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Sha'ir's page

Organized Play Member. 189 posts (1,003 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 45 aliases.



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I can just as easily take the ex-con token guard.


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CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2
Quote:
Spend all your Hero Points (minimum 1) to avoid death. You can do this when your dying condition would increase. You lose the dying condition entirely and stabilize with 0 Hit Points. You don’t gain the wounded condition or increase its value from losing the dying condition in this way, but if you already had that condition, you don’t lose it or decrease its value.

here's the rule of using hero points to avoid dying so (if the GM allows) you would go from dying to wounded


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CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

medicine: 1d20 + 5 ⇒ (16) + 5 = 21

Calvus examines the bastard's body to see if he is still alive.


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N Dwarf Druid 1 | AC 16 | HP 9 |F +, R +0, W +2 | Ini +1 | Spd 20ft. l Perc + 8

Rule of Funny. He's never actually cast sleep before so it fits, I think!


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Quote:
Sha'ir I am going to have to stick with only the three books I have for class abilities. I have to stick to my guns on this one. If I let one person do something out of what is available I will have to let others. Thanks for your interest. I look forward to seeing you dwarf druid.

No problem! I'll go for the cave subdomain from APG.


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Dread wrote:
Yes a Drow is an Elf. ;)

GASP/BLASPHEMY!!!! And thank you.

Ford Benett wrote:
Drow are elves that have been left in the oven for too long. But instead of getting charred, they get homicidal.

I am wondering how to play a CN Drow. I'm not seeing mine as omnicidal but he's definitely kind of like Phoebe from Friends, the way that she was a bubbly effervescent cloud cuckoolander but would suddenly reference a dark traumatic past in the most cheerful way possible.


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CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

That sound beckoned! The buzzing was further into the orchard. It could be a path to danger but what was his responsibility? To lead the others away from said danger or help them confront it?

"Desna teaches us that often the only way is forward," said Calvus. "Let's go!"


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CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

With a deep sigh Calvus runs after the others calling out to them.

"Wrong way. WRONG WAY!!!"


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I'd just like to add that I could easily make Viriden into an operative.


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CG Human Missionary, Oracle/Blessed One 2 | HP 16/26 | F +5, R +6, W +7 | Spd 25ft. | Perc +5 | Focus 0/3| AC 17 (19)| 1st level spells 3/3 | Resistance 3 (physical damage) | conditions: enfeebled 2

"Yes yes! On my way," said Calvus trying his best to be patient. Gnomes were an exuberant lot, and possessed of almost obsessive focus. Calvus reminded himself that those qualities would be helpful in finding who poisoned the bard.


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I've been meaning to get in on SFS too. I might need just the teeniest bit of hand-holding...


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CN Forlorn Elf Dream Prophet Witchwarper 2 l Stamina 10/10, Health 14/14, Resolve 4/5 l F +0, R +5, W +0 Ini + 2l Spd30 l Perc +2 | 1st level slots: 1/3

Atrios casts a sympathetic glance at Miles. In his own reality, Miles had confided his past trauma. That he never had a chance to heal from it was an extra layer of to the tragedy of his death.

"Ah, let me explain," he said "I didn't do this. I'm not even sure what this is. I am Atrios. But from another reality. For whatever reason, of all the possible versions of us, we have been in contact. I think maybe a higher power has given us a chance to switch places,"

Were they doing the right thing? He remembered seeing the rift open, feeling it open. What else could he do but go in? Impulsiveness was a multiversal constant in all versions of Atrios.

"Atrios," he put his arm around his other self brushing aside stray lock of hair. "It's time. Don't worry, my friends will take good care of you and I'll be in touch. Our connection should still hold. if not I'll find a way to contact you."

He looked at the rift. It was ever so slightly smaller than a moment ago. As a reality-warper, he could sense that the rift would close soon.

"Quickly Atrios!" he cautioned There cannot be two of us in the same reality for too long,"


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Psychological Profile: Bandizyr Rogar

Clinician: Daen Thrune

Specialist Rogar admits to an extra-legal past and displays what can only be described as"moral fluidity". While he claims to be committed to liberating Suskillion from the Swarm, he is clearly motivated by revenge for the destruction of his ship and fear for his own life if the Swarm were to prevail.

Cognitive assessment:
Analytical and mnemonic capacity is high. Creativity is above average and displayed the design and construction of [url+https://paizo.com/people/Penumbra4]a feline shaped robot[/url] he claims is a 'pet’. I do not belive that Specialist Rogar possesses sound judgement and is less than inspiring or charismatic.

Ability to work with others:
Although he has lived alone on a small vessel for several months, he seems to enjoy collaboration. Scores evenly on the Introvert/Extrovert scale.His attachment to the “pet” robot seems strong on the surface but given that this is the 4th in a series of said pets, one wonders if that is truly the case.

Conclusion:
Bandizyr Rogar is a technically-minded, adaptable personality who can be trusted to act in his own self- interest. Commanding officers would do well to leverage said self- interest to ensure compliance. Rogar himself, however is not suited to command positions and should be allowed to focus on his areas of expertise (engineering and intelligence).


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Specialist Bandizyr Rogar is a Half-Orc Space Pirate Mechanic with a Stealth drone named Penumbra-4. Like many of his kind, he's a little younger than he looks with skin more on the grey-ish end of the grey-green spectrum. Penumbra 4 is a small quadruped shaped like a large cat. On a Starship, Badizyr is good anywhere but the Captain's Chair.

Of all the places to get stranded, it had to be on this doomed planet during an invasion by the Swarm! The! Swarm! Those damn bugs attacked my ship and it is beyond repair. It wasn't much but that little box was my home! I couldn't even save Penumbra-3. So, I ... 'acquired' enough UPBs to create Penumbra-4.

Contemplating my situation, I've come to one conclusion: the only way out is to fight the Swarm. I'm no fool, even if I could get a ship, there's no running from this. The bugs need to be fought and this 5th Battalion could use my know-how and Penumbra-4's stealthiness.


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CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Atrios casts holographic image 1, not worrying about the lack of sound since the music is so loud. He portrays a halfling in rough stationwear in sight of the big guy and the security staff. The holographic figure visibly panics and makes a desperate run for it, running out of the club. If anyone tries to grab the holo-halfling, he just tumbles his way through as Miles is doing.


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CN Forlorn Elf Technomancer/Arcanamirium Sage 2|Sp: (12/12) |Hp: (14/14)|RP 5/5 | Speed 30ft | Init 3 |

Are they really going to shoot this out? There are only the five of them versus two gangs. Atrios finds this situation so familiar. He had daydreamed this once! But how did it go? What did he do? Atrios sees Miles run off after one of the shooters. Brave but foolish. He needs help.

Atrios provides covering fire for Miles against the same enemy: 1d20 + 3 ⇒ (10) + 3 = 13


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Here is a revised version of my idea:
At 1st level and every three levels thereafter, a Bard selects from the following talents. At 15th level, a Bard can also choose from among 5 advanced talents. At least two talents must be of the same type.

DEVOTIONAL MUSIC:

  • Hymnist: channel positive energy for a number of points equal to your perform check result
  • Faith healer: use perform(oratory) to give allies within 30ft. to gain fast healing/3.
  • Affirmations : use perform (oratory) to give a single ally the benefit of restoration

THEATRE:

  • Stage combat: use perform (acting) to gain benefit of a combat feat of an ally for one round.
  • Character study: gain alter self as a bonus spell known
  • Pantomime: use any non vocal perform skill to cast spells without a vocal component as if with the silent spell feat.

FOREST CHILD:

  • Pied Piper: gain animal companion as a Ranger of the same level
  • Folk music: use wild empathy with a musical perform check
  • Faerie magic : gain one bonus enchantment spell known of a level you can cast from any spell list

THEIVERY:
  • Scoundrel: gain the trapfinding ability as a rogue of the same level
  • Dancer: gain evasion with a successful perform(dance) check
  • Larceny: gain Deceitful and Deft hands as bonus feats

COMEDIA:
  • Clown: use perform (comdey) to gain a luck bonus of half your level on your next saving throw.
  • Punchline: use perform (comedy) to reduce a target’s armor class by 1
  • Juggler: gain Throw Anything and Snatch arrows as bonus feats

ACADEMIA:
  • Storyteller: gain one bonus divination spell known of a level you can cast from any spell list
  • Know-it-all: gain one additional daily use of the loremaster ability
  • Thesis: when you observe a spell being cast and identify it with the spellcraft skill, you can write it up (as per the scribe scroll feat) as a bonus feat within 12 hours of having seen the spell being cast.

MUSIC :
  • Maestro: gain +1 DC on all evocation (sonic) spells. Stacks with feats that increase DC
  • Sotto Voce: gain +1 DC on all enchantment spells. Stacks with feats that increase DC
  • Virtuoso: gain one bonus evocation (sonic) spell known of a level you can cast from any spell list

ADVANCED TALENTS:
  • Improved inspirataion: All bonuses afforded by inspire courage, competence and heroics all increase by +1
  • Irresistable: The DCs of all Bardic performances increase by 1.
  • Painkiller: Soothing performance now functions as Cure moderate wounds.
  • Improved Coutersong: Counter song can now be used to dispel all enchantment effects in a 30ft. range on DC 35
  • Improved distraction: Distraction can now be used to dispel all illusion effects in a 30ft. range on DC 35


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There have been suggestions in other threads that Bards should get options depending on the kinds of performers they are i.e., Bards who are trained a certain way would get certain abilities.

I think that the rogue talent mechanic would be the best way to articulate this.

BARD TALENTS:

  • pied piper gain an animal companion as a ranger of the same level
  • dancer gain evasion on a perform(dance) check
  • stage combat use a perform(acting) to imitate a combat feat of one of the members of your party
  • story teller gain one bonus divination spell of a level you can cast from any spell list.
  • hymnist gain the ability to channel energy 1/per day for a number of points equal to your perform check.
  • scoundrel gain find traps as a bonus 1st-level spell
  • musician gain one bonus evocation(sonic) spell of a level you can cast from any list.
  • magician gain one bonus illusion spell of a level you can cast from any list.
  • vocalist gain one bonus echantment spell of a level you can cast from any list.
  • pantomime with a successful non-vocal perform check, you can cast a spell with the silent spell feat.
  • conductor with a successful perform(any instrument) check, you can allow one or more allies to do 1d6 sonic damage on your next melee or ranged attack.
  • fool gain use a perform(comedy) check to gain a luck bonus of half you level to your next saving throw.
  • motivator use a perform(oratory) check to give a competence bonus of half you level to an ally's skill check.
  • virtuoso gain one bonus bardic performance feat
  • know-it-all gain one extra use of the loremaster ability per day

    Obviously talents requiring a perform check will need a fairly high DC.

    While rogues get ten talents over all, Bards might be limited to 5. I'm thinking one every four levels. This way, Bards have the opportunity to truly be the jack of all trades. It will also allow for tonnes of customization with no loss of flavour. It also keeps the perform skill from being pointless.