Aldern Foxglove

Zazz the Clockwork Juggler's page

96 posts. Alias of Zwordsman.


Full Name

Zazz the clockwork Juggler

Race

Android

Classes/Levels

Mesmer 2 || CL 2|| HP 15 ||AC 18 Touch 13 FF 15 CMD 14 FCMD11||Fort+1 Ref+6 Will +4 || Init 3, Perc+5,

Gender

Male

Homepage URL

Mythweaver

Strength 10
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 7
Charisma 16

About Zazz the Clockwork Juggler

Dice Rolls:

[dice=Perception]1d20+5[/dice]
[dice=Fort]1d20+1[/dice]
[dice=Ref]1d20+6[/dice]
[dice=Will]1d20+4[/dice]
[dice=CogWheel]1d20+6;1d6[/dice] Slashing Damage
[dice=PBS-CogWheel]1d20+7;1d6+1[/dice] Slashing Damage
[dice=PBS-Stare-CogWheel]1d20+7;1d6+2[/dice] Slashing Damage
[dice=Juggling Cogs]1d20+6;1d6[/dice] Bashing damage
[dice=Pbs-Juggling Cogs]1d20+7;1d6+1[/dice] Bashing damage
[dice=PBS-Stare-Juggling Cogs]1d20+7;1d6+2[/dice] Bashing damage

Spells Known lv0=5(DC13) Lv1=3(DC14); 1st level 3 times a day:

Lv0
1. http://paizo.com/pathfinderRPG/prd/spells/message.html#message
2. http://paizo.com/pathfinderRPG/prd/spells/daze.html#daze
3. http://paizo.com/pathfinderRPG/prd/spells/ghostSound.html#ghost-sound
4. http://paizo.com/pathfinderRPG/prd/spells/lullaby.html - lullaby
5. http://paizo.com/pathfinderRPG/prd/spells/dancingLights.html#dancing-lights
Lv1
1. http://paizo.com/pathfinderRPG/prd/spells/hideousLaughter.html#hideous-laug hter
2. http://paizo.com/pathfinderRPG/prd/ultimateMagic/spells/murderousCommand.ht ml#murderous-command
3. http://paizo.com/pathfinderRPG/prd/spells/colorSpray.html#color-spray

Mesmer Tricks:

Standard Action to apply. Free action to use Tricks per day: ½ Mes lv + Cha Mod DC= 10+1/2 mes lv+ Cha Mod,100ft+10ft/lv
1. Mesmeric Mirror: An illusory image appears around the subject to throw off attackers. The mesmerist can trigger this trick when the subject is attacked or becomes the target of a spell that requires an attack roll. One duplicate of the subject appears, and the attacker must determine randomly which it hits (as mirror image). For every 5 caster levels the mesmerist possesses, one additional image appears, to a maximum of five images at 20th level. Lasts 1 min per mesmerist level or until destroyed. This is an illusion (figment) effect.

2. False Flanker: A duplicate of the mesmerist appears momentarily, as though he were fighting in tandem with an ally. The mesmerist can trigger this trick when the subject moves into a square adjacent to an enemy. This trick can also trigger when the subject begins its turn adjacent to an enemy. An illusory duplicate of the mesmerist appears in any unoccupied space adjacent to that enemy. This duplicate counts as threatening the enemy for determining flanking, but can’t actually make attacks. The duplicate disappears at the end of the turn. This is an illusion (figment) effect.

Zazz's Story and characterization:

Zazz doesn’t remember where or when he was born. But he’s had flashes of memories and places he has never been to. Early in his known memories he was found under some garbage-scrap-rocks[with no way of knowing how long it was there], by a troupe of entertainers by night , scavenger-traders by day. Deciding that an android could be useful for his senses and would fit well in the entertainment troop they offered to help him gain his bearings in the world. He spent 10 years with them (prior to however we end up together in this). At night he played up the construct aspects of his physiologiy as a painted robotic jester who juggled gear shaped chakram, and cutting various objects out of the air with a finale of the typical of knife throwing-the outlined person trick, using his mesmerist tricks to enhance his play. The result was the crowd assuming he was a normal person playing at being a robot-as the troup aimed for to avoid any possible trouble. During the day he participated in the scavenger half, having absolutely no ability to see through humans due to emotional disconnect-which made him very poor at bartering, and having innate senses that meshed very well with the scavenger scouting group.
Zazz’s android circuit-tattos are violet in nature. Dark violet normally and bright almost neon purple when using nanite surge. To help disguise Cyber art was added. Various lines of blue, and red along the body that can create different images of different kind of clockwork designs depending on how he flexes, squishes body parts together and the like. Zazz is tall and somewhat lanky with silver hair put into a braided pony tail going down mid back length. He often keeps it wrapped around his neck and shoulders. During large entertainment nights him along with the rest of the troupe would put colours in their hair. Typically gold coloured to combo with his hair.
Zazz enjoys cooking-but is not particularly good at it and has on occasion made a recipe from a random memory he’s had that turned out oddly. Zazz’s hobby is reading scavenged books. He finds it soothing and hopes that perhaps he’ll one day read something that sparks a memory or helps him remember something more.
Zazz has trouble following social cues for situations he has not previously encountered. He does learn quickly however. In one book he found he saw a picture of a frog-and felt unnerved. Something in his memories disliked frogs. In fact if he could feel fear he assumed it would be like that feeling.
Zazz has a lack of traditional emotions, but has learned to channel memories he has that display the emotion to fulfil spell requirements. Some are memories of his friends’ displaying emotion and some are from the strange memories he has.

The troupe was fairly traditional sort of folks. The leader with whom Zazz tended to follow around was a gruff sort of person who spoke mainly Terran to the troupe in private.


Android Race info:

Androids gain a +2 racial bonus onPerception checks.
Emotionless: Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks (-1 RP)
Senses Racial Traits
Exceptional Senses: Androids have darkvision and so can see perfectly in the dark to a range of 60 feet and in addition, they possess low-light vision.
Other Racial Traits
Constructed: For the purposes of effects targeting creatures by type (such as aranger's favored enemy and baneweapons), androids count as bothhumanoids and constructs. Androids gain a +4 racial bonus on all saving throws against mind-affecting effects, paralysis, poison, and stun effects, are not subject tofatigue or exhaustion, and are immune todisease and sleep effects. Androids can never gain morale bonuses, and are immune to fear effects and all emotion-based effects (2 RP.)
Emotionless: Androids have problems processing emotions properly, and thus take a –4 penalty on Sense Motive checks (-1 RP)
Nanite Surge: An android's body is infused with nanites. Once per day as animmediate action, an android can cause her nanites to surge, granting a bonus equal to 3 + the android's character level on any one d20 roll; this ability must be activated before the roll is made. When an android uses this power, her circuitry-tattoos glow with light equivalent to that of a torch in illumination for 1 round (3 RP.)