[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow says nothing in response to Truk's over-all comment about Lucrezia's current state of mind... "Lucrezia? It's me, Shadow?" She calls through the door to the other woman. "You remember your name, correct?" Shadow asks, then glances at the door itself... Knowledge Check:1d20 + 6 ⇒ (6) + 6 = 12 (Who's room is it, anyway...?)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow quickly moves to investigate the window sill. Also checking the rest of the room. Perception:1d20 + 12 ⇒ (2) + 12 = 14 Looking for signs of which way she might have gone. Or even the possibility of foul play. Also, home hot water system died. Am busy chasing money/repairs/etc. Best wishes to all.
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow comes at Anderea's beckons. Shadow has 'Disable Device'. Though I am actually unsure as to a 'Ninjas' abilities when it pertains to locks. Worst case scenario, Shadow goes and has a look in Lucrezia's window?
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
DM baldwin the merciful wrote: Are you spending your time taking off your armor or are you going to try to do a strength check? perhaps Truk and grab you next. Okay...will the character's Escape Artist skill be of any use at all in getting out of her armor faster? She has less than a snow ball's chance in Asmodeus's court of making any Str checks at all.... Because getting out of her armor is a better bet than trying to beat an impossible Str check. Long story short, Shadow is getting out of armor. If getting Andrea out of her armor gets Andrea out of trouble quicker than getting Shadow out of trouble, then Andrea comes first.
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
DM Baldwin wrote: You need DC 15 str check to break the hold and get over 5ft out of its magnetic grasp. Bugger THAT! I want OUT of my armor! Escape artist check please! "Oooo...cr@p, cr@p, cr@p, cr@p, cr@p!" Shadow mutters as true terrors of the night slink forwards. Since it looks like Andrea and Shadow are 'sharing space' upon the doors (^_~) "Well...they kind of have to go through me to get to you." Shadow smiles wanly to Andrea, trying to make some silver lining out of their current predicament. "Think of me as snug-able extra-health." (^_^) Really looking forwards to that next dice roll for escapologist! *frets*
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Now you tell me..... Str Check:1d20 + 0 ⇒ (5) + 0 = 5 "Whaaaaaaa...!" Acrobatics Check:1d20 + 12 ⇒ (18) + 12 = 30 *THUNK* And Shadow ends up pinned to the door besides Andrea. "Well...do I at least get points for trying..?" She asks quietly, even as she too begins to wriggle and squirm to release the straps and buckles now pining her to the door. Escape Artist:1d20 + 3 ⇒ (7) + 3 = 10
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Bah! Happy to throw it at the door so as not to hurt any one. :P With Shadows strength, she's not going to keep hold of it until we turn off the magic magnets. :P Throw Check:1d20 + 3 ⇒ (8) + 3 = 11(+7 to throw.-4 with no 'Throw anything' skill) It should not be that hard to hit an empty spot on the door...(¬_¬)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow does her best to stop Andrea from sliding into the trapped door., though she continues to look around for anything which might take advantage of the parties current situation. Str Check:1d20 + 0 ⇒ (4) + 0 = 4 Perception:1d20 + 12 ⇒ (8) + 12 = 20(Plus 'Low light' being an Elf and all.)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Move the 30' to be within range. Sneak Att(Katana):1d20 + 3 ⇒ (16) + 3 = 19)(+2 with/if flanking) Att Dam(Katana):1d8 ⇒ 1 Sneak Dam:3d6 ⇒ (5, 1, 2) = 8 Also, don't forget Shadow's starting trait 'Shadow child'. 20% miss chance, hence allowing a little telleport on a miss. Hmm...that was...underwhelming......
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
ALERT! My internet connection has become 'spotty' and 'random'. The severe weather problems happening within my country are a good bet as being responsible. Thankfully I am in no danger from the floods wreaking havoc through the Northern parts of the land, however the same can not be said for infra structure and other things. I shall try to keep abreast of posts etc, but can give no guarantees. Very much cheers to all.
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow...looking like she has been dropped on her head and then dragged through a bramble bush backwards, smiles a little wanly but nods that she's okay. Description of what she saw below: Weed choked inner courtyard. Dozens of pillars support a wooden terrace that surrounds a weed-choked inner courtyard. Underneath the terrace, a variety of weapon racks rest against an outer stone wall, protected from the outdoor weather. In the center of the open courtyard sits a raised dais composed of a mysterious blue metal. The strange circular stage is fifty feet across. "Also...there was..laughing...?" She says, though sounding unsure. "Something like...children? Or small creatures? maybe Fey...or Imps..?" She says slowly, herself trying to remember the sound.
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
"Bugger..." Shadow grabs her 'safety' line and prepares to swing down, into the building she's just left. "Drop and roll.....Drop and roll..." She whispers as (Witth a definite 'snap') said rope bridge gives way and she swings back on her 'safety-rope'. Ref Save:1d20 + 8 ⇒ (1) + 8 = 9(+2 for high Acrobatics Skill)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
*Nods* Shadow walks cautiously, gracefully and unafraid out across the rope bridge. Assuming she makes it to the other side. She stops and secures her 'anchor rope' to the far side and returns. "If we add a few more of our own ropes to this bridge it should become safe enough for every one to cross." She glances to the fully armored Knight in their ranks. Will Shadow's 'Escape Artist" skill be useful in securing ropes? Or some one else' skills, perhaps?
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
*Nods* (^_^) Happy to be of help. At Grimm's suggestion Shadow nods he assent and checks out the rope of the bridge before looking for a spare length of rope amongst the party. Perception:1d20 + 12 ⇒ (6) + 12 = 18(Checking for traps and the general 'safety' of said bridge) We have a spare length of rope, yes? "Of course...We could always back track down to ground level and simply walk across the...um..court yard?" Shadow does also suggest an alternative. Once secured with a second rope, Shadow is ready to cross. And awaiting the DM's reply on just how safe said bridge seem to be. (^_~)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow ignores the lantern's reply and returns to watching out for flanking/rear attacks. Perception:1d20 + 12 ⇒ (7) + 12 = 19 Also, there's a weird mental image. How exactly does/can she turn? Have her ears become 'dextrous', like a Vargoules? :/
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
"A pity we are not in a position to offer it the freedom it now probably craves." Shadow says quietly. "Mz Khazrae? Would you be able to communicate with the creature?" She asks. 'Better the free'd friend behind you than the trapped terror, yes?" baldwin the merciful wrote: Fluer you don't notice bringing up the rear. I was hoping more to notice things coming up to attack the behind the party. Not to notice things in front of the party. (^_~)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow pads along at the rear of the group, keeping a watchful eye upon her surroundings and ready to call out a warning should anything try and attack the rear. Perception:1d20 + 12 ⇒ (3) + 12 = 15
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow moves down the beach, towards the water and closer to the boat. Stealth:1d20 + 12 ⇒ (18) + 12 = 30 Att Roll:1d20 + 7 ⇒ (1) + 7 = 8 Dam Roll;1d2 ⇒ 2 DM baldwin the merciful: Shadow's plans for the coming combat where you will probably have to 'Bot' her are to keep pepping the critter with shuriken, while carefully, quietly and stealthily moving around the back of the boat to sneak up on said critter and attack with surprise and her bigger weapon.
At least that's the plan. Staying out of sight (Yah, I know it's a Dragon) and sneak attacking the Faq out of it.
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow does her best to carefully reconnoiter the perimeter. Stealth:1d20 + 12 ⇒ (1) + 12 = 13 Perception:1d20 + 12 ⇒ (15) + 12 = 27 *Grumble* 'Stoopid rocks...stoopid shifting sand...stoopid uneven terrain...*mutter, muter*"
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow will help as best she can to set up camp. Though her skills are obviously far less developed than Lucrezia's. Survival:1d20 + 1 ⇒ (1) + 1 = 2 Really? Well...better a '1' now than in the middle of something lethal. (-_-) Home from work. Off to bed to awake come the evening and toddle off to work again (^_^)
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Re-posting Round 2: Shadow wrote:
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
"I say get inside where ever that door is. Get something solid under us and then either attack with cover from inside, or get the thing inside with us where we can box it between us all." Shadow suggests. Though, given this things ranged attacks and weird damage? I don't think that's now going to be an option. "Any one seen anything like it before?" Perception:1d20 + 12 ⇒ (18) + 12 = 30
[Fem Elf][Inq1/Ninja5][Init:+4][Perc:+12][33HP][AC:21(23)(Touch:14(15)(FF:17(18)][Fort+3][Ref+8][Will+4]
Shadow hums quietly to herself as she too communes with her goddess and casts 'Shield of faith' upon her person. Shield of Faith as a spell(+2 AC) Plus if you are 10' from Orsin you have the bonuses from Magic Circle Against Evil.
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