HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
A negative channeling cleric can be nasty and one is responsible for Slash's only death.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I like challenging combats so vote to clear IF we believe the fights are not too simple.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I too recognized the seal of this city and its maker's mark and noted the strangeness of where we found it and that it would normally not be allowed to be possessed by one such. Slash adds, trying to be diplomatic. Which means he is not actually holding a weapon. diplomacy aid: 1d20 + 3 ⇒ (6) + 3 = 9 perhaps it was his tusks that deterred from his attempt.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I am still here and catching up. Glad to see we are moving again.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Can't beat Arusgh's role but might assist it, or get something different with the different skill. Slash discusses firearm makers marks with his Paladin friend, recalling quite a bit about who makes which weapons. Knowledge (local), assist: 1d20 + 5 ⇒ (19) + 5 = 24
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I am leaving for a 2-week+ trip in the morning. I will bring a laptop and will be able to post some but there will be stretches where I will have no internet for 3or more days. So bot me as needed if I am slow to post.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I believe this is a knowledge local check for monstrous humanoid. I will roll for Slash for when he sees the creature. but to little avail... :( Knowledge (local): 1d20 + 5 ⇒ (2) + 5 = 7
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash vanishes again using his ring and moves to his side of the door to be ready to attack if necessary.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Bet that thing has reach. Slash says as he springs in fling and attacks it before spring back, hopefully out of its reach. Melee +1 adamantine greataxe: 1d20 + 19 ⇒ (3) + 19 = 221d12 + 17 + 6d6 ⇒ (8) + 17 + (2, 4, 3, 3, 3, 6) = 46 Hmm - none of us rolled all that well this round. If that hits the scorp can have bleed 6, -2 strength damage, and -2 to both hit and AC for a round (-6 to hit and against Slash)
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I fall into the camp of trying out new abilities so I do not mind encountering the filler encounters. But I guess if others want to skip I can skip as well.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
My thanks Arcturus to both you and Shelyn. Slash says with a reverent bow. I was tagged once but I think I gave better that I received. I am pleased with my additional training and focus on the martial side that allows me to strike at more than one unprepared foe. Though such focus had limited the growth of other skills. Life is a series of trade-offs, no?
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash springs in and tries to end Green. +1 human bane-bane impervious mithral Great Axe va flat footed Green}: 1d20 + 19 + 2 ⇒ (9) + 19 + 2 = 301d12 + 17 + 6d6 ⇒ (6) + 17 + (5, 5, 1, 3, 5, 1) = 43 If that hits the enemy looses 2 strength, gets Bleed 6 and takes -2 to hit and to AC for a round, -6 VS Slash.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Flying up and over Red, Slash will spring attack both Red and Yellow. +1 human bane-bane impervious mithral Great Axe va flat footed Red: 1d20 + 19 + 2 ⇒ (17) + 19 + 2 = 381d12 + 17 + 6d6 ⇒ (5) + 17 + (6, 2, 1, 4, 4, 5) = 44 If that hits the enemy looses 2 strength, gets Bleed 6 and takes -2 to hit and to AC for a round, -6 VS Slash. +1 human bane-bane impervious mithral Great Axe va flat footed Yellow: 1d20 + 19 + 2 ⇒ (15) + 19 + 2 = 361d12 + 17 + 6d6 ⇒ (7) + 17 + (6, 1, 1, 6, 6, 2) = 46 If that hits the enemy looses 2 strength, gets Bleed 6 and takes -2 to hit and to AC for a round, -6 VS Slash.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash will spring forward and slash at both blue and green before spring back to a spot of relative safety. +1 human bane-bane impervious mithral Great Axe va flat footed Blue: 1d20 + 19 + 2 ⇒ (3) + 19 + 2 = 241d12 + 17 + 6d6 ⇒ (7) + 17 + (2, 4, 5, 3, 5, 2) = 45 If htat hits the enemy looses 2 strength, gets Bleed 6 and takes -2 to hit and to AC for a round, -6 VS Slash. +1 human bane-bane impervious mithral Great Axe va flat footed Green: 1d20 + 19 + 2 ⇒ (1) + 19 + 2 = 221d12 + 17 + 6d6 ⇒ (10) + 17 + (5, 2, 5, 4, 6, 6) = 55 And that is a 1 :(
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Going to wait to post my actions as three others go before Slash. I/he will want to react to buffs and avoid area affects.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash will inspect the door (if has not already and then slip on his ring of invisibility. Perception: 1d20 + 26 ⇒ (9) + 26 = 35
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash opens his set of tools and sets to the disassembly task. Disable Device: 1d20 + 31 ⇒ (12) + 31 = 43 If anything proves too tough he will employ his adamantine axe.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash checks it out, but checking for traps and listening before checking to see if it is locked. Trapfinding: 1d20 + 26 ⇒ (17) + 26 = 43 Perception to Listen: 1d20 + 26 ⇒ (18) + 26 = 44
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash switches to his adamantine greataxe and goes to check the door for traps and to listen at it. Trapfinding: 1d20 + 26 ⇒ (18) + 26 = 44 Perhaps a good time to remind you the Slash has the Trapspotter tallent. Perception: 1d20 + 26 ⇒ (13) + 26 = 39
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash flies up and takes a look at the body and the lightning rod, casting guidance on himself from his wayfinder before doing so. Perception: 1d20 + 26 + 1 ⇒ (15) + 26 + 1 = 42 If he finds no evidence of a trap he will bring the body down. And if trapped he will disarm, taking 10 for a 46. Can anyone tell the cause of death and how long he has been dead? he asks.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Right, but it was seen with the Door Sight ability and I believe is on the other side of the door. Not sure.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Might be I should have a look. Chap got himself electrocuted maybe. Could have been the storm. Could have been a trap. Note sure if the body is inside or outside. I was thinking inside but if outside: I guess the storm is still raging. Would going up on the roof above the door put Slash in storm danger? Are the winds so high that flying might be an issue?
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
First, I am back from 9 days on the road. Second I just retired. Combined I should have less trouble keeping up. :) also, I cannot create my token so can someone place Slash on the box?
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Once inside Slash vanishes and then rises off the floor with overland flight. Happy to scout. he offers.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I liked Fendel as a player but in truth he and I were somewhat redundant. He was a little better at everything I did so I guess I was the one who was redundant. lol
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Need to update my alias and maybe shop. Will try to get that done today as I am traveling for the weekend starting tomorrow.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I am in. Day Job, Slight of Hand: 1d20 + 21 ⇒ (17) + 21 = 38
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
A decent idea, but using Martial Flexibility requires a move action, at least at first.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Anyone know of classes that grant a feat or bonus feat at 1st level besides Fighter? Slash can take a Sprin-Heeled feat next level that lets him spring attack two enemies in one round IF he gains a BAB AND has a feat to take. I am not sure how many more times I'll get to play this character and would like to try our this ability.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
I thought for sure this would end up a fight. Content it did not though.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash remains both silent and invisible as he watches the new group for hints of their intent.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash, who was holding the weapon, euyes the cleric for a moment before handing him the axe. Better make use of that. he grumbles under his breath. I suspect Slash will swing the axe more as he has not option to use spells but this will spread out melee damage a little more, which can be good. IF we come up against a Big Bad that is also a giant Slash may borrow the axe. :)
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash is proficient with all martial weapons so he is good.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Still half strength damage on a save. Add to that Slash's Strength draining sneak attack and it all helps.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash slowly leans over and retrieves the weapon. He then holds both it and his great axe up in comparison. A little small, but I could use it I guess. You say its good against ogres? It doesn't have any demon taint to it, right? Anyone else want to use it?
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash will attempt to disable trap. Disable Device: 1d20 + 36 ⇒ (20) + 36 = 56
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash eyes the axe with interest but is cautious and warns That there looks like bait. No one get too close until we clear it. He looks for traps first in the general area and then on the altar. Perception, traps, Entrance to room: 1d20 + 25 ⇒ (3) + 25 = 28 Perception, traps, Altar: 1d20 + 25 ⇒ (19) + 25 = 44 Note that Slash will wait for Feldel to also search before going in.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Slash slips his ring of invisibility off and then back on and vanishes. I'll scout it. offers and flies down the passage as quietly as he can manage. Stealth: 1d20 + 24 + 20 ⇒ (13) + 24 + 20 = 57
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Unsure his range attacks will bypass the construct's defenses and unable to reach the creature with his spring attacks Slash choose to use both the surprise round and the first round focusing on blue, spring attacking him twice. +1 adamantine greataxe vs flat footed defense: 1d20 + 18 + 2 + 1 ⇒ (16) + 18 + 2 + 1 = 371d12 + 17 + 1 + 6d6 ⇒ (2) + 17 + 1 + (1, 5, 2, 3, 4, 4) = 39 If that hits Blue can have 1d6 Bleed, -2 strength, -2AC to the group anmd -4 to me, and movement speed cut to have with no 5' steps. +1 adamantine greataxe vs flat footed defense: 1d20 + 18 + 2 + 1 ⇒ (18) + 18 + 2 + 1 = 391d12 + 17 + 1 + 6d6 ⇒ (3) + 17 + 1 + (1, 6, 3, 2, 4, 3) = 40 If that hits Blue can have 1d6 Bleed, -2 strength, -2AC to the group anmd -4 to me, and movement speed cut to have with no 5' steps. Note the bleed does not stack, but the strength drain does.
HP:129/129 +X temps | AC: 26/26 (17T/19/23FF) | Fort +175, Ref +22, Will +12, +5 resistance vs. enchantment | Initiative: +11 | CMB: 17/19 | CMD: 34/36 | Perception +26, Trap Spotter 10' | Sense Motive +13 Rogue(Scout) 12/Slayer 1/Fighter 1
Can we get a better description of the spider-like creature? Drider? 8 legs? Is it really 20X20?
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