The FAQ Specifically states that you "apply the effects", not that you use your "unarmed damage in place of". Even the feat states that you "apply the effects to your natural attack" not that you use your unarmed damage for your natural attack, so you are still making a natural attack and not an unarmed attack, you keep misquoting and misrepresenting them in your argument. Your logic about the chart you look at makes no sense in this context. Maybe you were not around for the second faq, but the entire reason that FAQ was put there was because people were stating that the enhanced damage from the unarmed attack would not be applied on the natural attack damage with the feat.
It isn't your unarmed damage, it is the <insert natural attack here> dmg.
Lets look at the feat:
Now lets look at the FAQ:
Nowhere does it state or even imply that you are using your unarmed damage, it says you apply "the effects". The FAQ is just to clarify that in addition to the things listed on the feat you also get to add the dmg "effect" from your unarmed strike when you deal claw damage. As was stated above you are modifying your claw dmg from 2 different sources.
Thanks for the hard work on this document. I have found it a very helpful resource for my current Wrath Game (they are currently in book 4). I Converted the word document to PDF and added bookmarks to help find things more efficiently. The document can be found here.
At least from my experience most lodges have a list of all the venues they operate out of and support for their region. Some areas like Texas they don't operate this way and he have venues listed. Each region tends to be different, and we are still trying to figure out exactly how to work it out. When we first started working on the site we put an open call to all the VO's to get a list of the sites for each region. The database is only as good as people help us make it. We have had a lot of submissions for venues/locations we have missed and they have been added to the site.
Eidolons and Animal Companions are NPCs.
Do you have a source for this? Here are my sources indicating that an Eidolon and AC are not NPC's or PC's for that matter.
"Aside from the players, every other person encountered in the game world is a nonplayer character (NPC). These characters are designed and controlled by the GM to fill every role from noble king to simple baker. While some of these characters use player classes, most rely upon basic NPC classes, allowing them to be easily generated. The following rules govern all of the NPC classes and include information on generating quick NPCs for an evening’s game."
In Ultimate Campaign Eidolons and Animal Companions are listed in the companions section of the book. This is the description given:
I get that the feat has no requirements, but the note that if an NPC wants traits they have to take this feat demonstrates that they have to either be a PC or NPC and not a companion.
Ahh that is an oversight on my part. It should be fixed now. I wasn't trying to come across as snide. I had about 20 emails from people yesterday complaining about the state sites that not every one had a form and they had to go back to the US site to add something among other things.
I am glad that we have had such positive feedback about the site and we hope that people continue to read the blog we put out and offer suggestions like the one you offered. Sometimes the little things get missed.
We have forms on several pages, just fill them out and they will generally get to the right people. I added a form to the community downloads page. We had some minor issues with it earlier and it should now be fixed. We decided not to put the form on every map page, but there are forms on the big ones.
We have had some great feedback today from the community. Some people offered to write guest blogs. We have nearly 2k hits on the site which is pretty nice. Thanks to those from the community that have given feedback on site related clarifications. If you notice something that is spelled wrong or we missed your lodges website feel free to send us the information. If you have suggestions or just want to say hi or something else feel free to send us a message.
The Venture Officers would like to announce a new community resource. One we hope everyone will like and enjoy! With today’s launch we are going to feature a series of 4 blog posts each coming out 2 hours apart from the last. Check them out!
Created and run by Venture Officers to serve you (meet them here ), PathfinderSociety.net is your on-line Lodge for Pathfinder Society Organized Play. Here you’ll find:
Want to find a lodge somewhere in the world? Click on the map below. Want to add your lodge to the map? Fill out the form at the bottom of the page, so other Pathfinders can find you.
Take a look around and tell us what you think. If you have ideas or suggestions for things you’d like to see here, drop us a comment. You can also Like us on Facebook and leave comments there, or track us down on Twitter (@pfsociety_net).
It's something like that but not exactly. Something some of us Vo's have been working on for a couple months now and it's almost ready. We really hope people like it....just think four more days.... it is definitely a way for people to find places to play any place in the world that we know about....
Cire- your right, I should have said you almost always get no choice. I have had some tables that ended up at 2.5 which basically means you could end up with a choice of high or low subtier.
Not quite sure how you can confuse "do I get to round .5 up or down" to "do we get to decide what subtier we play in." They are 2 different things, but I am glad it was cleared up for you.
Alex McGuire wrote:
My brother wanted to set up The Avengers in PFS; he's already got Captain Andoren.
This is already, kind of, happening at Gencon. We have a group that consists of Ben "The Rock" Grimm Oread Brawler 5/Living Monolith 2, Spiderman, Iceman, Gambit, Nightcrawler, and The Winter Soldier. Not really avengers, but well you get the idea. We will be playing together in the season 6 opening special.
Don't get me wrong. I completely agree that pregens should not be used in the case of Bonekeep. They usually lead to a parties downfall and failure. If a table doesn't want pregens because it will increase their chances of death that is their choice, just like it is the choice of a GM to not want to run a table that has a pregen.
My only point was there was no rule expressly forbidding it.
You are allowed to use pregens in Bonkeep 1 and 2. If you are reading this on warhorn chances are the event coordinator is not using the stuff out of the newly implemented global catalog and you should urge them to do so as that information is much more reliable and accurate. With all that being said I would never suggest someone use a pregen as the chance of death is much higher.
Dysfunction- I did a search of both names you provided and came up with nothing, before that I had looked at SKR's posting history and found nothing there either. I understand doing something for yourself and learning from it, in fact I am a huge fan of suggesting the same that you suggested. I just came up with nothing. That is why I sent you a PM asking where you had read this, because I am looking for something more than opinion's which we all have. I know we all have opinions and I wanted something more than that. Now after reading the above thread I disagree that it works that way.
Jadeite- the character in question cannot take that feat as it requires both human and being a fighter. I also do not think it works in the way you suggest it does.
I am with Coraith. I would like to see a source and see the discussion. Sorry, I would like to take your word for it, but I just can't. I can honestly see both sides of the discussion as being valid sides, but this, to me at least and to some others, seems to be a grey area.
Cap Darling- I am aware of the FAQ but do you have a link to that thread?
Here is where I am coming from. I am the GM in the game. The player in my game is, right now, Catfolk Rogue (Scout) 5/ Monk 5. When using his claws to attack and he gains the benefit of 1d8 sneak attack vs the normal 1d6. His Unarmed Damage is currently 1d8, so it is better than his 1d6 claws. His damage output is way below the rest of the party, and when he came to me it seemed reasonable that they should stack, but, and yes I know herolab isn't always right, herolab doesn't stack them. I have house ruled that the damage will stack in this instance. The reason I made this thread was to really find out if my interpretation is correct or not. I honestly see both sides of the argument. Feral Combat training had a recent errata that allows the unarmed damage to enhance the damage to a natural weapon. I know before that errata there were people on both sides of that argument just as there are 2 sides to this one.
To me that is a failure of both the organizers and the gm's then. If you know someone is new and it usually isn't hard to tell, you should be telling them about the additional resources and more importantly the guide to organized play.
At the same time I find it hard to believe that people organizing can't find it. The getting started pages pretty clearly spell out what you need. When I was interested in starting PFS in my local area it was one of the first things I noticed, downloaded and read.
How to play in PF society when there are no Teir 1 games in your area? (Or how to be useful in a party four levels above you?)