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Many people by now has seen this image of the Jergal Clerical form along with the story of requiring the character to fill out the form before administering aid, mid combat. I was curious what other medical forms people would think would work converted into a fantasy setting. Also, does Pathfinder have a non-evil deity that fills the same role as Jergal? Thank you!
Universal Mythic Path Ability Legendary Item In short, what abilities does it grant? You get to choose the abilities, but from what list? Do you need to have the item in hand or just on person? Can I hand the item to another and they gain the abilities?
I know this is a pre-unchained summoner, but my DM said the pre-unchained is ok! I found this summoner build and I can't figure out how you get 8, 9, or 10 attacks. Is there a rule written somewhere that I am missing that says you get one attack with each weapon you wield in a full attack action? I know the build has Multiweapon Fighting but I don't see how that grants the attacks. And the Eidolon gets a max of 7 attacks at level 20. I don't think Zenith games is lying, the comments are not saying anything about having more then 9 attacks, I am just missing something major. Edit: I am ignoring the quadruped bite attack and speaking only of the falchion attacks.
((I truly hope this is the right board for build help threads. Was not sure about here, Advice, or Suggestions.)) In short, I want to make Rico Suave, The Most Interesting Man in the World, with a hint of Austin Powers, all wrapped up in our king Fabio. Requirements
Let it be known, combat is beyond secondary for him. If he stands in the back and smiles like Chip Skylark holding a crossbow the whole fight, that is fine by me. That being said, if you can fit showy swordsmanship to woo the ladies into his arsenal of tricks, please do. I was thinking the most effective way was to go bard, but feel free to show me otherwise. This character will be in two campaigns; one is a level 20 dungeon crawl where the party "has all of the bases covered, make whatever you want". The other is being brought into the Mummy's Mask AP. That party will be loosing a tanky character in the form of a Huntmaster Cavilier. With that, feel free to...
Spoiler:
Arcane Training Half-elves occasionally seek tutoring to help them master the magic in their blood. Half-elves with this racial trait have only one favored class, and it must be an arcane spellcasting class. They can use spell trigger and spell completion items for their favored class as if one level higher (or as a 1st-level character if they have no levels in that class). This racial trait replaces the multitalented racial trait. If I am reading this correctly, a half-elf Cavalier could choose Wizard and can use any wand/staff/scroll/etc on the Wizards spell list without a UMD check. I understand that means you would not gain any favored class bonuses. Is my thought process correct?
I have seen many amazing threads over the years of goblin songs of eating babies, killing horses, and setting everything on fire. What I have not seen are many songs for a PC goblin. Currently I am playing a Goblin Alchemist/Fire Bomber in the Shattered Star APG with the Exchange Agent trait, most of the others in the Pathfinder Society are not a fan of a hated goblin singing songs about eating their young, but I can't just ignore that part of their heritage. TL;DR - Any good songs or short verses a PC goblin can call out in a NON-evil campaign? Bonus points for songs that include Pathfinder Society Lore
Magical Lineage:
One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level. (PRD) Merciful Spell:
You can alter spells that inflict damage to inflict nonlethal damage instead. Spells that inflict damage of a particular type (such as fire) inflict nonlethal damage of that same type. A merciful spell does not use up a higher-level spell slot than the spell's actual level. (PRD) I know it is not really in the spirit of the game, but does that mean I can take Magical Lineage, select Magic Missile and take Merciful Spell; then at level 9 for a level 0 spell get 5d4+9 (nonlethal) at a range of 190ft?
Fireball - Starting at 1st level, a summoner can cast Fireball as a spell-like ability a number of times per day equal to 3 + her Charisma modifier using her Summoner level as her caster level. In addition, Fireball spells cast by the Summoner are are not subjected to the 10d6 maximum. At level 5, a Summoner way expend an additional use of her Fireball spell-like ability to ignore 5 points of fire resistance of all targets of her Fireball. At level 10, when the summoner expends an additional use of her Fireball spell-like ability, she instead ignores the first 10 points of fire resistance and the effects of Evasion from all targets of her Fireball. At level 15, when the summoner expends an additional use of her Fireball spell-like ability, she ignores the first 15 points of fire resistance as well as effects from Improved Evasion from all targets of her Fireball. At level 20, when the Summoner expends an additional use of her Fireball spell-like ability, she ignores the all fire resistance and immunity from all targets of her Fireball. Thoughts?
I have never made a spellcaster that focuses on a specific school of magic with the intent of using mainly that type of magic. I am building an illusionist and want to increase the save DCs. I am a Gnome (obviously), but the only feats I know of that do what I need are Spell Focus and Greater Spell Focus. Are there any other feats or traits that would help me in this situation? Also, what is the trait that makes one spell of your choice incredible?
Rage states "the effect is otherwise identical with a barbarian's rage". Does that mean if you have rage powers you can use them while in the rage?
Please be gentle, this is my first attempt at making an /optimized/ build. With the Barbarian not being a dwarf/half-orc you can say it is not optimized, but lets just see how it goes.
Str: 18 – 2 = 16 (+3)
6 Barbarian – 3 Horizon Walker – 11 Barbarian Race: Gnome (Yes, I am legit. The -2 Str can be easily overcome, and the +2 Con and Cha help for this build)
Level 1: Right now, you are not really special, when raging you have a 20 Str and Con and are rather squishy.
Level 2: A nice additional attack with a +3 to hit to deal a possible extra 5 damage is nice.
Level 3: [Generic Level 3 sentience]
Level 4: One round of a rage deal more damage on top of the spirit totem hitting things? OK!
Level 5: Kind of a blah level, and you had to dirty a feat with Endurance, but don't worry, it will be worth the feat.
Level 6: This is your last level as a solo Barbarian, WOO! Get two attacks a round. Remember, Elemental Rage, Lesser works for all attacks in a round.
Level 7: Look at you, now you are a Horizon Walker (and you don't have to keep sacking skill points into Geography, WOOO.) Hope you like the heat? (Or at least pretend you do!)
Level 8: Look at you, being level 8 and all! Think you are something special? Well your not... That is, not until next level.
Level 9: Oh, now is when you will truly shine, now that your party starts to think you are dead weight, you will be able to show them who is dead weight!
Level 10: Well now your back to Barbarian levels and your second weapon attack can start to get better. You don't get any choices this level, so just let your raging gnome soak more damage. Ahh, it feels good to get more rounds of rage, don't you think?
Level 11: Well, I hope your not afraid to do more damage with that pretty greataxe you have, your not? GOOD!
Level 12: Another level divisible by 4, ya'll know what that means!
Level 13: Ten levels of Barbarian now, look at you, you have grown so much!
Well, from here, it is up to you. Chances are your campaign ended some time ago and the last few levels have been rubbish for you. If you made it here, congrats! The original run of this character he was the only melee character left in the party so I ran him with a damage dealing 7 more levels in Barbarian before the campaign came to an end. Gave him a nice keen greataxe and put an enchantment that did extra damage on a crit as well as the final stage in the Elemental Rage power tree that makes crits even worse for damage. Only one other time did I get my Gnome past level 13, in that campaign we had a very effective monk and a fighter that was build to protect the monk striker. We also had a cleric that was doing a very good job at keeping us buffed and healthy as well as dusting the battlefield with damage while juggling a few utility spells. Although it was not uncommon for us to have to go to bed before we could progress at some points... Seeing that I could experiment a bit, I took a single level in Sorcerer and then the last 6 levels in Dragon Disciple. The total +2 natural armor, +4 Str (26 Str in the end), +2 Con (18 Con in the end), blind-sight, bloodline abilities, bite, breath weapon, and being able to cast 3rd level spells was just enough to take the edge off the Cleric to be a utility caster out of battle so the cleric could save his spells for combat. Well, I hope you guys enjoy this build, he has served me well as a fun build to mess with people. I will not lie, he has died many times before level 9 where he starts to shine. If you run him, be prepared for the party's arguer to tell you to be a dwarf or half-orc, and then when he dies for the same guy to harass you for making a gnome barbarian. |