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![]() The most powerful (and boring) character I've ever played was probably this chick for an epic game. It was 25th level. Lasted about a day until the GM realized what he'd bitten off. Haven't played in an epic game since (or anything above 12th level for that matter), because they're essentially impossible to run. ![]()
![]() I don't really have any money left after reconstructing the advanced template with Tomes, but Skulda would be willing to serve as guardian of part of the demiplane structure. Maybe the entrance or main concourse. She's got pretty sharp eyes, and even without magic is relatively formidable (especially if her foes are also denied magic). ![]()
![]() Yay, I might not have to DM! :P I need to remove the advanced template and spend the rest of my gold. I still don't know what to spend it on. Wonder if I could replicate the effects of the advanced template with my remaining 678,000 GP? Edit: Uhp, there we go. +4 tomes for all stats, 660,000 GP. Perfect. Now all I have to do to remove the template is lower my natural armor by 2 and I only have 18,000 GP left to get rid of. It's like getting two birds stoned at once :P (a cookie for anyone who gets that reference) Edit edit:Can someone double check the math on my flurry of blows attack boni? Sjulda has a BAB of 11, meaning three attacks normally. As a second level monk her flurry should give her one extra at -1 to all attacks right? ![]()
![]() I've begun some conversion work on the adventure I have. Still hoping to play rather than GM, but better safe than sorry. If this falls through I'd probably be ready to start running it in a week or two. I'd be running an open recruitment, but likely only a week long. That would give you all a huge advantage when applying because you already all have characters made. I'd be looking for five players that would make a balanced party+my DMPC (some version of Skulda). ![]()
![]() I was looking through stuff and came across an old Dungeon magazine epic level adventure. It's called Quicksilver Hourglass. If herald doesn't get something up and running (or at least moving that way) within a week or so, I'll probably start a recruitment thread for it. I'd be willing to run it with 25th level characters as it was written with such in mind. ![]()
![]() If this doesn't get going soon, I am thinking of offering to run something myself with the caveat that I can run a DMPC (mainly to participate in any combats that occur). The problem is I don't have time to come up with something from scratch and the highest level adventure I have is level 17 (Witchwar Legacy). I could scale it up, but it would take me a while. I'd also probably like to aim for something more like level/CR 21. Any idea on when this might get started Herald? ![]()
![]() Yeah, Validk's right. Ignore my bit about 0 HD races and class levels. Also I didn't think about taking HD or CR whichever is higher, that's also a better way. Templates are simple, not incompatible with PCs in any way. Even stacking templates is simple, it will just lead to everyone being an "Advanced" something or other. Since all that does is raise the floor on our power level by +2 to everything across the board, there is no point in doing it except to make more work for the GM in designing harder monsters for us to fight. I will rework Skulda without the advanced template and another class level in something after I get off work tonight. Other than that I think we have a totally fair and workable system if we use the method of calculation Validk said, and a single template each. If Herald disagrees fine, it would be nice to stop discussing and just have a ruling anyway. ![]()
![]() My vote is anyone can take any single template regardless of race. ======================================================================= In my opinion our power level should be calculated as monster hit dice+CR from templates+class levels. Or (class levels-1)+CR from templates if you are a 0 HD race with your only HD coming from class levels. That's how Skulda is done. Norn are technically CR 18, but they have 20 HD. So if I went with CR 18 + 3 half celestial + 1 advanced + 1 monk = CR 23. Meaning I could still take 2 more levels of something. But I've calculated based on HD. 20 + 3 half-celestial + 1 advanced + 1 monk = 25. Ancient silver dragon had 25 HD, so it can't take any templates or levels. Even though it's only CR 19. Doppelganger's rocking 4 HD even though it's a CR 3. So that should give Validk 21 class levels. Or 21 class levels minus the CR of whatever template he might take. Everyone else could be 26th level characters or 25th levels with a CR 1 template, 24 levels with a CR 2 template, etc. It's the most fair way to do it, since CR isn't supposed to be a measure of PC power to begin with. It's supposed to be for monsters. And characters get their base abilities from HD (HP, BAB, Saves) not from their CR. ![]()
![]() Well, if the information at the top of the FAQ is accurate then Skulda would only be legal for the game with no templates. No templates at all invalidates the character to the point that I'd not want to play her. Can I get a ruling in this thread from Herald of Omens about the final word on templates? Or at least about Skulda specifically? Thanks. ![]()
![]() Validk - Ah, I didn't think about that for the HD advacement points. Since I have no way of knowing where designers put them when they made the monster I guess I just have to keep them as is. Though I would prefer to move 1 point from Int to Str making Int 32 and Str 34. Then just ignore the ones on Cha making it 45. If not I'll just drop 8k for a slotless +2 str enhancement item. RE:Advanced template - I would only gain another level of monk out of losing the template, so it would be a definite loss for me. That's fine though, Skulda will still be formidable and completely playable without it. ![]()
![]() I will knock off one or both templates if necessary, but I never saw a final definitive decision from Herald, so I was waiting to be told I had to. I would really prefer to keep the half-celestial because it's part of her backstory. Without it the character doesn't really work. Norns normally operate as trios which share a soul. The idea was her celestial blood not only swayed her out of neutrality, it's also what allows her to operate independently of her mother/sisters. As for stats, let me see. I haven't actually looked at them since I made the character for the first epic campaign. I just assumed I did it right the first time without thinking about there might have been different character creation rules that I wasn't remembering. Str:25 (norn) + 4 (advanced) + 4 (half-celestial) + 1 (HD advancement)=34 Dex:14 (norn) + 4 advanced + 2 (half-celestial) + 6 (belt) +1 (HD advancement)=27 Con:30 (norn) + 4 (advanced) + 4 (half-celestial)=38 Int:21 (norn) + 4 (advanced) + 2 (half-celestial) + 6 (headband)=33 (one higher than's on my sheet) Wis:24 (norn) + 4 (advanced) + 2 (half-celestial) + 6 (headband)=36 Cha:31 (norn) + 4 (advanced) + 4 (half-celestial) + 6 (headband) + 3 (HD advancement)=48 (6 higher than on my sheet) ========================================== So actually, yeah...the stats on my sheet are lower than they should be. I will wait to hear the final word from Herald on templates before I make any changes to the sheet. I'm perfectly aware that the advanced template is "cheesy" as it gives more bang for your buck than a level in any class ever could. It makes any character regardless of class/race better. So probably either everyone should take it, or no one should be allowed to. ![]()
![]() That's fine with me. With 1.5 mill in gear, Skulda is shaping up to more like a god than a PC. If it comes to combat I'm not aware of any stock monsters that would be a threat to her, maybe Orcus or another of the 3 PP demon lords, but I doubt it. That being said, her skill modifiers give her plenty of non-combat options. What about a tournament for one time open access to the Starstone? ![]()
![]() Your maneuverability doesn't change as far as I can tell, you do however take a size penalty to the fly skill. Since all maneuverability is is a bonus to fly skill, I think that makes sense. Thanks for pointing it out though, because I did forget that. I also forgot to add my maneuverability and size boni/penalties in the first place. Should be fixed now. Still auto-pass all the normal fly skill DCs. ![]()
![]() Skulda gets her senses from being a norn mostly. All the cool ones anyway. Also gets the rather awesome ability to deliver a 9th level spell as an unlimited touch attack, or through her weapon. And this:Shift Fate (Su) As an immediate action, a norn can force any one target within 120 feet to reroll a saving throw—this ability must be used immediately after the saving throw is rolled, and the target must abide by the result of this second roll. Meaning our enemies will fail alot more saves, and we'll make a lot more. Can only use it once per turn, but that's still quite a bit. ![]()
![]() Character Name Skulda Race/Class/Etc Advanced Half-Celestial Norn Monk 1 (Stats in the profile. Still needs lots of gear) Flavor/Backstory
What kind of Campaign you want/where/focus
I think a good way to start would be an invitation from the council of gods (PBP games always work best with a patron providing clear goals), then we all go to the space station figure out what's going on and what kind of group we're going to be. Then go from there. "The Proteans have begun to dissolve the framework that keeps the multiverse in place. The source of the disturbance is the Warp Nexus/Eye of Chaos/Other clever and informative name, a rip through mutliple planes where chaos rules. The corp is assigning you to sally forth, and do whatever it takes to shut that mofo down!" Level of experience (years/games/etc)
I've been DMing more than playing for probably the last 4 years now. The only time I really get to play these days is PBP. I've run probably 10 games on these boards over the last two years. Currently only three, because of real life time constraints. I was in your undead game (Bernd Kopplebach), but had to drop because I got too busy. Things have relaxed a bit for me, and I dropped a few of the games I'm running so playing in another one now shouldn't be an issue. I also played in a failed epic game with Grand Moff Vixen and Validk. In fact Validk appears to be the same character as before, like me. ============================================== In the senses pissing contest, check this out. Skulda has all-around vision, blindsight 120 ft., low-light vision, greater arcane sight, true seeing as constants. On top of that, she can never be surprised or flat footed. Only a +34 to perception though. ![]()
![]() I for one always make the most combat effective character I can come up with for whatever game, unless it's been explicitly stated by the DM that it's going to be a nearly 100% social game (even then I usually build a combat effective social character). Since he said the easiest and most likely thing will be an "epic dungeon", I'm guessing the game will be heavily weighed towards combat. I've yet to play through a dungeon in all my years of RPGing that was more role-play than combat. Edit:Where did DM state no monster races and templates? If that's true then I'll go ahead and withdraw. ![]()
![]() Perhaps utilize the campaign info tab to place the links permanently? Anyway, I'd be down to play through a short "epic dungeon". Perhaps 5-10 interesting encounters in different terrains, against different types of foes. The RP aspect could be the 'green lantern' thing. Just off the top of my head something like "The Proteans have begun to dissolve the framework that keeps the multiverse in place. The source of the disturbance is the Warp Nexus, a rip through mutliple planes where chaos rules. The corp is assigning you to sally forth, and do whatever it takes to shut that mofo down." ![]()
![]() More than likely, the DM has realized that he's bitten off more than he can chew with an epic level game. It's the most challenging thing in dungeons and dragons-like RPGS. You have to come up with a good idea to begin with (for characters who are nearly gods), write all the monsters/encounters from scratch. You also need a nearly perfect rules knowledge to think ahead of all the options that the PCs are going to have at their disposal. The simple dungeon delve or mystery doesn't work anymore when extra-dimensional travel, wishes, and high level divination are the norm. Oh well. I will keep one eye on this, but it's been long enough that I'm not getting my hopes up. ![]()
![]() When I say green lantern, I don't actually mean DC universe. I just mean some organization very similar to the green lanterns. It could easily still be set in Golarion's universe. Might be fun to use some of that stuff from the outer space book Paizo put out with the other planets in Golarion's solar system detailed. The name of the book escapes me at the moment. ![]()
![]() Ah, my enthusiasm diminishes. It's really hard to run an epic level game. Reeeeaaaaallllllyyy hard. If this is someone's off the cuff idea it will probably fail after a week or so like every other Epic game I've ever tried. However, on the off chance that I am wrong I will still apply for it. I need to check over Skulda to make sure she fits all the character creation rules, and spend the rest of her gold. But other than that I'm basically ready already.
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