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624 posts. Alias of mdt.


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Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I'm ok with Spell Points, always preferred them.

I'm assuming Pai's being sarcastic. :)

I'm WAY to busy at work to run two characters (I'm averaging 60 hours a week).

If we want to add some powers, that's fine, I just need some lead time to alter Shi's build (that pesky 60 hour a week thing).


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Didn't realize she was using a con based drain. If she hits 0 con, she dies. If she doesn't, she doesn't. Shi's ability will keep her alive if her con drops enough that the damage she's taken already turns fatal (as long as it doesn't go -con). But if she just lost enough to begin bleeding out, he stabilizes her. It gets complicated. Example : Assuming she had 10 con, and 20 HP, had taken 10 pts of damage, then loses 12 pts to con drain (like, 3 levels and then lost 8 pts of con, from 10 to 2). She'd be unconscious (-2 HP) but stable and in no danger of dying. If she lost 10 pts of con instead, she'd be at -5 hp, but dead, because her CON hit 0.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

"So long as she doesn't die outright, I can keep her stabilized." Shi says, obviously not as concerned about her death than the loss of information.

It keeps physical contact with the sorceress, it's mere touch battling with her body's weakened state. Using stabilizing touch to auto-stabilize her if her HP drops below 0. Should make it easier to counteract the poison


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Perception: 1d20 + 18 ⇒ (14) + 18 = 32

"Be silent, vile one. I have no interest in hearing your curses." Shi shoves a rag into her mouth, and holds it in. "We should be careful with this one, she may be a priestess of Lamashtu. I suggest we hand her over to someone skilled in questioning such creatures." Any concern he had for the mortal is gone now that he knows she is a creature of the three-eyed one.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Adding a little bit here and there is fine. I think completely reworking the game too often just leads to too much chaos to keep track of the story. IMHO


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Yes, I was considering the equivalent of Devil Sight (darkvision to normal vision ranges). Expensive, but I think worth it for Shi, as he's going to always be on watch at night, and doesn't sleep or get tired...


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I was more referring to the fact that Shi'Vatha is an Eidolon, and there's nothing in there to buy bits and pieces of summoner to boost his eidolonness. :P


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Note that much of Pathfinder is not in the eclipse rules, such as summoners/eidolons/etc. If we completely go to Eclipse, Shi becomes invalid as a character.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

K(Religion): 1d20 + 6 ⇒ (15) + 6 = 21

"Ah, that one. Always found that third eye extremely offputting. It might have been ok if it matched the other two, but really, two red eyes and one white one?" Shi shakes it's head, and switches languages.

Infernal "The three eyed one cannot help you now, child of the Demon Queen, for you have fallen to Seeker of Evil, lament as your evil days are done..."

Switching languages again, it eyes the woman hard. Celestial "And so, as it was written in the book of Desna, weep not for the children of the Demon, for they are evil to their core, and their passing is a blessing on the world."

Intimidate: 1d20 + 9 ⇒ (11) + 9 = 20


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I see, so theoretically, upping Shi's evolution pool would be possible with the system? Or adding some casting ability, or both?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Oh, whew, ok, that's different then. I thought you meant a full on rebuild from nothing to something 4th level, as from scratch.

If it's just adding a level onto what he already has, then yeah, potential addition of rules is fine. Worst case is I just don't use the new material.

And 4th level is the one where he actually get's a second class, was thinking it made sense to go with one of the divine caster classes. Warpriest or Cleric maybe?

Anyone have any suggestions? Both his WIS and CHA are 18, so even a CHA caster would work, but flavor wise, I think a divine caster would help since I'll only ever get 5 levels of it at most?


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Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

LOL! Shi speaks Celestial, Infernal, Auran, Terran, Aquan, and Ignan, which will be great if we run into any outsiders, but for now, he's not very good at mortal languages. So nice job Aleister!


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Despite the difficulty coughing water out of her lungs, the woman is in no danger of actually dying, as Shi's very touch seems to ease her body's struggle to stay alive.

Once the coughing fit stops, and the woman is bound hand and foot, Shi begins to question the woman while removing everything it can from her, jewelry, pouches, packs, anything in pockets, the hood itself. "Well, now then..." It says as he methodically sorts all her belongings into piles. "You have several options, right now, young lady. The first is that you talk, telling us who you are, why you attacked the festival, and who you were working for, if anyone. I strongly suggest you do not lie. The second option is you can remain silent, in which case, then it will be up to several unfortunately much less refined individuals than I to use whatever means they require to question you. I will be unable to stop that, by the way, I am only a priest, not a god. More than likely, the townsfolk will insist on your being punished, either via mob justice if you hurt anyone, or via hard labor for a very long time. If you talk, I will do my best to advocate for simple jail time. I do have some modicum of respect in the local community, and the word of a priest is often the difference between having your hands and tongue cut free and simply being incarcerated. You are after all, a magic user, and the typical punishment for misuing magic is ensuring you can no longer use magic, often requiring the hands and tongue be removed." It tilts it's head to see if the magic user is realizing yet exactly how dangerous her position is.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

My only concern with rebuilding Shi using different rules is the amount of time it would take, considering my work life currently. It took me about 4-5 hours to create him the first time, and that was using mostly PF rules.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I'm still here, just buried.

And I already have an icon on the battlemap, unless we changed from the ship battlemap? It was just partially covered by the siege weapon. I put a bright blue border around it to draw attention to it.

Ok, sorry, I missed the bit about the garden shrine, sorry, icon pasted.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Apologies everyone.

I need to bring you up to date.

So, as you all know, new job.

Project is in a very bad spot since mid June.

My project lead quit a few weeks ago, and I got to take over. The new guy, is now the project lead. (I'm the only non-contractor on the project, so I'm the lead).

I'm working 50-60 hour weeks, and get pulled into 30 minute meetings that take 3-6 hours.

Basically, I'm so overloaded that I can't think straight.

So, my posting ability may be a bit.. erratic for a month or so. I'll try to keep up.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Initiative: 1d20 + 10 ⇒ (18) + 10 = 28


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi pulls the woman to the nearest cover, while looking around for the sniper.

Perception: 1d20 + 18 ⇒ (8) + 18 = 26


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Perception: 1d20 + 18 ⇒ (2) + 18 = 20


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi swims the woman over to the bank of the river, and then drags the caster up on shore, and secures her wrists with strips of cloth torn from her own clothes. Once she's secure, it thoroughly searches her for anything hidden. Take 10 for 28 Perception

Looking at Henric Only one I know for sure is next to him from the posts the creature shakes it's head. "At least we managed to take the caster alive, if not the leader of the group. She can be questioned. Are you alright?"


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Nonlethal Damage wrote:
When a creature takes nonlethal damage, it takes that damage in vigor points only, even if the attack deals more damage than the creature has vigor points. If the creature has no vigor points (and no temporary vigor points), each time that creature takes damage from an attack that deals nonlethal damage, it takes either 1 wound point of damage, or a number of wound points in damage equal to the attack’s critical hit modifier if the attack is a critical hit.

So, in the above, Lethal is normal damage, subdual is nonlethal.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Previous Damage against Caster (By Shi):
7HP (Claw, Lethal Damage)
8HP (Claw, Lethal Damage)
10HP (Claw, Lethal Damage)
14HP (Bashing Subdual, From landing on her)
6HP (Choking while draging)
Total after 2 rounds in water : 25 HP Lethal + 20 Subdual = 45 HP Total

Subdual: 1d4 + 4 ⇒ (2) + 4 = 6 25 + 26 = 51 Total
Subdual: 1d4 + 4 ⇒ (1) + 4 = 5 25 + 31 = 56 Total
Subdual: 1d4 + 4 ⇒ (2) + 4 = 6 25 + 37 = 62 Total
Subdual: 1d4 + 4 ⇒ (1) + 4 = 5 25 + 42 = 67 Total
Subdual: 1d4 + 4 ⇒ (1) + 4 = 5 25 + 47 = 72 Total
Subdual: 1d4 + 4 ⇒ (4) + 4 = 8 25 + 55 = 80 Total
Subdual: 1d4 + 4 ⇒ (3) + 4 = 7 25 + 62 = 87 Total
Subdual: 1d4 + 4 ⇒ (2) + 4 = 6 25 + 68 = 93 Total
Subdual: 1d4 + 4 ⇒ (2) + 4 = 6 25 + 74 = 99 Total
Subdual: 1d4 + 4 ⇒ (1) + 4 = 5 25 + 79 = 104 Total

Shi would stop choking once she went unconcious, and use his ability to stabilize to ensure she didn't drown/die/bleed out


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)
Sebecloki wrote:


She's not wearing armor, if that's significant for your calculation. That means she doesn't have a DR as far as I know, since it's based on the armor bonus, right?

It does, in which case, Shi gets free subdual damage against her every round, so it'd do 1d4+4 damage (7 pts per round on average), so she likely passes out long before they get to shore. If you want me to roll them, let me know, but I doubt it would take more than 3-4 rounds after all the other damage she's taken.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi shakes it's head as it swims. "Unless you have buckets for me to pour water on the ship, I cannot put out the flames. We will need bucket brigade. Town should have one here soon." It replies to Pai, but makes for the shore near her, still dragging the (struggling?) caster with it with her head underwater. "Shoot the thylacine now, it cannot and is unlikely to surrender, but it will attack when it gets on shore."


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Taking 10 on swim checks for 18

Having four legs to do his swimming, Shi swims to one side, away from shore. He holds the caster under the water as he swims, waiting for her to stop struggling, either giving up or passing out. Once she stops struggling, he'll pull her face above water and drag her along. If she 'drowns' he'll use his special ability to stabilize her so she doesn't die. Ideally, he'd have one arm around her throat cutting off her air rather than her drowning, basically a sleeper hold as he swims

Rather than swim straight for shore, he swims parallel to the shore, keeping the caster away from her fellow compatriots. "I have the caster, we need to get the others."

Damage from Choke Hold, Subdual: 1d4 + 4 ⇒ (2) + 4 = 6 I don't think she gets armor against this damage, since it's squeezing her throat. Looks like that's not true. She gets the DR against it (oddly). Armor as DR rules don't take into account real things like choking. Anyway, she can hold her breath under the water for conx2 rounds (-1 round for each round she tries to break free, so that's 2 rounds per roudn she tries to break free). Then she makes con checks every round and first failure sets her to -1 HP, then Shi Stabilizes her, so she stays alive and just gets dragged along.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

No problem, I had a couple of players in my meat game who used them extensively, so I got most of the maneuver rules in my head now. Plus I played a monk for awhile and used them as well. Good rule of thumb is, if you can't threaten, you can't take an AoO, even against a maneuver.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

She would only get an attack of opportunity if (A) She was not flat footed (swimming would seem to make her flat footed, unless she had a swim speed/made a swim check?), (B) She had a readied weapon in hand or had improved unarmed combat (a weapon is hard to swim with) and (C) Shi did not have improved grapple. C applies, as Shi does not have that feat. However, I am fairly sure A and B do not apply? Most casters don't have improved unarmed attack, and are flat-footed while swimming (or don't have a weapon to hand)? But if you want to give her one, I have no objection.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Aiming, Shi leaps from the ship and hurtles toward the caster!

Attack: 1d20 + 6 ⇒ (14) + 6 = 20 Using CMB to grab her during the fall and basically cannonball into her
Subdual Damage: 1d4 + 4 + 2d6 ⇒ (1) + 4 + (4, 5) = 14 Assuming it's at least a 20 ft drop from the top of the deck, if it's higher, add D6

Having an extra two limbs, Shi will try to grasp the caster with his two arms, and swim using his four legs.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Are we still in combat or did we go non-combat? If still in combat, Shi can't go until the next turn, which hasn't happened yet?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Using a hero point for +8 Luck Bonus

Reflex, DC 20: 1d20 + 8 + 8 ⇒ (4) + 8 + 8 = 20

Evasion = No Damage

Shi ducks down, and allows the blast to go over it, the lip of the projectile's stand actually keeping the blast of alchemical fire from doing anything more than singing a few hairs here and there.

Looking over the side of the ship, at the caster and thylacine splashing in the water, it comments. "If anyone can grab the caster, we can get some answers." It rubs some soot off it's face.

Going to assume Shi's a bit preoccupied with not dying to notice Ynja pretending to die


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Large quibble with Ynja's OOC comment. Doing something that gets another player killed is not PVP. Directly attacking another player is.

Not rescuing another player who got in over their heads doing something stupid and potentially getting your own character killed is not PVP.

Shooting a barrel of explosives to kill a bad guy and your ally flubbing a save roll and getting creamed is not PVP.

Flubbing a saving throw and exploding because you had 47 flasks of alchemist fire on you (goblin PC, don't ask) and taking out your wounded allies on either side of you when your alchemical fire detonates is not PVP.

If Shi died from something like this, he wouldn't regret it at all. Innocent bystanders, especially children, are more important than murder hobos. :P


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi has already gone this round, and therefore can't run. Fortunately, he has Evasion, and can negate the explosion with a good reflex roll (or the use of 2 HPs). So don't worry about it.

Unable to run, as it'd just moved into position next to the device as Ynja yells, it chuffs in amusement. [big]Perhaps I shall see you in another life.[/big] It continues though... [big]Do not hesitate, the town is more important than one battered old creature who will just end up going back to his home plane.[/big]


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)
Sebecloki wrote:
Shi'Vatha wrote:

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

[dice=Attack, Claw 1]1d20+11
[dice=Attack, Claw 2]1d20+11
[dice=Attack, Bite]1d20+10
[dice=Damage, Claw 1]1d4+6
[dice=Damage, Claw 1]1d4+6

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.

Is 19 for the second claw attack a crit?

No, natural weapons are 20 only for crit


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Hope your move is going well.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi takes 7 of 40 damage, after DR 8/Adamantine reduction

Shi adjusts 5 ft to put the caster between himself and the creature, using the siege weapon to protect his flank.

Then he attacks the caster!

Attack, Claw 1: 1d20 + 11 ⇒ (15) + 11 = 26
Attack, Claw 2: 1d20 + 11 ⇒ (19) + 11 = 30
Attack, Bite: 1d20 + 10 ⇒ (2) + 10 = 12
Damage, Claw 1: 1d4 + 6 ⇒ (2) + 6 = 8
Damage, Claw 1: 1d4 + 6 ⇒ (4) + 6 = 10

Shi seriously needs some help from someone as a flanking buddy, or he's never going to take the caster down, guys.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi's not built to deal tons of damage, he's built to be sneaky and stealthy, and hard to find.

On the other hand, he also didn't get to add his sneak attack damage dice (2d6) nor his additional attacks (normally he'd have 3 attacks, even on a charge).

So his damage normally would be
+10 1d4+4+2d6 Average 13.5
+11 1d4+6+2d6 Average 15.5
+11 1d4+6+2d6 Average 15.5

So his average damage on a normal flanking attack round would be about 44 points. Just this combat is starting off with him in a bad position. Note his damage will increase greatly over time (regular boosts to dex and str ensure that, along with additional natural attacks and bonus damage boosters). He's just kind of back loaded, rather than front loaded.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

DOH! Bad math on my part. I forgot to add the incredible speed in to my character sheet. His base speed should be 70, not 40. *facepalm* He could have moved and attacked once. Too late to attack the caster?

If not too late:

Claw: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d4 + 6 ⇒ (1) + 6 = 7


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Can't pounce, couldn't move in a straight line, and it took all his movement to get to the robed woman. Basically he's getting into position so he can flank with anyone who can charge/pounce her this round, and flank next round.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Shi uses his impossible speed to move around the siege engine and close with the caster in the blink of an eye!


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

np, i was sick sun-tues as well.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I think I missed a link to the map? I looked at the link calling itself 'and battlemaps' but the ship in that link has nothing on it? I'm not sure what actions I can take without knowing where everyone/thing is?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Possibly, although I've found google drawings easier to work with than roll 20 for maps.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Transparent grid added. Just resize as needed and copy/paste over combat map. I'd suggest putting a large transparent 'square' over the entire map after putting the grid down so that people don't accidentally move the grids/maps after wards. I've found that helps greatly.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Character Token for Shi

If you need a transparent grid, let me know, I'll drop it in the same drawing file.

Put the token on a green background so it's easier to see, it was blending into the default white background. The green box is not part of the token.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Initiative: 1d20 + 10 ⇒ (11) + 10 = 21

Do you need us to provide tokens for the battlemap for our characters? Also, do you need a transparent grid to drop on top of the ship to set squares on it? I have a couple I can put in a drive image for you to copy/paste from.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Are we not using combat rounds? No ability to attack while they are extricating themselves?


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

I am unsure what we can do against these creatures, since they seem to keep re-invisibaling instantly after attacking or being revealed. I can't make a DC 40 perception with a +18, if we're not allowing DC mods to lower it. My assumption was the one I was attacking was the one that attacked and then re-cloaked, but if I can't even find that one, there's no way I can find any of them.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

So, my own experience is, a post should be as long as it needs to be to get it's purpose done.

I've written 3 500 word posts in a row, when doing something like setting up a new world for players, or setting up a new city as they approach it in an airship, or just setting a story so everyone knows where they are when it starts.

I've also done one line posts that were just an NPC ignoring a PC's question. In fact, the shortest post I ever wrote was "No." In response to a PC's three paragraph question, because the NPC was not a talkative sort.

As to loner vs social character, Shi is an odd mix of both. For purposes of doing it's job, scouting, sneaking around, gathering information, and so on, It's a loner unless the other person has proved they can be as stealthy as it is on an ongoing basis (IE: not just stealthy for 6 minutes due to invisibility). However, when not doing it's job, it's a rather talkative and humorous entity that enjoys the company of mortals (most mortals, even less savory types like goblins and kobolds as long as they are not evil or not actively being evil and want to talk). It could really care less about someone's race, it's more concerned about their creed. It's also open to allowing someone time to change, if it things there's something redeemable about the entity, assuming it's not hostile. So, it prefers to talk out issues rather than fight them out.

Except for Paladins, you can't trust those $#*@#$&*$&'s.


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

Seeing that the invisible creatures are hostile, Shi sneaks up on the nearest that he can identify and attacks!

Perception: 1d20 + 18 ⇒ (16) + 18 = 34
Pounce Attack #1, Claw: 1d20 + 11 ⇒ (4) + 11 = 15 Claw Damage: 1d4 + 6 ⇒ (1) + 6 = 7 Sneak Attack Damage: 1d6 ⇒ 4

Pounce Attack #2, Claw: 1d20 + 11 ⇒ (17) + 11 = 28 Claw Damage: 1d4 + 6 ⇒ (4) + 6 = 10 Sneak Attack Damage: 1d6 ⇒ 6

Pounce Attack #3, Bite: 1d20 + 10 ⇒ (3) + 10 = 13 Claw Damage: 1d4 + 4 ⇒ (2) + 4 = 6 Sneak Attack Damage: 1d6 ⇒ 5

Expend power for surprise attack mythic power

Mythic Surprise Attack: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31 Claw Damage: 1d4 + 6 ⇒ (2) + 6 = 8
Sneak Attack Damage: 1d6 ⇒ 1 Ignores DR, Flat Footed


Skills2:
Surv +8, Swim +8, UMD +9
Picture Unfettered Eidolon Vigor/Wounds/DR (35|36|8/Adamant)
Stats:
AC/Touch/Flat 17/16/12 | Fort/Ref/Will +7/+8/+7 | Init +10
Skills:
Acro +11, Appr +7, Bluff +8, Climb +8, Diplo +18, Dis Dev +19, Disg +8, Escape +9, Intim +9, Kn(Arc/Dung/Relg/Nat/Planes) +6, Ling +8, Perc +18, Snse Mot +10, SoH +11, Spl Crft +6, Stealth +23
Eidelon/Rogue (3)

In my case, I posted first after the festival started, and nobody came near Shi after I posted, except for one person who's post I unfortunately missed due to being overworked. :( Still sorry about that. :(