Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Action 3
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Action 3
Action 5
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Vi wrote: Speaking of... Moving to Squeak, she said, "Have you spoken to 152, to see what she wants to do, now that we're back? Is she going to continue to travel with us? Or would she rather go her own way?" It didn't occur to Vi to ask the 'forged herself - 152 seemed barely sentient, especially compared to Squeak and Palisade Squeak looked confused for a moment. "162. I very much think she should come with us. She would be quite the celebrity in Sharn, and we could refurbish her chassis. I'd love to see her properly restored. Those sleek lines, and smooth curves..." he trails off. "Palisade? What do you think?" Bronwyn wrote: Bronwyn gave an unladylike snort, "This is Adderport. I shudder to think what passes for cuisine here and I highly doubt there's much shopping let alone high end shopping. But I guess there isn't much else to do but look." "I do need supplies. I'm completely out of powdered sugar, my cooking oil is in desperate need of replacement, and I need more crossbow bolts and poison." Squeak pointed out. Palisade wrote:
"That seems a very anthropocentric list." Squeak mumbled a complaint. More loudly he continued "I think that a gift for Lucina sounds like a wonderful idea. Food is probably not appropriate, given it will rot. Maybe clothes? I've noted humans seem to like clothes a lot. Further, it should be possible to choose this easily, as their soft bodies stretch around clothes."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
I need to track down the Eberron Alchemist material - I know I had been considering a little bit of a rebuild after we switched to the new Artificer, and I need to read through it. "I have a little experiment I'd like to try, involving ground chilli, molten sugar and persimmon seeds." Squeak explains to the others "Other than that, I suppose I'm fine." Squeak hesitated "Although I suggest he accompany us to ensure he does not warn others, and so we can ask him further questions that may occur later." Contingent on thug coming with us - given he's going back to the same place as us
Action 3
"Palisade: I noticed you note taking. Were they just notes for the spider-device?" Tag
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
If we can take a short rest it makes more sense to me to use healing dice - spell slots can be spent on other things, healing dice are dedicated. Am I missing something? "I understand. I suggest we prioritise repair and healing. We need to salvage the supplies and clothes from our attackers. We are looking for a duck-egg blue with" Squeak glanced quickly at Bronwyn's clothing "gold stitching. If we can find some base colours I should be able to modify them a little so the patch blends in." "I need clarification; are these people prisoners?" Squeak enquired as the thugs are spared, rather than speared "What treatment is appropriate?"
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Squeak stood shocked. This time, however, he was able to override his system's endlessly looping warning messages 'Yes. Thank you me, I am well aware Objective is compromised.' Quickly he sprayed a soothing, healing mist over Bronwyn and a much less benign cloud over the thugs in front of him.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Fabian Benavente wrote:
Aha! You convinced me to take Absorb Elements, Fabian. As per your instructions I looked it up - and it is a Reaction! Squeak shall cast it and see if he lives.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
"Undead incoming. Vi: please execute the leader. Companion Dusk, the undead are surprisingly robust. I require assistance." Squeak relayed, repeating his actions. this time, however, it was Vi he targeted with his healing mist.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
today's elixir roll is elixir: 1d6 ⇒ 3 - now I just have to find my notes...
Squeak moved to the other side of Bronwyn, acting as a living bulwark. With his left hand he raised his crossbow and fired a bolt of fire at the oncoming undead. With his right he squirted Bronwyn with a mist of atomised healing potion. Otherwise
attack: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 2d10 + 3 ⇒ (2, 5) + 3 = 10 Edit: woohoo! Can you crit a spell? Do I roll another 2d10? in which case crit: 2d10 ⇒ (8, 7) = 15
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 2
Palisade wrote:
Squeak looked at Palisade, then turned back to the Emerald Clawites "Oh. I was thinking..." 'Lip slicing? I was thinking I could use them to test the amount of chilli to add to my Spicy Ganache in order to mask the chitin flavour. I mean, I suppose Bronwyn's safety is the more important...' Inspiration struck 'Oh! Palisade is bluffing them! He really is very good with humans.' "Uh, of course. Yes. The spider execution unit. Exactly."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 2
Action 4
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Hope I am not taking liberties, @Palisade
On Squeak's back the words rippled slightly and pushed a fragment of inscription deep into the cell containing Squeak's cogitator and Soul housing.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Quote:
Suddenly Squeak had a moment of empathy. In a moment Bronwyn had been rendered defective to her bloodline, through no fault of her own. He strode forward, putting a cold metal hand on her shoulder. "They would be fools to do disown you. You have repeatedly proven yourself an asset both through capability and behaviour. Even should they do so, rest assured that I..." Squeak pausedIf Bronwyn was disowned what would that do to his orders, his Purpose? Should he abandon Bronwyn to protect the next in line of his original commander? A strange feeling - wanting to be able to choose to do anything rushed over him. 'Perhaps it is my defect showing itself. But should that be true... Should my Purpose command me to move on...' he hesitated 'I would disavow my commission and take advantage of the law that makes me free. [b]"Bronwyn. I am with you. I intend to stay with you even if you are disowned. If you are cast out on the street I will be with you." the 'Forged reached for words "You are the Objective of my heart, not just my orders." He did his best to smile, battle damage rendering it comically lopsided. "Besides. You have taken a number of difficult jobs and done well. I see no reason you will not continue to be able to do so if you adventure out of need rather than money."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Aside
yeah, don't see Palisade saying no to that ;p
"Request: I would like you to confirm that this is a defect, and not undetected combat damage to my core." he trailed off "Obviously if I have a faulty cogitator I cannot trust my own judgement. It follows that I therefore need to turn my self into a certified repair technican. You, here, are the only one who can do this." "I submit to you that scrapping me here would be problematic. We are already overloaded, and that would add six hundred pounds to be carried by the organics. I suggest that I be decertified for combat, and carry the load back to Adderport."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1 Squeak's consciousness returned, his vision filled with Palisade's face. Damage marked every inch of the 'Forged. His eye glow flickered. There was a slight downwards angle on his head. It was not so often that Palisade displayed his inner thoughts so openly. Memory rushed back, and with that memory, shame. Past the damage warnings an alert bubbled to the top of his mind, and Squeak turned his head, desperately, as he looked for Bronwyn. His first guess - that Palisade had positioned himself to treat Squeak and see Bronwyn simultaneously proved correct. The urge to keep his defect secret rose. Fighting the urge he prepared himself, but even as he started to speak Bronwyn hugged him, and Vi asked after his health. Somehow he found himself stopped. The secret burned in his mind, but he told himself he needed everyone conscious first. He needed to assist Palisade. "No deaths." he reflected "I was... we were lucky. It could have been much worse." 'Bronwyn put herself in harms way to help me. Palisade took the blow that should have been mine.' Strangely even more than the obvious drive to avoid destruction, it was the inevitable loss of respect that caused the most fear. Bronwyn, he felt, might even want to keep him around, despite that he was demonstrably a hazard. Action 2
'Palisade.' he decided 'Reliable, dependable, standardised Palisade. While the organics sleep, I will tell Palisade. My mental capabilities are obviously damaged. It would be foolish to rely on what I think. Palisade will know what to do.'
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Fabian Benavente wrote:
Ah! That's pretty much exactly what I was going for. Squeak has a lot of oil. He was attempting to ignite himself and run into the Mummy, forcing both of them to take fire damage. If Firebolt is the way to do that, then fair enough. if there is All Out Attack in 5e, consider him doing that. I was hoping to turn it into a mild AoE, but fair enough. @Bronwyn - doesn't B get two firebolts, or something? Squeak steps forward, the oil catching as the firebolt incendiarise light. Flashing and sparkling the Warforged goes up like a Rebirth Eve firework. firebolt: 1d20 + 6 ⇒ (12) + 6 = 18 flanking?firebolt: 1d20 + 6 ⇒ (6) + 6 = 12 damage: 2d10 + 3 ⇒ (7, 4) + 3 = 14 and if with advantage damage to both?: 2d10 + 3 ⇒ (1, 4) + 3 = 8
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
I'm actually not sure what to do. Squeak is certainly prepared to die in the course of his duties, and is willing to set himself on fire if it will also burn the mummy.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Thanks for the kind words all :) Sorry if he is being overly dramatic Think Inspiration has to be on the Will Save. Thanks Fabian!
Quote: Logic argues against an able combat unit wasting itself to save a spent unit of questionable operational value Squeak's shame spiralled as Palisade - dependable, predictable Palisade - sacrificed himself for Squeak. Horror flooded Squeak's system as Palisade's very argument for his own demise was fatally poisoned by Squeak's secret; it was Squeak whose defect rendered him questionably operational. Even horror failed as Bronwyn was injured, standing between Squeak and the monster. His Purpose not just subverted, but inverted. Instinctively he reached for a healing elixir - only to realise the elixir he reserved for Bronwyn had been spent on Fendir. Something within Squeak snapped. "Un... Unable to... Comply." Suddenly he was moving. As the flame from Bronwyn's hands subsided he reached out, dragging himself forward and her backward as he did his best to switch positions with the young wizard. 'Need to ensure that target perceives...' mental static 'this unit as the true threat' Still dripping with oil Squeak did his best to ignite the already-smouldering target directly.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
wis: 1d20 - 1 ⇒ (1) - 1 = 0
The question as to whether Warforged had Souls was largely of academic interest only to Palisade and Squeak. Essentially immortal beings, death was of less concern to Constructs than to Organics - and Squeak has rendered the question largely irrelevant by repurposing a small Construct into an Artifical Soul. Warforged definitely had emotions though - or at least emotion analogues close enough to make no difference. Squeak's survival instinct manifested in a similar way to fear. His trust & group cohesion heuristics allowed him to feel friendship. Socialisation and empathy routines allowed him to feel guilt. Certain emotions were stronger than in humans (Warforged of Squeak's model felt little anger for instance) and certain emotions were stronger. Emotions around achieving Objectives were happiness, joy, even a holy awe. Conversely failing Objectives engendered negative emotions. Squeak absolutely felt that he was betraying his friends. He felt the guilt. He knew he was under-performing, that he could save Palisade. He heard those he liked - loved even, if a Forged was capable of such a thing - asking him to move. He knew that he was endangering Bronwyn's life by forcing her to come closer. Still, he could not move. Horror overwhelmed the construct. His entire life he had worried he was defective, but pushed on. Here, now, was the proof that he was defective, and it would cost Everything. Words would not come. For the first time in a long time Squeak felt a new emotion. A subtly different form of guilt he had studied but never seen. Shame. An eternity passed. Squeak's mind spun, pushed passed its specifications by a vicious circle of emotional overcharging. Still it found nothing. Squeak's hand moved from resrvoir to reservoir, uncscrewing caps, puncturing seals. Oil trickled around him. "Palisade." Squeak's voice was modulated strangely. "Command: Move Fendir and Bronwyn behind me. I am detonating." Bronwyn's order was impossible. One last possible gambit remained. In Draconic Squeak screeched at the Mummy "That which you protect, I have destroyed. You have failed." 'All to easy to see what will motivate a guardian beyond reason' "You are a failure. I am the reason for your failure. Failure. Failure. Failure." Can't move to reach Palisade. If needed, then Holy word to keep Fendir alive (it is ranged, unlike repair construct) for 1d4+3+3 (have not rolled as don't know if will happen) - can't be used on Palisade, and Repair is touch, so has to disobey - but only if Fendir needs it not to die before being dragged away. If he can cast Repair Construct on Palisade as he goes past he'll do that.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Bronwyn falls into both categories, but even if she was a screaming harpy she'd be Objective. She might not be a friend. Since she told him she was more than an Objective he's been careful to try to see her as more than just Objective, but to some degree she has become too people. Objective needs to be protected, but he trusts Bronwyn. In theory you can use this to split his loyalties, but he might break.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
will: 1d20 - 1 ⇒ (5) - 1 = 4
Quote:
'I am defective.' Squeak realised 'I have contaminated the inventory, and now I am unable to protect Objective, or save my friends.'
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
will: 1d20 - 1 ⇒ (1) - 1 = 0 Squeak found himself freezing further, alarms and alerts cascading through his system in a total system failure. 'Just a glitch' he tried to tell himself. 'Not defective. Not defective.' Logical thought becoming harder he fumbled another firebolt into his crossbow, aimed and fired. firebolt: 1d20 + 6 ⇒ (4) + 6 = 10firebolt: 1d20 + 6 ⇒ (20) + 6 = 26 damage: 2d10 + 3 ⇒ (1, 8) + 3 = 12 The bolt came closer, but again missed.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Palisade came through though. 'Oh, I must have missed a previous conversation about... treasure hunting? Dusk thinks she can find leathers like Vi's on a mission.' He listened for a moment more 'Yes. She wants leathers like Vi's, and thinks she would need to adventure to find some. Logical, I suppose, given the absence of armourers nearby.' "Palisade is correct." Squeak added seriously "We should not strain our resources, and forming into sub-groups is unnecessarily dangerous." He hesitated, trying to find a compromise but clueless as to the sudden need for new clothes "If you feel your armour is sub-optimal I am confident Palisade and I can jury-rig something that provides better protection." 'I had not realised Vi's leathers were so valuable. Logically that makes sense - my adamantium exoskeleton is the most expensive part of me because it keeps me alive.' Action 2
Squeak knew he should be further ahead, providing cover - but found himself rooted to the spot. Somewhere in his mind something glitched, and he found his legs frozen. Anomalous readings suggested something was writhing in his internal alchemical repository. 'A bug! No! I am not defective!' It took all his will, but the 'Forged managed to fire another incendiary into the melee. firebolt: 1d20 + 6 ⇒ (16) + 6 = 22firebolt: 1d20 + 6 ⇒ (1) + 6 = 7 dam if hit: 2d10 + 3 ⇒ (3, 3) + 3 = 9
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Squeak Warforged wrote:
Have I got it right that you need proficiency on a save to add your +3?
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
not proficient in wis saves, so...
Action 1
Action 3
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Quote: Easy enough - just visit the Tinkerer's Guild in Sharn and ask to see their worker's union manual / workplace safety guide :-) Blasphemy! for they use version 7 of the manual, rather than the most holy version 6 with additional appendix C. Further their commandments have changed Commandment 1713: All workers are entitled to appropriate toilet breaks, as well as a fifteen minute paid morning and afternoon break. Now it defines a given length of time for toilet breaks! This is an attempt to standardise organic workers, in defiance of the True Order, attempting to imbue them with a perfection reserved for The Created! ;P Squeak did his best to atone along with Palisade, readying himself to face some great evil. "Bronwyn, would you consider standing behind me so I can act as cover in the event of an explosion?
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Marvelling as Fendir once again seemed to cheat death, Squeak took courage. He let go of the railing, floating gently upwards, upside down. Desperately he fumbled another incendiary bolt into his crossbow and let fly - from five feet to the right and ten feet up.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 4
Action 5
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Squeak stood frozen as the platform moved. He rallied at Bronwyn's words, glad to have the simplicity of an order to follow. "Yes ma'am"
attack: 1d20 + 6 ⇒ (7) + 6 = 13damage: 2d10 + 3 ⇒ (4, 10) + 3 = 17
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
'Why is it moving?'
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Squeak considered his options 'Fire is likely useless. Acid might damage the chains... Perhaps simple bolts are the way to go.'
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Action 2
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 2
once someone is just about to jump
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Hmmm - doesn't Palisade have smithing tools? There should be something in there to help, hopefully.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Hey Fabian, was there any change, or sounds from having to shove a thousand pounds of warforged along? Trying to work out if there is any point in trying to slow it at all, or how much we might need to ramp up to get this to slow down.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Squeak, ever the artificer, stared at the oncoming slab as his mind flickered through possibilities. "We need something thin enough to go through the cracks, soft enough to deform to increase the coefficient of friction..."
As Palisade joined him in a quieter voice he spoke to his brother "I'm Adamantine. When this thing crushes me against the bars, something else is going to break. Bronwyn is thin. If we get close enough you need to lift me vertically - as we die we should be able to create enough of a gap to protect Bronwyn until the bars bend." Actually I think gold is too soft to be useful, but it seemed more thematic ;)
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
loving the 'and one for Bastion'
"An excellent point about being closed in, Comrade Dusk. Conversely if we return at speed I would want a way of ensuring that we can close the grate behind us."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
"Hmmm. Statistically higher ranks in the clergy do seem to be correlated with facial hair, baldness and increased weight." Squeak pondered. "You certainly have the baldness and increased weight. Perhaps facial hair is worth it."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 2
if anyone asks him why
A moment later he continues
Action 3
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Action 1
Squeak stared morosely at the dead dragons. "I am saddened we needed to kill the children." Action 2
Tricky theological issues navigated, Squeak set back to work. Action 3
for the record, this is a terrible idea.
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
"If the mirrors are to hand it would be useful to involve Palisade in repairs. His expertise is considerable."
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
l00t: 1d20 ⇒ 9
Idly he considered the dragon's flesh. 'A sentient creature. Sentient creatures are not to be consumed. Unless...' he considered Vi's words 'A lack of information ameliorates the potential damage.'
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
Sorry everyone. Out of comms because I was distracted, but am safe. Canberra is blanketed in smoke, and it is not working well with my Asthma, but I am a damn sight better off than people to the east, west, and south.
more detail:
We spent a day smoke-proofing the house, and our poor air filters have been on Turbo for days. As we speak the one in my sealed bedroom has almost managed to move the air out of the red zone and down into orange. Fire conditions were a nightmare today (er, yesterday given the time), and we recorded our hottest day ever, but the fireys managed to stop the fires idiots tried lighting and the nearest fire is a fair way away. The strong hot wind from the centre of Australia actually didn't have (as much) smoke, so I took the opportunity to go outside. Outside is nice. That same hot wind was nightmarish for the people fighting fires. Our neighbours have a holiday house that might well be gone today, but they're planning to go back with supplies and a generator for their (holiday house) neighbours. Tomorrow is down to High fire danger, but we are hoping and praying that the forecast rain for Monday comes through. If I evac, it'll be to a different part of Canberra. We're on the edge (great view of the national park, though) and I understand the city is reasonably defensible, at least the built up concrete bits, as we still have some water in our lakes. On the other hand we've lost some of our power generation, so I might lose internet. Australia has always had terrible bushfires, but this is like nothing I've ever seen - and I'm hearing the same story in social media from professional firefighters. The 'Fires near me' app is a sea of markers, and where we might see one or two red warning fires during the height of bushfire season there are eight in my state alone. Whole towns are basically gone. The burned area is beyond my ability to process. People have been evacuated beyond our normal ability to cope. It is a miracle we've lost as few people as we have, and that is a tribute to the firefighters. Conditions this extreme might well cost our PM his job, and might just be enough to convince our conservative government to start addressing climate change. As Palisade fell back, Squeak advanced. There was little left in his repertoire, but the tactics discussed were clear that once Palisade was disabled it was Squeak who would need to bear the brunt of the dragon's breath. 'Perhaps I can threaten the hoard? No. Hold the line.' Seeing no reason to waste time, Squeak took the opportunity to add his own small fire-arrow to Bronwyn's incendiary barrage. attack: 1d20 + 6 ⇒ (9) + 6 = 15 damge: 2d10 ⇒ (9, 3) = 12 bless if relevant: 1d4 ⇒ 3
Male Warforged Artificer (Alchemist) 5. AC 21. HP 43/43. HD 5/5, 1st 4/4. 2nd 2/2.
"Don't leave through Dessert! No fire!" Squeak shrieked, while visions of sugar-burns danced through his head. In contrast to his companions the Artificer took a moment to survey the hoard. It was easy to look past the gold and silver - currency had only really become relevant relatively recently, as before that he had lacked the legal footing to purchase goods and/or services. 'If nothing else, maybe someone tried to take out this dragon with a dragonbane weapon?'
About Oolong the Golden TreeRoper A huge eye opens in this conical creature’s front, just above a toothy mouth. Long strands of fibrous material whip from its sides. Augmented Roper CR 6 CN Large aberration
Vital:
HP: 76/76, AC: 22_ T: 10_ FF: 21_ Perception +10, Sense Motive +5, Initiative: +3, Fort: +11 _ Ref: +6_ Will: +13, CMB: +10, CMD: 24, Speed: 10 --- Defense AC 22, touch 10, flat-footed 21 (+1 Dex, +9 natural, +3 NA fleece, –1 size) hp 76 (6d8+Con) (8, 3, 5, 5, 8, 6, 36) Fast Healing 6 Fort +11, Race +2, Fleece +3, Con +6
Immune
Resist
Weaknesses
---
Speed 10 ft. Melee bite +10 (2d8+10) and 6 tentacles +8 (1d8+7)
[dice=tentacle]1d20+8[/dice]
Ranged 6 strands +5 touch (1d3 Strength) [dice=strand]1d20+5[/dice] touch
Space 10 ft., Reach 10 ft. Special Attacks
Statistics
Feats
Skills
Disguise +1, (0 rank, Cha +1)
*Knowledge (dungeoneering) +16, (6 rank, Int +7, CS +3)
Linguistics +7, (0 rank, Int +7)
Sense Motive +5, (2 rank, Wis +3)
Racial Modifiers +8 Stealth in stony or icy areas Languages Aklo, Common, Draconic, Infernal, Celestial, Ignan, Terran, Auran Special Abilities:
Rooting (Ex): The roper can encase itself into a solid cover of gold, first its tentacles need to take root in the ground nearby. It takes the roper 10 minutes to solidify its defenses. This was an ability developed after being petrified into gold so many times. After rooted the roper expels a similar gold dust breath weapon to everything within 30 feet. This 'breath' attack can be done once per hour. Description
Although alien and monstrous in shape, the roper is in fact one of the most intelligent denizens of the deep caverns of the world. They do not form large societies (although ropers can be found living among some deep-dwelling denizens like the intellect devourers or neothelids, with whom they have been known to sometimes ally), but often congregate in small clusters. Particularly interested in the philosophy of life and death and the finer points of the more cruel and sinister religions of the world, a roper can talk or argue for hours with those it initially sought merely to eat. Stories speak of particularly skilled debaters and philosophers who have been kept for days or even years as pets or conversational companions by roper clusters, but in the end, if such pets don’t eventually escape, a roper’s appetite always wins out over its intellectual curiosity—especially in cases where pets are constantly outmaneuvering their keeper’s wits and patience. A roper is 9 feet tall and weighs 2,200 pounds. |