Witch

Salliss's page

587 posts. Organized Play character for BretI.


RSS

1 to 50 of 587 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Did you say power washer?

Not many characters carry one of those.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I have my chronicle and everything looks good!

Thanks to everyone for playing with me and to GM Tiger for running this.

I really liked some of Brix’s complaints and thought that for the most part the group worked well together. The Helsa battle is definitely a strange one.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:
GM Tiger wrote:


From the scenario text, Salliss would have taken 100hp damage from the drop and the resulting explosion. Healers would have cast Breath of Life to prevent him from dying

Yeah, given the level of the scenario I expect that damage figure will need to be downgraded in quite a few runs.

At 1st level a Strix takes no damage from falling, no matter the distance fallen.
At 1st level the spell Gentle Landing can be done as a reaction for someone within 60’. The range on that could be a problem here but I think that it is reasonable that the person would still be within 60’ after hitting Ingalor.
At 7th level someone can become Master in Acrobatics and with the Cat Fall feat subtract 50 feet (which would be 25 damage) from any distance fallen.

We are much higher level than any of the above. The author should have split the damage figure between the falling damage (normally 50 damage) and the damage from the explosion.

Now it would have been appropriate to ask for someone to Arrest a Fall for a non-Strix flyer. Reflex +23 or Acrobatics +24 vs DC 15. I don’t quite succeed on a natural 1. Even if only Trained in Acrobatics, people are extremely likely at our level to make the check.

Regardless there are a lot of characters that are going to have over 100 hp and not need the breath of life.

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss grabs up the profane weapon and leaps off the balcony. Realizing that he is flying, Salliss uses the flight to gain slightly more height before diving down to slam the blade of Riftcarver into the skull of the demon-lord Ingalor.

There is an explosion of energy as Riftcarver strikes Ingalor, breaking the weapon and Ingalor into hundreds of pieces and sending Salliss flying back. The flight spell allows Salliss to recover in the air and safely land on the grounds below. Healers rush up, only to find his injuries are minor.
1 Action innate Heal: 6d8 + 48 ⇒ (2, 6, 1, 6, 2, 2) + 48 = 67

Once he has reassured the healers that he is fine, he flys back up to the balcony. Looking to Pip he says “Thanks for the spell, I would have taken more damage without it.” Looking to Hesla, he says “I imagine that Eando had told Zarta I could survive the fall. Although it would have hurt, as you can see they had healers waiting below.

He hands Eando a charred stick, saying “This is all that remains of Riftcarvers’ haft.” Looking over the balcony, he adds “It is going to take some effort to find and contain the other broken pieces.

Smiling brightly, he says “Still, this is a time for celebration. A demon lord and a foul weapon have both been broken. Ketephys will certainly be pleased by the results of this hunt.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss does not seem worried about the height of the balcony. Unfortunately there was no time to reassure the others that it would not be a large problem.

For Salliss it will only be a 50’ fall because of Cat Fall. He can survive the fall, although he will be prone when he lands.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss uses his knowledge of demons to reinforce the parts of the ritual dealing with Ingalor.
Salliss's Lore Demon (T): 1d20 + 18 ⇒ (10) + 18 = 28

Is it just one roll each, or more?

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss updates the materials on Ingalore and Deskari based on his most recent adventures. Many scholars are very interested in his first hand information.

Salliss's Lore Demon (T): 1d20 + 18 ⇒ (17) + 18 = 35

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

What can we do to help with the ritual?

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss sets it Riftcarver down near the ritual circle, waiting for more instructions.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Then I’m willing to make the leap.

I don’t know any lore related to Ingalor but the above works for me. I agree, there is nothing in the scenario warning about a holy creature handling Riftcarver. There probably should have been, but I don’t recall anything.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Looking to Valais, Salliss asks “Would the weapon even allow me to use it?

I have the Holy trait. I would expect to be Enfeebled 2 and maybe Drained. Since it has shown itself to be an intelligent weapon, it seems reasonable to expect it to fight against Salliss using it.

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

The locusts are confused as they were sure there was something to bite here….
Reflex: 1d20 + 23 ⇒ (18) + 23 = 41

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss strikes thrice at the swarm surrounding him.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier: 1d20 + 23 ⇒ (9) + 23 = 32
Piercing damage: 3d6 + 7 ⇒ (1, 2, 1) + 7 = 11 Deadly d8, Disarm, Finesse

+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, MAP: 1d20 + 23 - 5 ⇒ (13) + 23 - 5 = 31
Piercing damage: 3d6 + 7 ⇒ (2, 1, 3) + 7 = 13 Deadly d8, Disarm, Finesse

+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, MAP: 1d20 + 23 - 10 ⇒ (16) + 23 - 10 = 29
Piercing damage: 3d6 + 7 ⇒ (5, 6, 2) + 7 = 20 Deadly d8, Disarm, Finesse

Then he moves out of the swarm, still holding his breath.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss moves up to Pink and strikes.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier: 1d20 + 23 ⇒ (8) + 23 = 31
Piercing damage: 3d6 + 7 ⇒ (2, 4, 1) + 7 = 14

He casts Sure Strike and attacks again.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, MAP: 1d20 + 23 - 5 ⇒ (11) + 23 - 5 = 29 Think I will take the other path…
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, MAP: 1d20 + 23 - 5 ⇒ (20) + 23 - 5 = 38 Crit!
Piercing damage: 3d6 + 7 ⇒ (3, 1, 2) + 7 = 13
Deadly: 1d8 ⇒ 6

Anticipating them swarming him, he tries holding his breath. He doesn’t want to swallow more of the locust.

Quickened Stride, Strike, Cast a Spell, Strike

Bleed: 3d6 ⇒ (1, 5, 2) = 8
Flat check: 1d20 ⇒ 12

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss casts haste on himself.

These things are weak to spirit damage.

Bleed: 3d6 ⇒ (2, 5, 5) = 12
Flat check: 1d20 ⇒ 8

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Waiting on results from my RK before preceding.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss says “Itseems these bugs really like you, Pip.

Salliss will take a moment to examine the bugs. He wants to know how best he can kill them.
RK, Resist, Weakness
Religion M: 1d20 + 22 ⇒ (8) + 22 = 30 +2 if happen to be fiends

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I have done something similar but it was to make all the spell names more grandiose and not necessarily consistent between castings.

Works better for a sorcerer than a wizard just because the number of names you need to track is fewer.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Sallis suggests “Incinerate?

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss shouts some advice about dealing with the swarms. “Might want to hold your breath if you get swarmed!

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss feels mild indigestion.
Will: 1d20 + 20 ⇒ (19) + 20 = 39

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss steps out of the red swarm to attack white and then moves back to near the pond.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier: 1d20 + 23 ⇒ (16) + 23 = 39
Piercing damage: 3d6 + 7 ⇒ (4, 4, 2) + 7 = 17
Deadly if crit: 1d8 ⇒ 6

◆ Elf-Step
◆ Strike
◆ Stride

Bleed: 3d6 ⇒ (5, 4, 5) = 14
Flat check: 1d20 ⇒ 14

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

It better get both of them and they better not be immune to fire.

About a 30% chance of failure on Salliss’s save.

To be clear, you have permission but I would prefer a different solution.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss avoids the disgusting chorus and the biting bugs completely.
Reflex M: 1d20 + 23 ⇒ (17) + 23 = 40 Crit success
Fortitude E vs Chorus: 1d20 + 19 ⇒ (13) + 19 = 32 Success becomes Crit Success
Fortitude E vs Bleed if needed: 1d20 + 19 ⇒ (2) + 19 = 21 Will accept failure, but since completely avoided initial damage not sure save was required

He shouts a warning “Acid doesn’t seem to work on these things.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss runs forward and to the right, then conjures some acid to splash on the red bugs.
Caustic Blast, 5’ burst, DC 28 basic reflex: 3d8 ⇒ (1, 7, 8) = 16 CF 3 persistent acid

Swarms of bugs, probably a good time to break out those bombs we were given.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss uses some arcane gestures to snap the Iruxi out of their mind fog.

Arcana M: 1d20 + 22 ⇒ (20) + 22 = 42

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

It is Absalom, they love their badgers.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Sallis calls out a warning “Don’t hurt the badgers!

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss slips past the crowd without any of them being able to grasp him. It is truly an inspiring site.
Acrobatics M: 1d20 + 24 ⇒ (18) + 24 = 42

Inspire Imitation, can Aid someone else uses same skill (acrobatics) without Salliss having prepared to Aid. I will allow the GM to roll the Aid if anyone does the Acrobatics.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss goes to help the next trapped person. It is a youngster and their pet.

Acrobatics M: 1d20 + 24 ⇒ (2) + 24 = 26
Acrobatics M, Hero Point: 1d20 + 24 + 1 ⇒ (20) + 24 + 1 = 45

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss quickly moves to try and save the most at risk people from the fire.
Acrobatics M : 1d20 + 24 ⇒ (7) + 24 = 31

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Sallis goes into the alleys and is willing to guide others who want to follow, guiding them past the problem areas.
Stealth M : 1d20 + 24 ⇒ (5) + 24 = 29

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Only need one more success

As they continue moving along, Salliss explains why the group needed Riftcarver near. “It seems proximity to Riftcarver is partially protecting us from the madness.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss yells to Brix “Get Riftcarver out of your bag and carry it.

Religion M : 1d20 + 22 ⇒ (6) + 22 = 28

Salliss is initially badly off-balance but recovers well.
Reflex: 1d20 + 23 ⇒ (1) + 23 = 24 Hero Poinf
Reflex, Hero Point: 1d20 + 23 + 1 ⇒ (2) + 23 + 1 = 26 Success becomes crit success

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:
Hobbs Picklesmith wrote:
Remember that Hobbs has given everyone a moderate elixir of healing earlier.

Thanks for the reminder!

That is another 5d6+12 Hit Points (average 30 HP) everyone can utilize.

I think Pip and Makie should both quaff one before the medicine roll,

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Healing needed

Salliss - 38 damage, 28 after the 10 minutes.
Marta - 32 damage, don’t know if they have a pearly white spindle aeon stone
Brix - 14 damage, don’t see a pearly white spindle aeon stone in inventory
Pip - 62 damage, 52 after the 10 minutes
Makie 62 damage, 52 after the 10 minutes

Without a doubt Makie and Pip need it the most.

Makie is the best with Medicine (M), Sallis and Brix are expert. All three of us have Continual Recovery.

Without looking at Feats or Archetypes
Default 2d8, 4d8 on crit success
Expert can try DC 20 for +10 HP
Master can try DC 30 for +30 HP

Makie has Ward Medic so she can treat up to 4 people. We only have 5 people hurt that I see. That can take care of the worst of it.

Either Salliss or Brix can treat Brix and he will be mostly recovered.

We also received Three greater healing potions from Zarta so that is 6d8+20.

I would suggest we attempt the medicine checks first then quaff potions.

I also just noticed I never declared what I was taking for provisions. If the GM does not object, that is another greater healing potion.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:
Brix Frostfur wrote:
Looking at the scythe they disarmed from Hesla, Brix asks the others: Anyone mind if I toss this in my Bag until we get it somewhere more secure? Rather keep Demon-%*#’s out of reach.

Good idea, assuming it fits please do Brix.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss patiently explains why dealing with demons is bad, and using demonic weapons is even worse. He mentions all of the people hurt directly by the demons in Pimatsih and indirectly by the building and supplied destroyed by the demons. Demons seek to warp all they come into contact with.
Lore Demon: 1d20 + 18 ⇒ (3) + 18 = 21
Lore Demon: 1d20 + 18 ⇒ (17) + 18 = 35

If having more than 6 successes would help us, I will spend a Hero Point to reroll the first check. Would get a +1 on the roll for having a shirt.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

So base AC 35, clumsy 3 makes that 32, anyone in melee has her off guard so 30.

Courageous Anthem is +1 to hit and damage.

I agree, first attack should be at about 50% hit chance. We should be able to take her down non-lethally.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Leave the jokes to the professionals, Hesla. You’ve not funny.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss shouts out “Don’t kill her!

Looking directly at Brix, he adds “She has quit hitting you.

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss strikes with the knuckle guard of his rapier, trying to do non-lethal damage.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, non-lethal, CA: 1d20 + 23 - 2 + 1 ⇒ (2) + 23 - 2 + 1 = 24
Non-Lethal Piercing, sneak attack, CA: 3d6 + 7 + 3d6 + 1 ⇒ (5, 6, 3) + 7 + (6, 5, 5) + 1 = 38

Seeing that isn’t working, he calls out “Form of a short-sword!” and his weapon morphs into a short sword.

Then he strikes again.
Form of Short Sword, NL, MAP, CA: 1d20 + 23 - 2 - 4 + 1 ⇒ (18) + 23 - 2 - 4 + 1 = 36
non-lethal slashing, Sneak, CA: 3d6 + 7 + 3d6 + 1 ⇒ (2, 2, 3) + 7 + (5, 3, 6) + 1 = 29

Debilitating strike: Enfeebled on a hit

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Sallis says “Ignore her taunts, think about how rational people will see it. If it is within our power, wouldn’t they prefer we allow the law to determine her punishment.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss
Str +0 Athletics Trained.

No, he isn’t good at it. He would get an additional +2 from his weapon, but still that is far below what would be considered good at this level.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Frowning, Salliss mentions to the group “I thought we were to take her alive.

He has completely ignored the ravings of the betrayer of demons. Given her history, he doubts she has anything worth hearing.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss casts a spell and then strikes with his rapier.
Sure Strike
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, CA, NL: 1d20 + 23 + 1 - 2 ⇒ (7) + 23 + 1 - 2 = 29
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, CA, NL: 1d20 + 23 + 1 - 2 ⇒ (6) + 23 + 1 - 2 = 28

Piercing damage, CA, Sneak: 3d6 + 7 + 1 + 3d6 ⇒ (3, 2, 4) + 7 + 1 + (1, 3, 4) = 25

He tries once more to hit her but badly misses.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, CA, NL, MAP: 1d20 + 23 + 1 - 2 - 5 ⇒ (2) + 23 + 1 - 2 - 5 = 19
Piercing damage, CA, Sneak: 3d6 + 7 + 1 + 3d6 ⇒ (5, 3, 4) + 7 + 1 + (2, 6, 5) = 33

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Salliss steps up to Hesla. Elf-Step, can move 10’

Then he strikes at Hesla’s heel in order to disable rather than kill her.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, non-lethal: 1d20 + 23 - 2 ⇒ (5) + 23 - 2 = 26
Nonlethal piercing damage, sneak attack: 3d6 + 7 + 3d6 ⇒ (4, 1, 3) + 7 + (3, 6, 2) = 26

Not satisfied, he strikes again.
+2 Greater Striking Shifting Standard Grade Cold Iron Rapier, non-lethal, MAP: 1d20 + 23 - 2 - 5 ⇒ (20) + 23 - 2 - 5 = 36
Nonlethal piercing damage, sneak attack: 3d6 + 7 + 3d6 ⇒ (5, 3, 3) + 7 + (4, 4, 2) = 28
Deadly: 1d8 ⇒ 5

Debilitating Strike: -10 Speed, Enfeebled 1 on first/second hit

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

I will not be spending a hero point for the hidden check.

Grand Archive

Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Note for current battle.

Salliss has Blind-Fight so the check for hidden is DC 5. He failed the check, but his is lower than normal.

Also he has Gang Up (I think every rogue takes that) so if he is threatening an opponent and someone else also is then they are considered flanking. No need for being on opposite sides of the opponent.

Grand Archive

1 person marked this as a favorite.
Male Aiuvarin Human Rogue 12 | Perception +20; +2 vs traps; Trap Finder; Low Light Vision | HP 140/140 | AC 31 (32 with Shield spell) | F +20 R +24 W +21; +2 vs traps Resist Evil 4 Resist Void 1 Resist Electric 5 | Active Conditions:

Having just noticed what Brix’s weapon is made of, Salliss says “Nice weapon Brix!