Throwing my hat into the ring. This was a character for a defunct RotRL campaign and would love to resurrect him a new game (stats in profile). If chosen, I will update him to seventh level (Fighter 5/Rogue 2). I currently DM two PbPs, one of which is over 3K posts and play in a couple of others.
Character concept:
Sebastian is a native of Sandpoint, born into the elite Creed family, that alongside the Kaijitsus, the Foxgloves, and Scarzani, ruled most of the town. Then a few years ago, the serial killer Chopper struck, and he did not discriminate between rich and poor. The killer claimed Sebastian’s parents among his victims but decided to take the youth to his lair, trying to convert him into a follower of his bird god. Over the next day, he psychologically and physically tortured the child, even scarring him for life with a slash on his cheek from a razorblade. Sebastian almost snapped and gave in, as the horrors he experienced that night were unforgettable. Thankfully, due to some leads, Sandpoint’s authorities led by the Sheriff Hemlock interrupted his initiation and the menace of Chopper was over. However, for Sebastian, the experience changed him forever. He became darker and more serious. He traveled to Magnimar and fell in the wrong crowd, even to the point of joining a thieves’ guild and robbing and assaulting people. Eventually, he saw the light, and left his dark ways. He now serves as a vigilante and bounty hunter, defending the weak from the clutches of evil.
He is 6', handsome (12 charisma), the scar on his cheek gives him character, and highly dexterous. Besides normal thief skills, he has ranks in Knowledge (engineering), knowledge (nobility), and Knowledge(local). His personality is still dark and intimidating to those who just meet him but he is very loyal to his friends and allies.
Creed, realizing he has no angle to fire, will move to Y5, drawing his bastard sword and dropping his bow, incurring an AoO as he moves from X3 to Y4 (Famous last words...I know!). If he makes it there safely, then he will strike with sword with a flank and sneak attack.
GM, let me know what happens with AoO so I can proceed with my action.
Creed curses himself that he reacted too slowly to put 2 arrows in the assailant's back. Since he was close, can I tell what armor or weapons he had on him or in his hands?
Does this hallway have a light source?
Yes:
Creed moves down hallway, bow in hand, and nocks an arrow. At the corner, he peers around and what does he see?
No:
He delays and lets someone with darkvision go first and he sticks close to Yelena's light source
"I'm not stabbing goblin babies, do it yourself." The rank smell is overpowering. Creed looks to see if there is an exit/door on the other side of the room. If not, he leaves immediately.
Creed motions all to quiet down and then steps back from the door and tells the party in a whisper, "I heard someone coughing behind the door and I believe he/she was armored. Khal, since you're so anxious, I'll open the door and you get ready to swing."
Creed creeps back to the door and opens it, once the barbarian is in position, using the door as cover (assuming it opens out).
"To the right, I heard a door slam, but it sounded like it came from underground. Maybe stairs going down or a secret passageway? Let's have a look." Creed heads to the right, looking for anything out of the ordinary in the walls.
Creed moves forward, arrow nocked, using Yelena's light to guide him in the darkness. He tells all to be quiet and tries to determine if he can hear any noises.
Creed picks up any unbroken arrows and tries to identify the person in the glass. He missed 4 times and there is a 50% chance they broke, so I guess he finds 2
Sebastian sees there is another archer picking the party off, so he moves to W16 and aims and fires 1 arrow at the archer, assuming he is within range.
+7 (with bless, apply any penalties)
Oh, did not realize it was Round 4. Creed does nothing this round, the goblin has cover and besides he does not have precise shot, so the minuses are too great. He feels the party can handle one goblin.
Sebastian jumps on the table and shoots. I've got +9 on my Acrobatics check and there's no fumble, even on a "1", so I make it automatically, right? If you want me to roll anyway, let me know. Also, the light makes my roll to hit a "25" then.
Creed moves with the speed of a panther to AA17 and then shoots the gobin directly in front of him at U17 before the goblin can react (still flatfooted).
"Feel my arrows of death, foul goblins!", says Creed smiling, as he aims carefully and lets loose a black-feathered arrow.
Attack within point blank range and bless: 1d20 + 8 ⇒ (19) + 8 = 27; Damage: 1d8 + 1d6 + 2 ⇒ (4) + (3) + 2 = 9
Creed whispers and looks at Khalad while he speaks, "Let me check it out, if you don't mind." He approaches the door, using the light of the furnaces and then tries to open it and slip in quietly.
Don't know if you need 1-2 stealth checks so I'll do 2
Impressed with his lockpicking skill, Creed puts the improvised pick back in his belt pouch. He mutters under his breath, as he nocks an arrow in his bow and moves to door, "This Khalad is as silent as rolling thunder!"
As Rogar addresses the people and starts to chat with them, Creed takes advantage of the distraction, removes a lockpick from his belt pouch, and goes to work on the door.
Disable Device: 1d20 + 9 ⇒ (13) + 9 = 22
Oops, just realized I did not purchase thieves' tools for Creed, so he gets -2 to the roll (will buy them first thing), so it's really a 20. Hopefully that's enough!
"Whoa, big guy, why lose the element of surprise?", Creed says in a whisper. "Well for their safety, as deputies, can't one of you ask the onlookers to leave the scene? I don't want them screaming "Guard, Guards, someone is breaking into the Glassworks", alerting any perpetrators inside."
As I approached the building, did I see if the roof had a stairwell or skylight? Also, what kind of surface is the wall, i.e. for a Climb check, if I were so inclined? Thanks!
As the shutters are closed, Creed feels safe to beckon with his hand the rest of the party to come join him at the entrance, while he keeps his ear to the front door to determine if anyone is approaching the door.
Perception: 1d20 + 5 ⇒ (2) + 5 = 7
If the party reaches the door in safety, he whispers to them: "The door is locked and I heard some faint breaking of glass coming from inside, so we can assume it's not the workers breaking their own glass. I can try and pick the door's lock, but with these onlookers on the street, I don't want to risk them calling the guards to report a break-in. Any ideas how to get rid of them?