Fighter

Styfis's page

336 posts. Organized Play character for J.G.


RSS

1 to 50 of 336 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Thank you for GMing !

Scarab Sages

1 person marked this as a favorite.
Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Starting GP: 3113

I've bought nothing. So no gold spent.

Day job; craft books (if not already rolled): 1d20 + 10 ⇒ (1) + 10 = 11

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Thank you everybody and especially the GM!

Boon: 1d20 ⇒ 13

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Sorry, I couldn't make more damage in such a few time against such a foe.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I would say to use the Burst of Healing and all the healing Boons and on token that we have. Otherwise I can't fire again... and can also die yes.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Euh, I will unleash 2 arrows. Then stop. With the haste I should be at 26 AC.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer takes a five foot down and unleashes new arrows.

Arrow 1: 1d20 + 13 + 2 + 1 ⇒ (19) + 13 + 2 + 1 = 35

Damage 1: 2d6 + 8 + 2 ⇒ (1, 5) + 8 + 2 = 16

Arrow 2: 1d20 + 13 + 2 + 1 ⇒ (20) + 13 + 2 + 1 = 36

Damage 2: 2d6 + 8 + 2 ⇒ (3, 5) + 8 + 2 = 18

Crit Arrow 2?: 1d20 + 13 + 2 + 1 ⇒ (12) + 13 + 2 + 1 = 28

Crit. Damage 2: 4d6 + 16 + 2 ⇒ (3, 1, 4, 5) + 16 + 2 = 31

Arrow 3: 1d20 + 13 + 2 + 1 ⇒ (20) + 13 + 2 + 1 = 36

Damage 3: 2d6 + 8 + 2 ⇒ (6, 4) + 8 + 2 = 20

Crit Arrow 3?: 1d20 + 13 + 2 + 1 ⇒ (5) + 13 + 2 + 1 = 21

Crit Damage 3: 2d6 + 8 + 2 ⇒ (5, 4) + 8 + 2 = 19

Arrow 4: 1d20 + 8 + 2 + 1 ⇒ (5) + 8 + 2 + 1 = 16

Damage 4: 2d6 + 8 + 2 ⇒ (5, 3) + 8 + 2 = 18

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer flies in a new position and unleashes an arrow.

I take for granted that I see the bird from my new position. Say if not.

Arrow: 1d20 + 18 + 2 + 1 ⇒ (7) + 18 + 2 + 1 = 28

Damage: 2d6 + 8 + 2 ⇒ (5, 6) + 8 + 2 = 21 +1 if demon

Knowledge planes to know what it is: 1d20 + 17 ⇒ (4) + 17 = 21

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Remains: Mind over gravity for 6 rounds, Weapon legacy (+1 and Seek) for 5 rounds and gravity bow for more than 7 min.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Oh no... Condolence again.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Condolence.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer continues to unleash his arrows on the giants.

Arrow 1: 1d20 + 14 + 2 ⇒ (7) + 14 + 2 = 23

Damage 1: 2d6 + 9 + 2 ⇒ (4, 6) + 9 + 2 = 21

Arrow 2: 1d20 + 14 + 2 ⇒ (3) + 14 + 2 = 19

Damage 2: 2d6 + 9 + 2 ⇒ (4, 2) + 9 + 2 = 17

Arrow 3: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23

Damage 3: 2d6 + 9 + 2 ⇒ (4, 4) + 9 + 2 = 19

With Seeker on the bow.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Euh, you wrote I hit a giant with one arrow. But there are still the same damage on them.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

As the archer sees one of the giants, he unleashes a volley of arrows.

Arrow 1: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35 +2 because of Inspire courage

Damage 1: 2d6 + 9 + 2 ⇒ (6, 1) + 9 + 2 = 18 +2 because of Inspire courage

Crit Arrow 1?: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 +2 because of Inspire courage

Crit Damage 1?: 4d6 + 18 + 2 ⇒ (5, 5, 4, 5) + 18 + 2 = 39 +2 because of Inspire courage

Arrow 2: 1d20 + 13 + 2 ⇒ (2) + 13 + 2 = 17 +2 because of Inspire courage

Damage 2: 2d6 + 9 + 2 ⇒ (2, 5) + 9 + 2 = 18 +2 because of Inspire courage

Arrow 3: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 +2 because of Inspire courage

Damage 3: 2d6 + 9 + 2 ⇒ (1, 1) + 9 + 2 = 13 +2 because of Inspire courage

All the arrows have the Seek trait because of Weapon Legacy. That also why the bow is +3.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

7.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I would say more or less B) this round. I don't want to go inside the fog.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer uses one point of mental focus for Mind over gravity and goes over the fog.

I don't know how high the fog is. The goal is to see if I can get a better look at something from above.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

ok, so I will also go on the opposite way of the giants in that case. But I still use the mental focus point as previously written.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer uses 1 point of mental focus for Legacy weapon (Su). Bow becomes +3 and gains Seek for 1 minute.

Then he stays in place ready to shot. He has Snapshot. So AoO

Scarab Sages

1 person marked this as a favorite.
Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf shouts: Come out from this fog! I'll cast a fireball inside!

Then Ready to cast it once the pathfinders are outside of the fog.

Fireball: 8d6 + 4 ⇒ (5, 1, 2, 6, 6, 1, 4, 6) + 4 = 35 DC 19

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Gravity bow as buff. I would choose the astral invaders.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

And the rest of HP will be rebuilt during the 2 nights of sleep.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer continues to fire arrows from above on the red one.

Arrow 1: 1d20 + 13 + 1 + 2 ⇒ (2) + 13 + 1 + 2 = 18

Damage 1: 2d6 + 8 + 2 ⇒ (2, 6) + 8 + 2 = 18

Arrow 2: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23

Damage 2: 2d6 + 8 + 2 ⇒ (3, 6) + 8 + 2 = 19

Arrow 3: 1d20 + 13 + 1 + 2 ⇒ (5) + 13 + 1 + 2 = 21

Damage 3: 2d6 + 8 + 2 ⇒ (6, 1) + 8 + 2 = 17

Arrow 4: 1d20 + 8 + 1 + 2 ⇒ (12) + 8 + 1 + 2 = 23

Damage 4: 2d6 + 8 + 2 ⇒ (2, 2) + 8 + 2 = 14

Scarab Sages

1 person marked this as a favorite.
Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

There 2d6 for gravity bow, then +1 Str, +2 Bow, +1 Point blank, +4 Deadly aim, +2 Inspire courage

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer goes in the air using Mind over Gravity.

He's 20ft above the ground

Then he fires at the red one.

Arrow: 1d20 + 17 + 1 + 2 ⇒ (7) + 17 + 1 + 2 = 27

Damage: 2d6 + 8 + 2 ⇒ (5, 1) + 8 + 2 = 16

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer casts Gravity bow before they arrive. Then he uses one point of mental focus for Mind over Gravity.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf moves forward.

Can I try to fire an arrow without to hit Charlotte, Rallas or Fairbeaks?

If "yes":

Arrow: 1d20 + 17 + 1 + 2 ⇒ (12) + 17 + 1 + 2 = 32

Damage: 2d6 + 8 + 2 ⇒ (3, 2) + 8 + 2 = 15

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Thank you for waiting.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer fires a rain of arrows on the blue one.

Arrow 1: 1d20 + 13 + 1 + 2 - 1 ⇒ (16) + 13 + 1 + 2 - 1 = 31

Damage 1: 2d6 + 8 + 2 - 1 ⇒ (5, 4) + 8 + 2 - 1 = 18

Arrow 2: 1d20 + 13 + 1 + 2 - 1 ⇒ (15) + 13 + 1 + 2 - 1 = 30

Damage 2: 2d6 + 8 + 2 - 1 ⇒ (2, 2) + 8 + 2 - 1 = 13

Arrow 3: 1d20 + 13 + 1 + 2 - 1 ⇒ (2) + 13 + 1 + 2 - 1 = 17

Damage 3: 2d6 + 8 + 2 - 1 ⇒ (4, 1) + 8 + 2 - 1 = 14

Arrow 4: 1d20 + 8 + 1 + 2 - 1 ⇒ (14) + 8 + 1 + 2 - 1 = 24

Damage 4: 2d6 + 8 + 2 - 1 ⇒ (4, 6) + 8 + 2 - 1 = 19

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer casts Gravity bow and moves forward.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Be careful! There is something over there in the pond up north.

The elf casts Light on Theo's belt.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Perception: 1d20 + 14 ⇒ (14) + 14 = 28
Acrobatics: 1d20 + 12 ⇒ (12) + 12 = 24
Diplomacy: 1d20 + 9 ⇒ (19) + 9 = 28
Int.: 1d20 + 6 ⇒ (4) + 6 = 10

Styfis tries his best to help or try to do the job by himself.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf tries his best to aid his companion to discuss with the Clan.

The Aspis is the opposite of the Society. So you can't compare both of them. The Society wants to help and bring security and peacefulness. Aspis wants to overcome on wealthy things and doesn't care about the world.

Diplomacy: 1d20 + 9 ⇒ (16) + 9 = 25

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf approaches from the owlheaded group. He doesn't show any offensive attitude. This is time to speak.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

{b]Perception[/b]: 1d20 + 14 ⇒ (11) + 14 = 25

{b]Acrobatics[/b]: 1d20 + 12 ⇒ (5) + 12 = 17

As I'm not good at both for the last one, I let you decide.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Finding himself in a mindscape was an experience he has never done before. This will be the case for now.

Well a melee attack roll isn't my cup of tea. But I think we have to make all the same option. So I try my best.

Melee: 1d20 + 7 ⇒ (16) + 7 = 23

Well not so bad...

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The question id the same in all the mind. What type of ritual do we need to use? What for a ritual do you attend we perform?

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Could Size alteration be enough? or may I combine this with a disguise roll (with bonus?)?

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

After knowing what they have to do to deactivate the wards, the archer casts Message and send: Now one thing is done. to the whole party members.

I can also try to disguise myself 4 ranks, but if someone has a better idea, it could be better.

EDIT: after reading Charlotte's post, we should still have the first one to do.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer moves and fires an arrow at the undead creature.

Arrow: 1d20 + 17 + 2 ⇒ (4) + 17 + 2 = 23

Damage: 1d8 + 8 + 2 ⇒ (2) + 8 + 2 = 12

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I've got the battle host archetype. So only 2 schools at lvl 8. The third at lvl 10.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer looks at the creatures at distance.

Knowledge religion, creature 1: 1d20 + 11 ⇒ (14) + 11 = 25

Knowledge religion, creature 2: 1d20 + 11 ⇒ (13) + 11 = 24

Well, a returning slayer and a mummy. The first one is very quick and we must avoid the rot of the second.

The two should burn well.

Fireball: 8d6 + 4 ⇒ (5, 6, 3, 4, 5, 4, 6, 2) + 4 = 39 DC 19 for half

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I vote for Mission 3.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Knowledge Planes: 1d20 + 17 ⇒ (9) + 17 = 26

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Knowledge arcana: 1d20 + 13 ⇒ (8) + 13 = 21

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

I don't have conjuration school anyway. Only transmutation and evocation.

Yes, perhaps the solution is to destroy this thing.

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer moves to take a better position and fires a last arrow on the blue one.

Arrow 1: 1d20 + 17 + 1 + 2 ⇒ (1) + 17 + 1 + 2 = 21

Damage 1: 2d6 + 8 + 2 ⇒ (6, 3) + 8 + 2 = 19

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

Yes, with pleasure :)

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The archer takes a five-foot and unleashes a volley of arrows on the big one. No cover at this point from my position

Arrow 1: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19

Damage 1: 2d6 + 8 + 2 ⇒ (3, 5) + 8 + 2 = 18

Arrow 2: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27

Damage 2: 2d6 + 8 + 2 ⇒ (5, 2) + 8 + 2 = 17

Arrow 3: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30

Damage 3: 2d6 + 8 + 2 ⇒ (4, 2) + 8 + 2 = 16

Arrow 4: 1d20 + 8 + 2 ⇒ (10) + 8 + 2 = 20

Damage 4: 2d6 + 8 + 2 ⇒ (1, 3) + 8 + 2 = 14

Scarab Sages

Active: Elf Occultist 9 / HP 66/66, CMD 24, Init +10, Perc +15 (+2 magic traps), AC 25/15/20, Fort +9 Ref +12 Will +9 (+2 vs ench.) / Spells 1st 6/6, 2d 5/5, 3d 4/4 / Implements: Transmutation 6/6, Evocation 9/9;

The elf casts Light on the dwarf left boot. :)