Sharroa DiViri, Hellknight

Signifer Varnais's page

115 posts. Alias of ‘Eκάτη.


RSS

1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>

DM Ray, thank you for your suggestions! I like this options.

Quote:


> But there are easy sidesteps: Your Eidolon could be mischievous and not answer your questions without being snarky, leaving critical stuff out.

Cool! Perhaps this is the brightest option. I repeat, I will be happy to periodically transfer narrative rights and have nothing against it. This will only make my game more interesting. Here we can also use the idea that the Hellknights aim to subdue and break the will of the devils. That is, they do not worship them, but rather consider them as a model of strict discipline that they must surpass. So my Signifer is trying to subdue this creature...

And it's not easy for her, judging by this situation ))

Quote:


> Order of the Gate!

With pleasure! I have read major part of lore information about the Hellknights (I hope) and am ready to play for any Order. Moreover, in the PFS there is a scenario ('Orders from the Gate') where exactly this Order cooperates with Pathfinders (in short, Society helps them solve their problems shoulder to shoulder).


It sounds extremely interesting!

I played the Curse of the Crimson Throne and played/GMed the House on the Hook Street, so I will be glad to return to the familiar alleys of Korvosa. Well, and planar travels is one of my favorite topics in fantasy RPG - especially on these two planes.

I would like to make a summoner with an devil eidolon (who could be a guide in the hell too - I will be happy to transfer part of the devil's control to GM).

I see my character - Signifer Varnais - as an accomplished Hellknight Signifer of the Order of the Nail. Varnais is a human (chelexian nationality) and she is Lawful Neutral, which means commitment to compliance with rules, contracts and agreements. Above all, she puts the Measure and the Chain (the code of conduct of the Hellknights), then her agreements with the current employer, then agreements with her party members, and then promises and oaths given to other beings. She has no particular propensity for violence, cruelty or greed. She does her job, does it well and wants the same from others.

Varnais ended up in Sheila's squad under the Hellknights and Pathfinders cooperation program in Korvosa. Sheila sent a request for a good specialist in Hell and the Order of the Nail sent Signifer Varnais. Who knows more about Hell than a devil summoner?

Varnais will specialize in the knowledge of planes and intimidation in the first place - most classic combo for Hellknights. Her devil will be very diplomatic (there will be Skill Focuses in each of these three skills). Thus, they will close part of the social needs of the group. By the way, Varnais will not threaten everyone "in the name of the law" - she is not like that. Direct and tough conversation is just an option for her.

___

So! In general terms, I described who I would like to play. Please tell me, what other information do you need to make a decision about the participation / non-participation of a character in the game? Is it necessary to completely create a character (all characteristics, etc.) or should it be done after preliminary approval?

And thank you for your attention ;)


Thank you for a wonderful game! That was awesome!

Meanwhile, Signifer Varnais received orders to return with a full report and then to go with a group of exceptionally trained Hellknights. Alas, it will take too much time and the universe must be saved by someone else!


Thanks for botting and sorry for absence!

- Ha! You trained as a warrior, and yet you will die at the claws of the Hellknight sorcerer!

Claw: 1d20 + 11 - 4 ⇒ (7) + 11 - 4 = 142d6 + 17 ⇒ (4, 2) + 17 = 23
Claw: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 182d6 + 17 ⇒ (2, 2) + 17 = 21

Or not...


Hobble Creature (DC20 W; 8 rounds; 100 ft.); XAVRA


Hobble Creature (DC20 W; 8 rounds; 100 ft.);
I will do the same thing 3 rounds in a row in the following order:
GREEN (ROUND 4), XAVRA (ROUND 5), BLUE (ROUND 6)

- Et ego adducam magna vindictam in eos cum furore reprehensione! Et scient quia ego Dominus, cum ego fecisti Mihi vindictam super eos!!!

Clearly, Varnais curses and puts the infernal anathema on the hostile natives.


- I even almost respect that kind of commitment to tradition! But... There is only one true law, and that is the law of Measure and Chain. So... DIE!

She terribly and furiously growls at the nearest aborigine. (pink)

Challenge*: 1d20 + 21 ⇒ (12) + 21 = 33
Claw: 1d20 + 11 ⇒ (14) + 11 = 252d6 + 17 ⇒ (2, 5) + 17 = 24

*:

Challenge: As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.

Dragon Mien: When you successfully use Intimidate to bully a creature, its change in attitude lasts for an additional 10 minutes. When you successfully use Intimidate to demoralize an opponent, it is shaken for 1 additional round.

Grim Trophies: While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to.


- No. They just represent that part of savages who don't want to cooperate. This always happens. And the ending is the same every time...


1 person marked this as a favorite.

- Thanks. Her voice sounds really tired.


1 person marked this as a favorite.

- My legal ten minutes...


Varnais rises.

- Where are you going, cockroach?

claw: 1d20 + 11 ⇒ (8) + 11 = 192d6 + 17 ⇒ (1, 6) + 17 = 24


claw: 1d20 + 9 ⇒ (20) + 9 = 292d6 + 17 ⇒ (5, 4) + 17 = 26
claw: 1d20 + 9 ⇒ (1) + 9 = 102d6 + 17 ⇒ (1, 6) + 17 = 24

kish

Upd! Crit: 2d6 + 17 ⇒ (1, 2) + 17 = 20


1 person marked this as a favorite.

Thanks! I was in no hurry ;)


- Never mind. Nothing significant. Just the muttering of a savage. There he is, by the way...

Signifer Varnais turns to kish.

- ARRRRHHHH!!! Challenge!!!

Intimidate: 1d20 + 21 ⇒ (3) + 21 = 24
Claw: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 222d6 + 17 ⇒ (5, 3) + 17 = 25

Challenge:

- Challenge: As a full action, you can move up to your speed and make a single attack against a foe able to see and hear you. Whether or not you move or make an attack, you can attempt to demoralize that foe, as per the Intimidate skill task. If you succeed at this check, for the duration of the shaken effect, the target is also off-target for any attack it makes that does not include you as a target. Once you use this ability against a foe, regardless of the result of your demoralize attempt, you can’t use it on that target again for 24 hours.

- Dragon Mien: When you successfully use Intimidate to demoralize an opponent, it is shaken for 1 additional round.

- Grim Trophies: While wearing armor with grim trophies, if you successfully cause a foe to be shaken, the foe applies the –2 penalty from that condition to weapon damage rolls in addition to the other rolls it normally applies to.


Claw: 1d20 + 7 ⇒ (11) + 7 = 182d6 + 17 ⇒ (3, 5) + 17 = 25
Claw: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 17 ⇒ (6, 6) + 17 = 29


1 person marked this as a favorite.

I'm not even sure what it could be! Mmm...

Claw: 1d20 + 7 ⇒ (16) + 7 = 232d6 + 17 ⇒ (6, 6) + 17 = 29
Claw: 1d20 + 7 ⇒ (3) + 7 = 102d6 + 17 ⇒ (5, 5) + 17 = 27


1 person marked this as a favorite.

- It will come for you. I will kill it.

Varnais does not turn her head, but only kneads her claws and spreads her shoulders constantly looking into the poorly lit corridor.


- Just shut up! Nobody cares! Aah, you don't understand me... - Signifer growls to kish leader, at the same time trying to break the will of the second monster.

Hobble Creature (DC20 W; 8 rounds; 100 ft.), yellow creature.

- Pange-mu! Fall back for me! move


- Pangea!!! NOOO!!! YOU WILL PAY FOR IT!

Hobble Creature (DC20 W; 8 rounds; 100 ft.)

If I can see somehow the thing that attacked Pangea-Mu, I'll use Hobble on it. If no - on that creature in front of us.

P.S. Witch-style. 'Hex. Hex. Hex... mmm... Hex!" Only mad laughter is missing.


Mysticism: 1d20 + 10 ⇒ (4) + 10 = 14

- Nothing interesting here. Let’s go!


2 people marked this as a favorite.

Thank all the Devils Pangea is safe and hasn't taken any damage!

Claw: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 82d6 + 17 ⇒ (5, 2) + 17 = 24
Claw: 1d20 + 11 - 4 ⇒ (11) + 11 - 4 = 182d6 + 17 ⇒ (4, 4) + 17 = 25


I hope it's a door, not a wall... guarded step and strike (earth)!

Claw: 1d20 + 11 ⇒ (15) + 11 = 262d6 + 17 ⇒ (2, 5) + 17 = 24


1 person marked this as a favorite.

Hobble Creature DC20; Earth.

- Order is a main fifth element, and I'm the master of it!


- I can't be blown off course by some sluggish wind!

Hobble Creature DC20; Wind.


- Four elements! Bow before the power and order of the messenger of Hell!

guarded step and Hobble Creature (Su;DC20 W; 8 rounds) on Fire Elemental.


1 person marked this as a favorite.

Book 4 - I need for lvl 1-2. Thanks.
Book 5 - as I understand, I can always attach it to lvl 1 char by the standard rules. Yes?
*need to read first, than ask questions, not vice versa!*

Thank you for clarifications :)


GM Nefreet, do I understand correctly that the chronicle from 'book 4' I can attach to my character at any level according to the rules of the playtest (by the way, it's not a problem that we finished later than January 16?).

And what rules will be attached chronicle from 'book 5'?

Thanks )


1 person marked this as a favorite.

Mysticism: 1d20 + 10 ⇒ (19) + 10 = 29

- I know all about these things! We were taught on Black Ships how to cope with any element!

Feel free to open all spoilers (on my turn?); suppose that a couple of rounds she will shout descriptions, strengths and weaknesses of enemies.


Mirror Image 1d4 ⇒ 3 and See Invis on self.

- I'm more ready than ever. Not enough law and order in this land! Oh, not enough!!! - she says, gradually raising her voice to a loud and bass roar!


1 person marked this as a favorite.

- No problem... Hmmm... I just suddenly thought it would be a shame if the natives hijack our ship. We're sure they can't. But what if we underestimate them?


1 person marked this as a favorite.

- I'll just sit here for a while... 10 min rest


Claw 1: 1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 162d6 + 17 ⇒ (5, 2) + 17 = 24
Claw 2: 1d20 + 11 - 4 ⇒ (19) + 11 - 4 = 262d6 + 17 ⇒ (6, 2) + 17 = 25


- You say "retreat" and then you block the passage. You better decide what me to do.

Claw 1: 1d20 + 11 - 4 ⇒ (6) + 11 - 4 = 132d6 + 17 ⇒ (6, 1) + 17 = 24
Claw 2: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 272d6 + 17 ⇒ (2, 6) + 17 = 25

It seems she's decided to let her discontent go to the enemy. And it gives the effect!


- Roger that! Vesk way is brave way, not stupid way! - she growls furiously!

Guarded step and one attack; btw slime's attack destroyed one of the copies.

Claw: 1d20 + 11 ⇒ (20) + 11 = 312d6 + 17 ⇒ (3, 4) + 17 = 24

Yes!!! Finally!!


- On my planet, even the smallest, weakest and defenseless males beat harder! - she says, visibly staggering.


1 person marked this as a favorite.

- Just a second! - she says, watching a huge clot of goo rush to her face...


You're welcome! )


1 person marked this as a favorite.

- Zolvi, go away!

Varnais starts waving her hands, clearly distracting the monster and takes a step aside, leaving the passage free.

- Come on, come on!! - this, it seems, is not addressed to Zolvi.

Move to another square, not a guarded step, AoO please.

Suddenly, around a hellknight appears several exact copies.
No AoO on cast, because no combat reflexes in this system

Mirror Image: 1d4 ⇒ 2

- Let's see how smart you are, freak.

And after these words she returns to singing.

However if the attack reaches the target, she will fall. But for Varnais it doesn't matter - it will be the opportunity to retreat for her companion.


1 person marked this as a favorite.

- This is a bad thing. I did my almost best blows.

She sighs, noisily draws air into her lungs, lets out a loud roar... and starts to sing!

Perform: 1d20 + 6 ⇒ (6) + 6 = 12

The song does not sound very well, but each of you understands that cultures across the galaxy sing (in their own way) such songs when they go to meet their ancestors.


1 person marked this as a favorite.

- NO. WAY.

Claw 1: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 222d6 + 17 ⇒ (4, 5) + 17 = 26
Claw 2: 1d20 + 11 - 4 ⇒ (16) + 11 - 4 = 232d6 + 17 ⇒ (3, 2) + 17 = 22

- Retreat! I'll hold the monster for a while.

The voice is laced with fury and determination.


1 person marked this as a favorite.

The more I think, the more I like the idea of an operative (ghost) priest of Zon-Kuthon. Maybe, with one level dip to solarian - just for fashion.

P.S. Btw, I have a friend, who did one of the best SFS-concepts I've ever see: corporate agent who is a follower of the Lord of Midnight. All his life is pain, and under his three-piece suit and polished smile hides a desire to bring the same pain (corporate, mostly) to people around. In the game it looks funny and subtle.


Varnais's furious attacks the slug, trying to beat him to death with her claws!

Claw 1: 1d20 + 11 - 4 ⇒ (15) + 11 - 4 = 222d6 + 17 ⇒ (2, 5) + 17 = 24
Claw 2: 1d20 + 11 - 4 ⇒ (1) + 11 - 4 = 82d6 + 17 ⇒ (5, 1) + 17 = 23


*Says formula on infernal, pointing at the slime with her heavy glove* orange

Hobble Creature (Su; DC20 W; 8 rounds; 100 ft.):
As a standard action, you can target a creature within 100 feet and impose the staggered condition on it. The target creature can attempt a Will saving throw to avoid this effect. Once a creature has been affected by this paradigm shift, it cannot be affected by it again for 24 hours.


I want to try operative (ghost). I didn't like it on low levels, but it supposed to be "Star-Shadow-Dancer" on high levels. It could be interesting.


1 person marked this as a favorite.

You can read all spoilers related to language (while spell is active). Just imagine Varnais growling voice describing all of this in a simplified form.

- Sheher! My "one-time-per-day" meditation is a pre-gap tradition!!! And traditions is everything! It's bigger than you and me! You don't have to think whether they're good or bad, and why it works that way! You just have to live with it. Arrrggghh!!!


Cast comprehend languages when we arrive there

- I'll translate while you hack. From now on, anyway.


Kish Party sounds nice!

In fact, I see two options that suit me. Either play basically the same squad (more or less, not necessarily at 100 percent), or build something completely conceptual new (as the party of kish explorers).


1 person marked this as a favorite.

*loud banging of metal sole on steel deck*

- My morning meditation is over! I'm ready to kick ass again.


- Nothing has changed. The familiar growl lets you know that Varnas psychologically back to normal. Understand I can, the rest is not guaranteed. My vote - to Maiden!


1 person marked this as a favorite.

- Zolvi. I owe you. Without that injection, I'd be buried alive.

Do we have options to rest and... mmm... regain spells?

1 to 50 of 115 << first < prev | 1 | 2 | 3 | next > last >>