Member of Church of Razmir

Sowde Da'aro's page

Organized Play Member. 307 posts (435 including aliases). No reviews. No lists. No wishlists. 4 aliases.


RSS

1 to 50 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Deadmanwalking wrote:

Vampire Spawn and other vampires are solid minions thematically. As are other intelligent undead and literally anything susceptible to mind control, given the nature of a Vampire Antipaladin's save DC on Dominate (DC 27 or so).

And just being an Antipaladin does a lot of your work for you in terms of being an effective boss monster. A Vampire Antipaladin is terrifying.

At Level 16 (and thus CR 18, a fitting individual villain CR, especially since I'd round the encounter out to CR 19 with minions), he could easily have 28 Charisma (to go with a 28 Strength, 16 Dex, 16 Int, and 12 Wisdom...assuming a headband of Charisma +6, and a Belt of Strength +6) and thus 236 HP and saves in the stratosphere (+19 Fortitude, +17 Reflex, +20 Will, all before adding a Cloak). With Dex 16 and +5 Mithral Full Plate, a +4 Ring of Protection, a +4 Amulet of Natural Armor, plus a Dusty Rose Prism Ioun Stone and a Jingasa of the Fortunate Soldier he can manage an AC of 43 (47 vs. his smite target), and with an Unholy, Conductive, +5 Greatsword and a source of Haste (Boots work, or a minion who can buff) +26/+26/+21/+16/+11 for weapon damage plus 33 (plus 2d6 more if Good). And that's before Smite (which adds +9 to hit and +16 damage) and Touch of Corruption (which you can toss on via Conductive, and adds 8d6 damage plus your Cruelties). A Quick Runner's Shirt is also cheap and excellent for melee villains. He might even work better as an archer, actually...but I'd go melee for effect, and to give the PCs a chance to escape if they need to.

It's just a crazy combination.

just reading this gave me a shudder of fear, and im no where near the campaign...


Dragonchess Player wrote:
Maccabee wrote:
Freehold DM wrote:
What do battlefield airmen do? Would you lack base cops entirely? Walk us through what it would really be like as an air force op.
As far as O'neill, who's rocking pilot wings in the movie, and Cyberwarfare wings in the tv show....yeah no.
On the Cyberwarfare wings, he could be a JCU member (which would actually make sense if you wanted an AF combat-hacker type)...

O'neill - a hacker? lol!


Djinnistorm wrote:
...I remembered a certain fighting game I had played...

was it Dynasty Warriors and Huang Gai?

for everybody eles the anchor in question is about 7-8ft long and multi pronged...


i also want a low level guide. and info on what classes and archtypes work best. ive used a vanilla fighter with a whip to pull off a tripping and repo tank, but i didnt optimize him and a good many of his moves didnt work, or i just didnt know how to use him right. this guide is awesome...


The Beard wrote:

Weird Al Yankovic, CG; Bard 20

STR 10
DEX 16
CON 12
INT 18
WIS 16
CHA 9001

lol IT'S OVER 9000!!!!


Sub_Zero wrote:
...but a nauseated, prone, shaken daemon isn't doing any damage to anyone

i just got the image of a daemon with a hangover... ;)


thats what i thought...


dot


1 person marked this as a favorite.

it was a long time ago so the details are a little fuzzy...
end of a long campaign, at level 7, and fighting the bbeg all his goons are dead and everybody in the party is down to negitive hp but for the bard. the kitsune bard is hovering at about 5hp and he only has one spell left. the bbeg has 2hp and the bard has initiative...

spoiler:
the bards player (not me) says he wants to cast mage hand. and confirms that "the spell has 5lb of force right?" "yes", replys the dm. "i squeeze his balls till they burst." dm smiles and says roll to hit. nat 20. roll to confirm, nat 20. (house rule, 3 nat 20s instant kill) roll again, nat 20...

...and the do-nothing bard of the party is our new best friend!


sorry, im not much of a spellcrafter, but i can DOT this tread to keep up on how it goes...


John Benson 299 wrote:
I've used them for side adventure hooks in the past but not recently.

what was the hook?


3.5 weapon sizes
.
.
.
.

3.5 weapon sizes:
Table: Larger and Smaller Weapon Damage Example Weapon
..............Fine Diminutive Tiny Small Medium Large Huge Gargantuan Colossal
Shuriken — — — 1 1d2 1d3 1d4 1d6 1d8
Gauntlet — — 1 1d2 1d3 1d4 1d6 1d8 2d6
Dagger — 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6
Shortspear 1 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6
Falchion 1d2 1d3 1d4 1d6 2d4 2d6 3d6 4d6 6d6
Longsword 1d2 1d3 1d4 1d6 1d8 2d6 3d6 4d6 6d6
Bastard Sword 1d3 1d4 1d6 1d8 1d10 2d8 3d8 4d8 6d8
Greataxe 1d4 1d6 1d8 1d10 1d12 3d6 4d6 6d6 8d6
Greatsword 1d4 1d6 1d8 1d10 2d6 3d6 4d6 6d6 8d6


this has been talked about a lot...
Single-Class-Party
another Single-class-party
and another SingleClass-Party
an All Rogue-party


Rynjin wrote:
No. He gains nothing but a Greatsword with a -2 to-hit. =)

is it a masterwork or magic sword?


if you dont mind using 3.5 stuff Legendary Ape for 3.5 also 3.5 Templates and how to Improve 3.5 Creatures


Astral Wanderer wrote:
My very first character was one day forced to draw repeatedly from the Deck of Many Things. While the other PCs got all sorts of wonders (castles, riches and whatnot), mine had all his possessions stripped away and can't remember what other bad fates. Finally, he had to face Death and, guess what... he died.

i had the same experence, in the same order, 3 cards: first, lost all my stuff, then lost 10,000 exp, then i expected to get something good (the +10,000 exp was not drawn yet) got the death card... the card drawn after mine was the +10,000 exp...


anybody?


what would be the effect of having the sirocco spell inside a pit spell? (like hungry pit...) or right on top? what does it do to the climb dc?

ive asked this on another thread but it wasent answered?


do you want to be alchemist? or just use alchemical substances?
if you want to be an alchemist look at this...

Explosive Missile (Discovery)

Prerequisite: Alchemist 4

Benefit: As a standard action, the alchemist can infuse a single arrow, crossbow bolt, or one-handed firearm bullet with the power of his bomb, load the ammunition, and shoot the ranged weapon. He must be proficient with the weapon in order to accomplish this. When the infused ammunition hits its target, it deals damage normally and detonates as if the alchemist had thrown the bomb at the target. If the explosive missile misses, it does not detonate.


Archaeik wrote:
Sowde Da'aro wrote:
deathless frenzy is what you need
d20pfsrd erroneously entered the BotM powers as "special" when they are really "prerequisite"

thanks (grumble now i have to ajust my char... grumble grumble ;)...)


renewed vigor and regenerative vigor might also help


deathless frenzy is what you need


Set wrote:

The party is ship wrecked on an island, and discover that an aging wizard, his beautiful daughter, and their shield guardian construct guardian are the sole inhabitants, survivors of a previous expedition, who have taken residence in an ancient ruin.

That night, the party are attacked by a mysterious monster that they can defeat, but reappears each subsequent night.

They discover that the ruins contain an ancient magical property, to summon an eidolon that enacts the unconscious will of the sleeping wizard (who is sleeping in the activation chamber), who wants to drive off the party before they convince his daughter to leave with them.

** spoiler omitted **

http://en.wikipedia.org/wiki/The_Tempest.


Mikaze wrote:

Hmmm.

Lost Coast area, comfortable settlement, aristocrats pushing common folk out of their homes by leveraging wealth against them.

Rumors of lost treasure from a legendary Shackles pirate.

A family of human criminals as the direct antagonists.

Non-lethal fear inducing trap outside the dungeon entrance to force stragglers inside.

Possible friendly CG ogrekin barbarian NPC ally waiting to be freed.

Split the party.

Dungeon heavily geared towards skillmonkeys.

Make it look like the adventure reward is going to be a total Monty Haul and then yoink 90% of it back out of their hands.

Pepper the adventure with songs from a famous female gnomish bard.

im from astoria! great movie too...


Taow wrote:
Found it.

Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters...


how sre you going to do ray guns? same as fire arms in pf?


why the trapper ranger?


penalty is good


Brf wrote:
For #3, I was under the impression that you always got a saving throw against spells. The only ones you could really "drop your guard" on are the ones labelled as Harmless. You could not walk up to an enemy and say, "Here is a CLW for you", and then really cast a harmful spell and expect them to not get a save.

i dont know... bluff can make you drop your gaurd for dex bonuses...


Conman the Bardbarian wrote:
bard and barbarian

bardbarian?!?


and the term "glass cannon" is used more for wizards then barbarians
Definition of Glass connon:
In short: he can dish it out, but he can't take it. Similar to (but distinct from) the Fragile Speedster, the Glass Cannon is characterized by insane attack power coupled with pathetic defensive ability.


Dustyboy wrote:

gunslingers vs gods, that's my bet.

they can do one thing well... kill big guys...

20th level gunslinger might actually be a challenge for a god, if he has the right gear and feats

20 hd gunslinger vs 300+ hd immortal god... soory i still think god wins...


Perception is the best skill in the game, cuz it helps you spot the invisable stalker sneeaking up behind you while you are on watch...

Perception is the best skill in the game, cuz it helps you spot the good loot before your fellows...

Perception is the best skill in the game, cuz it helps you hear the wispering of the mad king through the closed door...

and in an almost infinite number of other situations


and anytime you need extra help, just ask us, we'll all be happy to help!


he has a rebal axe
so does this guy


Kwauss wrote:

Sounds like the dwarf has committed an evil act (and it isn't the first). I'd shift his alignment once now (CN) and tell him if he wants his original alignment back, he can pay for an atonement (e.g. a strong warning). If he kills the paladin shift him again (CE). But for the poor paladin, it'll be too late for him to Smite...

CG means the 'ends justify the means' but 'getting back to the dungeon' doesn't sound like a good end in and of itself.

i was in a group that had a LN dwarf that constantly played LE intil the dm changed his alignment for him. the player went along with it. then a couple of sessons later, the mod we were playing had us encounter a large group of CG outsiders who took one look at said dwarf and said he had one chance. dwarf rolled a 1 on his bluff that he would be "good" and they (the outsiders) splatered him all over the caveren...


a rope bridge strung up with lots of tanglefoot bags, hidden in the dirt of the road. when the dragon flies buy, have a "tug-of-war" from people of the town in trees and the trees accross the river. they bring the rope bridge up to her flight level and gets tangled. some of the bags wont burst, but lots will... she get entangled and the townsfolk let go and the adventures have themselves a ground fight. and there is good pr with the townsfolk, 'cuz they feel good that they were able to help the adventures kill the menace...


1 person marked this as a favorite.

i got one; grease then web (at the horizontal about 3ft.) then FIREBALL!!!!


1 person marked this as a favorite.

cones! there were sopost to be cones! or at least a sign! (face palm)


Strike = unstoppable killing machine that can slow down or stop or reverse time... hmmm... is he friend or foe?
(read the books many times each)


Azaelas Fayth wrote:
Ipslore the Red wrote:
Universal solvent can be great stuff if you can convince your DM that mortar is an adhesive.
Having been stuck to the ground via mortar I would be inclined to say it might work if you have enough of it...

there's a story in there somewhere... :-)


what state do you live in, i'm interested... (as in: I WANNA PLAY!)


Satchmo wrote:
On the holy water your math is off. 100 gallons = 800 pints x 25 gold per = 20,000 gold = 1600 D4 damage. Also there is no restriction on holy water being created in any kind of container other than "flask".

but will every drop of that 100gal. hit the guy?


edit:

revaar wrote:
Feather Tokens are always a must buy for me. There is nothing better than using an Oak token to make a tree appear beneath a particularly troublesome foe and taking them out of combat for a round or two, or pinning them to the roof of the dungeon.

im gonna have to get me an tree token for my game... i was considering a whip token

wouldn't a 60' tree suddenly springingup under someone launch them into the air? and how high?


Eldritch Knight Lich?


WOW... just WOW...


i have also wanted to play a doppelganger fighter, (real deal not a changeling) but i never got the chance (yet!)
the concept was a doppelganger fighter that dresses like a wizard (glamed armor) and a 1/2 dragon warmage (3.5) friend that dresses like a fighter with a great sword.


our party leader was a gnome bard/cavilier. at low levels his pony was doing more dam then my fighter, though my fighter was optimized for tripping and battle field control, but still... ola was awesome


... Cost 247,000g to get both...
just raid a couple of dragon hords... ;)


with a body wrap you could get a +3 Holy Furyborn
this is what i would recomend

1 to 50 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>