilitySulaco2013-11-23T04:07:46ZRe: Forums: Pathfinder Society: Society gunslingerIllia Smith-Wesson (alias of Sulaco)https://paizo.com/threads/rzs2qd0g&page=2?Society-gunslinger#712013-11-20T04:37:15Z2013-11-20T04:37:15Z<p>I named my <i>+1 Reliable Thundering Double-Pistol of Distance</i> "Eternal Vigilance", but everyone else calls her "The Piecemaker". She's earned both names.</p>I named my +1 Reliable Thundering Double-Pistol of Distance "Eternal Vigilance", but everyone else calls her "The Piecemaker". She's earned both names.Illia Smith-Wesson (alias of Sulaco)2013-11-20T04:37:15ZRe: Forums: Pathfinder Society: Society gunslingerIllia Smith-Wesson (alias of Sulaco)https://paizo.com/threads/rzs2qd0g?Society-gunslinger#472013-11-16T02:46:15Z2013-11-16T02:46:15Z<p>With the restriction that since it counts as a single attack both of the attack rolls must be made against the same target.</p>With the restriction that since it counts as a single attack both of the attack rolls must be made against the same target.Illia Smith-Wesson (alias of Sulaco)2013-11-16T02:46:15ZRe: Forums: Pathfinder Society: Society gunslingerIllia Smith-Wesson (alias of Sulaco)https://paizo.com/threads/rzs2qd0g?Society-gunslinger#162013-11-15T18:38:25Z2013-11-15T18:38:25Z<p>What <i>isn't</i> disputed? ;)</p>
<p>I'll not delve too deeply into that debate, suffice to say I can see both sides of that argument. Considering the truly astonishing damage a well-constructed gunslinger with a double-pistol can rain down upon the enemy it is not unreasonable to err on the side of risk - you are holding a fist full of explosives after all - though the gunslinger's extremely spiky and uneven damage-curve often feels like enough of a bite-in-the-ass.</p>
<p>I think the gunslinger reputation suffers because of a certain bias and because people remember the big-hits - the time you drop a dragon in a single round with a wall of lead - but not the numerous misfires, crap range, or the 5+ levels you spent dinking out base die damage. I've seen other classes dole out the same damage as a gunslinger, and far more reliably too, but without the same "flash".</p>What isn't disputed? ;)
I'll not delve too deeply into that debate, suffice to say I can see both sides of that argument. Considering the truly astonishing damage a well-constructed gunslinger with a double-pistol can rain down upon the enemy it is not unreasonable to err on the side of risk - you are holding a fist full of explosives after all - though the gunslinger's extremely spiky and uneven damage-curve often feels like enough of a bite-in-the-ass.
I think the gunslinger reputation...Illia Smith-Wesson (alias of Sulaco)2013-11-15T18:38:25ZRe: Forums: Pathfinder Society: Society gunslingerIllia Smith-Wesson (alias of Sulaco)https://paizo.com/threads/rzs2qd0g?Society-gunslinger#132013-11-15T18:27:58Z2013-11-15T18:27:58Z<p>There is a scene in the movie "Harley Davidson and the Marlboro Man" where one of the protagonists is using a 454 Casul, a very uncommon weapon with extremely expensive ammunition, and every time he fires it he's mutters the cost of each shot. It can certainly seem like that with a gunslinger at first - you feel like you might as well be shoving gold pieces down the barrel of your gun - but it gets better.</p>
<p>If using a double-barreled pistol I cannot recommend strongly enough investing in the <i>reliable</i> enhancement. It can be a real lifesaver.</p>
<p>Once you have gun training and iterative attacks and are thus no longer relegated to dribbling out a single straight-die damage attack each round it can be a very useful strategy to mitigate the danger of misfires by restricting yourself to using just a single barrel. It may seem counter-intuitive but I've had three (yes, THREE!) guns blow on me in a single PFS session, and of course it can be very useful to keep something uncommon like (adamantine, ghost salt, etc.) loaded in the second pipe for "special occasions".</p>
<p>And never, under any circumstances, try to fire a bead from a <i>necklace of fireballs</i>. Ever.</p>There is a scene in the movie "Harley Davidson and the Marlboro Man" where one of the protagonists is using a 454 Casul, a very uncommon weapon with extremely expensive ammunition, and every time he fires it he's mutters the cost of each shot. It can certainly seem like that with a gunslinger at first - you feel like you might as well be shoving gold pieces down the barrel of your gun - but it gets better.
If using a double-barreled pistol I cannot recommend strongly enough investing in the...Illia Smith-Wesson (alias of Sulaco)2013-11-15T18:27:58ZRe: Forums: GM Discussion: #5-02, The Wardstone Patrol, GM Discussion [Spoilers]Sulacohttps://paizo.com/threads/rzs2q1hb?502-The-Wardstone-Patrol-GM-Discussion-Spoilers#292013-08-19T17:07:39Z2013-08-19T17:07:39Z<div class="messageboard-quotee">Netopalis wrote:</div><blockquote>Also, I am wondering what happens if the party succeeds in getting the empathy point regarding the commoners, decides not to go into the Worldwound, but then earns the empathy point in rageweed. Any thoughts? </blockquote><p>My reading of "If the PCs have gathered fewer than 2 Empathy Points <b>or</b> decided not to rescue the soldiers..." (emphasis mine) that either of those would lead to the "bad" ending. The party needn't have both and the former condition doesn't negate the latter.Netopalis wrote:Also, I am wondering what happens if the party succeeds in getting the empathy point regarding the commoners, decides not to go into the Worldwound, but then earns the empathy point in rageweed. Any thoughts?
My reading of "If the PCs have gathered fewer than 2 Empathy Points or decided not to rescue the soldiers..." (emphasis mine) that either of those would lead to the "bad" ending. The party needn't have both and the former condition doesn't negate the latter.Sulaco2013-08-19T17:07:39ZRe: Forums/Pathfinder First Edition: General Discussion: What's with the 3PP hate?!?Sulacohttps://paizo.com/threads/rzs2q2fq&page=2?Whats-with-the-3PP-hate#672013-08-18T19:42:20Z2013-08-18T19:42:20Z<p>Part of it could be a holdover bias from the heyday of 3rd ed D&D. There was a vast amount of third-party stuff that was absolute shovelware drek. There is more than enough solid material put out from Paizo that I've not delved into 3PP material for Pathfinder so I cannot comment on its merits, but were I to publish a game right now I would most likely use the Pathfinder engine.</p>Part of it could be a holdover bias from the heyday of 3rd ed D&D. There was a vast amount of third-party stuff that was absolute shovelware drek. There is more than enough solid material put out from Paizo that I've not delved into 3PP material for Pathfinder so I cannot comment on its merits, but were I to publish a game right now I would most likely use the Pathfinder engine.Sulaco2013-08-18T19:42:20ZRe: Forums/Pathfinder First Edition: General Discussion: How does one pronounce "schir"?Sulacohttps://paizo.com/threads/rzs2q2cy?How-does-one-pronounce-schir#72013-08-18T19:36:19Z2013-08-18T19:36:19Z<p>Following the rules of English, "chire" is the least-accurate pronunciation possible. No English word beginning with "sch" is pronounced "ch", and an "e" at the end would be required for the "ire" sound in the absence of any preceding vowels.</p>
<p>The notion that it can be pronounced any way you want doesn't make a whole lot of sense either. Even if it is an author's invention he or she clearly had a specific notion in mind of the name he wanted and the pronunciation thereof, else every invented name would simply be a blank followed by "make up whatever name you want".</p>
<p>I didn't spend all day worrying about it. It was just a simple question that occurred to me while reading "The Wardstone patrol" and Siege of the Diamond City". I'd never come across them before. Not every question one asks is an indication of an obsession.</p>
<p>My first instinct was "sheer" and, in the absence of any official contradictory information, I'll go with that.</p>Following the rules of English, "chire" is the least-accurate pronunciation possible. No English word beginning with "sch" is pronounced "ch", and an "e" at the end would be required for the "ire" sound in the absence of any preceding vowels.
The notion that it can be pronounced any way you want doesn't make a whole lot of sense either. Even if it is an author's invention he or she clearly had a specific notion in mind of the name he wanted and the pronunciation thereof, else every invented...Sulaco2013-08-18T19:36:19ZRe: Forums/Paizo: General Discussion: Paizo Blog: More Dice at Gen Con!Sulacohttps://paizo.com/community/blog/v5748dyo5lf6r?More-Dice-at-Gen-Con#32013-08-18T03:15:28Z2013-08-18T03:15:28Z<p>So...many...dice...</p>So...many...dice...Sulaco2013-08-18T03:15:28ZForums/Pathfinder First Edition: General Discussion: How does one pronounce "schir"?Sulacohttps://paizo.com/threads/rzs2q2cy?How-does-one-pronounce-schir#12013-08-17T20:26:49Z2013-08-17T20:26:49Z<p>Is it "skeer", as in "scheme" and "schism, or is it "sheer" as in "schadenfreude" and "schilling"?</p>Is it "skeer", as in "scheme" and "schism, or is it "sheer" as in "schadenfreude" and "schilling"?Sulaco2013-08-17T20:26:49ZRe: Forums: GM Discussion: Siege of Diamond City [SPOILERS!]Sulacohttps://paizo.com/threads/rzs2pz4n&page=2?Siege-of-Diamond-City-SPOILERS#822013-08-15T19:36:20Z2013-08-15T19:36:20Z<p>I don't know that there is an official answer to this so I'm soliciting opinions: would the demons in SotDC count as summoned creatures or not? Specifically, would they be able to use their own summoning abilities?</p>I don't know that there is an official answer to this so I'm soliciting opinions: would the demons in SotDC count as summoned creatures or not? Specifically, would they be able to use their own summoning abilities?Sulaco2013-08-15T19:36:20ZRe: Forums: GM Discussion: #5-02, The Wardstone Patrol, GM Discussion [Spoilers]Sulacohttps://paizo.com/threads/rzs2q1hb?502-The-Wardstone-Patrol-GM-Discussion-Spoilers#142013-08-20T05:02:32Z2013-08-15T03:52:08Z<p><i>Clearly</i> this wasn't an error but rather a subtle yet powerful insight into his character. Right? It's not a bug, it's an undocumented feature. ;)</p>Clearly this wasn't an error but rather a subtle yet powerful insight into his character. Right? It's not a bug, it's an undocumented feature. ;)Sulaco2013-08-15T03:52:08ZRe: Forums: GM Discussion: When to state a DC check # to a player and when not to...Sulacohttps://paizo.com/threads/rzs2q1ze?When-to-state-a-DC-check-to-a-player-and#92013-08-14T18:42:30Z2013-08-14T18:42:30Z<p>By its nature, time is a factor in a PFS game. Players have to devote even a small amount of their efforts to trying to dial-in on target numbers like DC and AC wastes some of that valuable time. We're already dealing with much of the game on a numbers-based meta-level I see little value in obfuscating a few of them, particularly when <i>not</i> doing so would facilitate quicker play. The more efficiently everyone at the table can play the numbers-based elements of the game like combat and skill use the more time can be spent on the elements that get short-shrift like story, plot, and characterization.</p>By its nature, time is a factor in a PFS game. Players have to devote even a small amount of their efforts to trying to dial-in on target numbers like DC and AC wastes some of that valuable time. We're already dealing with much of the game on a numbers-based meta-level I see little value in obfuscating a few of them, particularly when not doing so would facilitate quicker play. The more efficiently everyone at the table can play the numbers-based elements of the game like combat and skill use...Sulaco2013-08-14T18:42:30ZRe: Forums: GM Discussion: Crowdsourcing: Gunslingers GM ReferenceSulacohttps://paizo.com/threads/rzs2q1sy?Crowdsourcing-Gunslingers-GM-Reference#92013-08-13T18:50:30Z2013-08-13T18:50:30Z<div class="messageboard-quotee">redward wrote:</div><blockquote><br />
<br />
<a href="http://paizo.com/threads/rzs2ow7c&page=2?Mysterious-StrangerPistolero-legality#77" target="_blank" rel="nofollow">The last official word that I know of is this from Mike Brock</a>:
<br />
<div class="messageboard-quotee">Michael Brock wrote:</div><blockquote> What I will advise is it is a loophole that allows a very cheesy build. A large majority of people know it is a loophole. Do not be surprised when the loophole is closed through errata and we do not allow any type of rebuild. If you are abusing the combo now due to the loophole currently in place, do not complain when you do not get any form of rebuild what so ever in the future. </blockquote><p>and that people using it had until March 31st of this year to rebuild out of it:
<div class="messageboard-quotee">Michael Brock wrote:</div><blockquote>Sure. Everyone with this specific build who wants to rebuild it to make sure they stay away from being nerfed in the future have until March 31 to do so. </blockquote></blockquote><p>That's regarding the Pistolero/Mysterious Stranger build though. Yes Mike says it is based on a loophole but rather than closing the loophole in general he simply disallowed this specific archetype combination that relied on it.
<p>I was told by someone that Mike had made a definitive "no" statement regarding the stacking of gun training and pistol training damage but I cannot find any such post or statement. Given how frequently I see this issue discussed I'm surprised it didn't make it into the latest changes in the FAQ.</p>redward wrote:The last official word that I know of is this from Mike Brock:
Michael Brock wrote: What I will advise is it is a loophole that allows a very cheesy build. A large majority of people know it is a loophole. Do not be surprised when the loophole is closed through errata and we do not allow any type of rebuild. If you are abusing the combo now due to the loophole currently in place, do not complain when you do not get any form of rebuild what so ever in the future.
and that people...Sulaco2013-08-13T18:50:30ZRe: Forums: GM Discussion: Crowdsourcing: Gunslingers GM ReferenceSulacohttps://paizo.com/threads/rzs2q1sy?Crowdsourcing-Gunslingers-GM-Reference#52013-08-13T16:53:04Z2013-08-13T16:53:04Z<div class="messageboard-quotee">Thomas Graham wrote:</div><blockquote>Mike has already said the evil Pistolero/Mysterious Blend isn't legal. </blockquote><p>Has there ever been an official word on the gun training/pistol training double-dip damage? I can't find anything.Thomas Graham wrote:Mike has already said the evil Pistolero/Mysterious Blend isn't legal.
Has there ever been an official word on the gun training/pistol training double-dip damage? I can't find anything.Sulaco2013-08-13T16:53:04ZRe: Forums: GM Discussion: Siege of Diamond City [SPOILERS!]Sulacohttps://paizo.com/threads/rzs2pz4n&page=2?Siege-of-Diamond-City-SPOILERS#742013-08-13T16:32:41Z2013-08-13T16:32:41Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote><p>Also, for encounter selection throughout Act 2, how is everyone planning to do this? Actually roll dice for random selection? Try to get a feel for the group and feed them encounters you think they'd like? Plan in advance for which encounters you'd most like to run? </p>
<p>I was actually thinking of asking my players before hand whether they like social encounters, or lean more towards the "hack-n-slash" play style, then picking encounters based on how they respond.</blockquote><p>I'm going to choose them ahead of time though I'm prepping two different versions of the order: one that leans more towards combat and one that is RP/skill heavy. I'm sure I'll modify or ignore the preset order though once the rubber hits the road.
<div class="messageboard-quotee">Quote:</div><blockquote>I was also thinking that since there's one encounter that takes place right there where they start at the Starrise Spire, I might just start Act 2 with that one regardless of other considerations...</blockquote><p>Good idea. Yoink!
<p>I noticed an oddity while rereading the scenario last night. Act 2 kicks off by saying that everyone hears Thurl's lodge explode but A9 make no mention of such an explosion. I wonder if it would be kosher to combine A9 and A2, to make it that an explosion did indeed occur at the lodge and the looters are ransacking it rather than a random bank.</p>Fromper wrote:Also, for encounter selection throughout Act 2, how is everyone planning to do this? Actually roll dice for random selection? Try to get a feel for the group and feed them encounters you think they'd like? Plan in advance for which encounters you'd most like to run?
I was actually thinking of asking my players before hand whether they like social encounters, or lean more towards the "hack-n-slash" play style, then picking encounters based on how they respond.
I'm going to...Sulaco2013-08-13T16:32:41ZRe: Forums: GM Discussion: What is the official policy on gender-flipping/ name changes on pregens?Sulacohttps://paizo.com/threads/rzs2q104?What-is-the-official-policy-on-genderflipping#302013-08-08T15:15:45Z2013-08-08T15:15:45Z<p>If someone really got their knickers in a twist over something do monumentally inconsequential the simplest solution would be to not call it a pregen anymore but rather to call it an original PC based on a pregen.</p>If someone really got their knickers in a twist over something do monumentally inconsequential the simplest solution would be to not call it a pregen anymore but rather to call it an original PC based on a pregen.Sulaco2013-08-08T15:15:45ZRe: Forums: GM Discussion: Siege of Diamond City [SPOILERS!]Sulacohttps://paizo.com/threads/rzs2pz4n?Siege-of-Diamond-City-SPOILERS#322013-08-06T04:24:27Z2013-08-06T04:24:27Z<div class="messageboard-quotee">John Compton wrote:</div><blockquote> <div class="messageboard-quotee">Sulaco wrote:</div><blockquote> <div class="messageboard-quotee">Tim Statler wrote:</div><blockquote> I've been reading my test copy, (since I'm running it), and found a typo(?) that is causing me confusion:</blockquote><p>I'm assuming it will be exhaustively proofread and edited prior to final release. I'm only 13 pages into reading it and I've found significant typos, repetitions, omissions, and just flat-out mistakes on virtually every page so far.
<p>Speaking as both a graphic designer and a writer it is virtually impossible to see your own errors after a while. All these errors that jump off the page to a new set of eyes are simply invisible to someone who's been staring at the same text for hours, days, or even weeks.</p>
<p>Until you go to press, that is. As soon as a document comes back from the printers you see every error immediately. </blockquote><p>The test document was developed for encounter balance, transitions, and special mechanics with a quick look for easy/quick grammatical fixes; for the test runs, the most important features to test were mechanical ones. It has since undergone approximately 1.5 additional development passes from me, and our exceptional team of editors is looking over it this week.
<p>It's theoretically possible to give that team (as well as other upstanding, more behind-the-scenes folks like the art department) enough credit, but from a practical standpoint, it's difficult to tell them "thank you" often enough. I'm certain that by the time GMs receive the file, it will be as clear and exceptional a read for the GMs as it will be a flashy and exciting experience for the players. </blockquote><p>Agreed. One cannot thank skilled editors or proofreaders enough.
<p>There is a saying that most creatives know all too well: fools and children should never see a job half-done. I cannot count the number of times I've had to patiently explain to the someone - often for the sixth or seventh time - that a block of text or an image was only a placeholder.</p>
<p>I think this is going to be a truly spectacular scenario when it's done. Every encounter fires my imagination and I cannot wait to run it.</p>John Compton wrote:Sulaco wrote: Tim Statler wrote: I've been reading my test copy, (since I'm running it), and found a typo(?) that is causing me confusion:
I'm assuming it will be exhaustively proofread and edited prior to final release. I'm only 13 pages into reading it and I've found significant typos, repetitions, omissions, and just flat-out mistakes on virtually every page so far. Speaking as both a graphic designer and a writer it is virtually impossible to see your own errors after...Sulaco2013-08-06T04:24:27ZRe: Forums: GM Discussion: Siege of Diamond City [SPOILERS!]Sulacohttps://paizo.com/threads/rzs2pz4n?Siege-of-Diamond-City-SPOILERS#202013-08-05T21:25:24Z2013-08-05T21:25:24Z<div class="messageboard-quotee">Tim Statler wrote:</div><blockquote> I've been reading my test copy, (since I'm running it), and found a typo(?) that is causing me confusion:</blockquote><p>I'm assuming it will be exhaustively proofread and edited prior to final release. I'm only 13 pages into reading it and I've found significant typos, repetitions, omissions, and just flat-out mistakes on virtually every page so far.
<p>Speaking as both a graphic designer and a writer it is virtually impossible to see your own errors after a while. All these errors that jump off the page to a new set of eyes are simply invisible to someone who's been staring at the same text for hours, days, or even weeks.</p>
<p>Until you go to press, that is. As soon as a document comes back from the printers you see every error immediately.</p>Tim Statler wrote:I've been reading my test copy, (since I'm running it), and found a typo(?) that is causing me confusion:
I'm assuming it will be exhaustively proofread and edited prior to final release. I'm only 13 pages into reading it and I've found significant typos, repetitions, omissions, and just flat-out mistakes on virtually every page so far. Speaking as both a graphic designer and a writer it is virtually impossible to see your own errors after a while. All these errors that...Sulaco2013-08-05T21:25:24ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Who is the homosexual Iconic?Sulacohttps://paizo.com/threads/rzs2potd&page=8?Who-is-the-homosexual-Iconic#3562013-06-07T16:38:34Z2013-06-07T16:38:34Z<p>Thanks to Silverhand for turning me on to this discussion. I'm not certain I can add anything of value that's not been discussed already, but it was an interesting read nonetheless.</p>Thanks to Silverhand for turning me on to this discussion. I'm not certain I can add anything of value that's not been discussed already, but it was an interesting read nonetheless.Sulaco2013-06-07T16:38:34ZRe: Forums: Product Discussion: Pathfinder Society Scenario #4–26: The Waking Rune (PFRPG) PDFSulacohttps://paizo.com/products/btpy8we6/discuss?Pathfinder-Society-Scenario-4-26-The-Waking-Rune#112013-05-24T21:01:35Z2013-05-24T21:01:35Z<p>I can't wait. My highest-level PC is doing slow progression from 11 to 12 specifically so she can finish out the Cult of Lissala arc. The Waking Rune will be her final mission as a regular pathfinder, a fittingly impressive end to a long and glorious career.</p>I can't wait. My highest-level PC is doing slow progression from 11 to 12 specifically so she can finish out the Cult of Lissala arc. The Waking Rune will be her final mission as a regular pathfinder, a fittingly impressive end to a long and glorious career.Sulaco2013-05-24T21:01:35ZRe: Forums: Andoran: We NEED a change in Andoran LeadershipIllia Smith-Wesson (alias of Sulaco)https://paizo.com/threads/rzs2pp5x?We-NEED-a-change-in-Andoran-Leadership#362013-04-29T23:22:43Z2013-04-29T23:22:43Z<p>I don't give a flying-fig about Colson's infidelities. He can dip his wick in any oil-pot he sees fit, that's his business. When he sends patriotic Andorens out to cover it up, then it becomes my business. I am Andoran's protector, not Colson's assassin.</p>
<p>- Sir Illia Smith-Wesson, Knight Captain of the Steel Falcons</p>I don't give a flying-fig about Colson's infidelities. He can dip his wick in any oil-pot he sees fit, that's his business. When he sends patriotic Andorens out to cover it up, then it becomes my business. I am Andoran's protector, not Colson's assassin.
- Sir Illia Smith-Wesson, Knight Captain of the Steel FalconsIllia Smith-Wesson (alias of Sulaco)2013-04-29T23:22:43ZRe: Forums: Pathfinder Society: 10 questions that'll make your PFS roleplaying blossom.Illia Smith-Wesson (alias of Sulaco)https://paizo.com/threads/rzs2p9iy&page=2?10-questions-thatll-make-your-PFS-roleplaying#662013-02-19T22:14:01Z2013-02-19T22:14:01Z<p>Sir Illia Smith-Wesson, Gunslinger and Knight Captain of the Silver Falcons of Andoran</p>
<p><b>1. Why are you a Pathfinder?</b></p>
<p>It offered the best opportunity to get what a I needed: skills, training, and a chance to travel the world and seek my father's killers.</p>
<p><b>2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?</b></p>
<p>My dad was a gunsmith, thus the "Smith" half of my name. "Wesson" is the Common approximation of my mother's elven name.</p>
<p>Some people think it's funny for some reason, though I can't imagine why.</p>
<p><b>3. Which nation did you grow up in? How did this nation influence you?</b></p>
<p>Andoran. I value freedom, personal or systemic, and despise slavers and those who think they own slaves. </p>
<p>I also cannot abide murderers. I've killed many men in a fair-fight, but murder is different. Murder is the ultimate imposition over someone's freedom. It is an abomination.</p>
<p><b>4. What do you look like? What are your wearing? How does this vary when you’re stalking through forests, sewers, deserts or in glittering cities?</b></p>
<p>I've got my mother's hair - fire red - and her pale elven complexion. My eyes are blue, like winter ice. I think I get the smattering of freckles across my nose and cheeks from my dad.</p>
<p>In the field I dress in a mithral chain shirt, a motley collection of patched and worn travel clothes, a road-dusty leather coat, and an Andoren tricorn hat decorated with many trophies and trinkets from my travels.</p>
<p>The only difference between the field and the city is how clean my gear is. I dress as I wish, not to appease someone else's sense of style or decorum.</p>
<p><b>5. What do you love? (Treasure and experience doesn’t count)</b></p>
<p>I love my dad, but he's dead. It's the reason I joined the society, to gain the training and skills needed to track down his killers.</p>
<p>I love my mother, but we never really got along. After dad died there wasn't much reason to stay, so I didn't.</p>
<p>I love my "sister from another mister", <a href="http://paizo.com/people/Yara" target="_blank" rel="nofollow">Yara</a>. We've grew up together. Our fathers were both on the same caravan and taken in by the elves at the same time. She's always looked out for my soul and I try to keep her body in one piece. Personally, I think I got the easier part of the deal.</p>
<p><b>6. What do you hate? (Unclear and irritating darkness level rules don’t count)</b></p>
<p>Slavers and those who infringe upon the freedom of others. we all must walk a path of our own choosing.</p>
<p>I can't stand laws and rules. They're little more than codified ways to control others.</p>
<p><b>7. Which other Pathfinders (PCs) do you rely on for teamwork, survival and butt-kicking? Do you have a bro? a mentor? a father figure? maybe a rival?</b></p>
<p>Yara, of course. She's the one who inspired me to join the society and has had my back more times than I can count.</p>
<p>In general, if I can't rely on a Pathfinder I won't work with them. Every single person I've worked with is someone I'd risk my life for, even the few who I suspect wouldn't return the sentiment.</p>
<p><b>8. How does your race influence your views? Are you a stereotype of a certain race? How are you different from most humans/elves/gnomes/orcs/tengu?</b></p>
<p>I've never really felt "elven", if that makes in sense. Even though I look a lot like my mother - pale skin, read hair, pointed ears - I always felt more human, like my dad. I always wished I had his dark skin and golden eyes.</p>
<p>I hate the idea that one race is "better" than another. </p>
<p><b>9. What are you afraid of? Do you have any phobias or worries?</b></p>
<p>I have no problem being by myself, but the thought of being <i>alone</i>, as in there being no one else in the world who cares for me or misses me when I'm not there, terrifies me.</p>
<p><b>10. What is your most treasured possession?</b></p>
<p>My gun. Well, my <i>first</i> gun. It's old, battered, and not particularly well-made, but it's the one I built with my dad before he died. I think he was always disappointed I didn't show much interest in following in his footsteps as a gunsmith. I was always more interested in shooting guns than making them.</p>
<p>I always thought dad scrapped it, but he had it with him when he was killed. One of the men who murdered him took it. I took it back and shot the bastard with it. My first kill. I won't rest till I've found out every last member of the gang and killed them all.</p>Sir Illia Smith-Wesson, Gunslinger and Knight Captain of the Silver Falcons of Andoran
1. Why are you a Pathfinder?
It offered the best opportunity to get what a I needed: skills, training, and a chance to travel the world and seek my father's killers.
2. Do you have a name and surname that is not ripped straight out of existing Earth mythology or popular culture?
My dad was a gunsmith, thus the "Smith" half of my name. "Wesson" is the Common approximation of my mother's elven name.
Some...Illia Smith-Wesson (alias of Sulaco)2013-02-19T22:14:01Z