Kaerishiel Neirenar

Sir Pala Din's page

23 posts. Alias of Tenro.


RSS


DEAD

i'm dead but i dont particularly want to rebuild this character, or really use it. someone else could take if over if it is useful to them.


DEAD

Sir Pala Din smashes a clay flask of holy water above his own head in between two massive gauntlets.

attempting to rid himself of spores


DEAD

he takes the AoOs, but has +4 AC and DR 4/- against evil outsiders, cannot be touched by summoned creatures. He will target the vrocks since they wanna play around.


DEAD

repeat last round, aiming at the next biggest toughest looking enemy he can see with his mythic eyes

deadly aim -2/+6 [m], manyshot [m], rapid shot [m] (2 extra shots, all at -2), bane from someone (not sure what the attack/damage plus is from that since there are several banes of different efficacy)

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (3) + 18 - 2 - 2 + 1 = 18 two arrows
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (13) + 18 - 2 - 2 + 1 = 28 two arrows
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (16) + 18 - 2 - 2 + 1 = 31 two arrows
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13

attack: 1d20 + 13 - 2 - 2 + 1 ⇒ (17) + 13 - 2 - 2 + 1 = 27 two arrows
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 + 1 ⇒ (11) + 18 - 2 - 2 + 1 = 26 two arrows
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15

REMINDER: Bane damage and bonus to hit isn't added because i never got word back on what Bane spell was cast on me.


DEAD

did anyone give Pala Din Haste?


DEAD

>at least i won't fall


DEAD
Illia- wrote:
Hey everyone, wanna hitch a ride on the Gopher Express so the Vrocks are left with no targets? Or do you have plans that require remaining on the ground?

i did go with


DEAD

yeah turns out i am not very good at optimizing or theorycrafting (haven't done much of either since 3.5) so Pala Din isn't very good.


DEAD

will take the teleport from whoever, but as he has flight active he wont fall thereafter, and repeat last round, aiming at the next biggest toughest looking enemy he can see with his mythic eyes

deadly aim -2/+6 [m], manyshot [m], rapid shot [m] (2 extra shots, all at -2), bane from someone (not sure what the attack/damage plus is from that since there are several banes of different efficacy)

attack: 1d20 + 18 - 2 - 2 ⇒ (6) + 18 - 2 - 2 = 20 two arrows
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 ⇒ (17) + 18 - 2 - 2 = 31 two arrows
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 ⇒ (6) + 18 - 2 - 2 = 20 two arrows
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
damage: 1d8 + 3 + 6 ⇒ (2) + 3 + 6 = 11

attack: 1d20 + 13 - 2 - 2 ⇒ (3) + 13 - 2 - 2 = 12 two arrows
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16


DEAD

5ft float (up) and repeat last round, aiming at the next biggest toughest looking enemy he can see with his mythic eyes

deadly aim -2/+6 [m], manyshot [m], rapid shot [m] (2 extra shots, all at -2)

attack: 1d20 + 18 - 2 - 2 ⇒ (8) + 18 - 2 - 2 = 22 two arrows
damage: 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16

attack: 1d20 + 18 - 2 - 2 ⇒ (3) + 18 - 2 - 2 = 17 two arrows
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12

attack: 1d20 + 18 - 2 - 2 ⇒ (12) + 18 - 2 - 2 = 26 two arrows
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12
damage: 1d8 + 3 + 6 ⇒ (1) + 3 + 6 = 10

attack: 1d20 + 13 - 2 - 2 ⇒ (13) + 13 - 2 - 2 = 22 two arrows
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14


DEAD

yeah im not really the best optimizer. i usually google the "X handbook" for whatever class i plan to play just so i dont make glaring mistakes.

i used to be really good at 3.5 optimization, but i kinda gave up on it after it messed up some games and then PF came out with a relatively-more-tight rules system, so i just kinda do whatever these days.

He could definitely use some buffs. i made him weeks ago and looking at him now i am like why didnt i get him some bane something or other>?


DEAD

Sir Pala Din unleashes a storm of arrows at the nalfeshnee Illia is encountering.

deadly aim -2/+6 [m], manyshot [m], rapid shot [m] (2 extra shots, all at -2)

attack: 1d20 + 18 - 2 - 2 ⇒ (15) + 18 - 2 - 2 = 29 two arrows
damage: 1d8 + 3 + 6 ⇒ (8) + 3 + 6 = 17
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15

attack: 1d20 + 18 - 2 - 2 ⇒ (10) + 18 - 2 - 2 = 24 two arrows
damage: 1d8 + 3 + 6 ⇒ (6) + 3 + 6 = 15
damage: 1d8 + 3 + 6 ⇒ (5) + 3 + 6 = 14

attack: 1d20 + 18 - 2 - 2 ⇒ (5) + 18 - 2 - 2 = 19 two arrows
damage: 1d8 + 3 + 6 ⇒ (7) + 3 + 6 = 16
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13

attack: 1d20 + 13 - 2 - 2 ⇒ (8) + 13 - 2 - 2 = 17 two arrows
damage: 1d8 + 3 + 6 ⇒ (3) + 3 + 6 = 12
damage: 1d8 + 3 + 6 ⇒ (4) + 3 + 6 = 13


DEAD

what does Sir Pala Din need to do? I am still trying to fly up high enough to see targets


DEAD

Since the tower is taking awhile, Sir Pala Din will double move straight up by virtue of his winged boots. (40ft up and looking for enemies)


DEAD

What targets can Sir Pala Din see?
perception: 1d20 + 23 ⇒ (13) + 23 = 36


DEAD

Sir Pala Din shields his eyes from the lava's glow with his buckler, and activates his winged boots, prepared to fly up to the tower once Jiator builds it.


DEAD

Sounds good to me


DEAD

this is the one i made


DEAD
Anaxian, the Fractured Wyrm wrote:
How about going under? Cant pretty much all the Siabrae shape shift into tiny burrowing things?

hence the wall of force. keeps the undead druidic termites out.


DEAD

if the innocents are out of the castle then meteor is fine


DEAD

i got the impression that we were on our way to free them and that is what we needed your help on


DEAD

confused... the hostages arent freed yet?


DEAD

"Ah, so the Commander sent backup, eh? That is good, I suppose."