Favorite Class And Why


Pathfinder First Edition General Discussion

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Fighter, I love the customization it offers.

I like Paladin for it's concept and themes, but the sacred cow of LG alignment grates on me. I want to like the Oracle, but can't seem to get into it.


Alchemist. Love both the flavor and mechanics. Rogue deserves an honorable mention, as it was my favorite before the alchemist came along and it is still my go to class if I am going to get in melee a lot.
Favorite prestige class is Shadowdancer because I like the idea of teleporting through shadows and the shadow companion.

Shadow Lodge

Adventure Path Charter Subscriber; Pathfinder PF Special Edition Subscriber

Hard question. At the moment: Inquisitor, the versatility is great, flavour is great.
Then probably the alchemist or gunslinger. Alchemist, again the versatility. Gunslinger for the flavour and unique abilities. This is why I think ill like the swashbuckler in the new class guide.


Hexcrafter Magus specializing in weakening the enemy (spell-combat with a major curse or black spot? yessss).

Inquisitor of Cayden Cailean (great fun as a "Rock Stepper" dwarf): "Stupidity does not equal bravery, and bravery should never be sought at the bottom of a keg."
Combine the racial feature "Stubborn" with the Spellbreaker's "Strong-Willed" for more thick-headedness. ;-)


Magus it gets to do a lot in a small amount of time. If I need to just swing a sword or fire a bow I don't look like someone's feeble old grandpa. It gets enough utility that I don't feel left out or unable to contribute. It can use blasting spells effectively without dedicated optimization.


Breaking it down by type:

Caster: Archivist

Skillmonkey: Factotum

Martial: Warlord

Generally though, I think the best class designs are the ones where you can have a party of 4 of those classes, and by describing the characters and what they do (without referring to the mechanical abilities themselves), not be able to tell that they were all made from the same class. I have much less fondness for the overly narrow classes.


Gunslinger, but I think it is because they are so distinct from the traditional fantasy themes that they really stand out. It's not even that they have a particularly strong or special theme that draws me, it's the contract with the traditional fantasy themes that draws me to them.

Grit is also a really nice mechanic.


Fighter. I want all of the feats and I don't like having to wait for them.

Liberty's Edge

So far, I have played Rogue, Cleric, Monk (plain vanilla and Zen Archer), Summoner, Oracle, Magus, Barbarian/Sorcerer/DD and Bloodrager. Which is my favorite? Is "yes" an option? The least entertaining for me was the cleric, but that's mostly because I really didn't know what I wanted to do with the character.

I did find that the Zen Archer became dull after 14 levels or so. The Zen Archer is a one-trick pony. Mind you, it's a good trick, but still....


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Pathfinder Starfinder Roleplaying Game Subscriber

Summoner for me. It's a lot of fun to be able to plan out a relationship between two characters, one of which can be virtually anything. An aasimar and their angelic eidolon, smiting evil together? A dhampir whose repressed thirst for blood has been awoken in their undead-appearing eidolon, who drinks the blood of defeated foes, their sigil pulsing red and filling the dhampir with forbidden ecstasy? A power-hungry story-teller who got a kick out of frightening people with horrific tales but found that the monster in his tales is all too real, appearing each time he finishes telling the tale, whom he must command very carefully with few loopholes if he doesn't want the creature to slay indiscriminately? A mad summoner with a god complex who refuses to speak to others directly, only through his 'herald' (ie, his eidolon)? Or conversely, the former worshiper of a dead god who fervently believes (perhaps correctly?) that his eidolon is a fragment of his dead god that he can still bring back to life? A peasant, desperate to survive, who pledges his soul to an outsider after his death if they help him during life? Someone whose loved one perished, and, not rich enough to pay for their return, turned to forbidden magicks that brought their love back from the grave in a very different form? A slightly unhinged gnome and her not-so-imaginary friend? A tiefling fated to play a pivotal role in the future, whose eidolon was sent by their progenitor to influence them to make sure they make the right (wrong?) decision?

Sorcerer is second on the list, the bloodlines Paizo has done have really spiced up the sorcerer for me, imagining what might happen as the strange or even alien power in their blood grows in power and influence, whether mentally, physically, or both...


my 7 Favorite PF classes

1. Investigator
2. Arcanist
3. Swashbuckler
4. Alchemist
5. Oracle
6. Sorcerer
7. Inquisitor

i just noticed i can make a steampunk loligoth of any of these classes and Ham it up. i mean there is like 3 where charisma is a viable dump stat. and loligoth is a charisma demanding character archetype.


chaoseffect wrote:
Bard. You can easily be awesome at pretty much anything. Make that mediocre party into an unstoppable force, have all the skills ever, have a great spell list, and be a strong combatant - all of it possible at once. What's not to like?

+1

I always thought my favorite classes were the Bard and the Paladin. I’m playing a Paladin now and It is great, but again and again I feel: Hey guys just let me help you out here by doing….this bard thing.

Sure, Paladins are fun and far more “powerful”, but the Bard is just so much fun and makes everyone so much better.
Everything goes better with Bard.

I’ve said it before and I’ll say it again: Bards can provide the best buff combo in the game: inspire courage + Good Hope + Haste. All done in one round.

Spells, Cantrips, skills, Buffs, armor and decent weapon prof. What is not to like?

Edit:
Oh. I didn't spell it out ;)
Bard is my Favorite Class!

and Investigator looks hot


Druid,

Wildshaping, animal companions, and full casting with a wonderful spell list, really allows me to change up what I'm doing based on the situation AND/OR my mood for the evening.

True neutral is my favorite alignment to roleplay and few other classes call for it.


Little addition to my earlier post: The samurai; I've only played it once (and with a pre-gen in PFS) but it was still extremly solid. I like resolve a lot.


Witch. A non-divine primary healer with plenty of other things to do in combat to keep me interested and a decent variety of other spells.
After that, whatever I have played least recently, I have rather bad alt-itis...

RPG Superstar 2012 Top 32

Paladin.

i know im not the first to pick this, but i think im the first to pick it for this reason: i love the roleplaying challenge :)
being a pally requires that you hold your self to a higher standard, to try to make the world a better place, and to sometimes figure out more creative solutions to situations that others would solve simply (but very 'questionably'). i also like the rp challenge of making every pally very different: from the stealth based hunter, to the sword&board champion that never used his sword against any CRB race, to the naive/idealistic country upstart who wore light armor and fought with farming tools (that was in 2nd ed. and he only started with prof. in a handful of simple weapons).

Grand Lodge

Bard because I can't seem to live without Bardic Knowledge and Versatile Performance.

Clerics because you can make a different one for any game you play, whether they be buffers/healers, melee damage dealers, or casters. The "bad touch" debuffer style is my personal favorite.


*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

Grand Lodge

Pathfinder Adventure, Rulebook Subscriber

Cleric, because I get it all.

I can fight.

I can cast.

I can heal.

I can skill.

It all depends on what I want to do, and when I want to do something else, I can.


Naruto Uzumaki wrote:

*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

No one in Naruto is a Ninja (especially not Naruto)... they are all high level spellcasters....

To contribute to the topic, Oracle because it really filled the niche of spontaneous divine caster better then 3.5's Favored Soul and its a very versatile class to build from.


Anzyr wrote:
Naruto Uzumaki wrote:

*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

No one in Naruto is a Ninja (especially not Naruto)... they are all high level spellcasters....

Wow... And here I thought a show/manga about ninjas had ninjas in it. I'm glad you were able to tell me that since your definition of ninja doesn't match that in the show then they are not ninjas.

So to clarify the ninja class isn't a ninja either since they are not from japan where actual ninjas could not turn invisible at will...


Blonde mages who dress like bright orange traffic cones can be ninjas too.
In fact they may indeed be superior ninjas to stilll be able to pull off ninjaing with such unstealthy fashion choices.


Marthkus wrote:
Anzyr wrote:
Naruto Uzumaki wrote:

*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

No one in Naruto is a Ninja (especially not Naruto)... they are all high level spellcasters....

Wow... And here I thought a show/manga about ninjas had ninjas in it. I'm glad you were able to tell me that since your definition of ninja doesn't match that in the show then they are not ninjas.

So to clarify the ninja class isn't a ninja either since they are not from japan where actual ninjas could not turn invisible at will...

The idea is that Ninjas are the least capable of doing the things they do in Naruto.


All of them.

Wait, we can only pick one? Crud.
Magus then. It's flashy. It's neat. It's unique and it does everything I've wanted a Fighter/Mage from level 1 onward.


*Puffs in*

Scavion wrote:
Marthkus wrote:
Anzyr wrote:
Naruto Uzumaki wrote:

*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

No one in Naruto is a Ninja (especially not Naruto)... they are all high level spellcasters....

Wow... And here I thought a show/manga about ninjas had ninjas in it. I'm glad you were able to tell me that since your definition of ninja doesn't match that in the show then they are not ninjas.

So to clarify the ninja class isn't a ninja either since they are not from japan where actual ninjas could not turn invisible at will...

The idea is that Ninjas are the least capable of doing the things they do in Naruto.

Maybe a gestalt ninja/sorcerer?

*Puffs out*


Naruto Uzumaki wrote:

*Puffs in*

Scavion wrote:
Marthkus wrote:
Anzyr wrote:
Naruto Uzumaki wrote:

*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

No one in Naruto is a Ninja (especially not Naruto)... they are all high level spellcasters....

Wow... And here I thought a show/manga about ninjas had ninjas in it. I'm glad you were able to tell me that since your definition of ninja doesn't match that in the show then they are not ninjas.

So to clarify the ninja class isn't a ninja either since they are not from japan where actual ninjas could not turn invisible at will...

The idea is that Ninjas are the least capable of doing the things they do in Naruto.

Maybe a gestalt ninja/sorcerer?

*Puffs out*

That'll do.

Gestalt Ninja/Wizard for those folks who know tons of jutsu.


Scavion wrote:
Naruto Uzumaki wrote:

*Puffs in*

Scavion wrote:
Marthkus wrote:
Anzyr wrote:
Naruto Uzumaki wrote:

*Puffs in*

Ninja, because I can be Naruto

*Puffs out*

No one in Naruto is a Ninja (especially not Naruto)... they are all high level spellcasters....

Wow... And here I thought a show/manga about ninjas had ninjas in it. I'm glad you were able to tell me that since your definition of ninja doesn't match that in the show then they are not ninjas.

So to clarify the ninja class isn't a ninja either since they are not from japan where actual ninjas could not turn invisible at will...

The idea is that Ninjas are the least capable of doing the things they do in Naruto.

Maybe a gestalt ninja/sorcerer?

*Puffs out*

That'll do.

Gestalt Ninja/Wizard for those folks who know tons of jutsu.

Yeah, I would probably be ninja/sorcerer, my best friend would be maybe samurai/synthesist or something

*Puffs out*


Conman the Bardbarian wrote:
bard and barbarian

bardbarian?!?


Pathfinder Rulebook Subscriber

Barbarian, Druid, Sorcerer, and Paladin.

Barbarian for the savage brutality. Druid for their naturey-ness and the animal companion. Sorcerer because I prefer spontaneous casters typically. And Paladin, because I like the more heroic characters.

Grand Lodge

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Fighter, because:

1 - Job definition: put foot to ass

2 - If you can make a baseline, "limited" class shine and seem unique then you're an awesome player

Grand Lodge

nate lange wrote:

Paladin.

i know im not the first to pick this, but i think im the first to pick it for this reason: i love the roleplaying challenge :)
being a pally requires that you hold your self to a higher standard, to try to make the world a better place, and to sometimes figure out more creative solutions to situations that others would solve simply (but very 'questionably'). i also like the rp challenge of making every pally very different: from the stealth based hunter, to the sword&board champion that never used his sword against any CRB race, to the naive/idealistic country upstart who wore light armor and fought with farming tools (that was in 2nd ed. and he only started with prof. in a handful of simple weapons).

I was actually just about to say something very similar.

Most people say, "Paladin is my favorite, EXCEPT I hate the alignment restriction!" I say that makes the class, bar none, the most fun to play. (Although I did play a LG Cavalier with a similar bit.)

But then again, I love stories of inspired idealistic heroes facing impossible choices and finding the third way. Part of this is that I've had good DM's who are not obsessed with making Paladins fall, but the other part is simply I would find it much more fun to role-play a LG Paladin finding a truly GOOD resolution over a TN mercenary who just does the lesser of two evils.

After that, Bards. Bards can be whatever you like, they're always a welcome addition to the party, and you get to face all day like it ain't no thang.

Dark Archive

Cleric.

Depending on what god you pick, you've got *hundreds* of potential RP hooks. Even within a single god, you can go all sorts of directions. A NG Cleric of Nethys focused on Knowledge and Protection is *entirely* different than a CN Cleric of Nethys focused on Destruction and Magic.

You can also mess with expectations. A CN or NE Cleric of Pharasma is wildly different than the usual portrayals of her clergy (which trend towards Law and Good), and yet thematically compelling, as you get to explore totally legitimate aspects of a deity's tenets that tend to get overlooked or pushed to the side.

Archer clerics, Reach clerics, Melee clerics, pure casters, channel specialists, there's just a ton of possibilities, although I tend to prefer generalists and pure casters.

Grand Lodge

Core Monk. The saves, their defenses(AC, CMD, styles), the speed, the flurry of attacks, the immunities. Granted they don't hit as hard or as much, but I love them.

The Exchange

Ranger. All the bang and smash of a fighter the animal compaion of a druid and the protective and situational spells needed to get the job done. Also. The class is totally self sufficient. Stand alonenthe best class in the game.

Liberty's Edge

I like characters who have a lot to contribute both in and out of combat.

Sorcerers are great for spontaneous casting and the flavor of bloodlines.

Inquisitors have a lot of useful and unique abilities. They make excellent skill-monkeys, too.

Bards are incredible skill-monkeys; they just flat-out WIN the out-of-combat game.

That said, I agree with other folks who enjoy the role-playing challenge of paladins. Having a GM say, "Hand me your code," and having to defend why your character could, would, and should make the choice she just did, in a morally ambiguous situation, provides a unique rush.


Beast rider Cavelier.

Cause you don't screw with a t-Rex ridin' Orc!.


As of late I've been really tempted by clerics, I love the possible roleplaying aspect and it requires a certain level of immersion in the game. I'm not bob the fighter from x, even with a backstory he's still bob the fighter from x. With a cleric I have a deity and their rich backstory to enhance my characters views and to help me make my characters decisions as opposed to really sitting down and thinking what would my character do. It makes roleplaying easier for me and I have a hard time with rp sometimes so cleric really helps me.
That said a good fighter being bob from x isn't bad either. Sometimes you just want to be the brute or thug or best darned archer you can be, but lately my martial class of choice is the ranger due to skill monkey+full bab.


Master of the Dark Triad wrote:

Beast rider Cavelier.

Cause you don't screw with a t-Rex ridin' Orc!.

You should also take ranks in UMD (just enough to use a wand of Magic Missile), strap said wand to hand crossbow, then become a T-rex riding orc with a unmissing phaser pistol xD because screw your and your "roleplaying" logic lol


Witch, Witch, Witch! With Bard a close second.

The flavor is endless and I really prefer support roles. Solid variety of abilities and skills and many options for fluff.


My favorite is the first version of the bloodrager.
He had everything I wanted. Full bab and medium armor to get in close and hit people and the magic stuff to have versatility when needed. And all this without having a divine boss who can always threaten to take my magic away.

Sczarni

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Umbranus wrote:

My favorite is the first version of the bloodrager.

He had everything I wanted. Full bab and medium armor to get in close and hit people and the magic stuff to have versatility when needed. And all this without having a divine boss who can always threaten to take my magic away.

BUBBA LIKES TO PUT HIS AX IN MONSTERS' HEADS!

SOME DAY BUBBA GONNA CAST SPELLS!

Grand Lodge

I'd be Lion if I said anything but Druid.


Fighter for me, I love the extreme customization potential of having a feat every level. It's like extreme character makeover!

Also like Paladins, cause they just ooze power and gravitas.

Finally, I'm starting to get into Druids, Wild Shape may not be that powerful, but it has so much flavor!


HeHateMe wrote:
Wild Shape may not be that powerful,

No, it's pretty powerful.


Samurai - solid melee, damage boosting challenge, good social skills, an order for every character concept (order of the tome plays really well with others and to not be a typical dope), no alignment issues, resolve.. any one can pass saves,inanimate objects can be immune, real warriors and true heroes can push thru even if they fail.

Nothing flashy, no cheats or get out of jail free cards - its a class that survives on mettle and resolve - no better heroic class.

Just wish they weren't limited to katana/wakisashi/naginata/longbow.


Everything in the core rule book are neck and neck for me, but I have gone for more fighter/wizards and fighter/rogues then anything else.


Rangers, Inquisitors, and Bards<--skills are nice. :)


Commoner - So under estimated!
Fighter - Versatility
Gunslinger - Old West FTW!
Alchemmist - STEAMPUNK

Who says you need magic to be bad ass?!?

and if you do need magic:
Wizard - Like a Commoner that studied :)


HeHateMe wrote:
Finally, I'm starting to get into Druids, Wild Shape may not be that powerful, but it has so much flavor!

*splutter*

You must be very new to Druids if you think Wild Shape isn't that powerful.


Paladins, without question.

It's a chance to not only be holier than you, but holier-than-thou, as well---all while a whuppin' your ass in God's/the gods' name.

And the lawful good restriction only adds to the appeal. Frankly, I wouldn't play one in a campaign that allowed other alignment paladins. Sets off my bu||$h!+ detector.

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