Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
With her bloodlust satiated as the last enemy falls, Soleil sheaths her sword and goes over towards the Kobolds saying, "My poor, brave babies! Is everyone ok? Did those nasty Aspis meanies hurt you? You were all so brave!"
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Still being in easy reach of her foe, Soleil swings again. Elven Curve Blade: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 241d10 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 Once again, 1 damage of that is fire in case he has resistance. And since Magmara has reach, Ari-Ani can step into flank with her.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
As she sees the rogue fall, Soleil calls out, "Gassy!" giving poor Gaskar a nickname that he probably doesn't want. She then tries to rush forward to avenge her fallen companion. Acrobatics: 1d20 + 3 ⇒ (16) + 3 = 19 And in her new position standing over her friend, she slashes out at her foe calling out, "You're a doodyhead!" Elven Curve Blade with Flank: 1d20 + 5 + 1 + 2 ⇒ (10) + 5 + 1 + 2 = 181d10 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7 Again, one of the points of damage is fire in case the baddy has any sort of resistance.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil moves up toward her sister and says, "We have to save Gaskar, Maggie!" and as she says this, she casts shield on her sister. Magmara's AC is now 21.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil stands up from her tumble in the grease. Acrobatics: 1d20 + 3 ⇒ (9) + 3 = 12 And she calls out, "Gaskar, lead them back this way!" as she moves carefully out of the grease hoping that the enemies will come after them and fall. Or if they don't fall, they'll provoke from Magmara as they move forward.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"Thanks, Meux!" Soleil calls out feeling the healing wash through her body. And then, smiling sadistically, she steps carefully forward to attack her prone foe blue Acrobatics: 1d20 + 3 ⇒ (4) + 3 = 7 But the grease is more slippery than she'd anticipated and the Ifrit falls to the ground. Letting out a yell, she goes ahead and slashes at her foe from her prone position. Elven Curve Blade from Prone Position: 1d20 + 5 ⇒ (8) + 5 = 131d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7 Probably not gonna get it done. Was hoping I could take him out so people could move up to get red.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil smiles as she rushes towards the fallen foe yellow and swings her blade down. Elven Curve Blade: 1d20 + 5 ⇒ (10) + 5 = 151d10 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil and Magmara move towards the entrance which seems to be where the party is gathering according to the map and prepare for their enemies to appear. I assume that it would be a double move to get there from the murals, so no readied actions.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Looks like we're out of luck for that first one, so Soleil will go ahead and try to bluff her way through while others look at some of the other murals. Would totally welcome an aid another, but Talethia might want to also try to bluff it if we can make two checks on the same mural? Incidentally, neither she nor Magmara have any of the knowledges for the murals. Bluff on Mural 1: 1d20 + 7 ⇒ (12) + 7 = 19
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Neither gal has those knowledges. If we're desperate for it, I can have Soleil try a bluff with her +7 (+8 if someone guidances her), but I'd rather keep that as our desperation move if someone has the actual preferred skills.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil turns on the charm as she turn to Naktok, who seems to be the leader of the Kobold tribe. "I see. If only some big, strong, handsome dragon-blooded heroes were here to help us in our plight. How could we, poor, weak longshanks that we are ever hope to dig our foolish friend out of there? Oh, whatever is a poor girl to do?" Bluff to Get the Kobolds to Help Us Dig Him Out: 1d20 + 7 ⇒ (4) + 7 = 11 It's possibly that Soleil, lovely though she may be, is not that appealing to a Kobold.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"We are not the ones stealing stuff from you," Soleil says confindently, "it was obviously our rival tribe, the Aspis Consortium. They are bad people who steal. Pathfinders would never do such a thing," she says with conviction despite just how much we all know it isn't true. Bluff: 1d20 + 7 ⇒ (18) + 7 = 25
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"Finally, something to fight!" Soleil says happily as she rushes up the steps and onto the platform. double move to get up there
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"Other than the lizard puppy, did you see any baddies we should know about?" Soleil asks, then she adds, "Oh, and if you're done with the Aspis, you could always come join the Pathfinders. The Society never would leave one of their own hanging like happened to you!" Bluff: 1d20 + 7 ⇒ (7) + 7 = 14 Oof, bad roll on my part. Let's see how good her sense motive is :=)
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Unfortunately, Soleil's go-to social skill is bluff which was not an option, so she'll aid a diplomacy. Aid Another Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20 "You're prettier when you're not a statue," she says, smiling. Soleil has learned in her travels that people like flattery, she just happens to not be that good at giving it.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil and Magmara get on either side of the Aspis agent just in case she decides to try something foolish. And yes, they're intentionally flanking.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil and Magmara will move past as soon as Talethia has the beastie distracted. I'm assuming we don't need to use stealth since the lizard puppy is distracted?
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil mutters disappointedly about not being able to go play with the big lizard puppy while Magmara tries to console her by reminding her that they're on a mission right now and maybe they can go see lizard puppies at the zoo after the mission is finished. Soleil pouts, but the pout softens when Magmara suggests that maybe she'll get her a bowl of frozen sweetened cream if she's a very good girl on the mission.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
As their rogue friend moves forward looking for traps, the Ifrits keep an eye out for any enemies who might be lurking. Soleil's Perception: 1d20 - 1 ⇒ (5) - 1 = 4 Magmara's Perception: 1d20 + 4 ⇒ (20) + 4 = 24
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
The Ifrits would side with the logic of conserving the resources for the party members rather than risking using it ineffectively on a foe.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"We could unstone her and then make her march in front as tasty basilisk bait!" Soleil gushes happily. At a reprimanding look from Magmara, Soleil mutters disappointedly, "Well, maybe we shouldn't, but we could"
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"What's that stink in the air?" Soleil asks, sniffing. "Was someone burning incest?" Craft Alchemy (untrained): 1d20 - 1 ⇒ (1) - 1 = 0
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil considers the magic sword, then looks at her own two blades and says, to no one in particular, "No thanks, I'm good with my blades. I'm a samurai, you know." She does not have spellcraft trained
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil looks around the room seeming mildly disappointed as there are, again, no foes. However, Magmara comes over and quietly suggests she detect magic to see if there are any interesting goodies, and Soleil's face brightens up as she says, "Oh yeah! I forgot I could do that!" Casts detect magic
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil watches the Half-Orc move around and do lots of weird pointing and gesturing, but then he points and pulls out a weapon, and the Ifrit gal smiles.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Seeing the Half-Orc doing something that seems more interesting than just looking for traps and such, Soleil sheaths her short sword and follows him into the room holding her Elven curve blade at the ready. Perception: 1d20 - 1 ⇒ (14) - 1 = 13
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil gets mildly bored with nothing to fight and pulls out both of her swords and take some awkward slashes, given that the Elven curve blade is not meant to be used one-handed, while says, "That's right. I'm a samurai. Two swords!" She can't hit above a 19 on perception, so I'm just role playing her not even trying it.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil follows the rogues and gives a big smile and a thumbs up as she notices no one seems to be speaking. She then returns her two handed grip to her sword and looks and listens for something to fight! Perception: 1d20 - 1 ⇒ (9) - 1 = 8
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Hearing phrases like "fiery warrior" and "masterful prowess" used to describe her, Soleil perks up a bit, gives a nod to the Gnome, And seems to let the frustration of not fighting pass. Then, as the Half-Orc looks at the door and offers a "Hmmm," Soleil nods and says, "Oh, I agree! Definitely hmmm! We should go over there and see if there's someone to fight!" And she pokes Magmara with her mage armor wand if it has been an hour since last time she did so.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil simply pouts as the Kobold passes by. "I didn't even get to fight them a little bit." she mutters disappointedly. Letting them pass.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
While Soleil looks very eager to rush into a fight, Magmara extends a hand to stop the other gal who then proceeds to pout and disappointedly kick at the ground. Delay
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Perception: 1d20 - 1 ⇒ (12) - 1 = 11 Soleil listens as others comment about the usage of a crowbar on a statue, and in having the scrapes pointed out to her, simply begins happily singing, "Statue scratch you statue scratch you."
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"And we learned that these pastries are delicious!" Soleil adds, referring to the large collection of baked goods she's carrying. Magmara simply smiles and nods as Soleil offers various pastries to her party members.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil and Magmara do some asking around town to see if they can learn anything more. Soleil's Diplomacy: 1d20 + 3 ⇒ (14) + 3 = 17 Magmara's Diplomacy: 1d20 + 5 ⇒ (17) + 5 = 22 And the Kobolds... Soleil's Diplomacy: 1d20 + 3 ⇒ (17) + 3 = 20 Magmara's Diplomacy: 1d20 + 5 ⇒ (12) + 5 = 17
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Seeing her sister step up behind the foe, Soleil steps into flank and says, "Oh, you like playing rough? I'm good at that game!" and slashes at him with her blade. Elven Curve Blade: 1d20 + 4 + 2 ⇒ (6) + 4 + 2 = 121d10 + 4 ⇒ (3) + 4 = 7 1 point of the damage is fire if that matters
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil rushes to the ladder, calls out, "Time for some people to die!" and then hears Magmara say, "Move to where they can't flank you!" The outy lip comes out as Soleil lets out an, "Oh poo!" but obediently moves not through the threatened square over to the support post so no one can sneak up behind her. double moves for both girls.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil calls out "Bad kitty!" and at a nod from Magmara, she rushes one direction while her "sister" moves around form the other side to provide a flank. Elven Curve Blade: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 81d10 + 4 ⇒ (6) + 4 = 10 1 point of damage is fire if that matters
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"Rock!" Soleil calls out, smiling at Magmara. After Magmara nods in agreement and also moves up to drop rocks to stun the beast, Soleil smiles and happily calls out, "Rock rock rock rock!!" as she tries to dexterously dislodge the rock. Dexterity: 1d20 + 4 ⇒ (15) + 4 = 19
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Looking at the earlier rolls, I think you guys have the fruit covered, so I'll just roll once for each of the gals to give us better chances at more successes. I mean, it's also hard to see Soleil paying attention to a rare fruit when there are enemies to attack. Gotta play my character :=) Soleil delightedly rushes across at the Aspis agents holding her Elven curve blade menacingly while screaming, "I AM A SAMURAI!! Elven Curve Blade: 1d20 + 4 ⇒ (13) + 4 = 171d10 + 4 ⇒ (7) + 4 = 11
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
"Squishy time!" Soleil calls out as she tries to squeeze her way through the copse. Escape Artist: 1d20 + 3 ⇒ (13) + 3 = 16
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil sees the Acid Splash: 1d20 + 4 ⇒ (12) + 4 = 161d3 ⇒ 1
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil runs towards the stream, sees the fanged fish, and says, "Nope!" and tries to leap over the stream. Acrobatics: 1d20 + 3 ⇒ (18) + 3 = 21
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
Soleil looks expectantly at Magmara who gives her a nod. "Woohoo!" Soleil calls out as she and Magmara run towards each other and then keep running as they turn back towards the dinosaur with one on either side and rush in to distract it from their allies with attacks. Soleil slices out with her Elven curve blade just as Magmara swings her hammer. Elven curve blade: 1d20 + 4 ⇒ (8) + 4 = 121d10 + 4 ⇒ (1) + 4 = 5 And I narrated it as getting into flank, but I don't know if I'm allowed a flank bonus since this is more skill check than actual combat, so +2 to the attack if it's allowed.
Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3
For just a moment, Soleil's face lights up happily as she sees this giant creature she's never seen before. However, as Magmara grabs her arm and is turning her even as she's shouting "RUN!!" it occurs to the Ifrit that maybe standing and watching the dinosaur come at them is a bad choice. Acrobatics: 1d20 + 3 ⇒ (12) + 3 = 15
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