Barl Breakbones

Sithundan's page

88 posts. Organized Play character for Iron Killer.


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Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I know I've been a very silent character since the rebirth of this game with the introduction of the new PCs, but like Unbolath, Sithundan is the strong silent type trying to take it all in. He is a man of the Earth both in his class as well as in his blood. I know I really haven't added much of anything to the story, but I have been here reading every post and trying to make sense of it all as well as figuring out how Sithundan would react to it all. He wants to keep some distance from the alien tech because he is one of the few in the group who really understands how dangerous it really is.
Now as for making lasting connections Sithundan has had issues with this before joining the party as well as during the adventure. Everyone he has ever cared about has either left him or he was forced to leave them. Examples of this are given in the backstory he tells Derrick way back before we left the fort the first time. He tells how after years of enduring ridicule for years he is forced to run to the hills leaving his mother, the only person to ever really love him, behind never to see her again. He next finds himself in a halfling village as their protector, but the halflings become lazy and careless knowing that good old stone face Sithundan will just come save me like he always does. So after training a young apprentice he leave the village forever to save them from themselves. He then ends up in the caravan heading to Fort Horizon. Upon arrival he swaps stories with Derrick and they become fast friends. After their first failed mission Sithundan meditates to clear the horrific images from his head while the rest of the party either leaves town or goes to meet the Captain. When only Valind and Portia return he desides to join them and get caught up on what he missed and finds himself on, at least what seems to him, like a the third wheel on a little person date. As they get closer he tries to busy himself with little tasks and becomes more quiet. Finally the next quest begins and he sees his closest friend from the original group, Derrick, greets him and tries to start a little small talk, but all it seems Derrick cares about is this new shadowy looking girls, no offense Minerva, this is just his point of view, and so he becomes even quieter and more reserved. Finally, in the end Derrick just ups and decides to leave making Sithundan feel even more alone. I have a feeling this will be Sithundan's last excursion, once this is done will most likely leave the group and head for the hills feeling abandoned and alone.
As for the missed opportunities in the first challenge from my understanding the intention was always to return to the caves when we were a bit stronder. We narrowly survived to come back to Fort Horizon so, at least I thought, we were going to do a few missions here and there, gain a few levels, meet back up with Jeannine and give it another go, maybe at a reduced pay. I never intended for us to just give up on it all together, but I can only speak for myself and Sithundan. And after your "gentle" reminder about Karl Portia did bring him up with Derrick, Valind, and myself right before we were hit with wave after wave of plot twists and her concerns kind of got put on the backburner while we tried to sort it all out and finally we all kind of said "You know it's getting kind of late we need to get the mission over with." and kind of lost track of Karl.
I know I just made about a million excuses for just about everything and it really doesn't excuse my lack of posting, but there it all is in a nut shell. I'm sorry Portia but it looks like your going to be the last remaining original cast member, but Sithundan is heading to the nearest mountain range. Terquem, if you wouldn't mind keeping Sithundan on the active character list I would like to continue following this game even if I am no longer an "active" member of it that would be greatly appreciated, but if not oh well that's your choice. It's been interesting and good luck to all the remaining players.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Congrats on the anniversary and have fun.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

With all of the new developments smoke starts coming out of the cavernous holes that make up his ear canal as Sithundan's mind is blown.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"I personally don't care where you're from or how you got here as long as you get these unnatural 'creatures' out of here."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"Like our rat lady, Thikka, was saying, I understand 'interplaner' but there is only one 'planet'I've ever heard of."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Ok, I've been back a couple of days now and keeping up with the posts, but my wife and baby girl came down with hand, foot, and mouth, for those who don't know this disease gives you painful blisters on at least two of those body parts in some combination and this time it's hands and feet, so I've been taking off of work playing Mr. Mom and Dr. Dad so I really haven't had the chance to post on my games so I'm trying to catch up now and my posts might be a little short.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Posting this on all of my games. I am leaving tonight to go camping for the weekend. I'm not sure what kind of service I will have so I may not be able to post. I'll be back Monday evening so I'll try and get everything caught up then.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"Those metal monstrosities will be hard to forget, especially the lead one, that was something out of a nightmare. They were also very hard nuts to crack if memory serves me."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"I think I'm gunna like you." and with that Sithundan gives a little laugh as he turns and walks off to start collecting the dropped weapons and load them into the cart. After picking up one of the swords he walks over to the cart driver and hands it to him "If you're going to help defend the cart you might want this and now you can return the one you borrowed from the young lady."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Looking unfazed by the whack Sithundan retorts with a gravely grin "You may want to be careful with that, your next swing it might end up in splinters."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan turns to Thikka, "Thank you for the assistance kind...lady?...your aid is much appreciated."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan will 5' step to the west and attack the blue "No-bold" with his flurry of blows.
Attack rolls: 1d20 + 4 ⇒ (1) + 4 = 5 1d20 + 4 ⇒ (18) + 4 = 22
Damage roll: 1d6 + 4 ⇒ (6) + 4 = 10

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I was just looking at the map and I'm very confused as to who is alive and who is dead. Is the "No-ll" I am standing adjacent to living or dead? Looking at the map it looks like he's alive, but according to your damage description he's dead.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan will drop his crossbow and charge to -C5 and attack the orange "No-ll" with his unarmed strike.
Attack roll: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Believe it or not but this group is about as big as the last one we took out of this town. Those who are here still here were the ones trying their best to keep the game going.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan turn and thanks Thikka for the healing before advancing to A2. As he walks he will pull out his heavy crossbow. When he gets to A2 he will fire it at the "No-ll" in -J2, the purple one.
Attack roll: 1d20 + 2 ⇒ (14) + 2 = 16
Damage roll: 1d10 ⇒ 3

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan behind himself at the elf couple and the wagon driver and says "Those who are not going to fight grab the animals and take cover behind the wagon." He then takes out his heavy crossbow and prepares to fire on the attackers.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Init: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan will stay towards the back by the elves to make sure they stay safe.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

As Derrick walks up, Sithundan is relieved to finally see a face he recognizes. "Ho Derrick, glad to finally see someone I know. Are you ready to show these green horns what it's like outside these walls?"

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Feeling like a third wheel as he walks with this budding couple, Sithundan is happy to have a task to preform that might allow him a little breathing room.

Grand Lodge

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Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I think it might be time for the cop out reintroduction of Sithundan.
Upon returning to the cabin Sithundan quickly finds a quite corner to sit in and he starts to meditate and regain himself after their hard battles in the caves. He becomes so engrossed in his meditation that he doesn't even notice when the soldier come to beckon the adventurers to meet with the major and only is aroused when Poria and Valind return after their shopping.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

And with all of you new spell punks walking around it's even more important to have a stony mass of munkish furry around to keep those baddies away so you don't end up getting cut to ribbons.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17
Ritmush Noscale wrote:
Thats why you wear waxed leather, slides right off and the meat gibblets don't get traction to stay. Plus there's the whole dead sexy leather outfit thing going on.

Well when you're a stone monk your options of attire are a bit limited.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Ah blood and chocolate, the two worst things to try and get out of clothes, and I think I might have them both on the shirt I'm wearing right now.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

The slow speed of the game had kind of turned me off, but seeing the enthusiasm of these new recruits and their most creative personalities may bring new life to this game. Have you figured out how your going to run both a dungeon crawl and a in town adventure at the same time without getting the posts to confusing?
If you will still have him Sithundan is an adventurer and defender of the weak at heart and would head for Mystic Valley.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan dis-spells his sword and returns the shard to the pouch from whence it can. At the thought of leaving he gives a slight smile, but says nothing as he follows the others back towards the entrance of the cave.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan moves to -B2 and attacks with his sword.
Attack roll: 1d20 + 5 ⇒ (13) + 5 = 18
Damage roll: 1d8 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I keep getting this error message whenever I try and open Encounter Map 02 "Error (404)
We can't find the page you're looking for. Check out our Help Center and forums for help, or head back to home." So I am unable to see the map.

Sithundan pulls out his chunk of steel and casts furious growth on it turning it into his Nine-ring broadsword and readies himself for battle.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sorry I needed to find my notes about Sithundan to see if he had Knowledge nature, but apparently not.

Initiative check: 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Apparently even with assistance the dice roller hates me.

Even with the early warning from Portia Sithundan is slow to react to this new enemy.

Since initiative isn't going so well anyone feel like they could charm the giant caterpillar thing?

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Intuition check: 1d20 + 6 ⇒ (9) + 6 = 15
"I wonder if those bones we found were the remains of previous attempts to create those mechanical monstrosities we fought earlier."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan, a little squeamish about digging up headless bodies, continues to dig till the hole is big enough to slide through.

"Yet again I am willing to play anchor to secure your safe decent."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan sees Edren and Derrick grabbing shoves then thinks to himself "A wooden handle probably wouldn't last very long in these stone hands of mine, but..." Sithundan then sticks his hands into the dirt one-by-one and scoops fistfuls out on either side of himself.

Grand Lodge

2 people marked this as a favorite.
Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"Stone is a subject very close to my heart, but structurally I don't know much."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"We could send Valind through to the other side to scout and guard the other side as we dig away at this side and make the hole big enough for the rest of us."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"Edren, Derrick it matters not to me which of you will join me in the front, but the sooner we get moving the better, the longer we wait here in the mouth of this cave the more likely we are to be found by things we may wish no to be found by."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan can go first, he'll have to crouch but 60 ft darkvision he'll be able to see danger even before it's in lantern range. He's not going to hold anything.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"What is the point of having a friend made of stone if not to be a solid anchor, but, Derrick, if not for you and the others securing the rope on the cliff I surely would have been turned to rubble. So thus it was the power of teamwork that saved us all."
That's not good, I'm starting to sound like a cheesy 80's after school special.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Well here goes, let's hope I don't crush anyone on the way down.
Climb check #1: 1d20 + 8 + 10 ⇒ (9) + 8 + 10 = 27
Climb check #2: 1d20 + 8 + 10 ⇒ (15) + 8 + 10 = 33
Climb check #3: 1d20 + 8 + 10 ⇒ (17) + 8 + 10 = 35
Climb check #4: 1d20 + 8 + 10 ⇒ (3) + 8 + 10 = 21
Climb check #5: 1d20 + 8 + 10 ⇒ (11) + 8 + 10 = 29
As Sithundan arrives on the cliff he looks to everyone else and says "That got a little to close for my comforts at the end."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

"I don't mean to contradict any one, but I am solid as a rock, no pun intended, and would most likely make the best anchor for you all to make a safe trip down. Also with my weight I may snap the rope, but at least if I'm the last one I'm only hurting myself."

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan is now all leveled up.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Works for me.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I had been keeping track, but I thought we had given up that aspect of our game so I stopped though I'm fine with getting back to tracking.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan, being a child of the earth, refuses to even lay eye on the things "remains" and decides to comfort Portia instead.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

I'm back with at least most of my sanity intact.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

For the next couple days I'll be away having "family time" with my wife's family so my posts might be a nonexistent. Terquem I'm giving you my permission to DMPC Sithundan to keep the story moving along in my absence.

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Sithundan charges to -E/8 to attack the last remaining machine.
Attack roll: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage roll: 1d8 + 6 ⇒ (5) + 6 = 11

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Is this game still going, I haven't heard anything from you all in a while?

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

With the bug in front of him destroyed Sithundan charges to help Portia.
Full round action - charge to C7 and attack Yellow01
Attack roll: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25
Damage roll: 1d8 + 6 ⇒ (1) + 6 = 7

Grand Lodge

Male Oread Monk/2; 20/20 HP | AC 14, T 14, FF 12 | F +4, R +4, W +5 | Init 7, P 5, I 6 | CMD 17

Preemptively setting up my attack for the next round of fighting.
round 4
Sithundan will turn and attack the bot that attacked him, purple01.
Broadsword attack 2 handed: 1d20 + 4 ⇒ (3) + 4 = 7
Swing and a miss.

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