Technomancer

Scut Lockley's page

59 posts. Organized Play character for Quirk, Private Eye.


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Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"Lilith! Stop bringing me back! I'm ready to sit the rest of this out. What? She's still here?"

Scut shoots the halfling.

to hit: 1d20 + 3 ⇒ (3) + 3 = 6
damage: 1d4 ⇒ 4

"Dang it!"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut slowly comes to as Lilith applies her healing magic. Looking up, he still sees the halfling. "You thought you had me down, but I still have help. You don't. Now, GOODBYE! Lights out for you."

Scut fires his pistol.

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 ⇒ 1

Another crit. How poetic! Too bad it only does d4

crit damage: 1d4 ⇒ 3

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut pulls himself down the hallway. He fires his dart pistol at the surly, foul-mouthed halfling as he floats through the doorway.

attack with Needler Pistol: 1d20 + 3 ⇒ (20) + 3 = 23
magical piercing damage: 1d4 ⇒ 3

On a hit, target has a minor inhibitor (-1 to hit)

crit damage: 1d4 ⇒ 1

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut sighs when Mia remains defiant. "FINE! Have it your way! I can't guarantee this won't be painful! I still have plenty of darts!"

Scut launches himself around the corner and down the hall, crashing into the far wall. double move.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut floats toward the other end of the room and drinks his serum of healing.

serum: 1d8 ⇒ 1

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut shifts his position and attempts to send a dart to the face of the pahtra.

attack with Needler Pistol: 1d20 + 3 ⇒ (2) + 3 = 5
magical piercing damage: 1d4 ⇒ 3

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut steps back toward the door and behind Lilith. He aims his dart pistol toward the Pahtra.

"This should slow you down!"

attack with Needler Pistol: 1d20 + 3 ⇒ (10) + 3 = 13
magical piercing damage: 1d4 ⇒ 4

If hit the following applies: You introduce a mild hallucinogen into a living creature’s body, making it difficult for the target to move or act. The target gains the encumbered condition and must succeed at a Fortitude save or also gain the entangled condition. This is a mind-affecting poison effect. DC 15.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"There's a pahtra back there. It just shot me!"

Scut moves into the bridge and shoots Rafelo with a dart.

to hit: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 2

Target will be affected by a basic inhibitor (-2 AC) for 7 rounds if hit.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut moves to a position where he can see the opposing team member near Jastrow.

He fires at dart that direction.

attack with Needler Pistol: 1d20 + 3 ⇒ (12) + 3 = 15
magical piercing damage: 1d4 ⇒ 3

Target will be affected by a minor inhibitor (-1 to attack rolls for 7 rounds on a hit).

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut moves toward the rest of his team, and then injects himself with one of his concoctions.

Basic booster for +1 ARM.

Thought I made a post yesterday, but maybe the forums ate it. I only moved anyway.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut continues to clumsily make his way forward.

Moving forward about 15'
acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20

Question: does all armor have the "boot clamps" mentioned in the 0-g rules?

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut pushes of toward the door and stacks himself up behind Lilith.

acrobatics: 1d20 + 2 ⇒ (4) + 2 = 6

Finding himself off kilter, he steadies himself against the wall (using an additional move action).

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut double checks his dart pistol and tries to find his bearings in 0-g.

"Oh--uhhh, ready. I guess."

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

I'm going to take about 36 hours off from electronic devices starting right about now.

It's good for the soul.

I'm hoping that Scut express his grumpiness appropriately at being in 0-g on Sunday evening.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"Why don't you take it Ezmer. I'm going to look for a shot with my dart pistol. I have a special concoction that can slow one of them down with a little luck."

It will come as no surprise that this situation once again induces grumpiness with Scut.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

perception: 1d20 + 8 ⇒ (7) + 8 = 15

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut swears under his breath. "MORE Skeletons? This is getting old."

Scut takes a few seconds to reload his dart pistol.

Starfinder-19 feels a prick on his neck.

Move action to reload. Standard action to shoot Starfinder-19 with minor biohack for +1 AC, lasting 6 rounds. Ezmer, your +1 biohack will last 5 more rounds.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut spins his dart pistol in his fingers and blows on the end of the barrel.

Then he heads toward the last skellie and fires!

This time, Ezmer feels a slight prick on the back of his neck, and is affected by one of Scut's concoctions.

Minor booster gives Ezmer +1 AC.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut once again steps back and fires another dart right in the grill of the nearby skeleton.

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
piercing damage: 1d4 ⇒ 4

Remember that it's DR is down by 5.

crit damage: 1d4 ⇒ 4

Snort! That's two crits in a row! Which is the only way Scut will do any serious damage.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"No no no no NO! These things aren't supposed to get close to me!"

This situation makes Scut terribly uncomfortable and particularly grumpy. He takes a step back, chooses a basic inhibitor, and fires at the skellie (orange).

to hit: 1d20 + 3 ⇒ (20) + 3 = 23
damage: 1d4 ⇒ 4
Basic inhibitor will reduce the skeleton's DR by 5 on a hit.

Scut is surprised as one of his darts goes right into the eye socket of the skeleton.

crit damage: 1d4 ⇒ 2

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"I can use some grenades, but it might be better for me to keep tossing out some of my biohacks. Let's give these to Lilith."

Scut tosses two incendiary grenades II to Lilith and moves back toward the fray.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

I also lean toward continuing. I will not need this character for PaizoCon or other events. Hopefully we can at least finish this fight. I think Scut wants to throw one of those grenades.

Boon Roll!: 1d20 ⇒ 10

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut takes off on a dead run toward the burning object that fell from the sky. "I've seen shows like this--it could be something helpful, maybe like we found in the first challenge"

Two move actions to get there.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut can always eat something, so he does.

"Tell me, what is your interest in in this competition? This is a nice spread, but it seems to me there is always a catch. What do you want with a bunch of Starfinders?"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

NOT IT!....I can only manage a +4 in bluff. Nothing in any of the others. Scut WILL throw a knife at the hosts though if that is needed.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

perception: 1d20 + 8 ⇒ (6) + 8 = 14

Scut is too busy chopping garlic to notice the R2E ingredients.

BUT....watch out! He has another knife in his hands!

I'll likely be throwing another one when it comes back around to new set of actions, should we get one.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1
Jastrow. wrote:

Jastrow, who would never, ever, ever cheat, starts trying to season meat and get it on the grill.

Scut would totally cheat.

"We're going to take some creme fraiche, about a quarter cup, and we're going to deglaze the pan, and OH YEAH, we're going to throw our massive chef knife at the other competitors over there!"

Scut lets the knife fly.

to hit: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 ⇒ 2

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut will aid Starfinder-19

life science aid another: 1d20 + 9 ⇒ (15) + 9 = 24

For some reason, butchering and cooking cheer Scut up a little. Perhaps he likes to cook (although he's not particularly good at it).

Maybe he likes cutting things.

Maybe he's just hungry.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Not sure if we each need to try to harvest meat, or if Ezmer and Starfinder-19 have totally covered us. In any case, Scut will do some work on the Akata."

"I wonder if these tentacles are good eats? I'm guessing they're tough, but maybe with the right preparation, we can turn them into a tasty dish."

Scut will take 10 for a total of 20 on a medicine check. That should net a couple of nice pieces of tentacle.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut adjusts his aim and fires again.

to hit: 1d20 + 3 ⇒ (7) + 3 = 10
piercing damage: 1d4 ⇒ 1

Minor biohack on a hit for -1 to hit.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut instinctively ducks as the magic missiles fly by his head.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"More of my 'secret marinade' on the way!"

Scut steps forward and fires his dart gun.

to hit vs. KAC: 1d20 + 3 ⇒ (7) + 3 = 10
damage: 1d4 ⇒ 4

With a hit, the target will be affected by the same minor biohack (-1 to hit for 6 rounds)

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut looks through the trees for the last animal.

"I'm not sure who would want to eat my cooking, but at least we''re going to find all our ingredients!"

perception: 1d20 + 8 ⇒ (13) + 8 = 21

Second move action to use perception. Looks like Scut at least sees the creature, though he can't really do anything this round.

"THERE IT IS!"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"The meds in my biohack will no doubt add some peppery seasoning to the beast--sort of an inject-able marinade!"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"An Aka-WHAT? And SOMEONE IS GOING TO EAT THAT?"

Scut levels his dart pistol at the beast and attempts to put a needle into it.

attack with Needler Pistol: 1d20 + 3 ⇒ (11) + 3 = 14
magical piercing damage: 1d4 ⇒ 3

If the target is hit, it is affected by a minor biohack--it is -1 to hit for 7 rounds.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut has been grouchy about this whole thing. But "combat cooking" seems to take his surliness to a new level.

"You know, I like a nice bit of tender meat. Perhaps a filet, or a steak. BUT I USUALLY HAVE SOMEONE ELSE KILL IT FOR ME! This is not why I signed up for the Starfinders!"

Scut will use his RP to heal.

Scut moves across the bridge, checks his dart/needle apparatus, and turns to his fellow Starfinders. "You guys coming? These animals aren't going to hunt themselves!"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Now that Lilith is out of immediate danger, Scut picks up his pace and heads for the end of the conveyor, ready to jump off and run for the finish line.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut will stay with Lilith on the conveyor and inject her with his serum of healing he had loaded in his dart pistol/syringe stick apparatus.

some good 'ol healing fer Lilith: 1d8 ⇒ 5

As soon as she comes to, Scut helps her up. "Let me help you, the finish line isn't far. I think we made it. Not sure why they picked a middle-aged lab technician for this, but here we are."

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"Oh you gotta be kidding me! Rocket-hot magma, and now someone landing at my feet knocked out cold!"

Scut crouches down and performs first aid to stabilize Lilith (and also to attempt to avoid whatever knocked her out). He will let the conveyor continue to carry them (GM, you may move my token, perhaps Lilith as well).

medicine: 1d20 + 10 ⇒ (3) + 10 = 13

Scut gets on comms. "Someone is going to have to help us off this belt, Lilith is down!"

Lilith, I don't think that roll worked, you're probably going to have to use an RP.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut desperately tries to make two jumps on to the faster path.

athletics check with biohack bonus: 1d20 + 2 ⇒ (12) + 2 = 14
athletics check with biohack bonus: 1d20 + 2 ⇒ (11) + 2 = 13

HOpefully that will make it for him, and place him on the faster path.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Sleeping on it, I recalled that Scut slotted a shirt reroll. It seems like an opportune to use it.

athletics reroll: 1d20 + 2 ⇒ (11) + 2 = 13

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"Well...here goes nothin'"

Scut doses himself with his last basic booster and attempts the jump with a running start.

Going for the extreme eastern side just north of Lilith. This will allow for a running start. +2 to all skill checks for the next 4 rounds.

athletics: 1d20 + 2 ⇒ (1) + 2 = 3

Nice. Very nice.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut looks particular grumpy as he considers the specter of jumping from pillar to pillar with nothing but boiling lava under him.

"We're going to have to come up with a way to help each other here. I'm not sure I have a reasonably good chance of making it across."

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut attempts to cross after ascertaining if he can avoid any of the runes.

perception: 1d20 + 8 ⇒ (20) + 8 = 28

Seeing a safe path, he runs across.

Well. That went pretty well.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

"I wonder if 'green' means go?"

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut sighs audibly. "I spend years in school, and she walks up, casts a spell, and you're healed. It's just not fair."

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

A strange apparatus suddenly appears in Scut's hand (his needler pistol/bayonet bracket/syringe stick combo with called fusion). He attempts to plunge it into the slime.

to hit: 1d20 + 2 ⇒ (11) + 2 = 13

piercing damage: 1d3 ⇒ 2

If hit, creature will be affected by a minor biohack for 7 rounds, resulting in a -1 penalty to all attack rolls.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut cautiously steps onto the slide, watch warily at the ceiling hoping he is not going to have a slime dumped on him.

He gives Jastrow a warning. "I'm headed down--you may want to get out of the way!"

Scut is positioned on the the top of the slide. If he would move more quickly down, GM Ilmakis may reposition my token.

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Since a grappler is now in place, Scut will attempt to climb once again.

athletics with biohack bonus: 1d20 + 2 ⇒ (13) + 2 = 15

Acquisitives

Male Human Biohacker (Battle Medic) SP 0/6 HP 5/10 RP 4/5 EAC 14 KAC 15 PER +8 INIT +6 FORT +2 REF +2 WILL +2 Biohacker/1

Scut, though no athlete, will try to climb. His biohack is still effective for a short time longer.

athletics: 1d20 + 2 ⇒ (10) + 2 = 12

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