Kanya Ismahe

Simeon's page

Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber. Organized Play Member. 884 posts (3,871 including aliases). No reviews. No lists. 1 wishlist. 9 Organized Play characters. 38 aliases.


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Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I may also look for some other concept. I do really like my current idea, but there are definitely other builds I want to mess around with that aren't as melee focused.

Ah, the wonders of gestalt. So many options.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Phntm88:
I had also considered Kinetic Knight, but with my other class being shifter wearing armor makes Defensive Instinct much less functional.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Thanks for okaying those materials. My character wouldn’t be doing true fleshwarping, more like psychic powers that allow for almost total manipulation of the body.

I’m also taking Adaptive Shifter for the other half of my gestalt, but I was wondering if you’d be alright if I give up Druidic as a bonus language. It doesn’t really fit with a body-morphing hobgoblin.

As per your concerns with Kinetic Duelist, I’m not sure I’d be able to build a character like that even if I wanted to. That said, there’s very little that would make me want to build a character like that.

Kinetic Duelist had appealed to me as a melee-focused kineticist, not as a multi-thousand point damage dealer.

To the various people who my request may have perturbed, my intent was never to bring up a game-breaking design. I’m probably as off-put by power-gaming as y’all are, and third party appeals to me purely for the wider array of interesting options. Being the guy on the sidelines while everyone else does awesome stuff sucks.

All that said, I’ll have my character ready soon.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Specifically the Viscera element. Thinking of a fleshwarping-esque hobgoblin, probably a former Kaoling battle slave, and that element would complement it perfectly.

Edit: Potentially also the Kinetic Duelist archetype.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

How do you feel about the rules for the kineticist from Kineticists of Porphyra?

They’re available on the Spheres wiki so they’re easily accessible.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm quite interested, potentially doing a Tian-La horselord-type character. I'm also far from an optimizer, and often intentionally go against the powerful options for something that fits with character flavor.

I definitely support doing some nerfs when it comes to combining PoW and SoM. Using them together can get...silly.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I’ll have my alias up later today.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I think I'm mostly done?

How are we handling wealth and equipment?


Human Bard 3

Still here. I hadn't dotted in gameplay so I didn't know the first post was up.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Forgot my ability rolls.

4d6 ⇒ (1, 5, 3, 5) = 14
4d6 ⇒ (4, 6, 5, 1) = 16
4d6 ⇒ (2, 4, 3, 6) = 15
4d6 ⇒ (6, 6, 2, 6) = 20
4d6 ⇒ (2, 3, 6, 6) = 17
4d6 ⇒ (5, 6, 4, 2) = 17

My stats are 13, 15, 13, 18, 15, 15

Pretty damn good if I do say so myself.

Do we have more detailed characters creation info yet?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

At least in games I've run, ABP has been great for both players and myself as the GM, as it frees up slots for more interesting items and makes it less of a headache when figuring out loot for encounters.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Ah, didn’t notice the core races only. That certainly puts a bit of a wrench in my plans. I’ll likely end up submitting something else.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'll start work on Miller either sometime today or later tomorrow.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Shame to see you go Robert, take care of yourself.

I can certainly see the connection between Miller and the unnamed psychic.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I think Miller knowing Sariel in some way would make the most sense.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Jack Miller was a detective. That was a long time ago, though. He started on the rough streets of Boston, nothing more than a beat cop in Southie, spending his nights drinking coffee in the parking lot of his favorite Dunkin Donuts and chasing down small-time crooks. Things started to change, though. A childhood friend of his was found in an incriminating position at the scene of a murder. The man claimed, with all his heart, that a demon had killed the woman he was charged with killing.

The department didn't buy it, and the man was locked up. Miller was furious. He had known the man for years, and knew that he rarely lied, and wouldn't even be capable of murder.

He tendered his resignation from the Boston PD and headed north to the woods of Maine, becoming the deputy to a town Sheriff.

There are things in the deep woods of New England, things older and stranger than we can rightly understand. Miller found himself inexorably crossing paths with these beings. As time went on, he grew to understand that the police force could never see the truth for what it was. The supernatural did exist, and most people were never prepared to acknowledge that.

So yet again, he resigned from the police force, and put out his shingle as a paranormal investigator. He took naturally to the job. He knew when things weren't right, when the supernatural intruded onto the mundane.

When he read in the local paper the bizarre events that happened in Farmington, he knew he'd found his next case.

What he didn't know, is that faint traces of Abenaki blood going back to colonial days had given him a connection to the other side of the Veil and the spirits that inhabit the deep New England woods.

Mechanically, Jack Miller has the spirit bloodline and is an investigator, potentially with the psychic detective archetype, or some other thing that trades away alchemy.

Edit: The spiritualist archetype for the investigator seems like exactly what I'm looking for. Would it be acceptable for use?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Thanks for the selection! I’ll get an alias up ASAP!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Are archetypes from the many miscellaneous Paizo sources okay to use?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Name: Aygavan Salmain
Race: Human
Theme: Paranormal Investigator
Class: Witchwarper
Starship Role: Captain

Background:
Aygavan Salmain was once a talented researcher working at the largest university on Suskillion, the Suskillion Academy of Brinnoa, looking into the field of alternate realities. His upbringing was fairly mundane, though he showed great talent in sciences and physics. He excelled in school, and eventually got a doctorate in theoretical physics at the unprecedented age of sixteen, one of the youngest people to do so on Suskillion. He settled on his research field of alternate realities and, though taking a few more risks than many of his colleagues, became a well respected researcher. Most of his experiments were fruitless. He accidentally opened several portals to other planes, and even managed to briefly open a conduit to the Dimension of Dreams. But the ultimate goal of finding another reality was out of his grasp. Years passed, and eventually he created it, his magnum opus. A small portal to what, he was fairly certain, was another reality. He sent in a camera drone and immediately lost connection to it so, in the absence of any better options, stuck his hand in. He felt a sensation he’s still completely unable to describe through any medium, and his vision went completely white. When he came to, the portal was annihilated, the outbuilding he had been working in was largely in ruins, and most concerningly he had lost nearly all of the technical knowledge he possessed. And strangely, his right hand had been replaced by one made from jagged but living crystal. Something had taken his hand, and he had taken the hand of...whatever it was. For his recklessness, his doctorate was revoked and his reputation ruined. He slid into obscurity, depression, and growing eccentricity. He became obsessed with finding out what had happened, and unravelling the secrets of what his new hand came from. He also noticed brief moments where flashes of other realities came through, as if the extra-reality material that was fused with him was pulling other realities closer to itself. He refined his powers, and when the Swarm attacks began on Suskillion, he joined the Fifth Battalion. He had nowhere else to go, and figured he’d use his talents to kill some bugs.

Psychological Assessment:
Aygavan is a somewhat unhinged man. Whatever happened to him with the portal slightly damaged his sanity, and left him a fundamentally different man. Much of his fine technical knowledge has been lost, either to amnesia from the accident or the drugs and alcohol he began to heavily partake in after losing his position. What he lacks in wisdom and keen intellect, he makes up for in sheer force of personality and growing powers. Though what he does could not be exactly called magic, the effect of imposing parts of other realities onto the “main” one creates an effect that is functionally similar. In terms of personality, Aygavan is a good-natured is somewhat unpredictable man. Though he rarely intends malice or pain, his abilities are inherently unstable and can have unintended consequences. When he is able to keep his eccentricities in check, he is an exceptionally charismatic man with sophisticated intrapersonal skills, of a level that seems to surprise even Aygavan. Some extra-realistic influence may be the explanation for this.


Human Bard 3

I'd be totally fine with opening up recruitment for a few more.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Very interested. Urban fantasy is one of my favorite genres.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Not exactly sure what I'll end up going for, but the Vanguard interests me the most as well. The Witchwarper, or possibly a Geneturge mystic are also possibilities.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Awesome! I’m a big fan of the Tyranids, so this AP has some heavy flavor that interests me.

Given that the character operations manual is slated to come out pretty soom, how would you feel about making a character using the playtest rules and then converting them over to the COM once it’s out?


Human Bard 3

Hmm, Tanar is taken by another alias. I may change the name up a bit. My character is ready to go aside from that.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Hell yeah! I’ve skimmed through the first book of the AP, if that’s a problem. Otherwise, I’m completely down.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Neat! Feelings on playing a Lizardfolk? They’ve got some really interesting roleplay potential, being reptiles and all that.


Human Bard 3

Here's my pre-spheres stats. I think I have an idea of what I'll go for with spheres, so I'll have that up later today or early tomorrow.

Stats:

Tanar
Human (Varisian) alchemist 1 (Pathfinder RPG Advanced Player's Guide 26)
NG Medium humanoid (human)
Init +2; Senses Perception +4
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +4, Will +0
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee wand of misery +1 (1d6+1)
Ranged bomb +3 (1d6+4 fire)
Special Attacks bomb 5/day (1d6+4 fire, DC 14)
Alchemist Extracts Prepared (CL 1st; concentration +5)
--------------------
Statistics
--------------------
Str 13, Dex 14, Con 14, Int 18, Wis 10, Cha 12
Base Atk +0; CMB +2; CMD 13
Feats - Custom Feat -, Agile Maneuvers, Brew Potion, Improvisational Healer, Throw Anything
Traits devoted healer, precise treatment
Skills Acrobatics -1 (-5 to jump), Craft (alchemy) +8 (+9 to create alchemical items), Craft (medicine) +8, Diplomacy +2, Heal +11 (+12 circumstance to treat wounds or deadly wounds), Knowledge (arcana) +8, Knowledge (nature) +8, Perception +4, Spellcraft +8, Stealth +0, Survival +4, Use Magic Device +5
Languages Common, Varisian
SQ alchemy (alchemy crafting +1), finesse weapon attack attribute, mutagen (+4/-2, +2 natural armor, 10 minutes), rules changes
Combat Gear healer's kit; Other Gear studded leather, wand of misery, alchemy crafting kit[APG], backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, surgeon's tools[UE], torch (10), trail rations (5), waterskin, 10 gp
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+4 (5/day, DC 14) (Su) Thrown Splash Weapon deals 1d6+4 fire damage.
Finesse Weapon Attack Attribute The “light weapons” category has been renamed to “finesse weapons.” Characters can choose to use either their dexterity bonus or their strength bonus to hit with these weapons, no feat required. “Finesse” is also now a weapon attribute li
Improvisational Healer Treat without using healer kit charges (+2 if use charge). Can use heal ranks as CL for certain potions.
Mutagen (DC 14) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 10 minutes.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.


Human Bard 3

I’ll have my non-spheres stats up soon, and work on converting it today.


Human Bard 3

I've still been figuring out the extent of the changes that the Essentialist makes to the base alchemist, combined with having recently started a new job. I'll probably have a character up later today.


Human Bard 3

Sure.

Tanar was fairly transitory with his family, though they mainly traveled through the Varisian regions of the Inner Sea, so Varisia, Nirmathas, Molthune, River Kingdoms and Ustalav.

Tanar sees his Spheres powers as an extension of medicine. Though he knows that it's at least somewhat magical, he still applies something of a scientific method to it.

1d4 ⇒ 2


Human Bard 3

I was't sure what setting we were going for, so I made Tanar fairly setting-neutral. That said, Ustalav seems like a fairly good place for Tanar to be from.

If that doesn't work logistically, I'm flexible.


Human Bard 3

I could see Tanar helping out fellow students with various alchemical supplies. A polypurpose panacea for a hungover classmate or some sort of stimulant for someone pulling an all-nighter.


Human Bard 3

Thanks for the selection! I'm game for 25 point buy. What level were we thinking?

I think that Tanar, though friendly enough, is a bit socially awkward due to a childhood spent without much contact with others besides his family. That said, he, like Lelache, is keen to make friends and get to know people.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I've played through the first book of Runelords, incidentally the first AP I ever played about seven or eight years ago, and I'm thinking of submitting a halfling summoner, something of a rebuild of the character I played in that game.

Point being, looks like a great game!


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I took it as rerolling one of them. Any case, they seem like solid stats.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber
Wilhim wrote:
Simeon wrote:

4d6 5

4d6 18
4d6 12
4d6 14
4d6 10
4d6 10

Well...those are something...

Don't forget to reroll those ones.

You're right!

5 + 1d6 ⇒ 5 + (4) = 9
10 + 1d6 ⇒ 10 + (6) = 16
10 + 1d6 ⇒ 10 + (4) = 14

So my stats would be
8
18
12
14
15
13
I can work with that quite a bit more.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

4d6 ⇒ (1, 1, 3, 1) = 6 5
4d6 ⇒ (6, 6, 6, 1) = 19 18
4d6 ⇒ (4, 3, 4, 2) = 13 12
4d6 ⇒ (5, 5, 1, 4) = 15 14
4d6 ⇒ (4, 3, 3, 1) = 11 10
4d6 ⇒ (6, 3, 1, 1) = 11 10

Well...those are something...


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I really don't know much about Stargate, but given that we're playing people from Golarion, would it be acceptable to learn about Stargate as we go? Pretty much just going in blind.

Second question, how do you feel about Unchained classes? They're fairly similar to the core classes, just a bit more intuitive and refined.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

In fact, there is art of a lizardfolk from one of the PF1 race guides that is portrayed with chameleon eyes. Given that lizardfolk somewhat blur the line between reptile and dinosaur, I think having some aspects of both reptiles and dinosaurs makes sense. That said, I think that the appearance of lizardfolk would be dictated by the environment they live in, as the various heritages suggest.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Seems awesome, I'd be interested.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Now that is a mighty proclamation.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

At least for me, Broken Lands and Saga Lands, specifically the band of countries from Lands of the Linnorm Kings over the the Sarkoris Scar.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Yes, the Eagle Watch is a custom group. I hadn't originally intended for my character to tie in, both thematically and story-wise, with the paladin, but it's definitely a good coincidence.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Alright, my character is just about done.

Mythweavers sheet is here.

Let me know if you have any questions, I'm happy to answer them.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

A premonition seems fine. If any faith would have some sort of divine chaos watch, I could see it being Abadar. I'll have more of a backstory up with my stats, but my general idea is that he'll have the tortured soul campaign trait, which manifests as a sort of instinctual need for order and stability.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

My current idea is a cleric of Abadar, who, having caught wind of the impending threat of protean invasion, travelled to Tamran to do his part in rooting out the ultimate sin of true and fundamental chaos. That sound reasonable?


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

I'm interested. Not sure exactly what I'll make, but the premise is interesting.


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Human Bard 3

My condolences Rando, I’m sorry for your loss. If there’s anything I can do to help out, let me know.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Presenting Vladymar, minor Ustalavic noble, dabbler in the occult, and budding master of ectoplasm!

Stats:

Vladymar
Human (Varisian) spiritualist (ectoplasmatist) 1 (Pathfinder RPG Occult Adventures 72, 108)
N Medium humanoid (human)
Init +3; Senses Perception +3
--------------------
Defense
--------------------
AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Melee ectoplasmic lash +1/+1 (1d6+3/19-20) or ectoplasmic lash +3 (1d8+3/19-20) or ectoplasmic lash +1 (2d6+4)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—resistance
Spiritualist (Ectoplasmatist) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—cure light wounds, mage armor
. . 0 (at will)—guidance, mage hand, message, telekinetic projectile[OA]
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 10, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +3; CMD 16
Feats Double Slice, Two-weapon Fighting
Traits dreadful forethought (ustalav), grim optimism, ritualistic
Skills Knowledge (arcana) +4, Knowledge (geography) +4, Knowledge (history) +4, Knowledge (planes) +5, Knowledge (religion) +4, Linguistics +4, Perception +3, Sense Motive +6
Languages Aklo, Common, Varisian
SQ ectoplasmic lash
--------------------
Special Abilities
--------------------
Ectoplasmic Lash (Su) As a full round action, can manifest one or two ectoplasm weapons.
Grim Optimism As a standard action, joke about a grim situation to give a +2 morale bonus vs. fear and pain effects for 1d4 rounds. Those affected by it are immune for 24 hours.

Memories:

1. Sitting alone in a cold, empty, and sprawling manor. His father was out with one of his many mistresses, his mother had taken up with some odd cult, and his brothers, all of which were significantly older than him, had gone drinking.
2. Learning to fight and exercise from his eldest brother, whose name Vladymar can no longer remember. Running, boxing, and wrestling, Vladymar found that he loved it all.
3. Discovering his first tome of eldritch knowledge in a shady bookseller's shop. It was a heavy book bound in a sort of leather he had never seen before. Its strange contents fascinated him, but his father found it and confiscated it before he could learn much.
4. Conducting his first ritual. It was a simple incantation, candles on the outside of a pentacle to summon forth a brief and mostly illusionary manifestation of an outer planes being that would answer minor questions for a short time. He knew in that moment, he needed to know more.
5. Bonding himself to the Ethereal Plane. It was a long and arduous process, requiring several days of ritual work. The exact specifics, Vladymar has long forgotten, but the culmination brought him great power.

Personality and Appearance:

Vladymar, or Vlad to those he is close to, is a bit of an enigma of a man. He is quite outgoing, though with a fairly dark sense of humor, cracking jokes in the darkest of situations. Though not amoral, he simply cares little for the concerns of morality and conviction.

Vlad is an Ustalavic man in his late twenties, with short black hair, pale skin, and high cheekbones. He tends to wear decent noble's clothes, though lacking any sort of jewelry or ostentatious ornamentation. In combat, he manifests whiplike tendrils of ectoplasm which he wields with deadly skill.


Pathfinder Lost Omens, Starfinder Roleplaying Game Subscriber

Good luck everyone! Shadowlord's gonna have a tough time with the submissions.

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