Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Needing to be sure that he can try to save Nixa, Selkin will channel to heal the fallen ally! Channel: 2d6 ⇒ (5, 4) = 9 Nixa should at least be stable. Go get 'em, gang!
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Everyone alright? Did I get everyone? Selkin looks after the health of the party as Sirrah initiates the search. He'll then collect his belongings.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin drops his wand and arms himself for battle, moving to the enemy as he draws his weapon! Attack: 1d20 + 5 ⇒ (4) + 5 = 9 for Damage: 1d8 + 1 ⇒ (4) + 1 = 5
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Why is she laughing? That hurts! Despite the injury, Selkin will Bless the party instead! He'll then drop that wand and draw his wand of Cure Light Wounds as he moves.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Good question. Perhaps we should try to find another way upstairs. Either that or get to those jars and remove them. Maybe cutting the ropes is the easiest... Selkin was hoping someone had the ability to disable to thing but it seems no one with the skill is available.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Well, that would have been bad. Does anyone see a safe way around that? Can we simply avoid the area on the stairs or does someone need to disable that first?
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Hmm, wonder where my Perception check went. I think your roll was better than mine so I lucked out. When his turn comes and if the party is engaged, Selkin will use his wnad to cast Bless again. I'm travelling for a few days so I wanted to post while I could.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
If Selkin can get within range he will again channel to try and destroy the infected ravens. Or so he hopes. If I understand things correctly I can channel and destroy that stuff. I might regret this if there are dozens of these things. Let me know if I misunderstood the mechanic. Channel: 2d6 ⇒ (4, 4) = 8
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin Rayne, Cleric of Desna... Selkin lets his words linger as if to allow the next member of the party to follow with their own introductions.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin is happy to assist the swashbuckler. Try to be more careful next time, ok? After the healing is complete the cleric asks, Where to now?
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Should we investigate that smell? Seems strange to me, perhaps something lurks there that we should take care of now rather than later when it decides to come look for us?
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin will once again come to the aid of his friends! CLW Wand on Levin: 1d8 + 1 ⇒ (5) + 1 = 6 I think I need to move into the center of the area to hit both of the injured, so I'll try to avoid an AoO with Acrobatics. Acro: 1d20 - 1 ⇒ (2) - 1 = 1 That went well. I just eat the AoO from them.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin will tap Chankotu with his wand. CLW: 1d8 + 1 ⇒ (5) + 1 = 6 We should all be good to go. Selkin follows Zeldana's lead. Yes, over here, ummm... stinky face!
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin moves forward so he can heal his wounded friend! CLW Wand: 1d8 + 1 ⇒ (6) + 1 = 7 I don't know if I can do anything about that rash...
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin will delay, choosing to see how the battle goes before deciding on a course of action. Mainly to heal any injuries that might occur as I'm too far away to do anything viable with range.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin will pick his wand of Bless back up and refresh the party's boon. He'll then stow the wand and prepare for the next wave of battle.
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Selkin channels so he can try to maximize the healing of his friends! Excluding the goblins, naturally. Channel: 2d6 ⇒ (6, 2) = 8
Male Half-Elf Cleric of Desna [3] | HP 24/24 | AC 18 T 11 FF 17 | F +4 R +2 W +7 | CMB +3 CMD 14 | Init +1 | Perc +14 | SM +4 | Heal +8 | Diplo +6 | Channels Remaining 3/7
Upon the announcement that the goblins have arrived, Selkin will retrieve his wand of Bless and grant the party said blessing. Whether I can do that now or on my first turn the action is the same. Sign in to create or edit a product review. |
