Priestess of Nethys

Rufa Damnatio's page

128 posts. Alias of Xzaral.


RSS

1 to 50 of 128 << first < prev | 1 | 2 | 3 | next > last >>

{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I'm certain it's been noticed that my posting's been sparse as of late. I'm afraid that if I continue this will keep happening, and will probably just get worse. I've tried a few things to keep up (drop games, schedule posting time, etc), but it hasn't helped enough. At this point I'm just dragging things out. So rather than continue on this course I think the most prudent thing for me to do would be to drop the games I'm in.

I do apologize for taking this course of action. I don't like quitting things, which honestly is just as much part of the problem. I've taken on too much, both professionally and personally, and now I'm at that point where everything I'm doing is suffering from it. It's not just here where I've made mistakes and now I need to get things in order. I hope there are no hard feelings but I do understand if there are. Once again, I'm sorry for this.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 9

Stats:

HP 26/26
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands (Cast), Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
3rd - Haste (Cast), Fly (Cast)
Effects
Mage Armor
Blindness

Fort Save against blindness: 1d20 + 4 ⇒ (7) + 4 = 11

Rufa suddenly sees the world go dark, unable to see the events around her. "Reil, oh gods, I believe I've been cursed with blindness." Not wanting to risk hitting her friends, she attempts to stay on guard.

Total defense.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

When I get home I'll go the thread and verify my HP. I should have a hit from the dragon too, but I should still be conscious from them both. Not sure why I didn't update before.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Rufa steps back from the hobgoblins and unleashes forth another blast of flame on the edge of the bridge.

5' step south. Fire Burst at 25/26 I/J. Should only hit the two hobs.

Fire Burst: 2d6 ⇒ (1, 3) = 4


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 7

Stats:

HP 26/26
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands (Cast), Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
3rd - Haste (Cast), Fly (Cast)
Effects
Mage Armor

I'm having trouble identifying which is the caster aside from the bugbear. Unless that's the one you mean in which case he's too far away for me ot hit reliably. Fire burst W5 and W8 for now just to keep us moving.

Fire Burst: 2d6 ⇒ (5, 1) = 6


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I also haven't heard of that interpretation of spread before, but if that's the way to go, good to know for the future.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 6

Stats:

HP 26/26
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands (Cast), Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
3rd - Haste (Cast), Fly (Cast)
Effects
Mage Armor

Seeing the fearsome beast land in front of her, Rufa makes a desperate attempt to stop the beast and unleashes a blast of flame towards it.

Standard to Burning Hands, then Move to I28. One AoO now and one next is better than a full attack imo.

Concentration: 1d20 + 10 ⇒ (16) + 10 = 26
Burning Hands DC 15: 5d4 ⇒ (1, 2, 2, 2, 2) = 9


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Standard to cast web at the intersection of H/I, 13/14. Height wise probably about 15' up, which should maximize the area between the two towers as being webbed. G35 for movement.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Apologies, I thought I had declared. Give me a moment and I'll be more specific.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

from the looks of it, I should be able to web the dragon now, plus The bugbear. If that's correct that's what I would like to do


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Rufa is here. The Project I got dumped into my lap was less spotty posting and more sleep is optional until complete. I should be completing it today, maybe tomorrow (it's due tomorrow). In fact I just saw an email come through with the last bit of data I should need. I'll head over to gameplay and see about getting caught up.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

I'm back from my trip and have been working on getting caught up. Between that and the computer issues, it's been a bit difficult to get on top of things. Just an FYI, I might have some spotty posting through the end of this month yet still.

The only thing I see missing is casting Mage Armor on myself.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Hate to say this considering I'm just now recovering from my computer issues reliably, but next week I'll be out of town for work and unable to post. Please bot Rufa as necessary.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"To be honest, the past couple days have left us so battered I had forgotten. I welcome your aid." Rufa allows Swirls Mist to use the curative on her.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}
Borrum Orcbane wrote:

Hearing Rufa's question, Borrum just tips his head and shakes it slightly in disbelief, "Lord Hextor works in mysterious ways."

No worries Rufa, plenty of time for you to convert to Hextor. :P

Didn't mean good as in good alignment. Just a good fight :)


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"I have no issues with either of you joining us, Swirls Mist. Another capable soul to join the good fight and all that! Though I'm curious at what would bring a liz...bring one of yours to work with humans."


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Computer is fixed. I'll be catching up over the course of this week to get caught back up. Apologies for the delays.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

So this morning my computer decided to go all screwy on me. I didn't have time to troubleshoot so I'll be looking at it tonight. I'm hoping it's something minor but wanted to give a heads up if I don't post that's why.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Sad to see you go Silvanius, but understandable. Good luck to you!!


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"Actually, yes I do." Rufa helps by translating the words Borrum speaks into giantspeak. Though she does make sure to stand slightly behind the dwarf while doing so.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Does it seem to have noticed us yet?

"So, we've found one. Now what?" Rufa whispers quietly to Borrum.

Knowledge (Nature): 1d20 + 5 ⇒ (18) + 5 = 23


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"Well, if they're hanging giants to ward away people, I think we should take the other road myself. I don't suppose you happen to see any tracks about, Silvanius? Maybe signs of where people travel?"


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Sounds good.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Honestly I like your method Borrum, and for the same reason. Usually it evens out longterm, and when it doesn't it's usually identifiable enough to fix later on.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Question time!

For the DM. I see that most of the items are listed in the party loot spreadsheet and are listed (such as pluses). Will we need to do any identification work on that or are they known?

For the party.

From Gameplay wrote:

In the Manticore lair's the part finds gold and jewelry: 216 gp, 8 pp , a gold necklace (250gp) and a great looking cloak (250gp)

on the first floor under the massive bed a bag holding 351 gp is to be found

in the small cofers are found 2500 sp, 2100 gp and 120 pp expired notes of credits and the deed to Vraath Keep to the Vraath family

This looks to be the non-loot treasure. Assuming we sell the necklace and cloak thats:

128 PP
3167 GP
2500 SP

Converted all to Gold for easy division makes it 4697 /6 = 782 each and 5/6 GP in party treasure left. For when we get to town that is. Sound reasonable, or wait to see what the other items are, give larger shares to those who don't get magic items?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"I hope it's big enough to have a comfortable inn to relax in, after this nightmare. A day late, but I just managed to figure out the final arcane symbols needed to grant a person flight. If we encounter another of those beasts I'll be happy to send one of you up to do unpleasant things to it. Hopefuly they'll have someone to sell reagents so I can identify these magics as well."

Sounds good to me.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

When we have time, I can attempt to identify the staff. Need to find out if it takes 100gp pearls or not, can't remember anymore about 3.5 on that one.

Also it'll take me some time to level up. Third level magic though!! So who wants Haste?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

COuld I do Q44 instead, please? Hopefully to avoid the probably lightning bolt.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Hmm, doesn't look like I have LoS. If that was just a move, I'll double move. If that was the double move, I'm fine with it.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Rufa chases behind Borrum up the stairs.

Let me know if I can get in sight of him with a move or not, please.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Rufa moves up behind Borrum, ready to unleash a blast of flame against the hobgoblin if he tries casting again. "Give up now if you know what's good for you!"

Move to E20, ready a fire burst against the hobgoblin

Readied Fire Burst:

2d6 ⇒ (4, 5) = 9


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa moves into the tower, hoping to escape the Manticore's deadly assault. She prepares a spell in wait for the hobgoblin to cast, hoping if nothing more to scare him into backing down.

Move to D17, Standard to ready an attack to Fire Burst the Hobgoblin if he should cast.

Readied Fire Burst:

Fire Burst: 2d6 ⇒ (5, 1) = 6
Please, please, please work!


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa brings the fire down upon the remaining goblin. "The tower might give us advantage on the flying spike thrower."

Fire Burst: 2d6 ⇒ (2, 3) = 5


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

The tower does seem the best idea at the moment. I can't really think of any other ideas myself at the moment.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Hoping against hope that the web holds the manticore just a little longer, she sends another blast of flame out towards one of the goblins.

Standard for fire burst, D11 goblin if still up, otherwise I18.

Fire burst: 2d6 ⇒ (6, 3) = 9


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa strikes with flame once again, this time the at a goblin.

Fire Burst: 2d6 ⇒ (6, 2) = 8

E11 goblin if still up. If not, then J18 one.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Hard to say which is better in this case. The thing is, we get Galdamor up, what will the wizard do? If we get him up just to have him go down again might not be for the best.

Rufa takes a brave step forward and prepares to unleash another blast of flame towards the foes.

Move to K11, Standard to ready a fire burst if the wizard casts. Fire Burst G15, DC16 for half.

Fire Burst: 2d6 ⇒ (2, 2) = 4 Confound it.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Terribly sorry. DC is 16.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web (Cast), See Invisibility
Effects
Mage Armor

Rufa comes out of the fog, an angry look in her eyes as she steps back to the building, giving her sight and summons hundreds of strands of tiny webbing, trapping the manticore between the two structures in it's sticky embrace. "I've had just about enough of you're flying about!" She yells at the beast.

Move to M11, Standard to ruin the Manticore's day (cast Web). We'll just center it on the Manticore itself.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

What I wouldn't give for a scroll of fireball right now! I don't care if it's not the most optimal spell in this case, it would just feel right.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

How tall are the buildings on either side of the manticore? Specifically, is the Manticore flying low enough to be between them?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 3

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web, See Invisibility
Effects
Mage Armor

Rufa moves towards the edge of the cloud and begins to rain fire down upon the worgs.

Move to N13 . Standard to Fire Burst I13. DC 17 Reflex for half.

Fire Burst: 2d6 ⇒ (6, 3) = 9


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Round 2

Stats:

HP 21/21
AC 16 T16 FF14
F/R/W 4/4/4
Spells
0th - Detect Magic, Prestidigitation, Disrupt Undead, Ray of Frost
1st - Enlarge Person (Cast), Sleep, Burning Hands, Mage Armor (Cast)
2nd - Scorching Ray, Web, See Invisibility
Effects
Mage Armor

Rufa casts a spell upon Borrum, turning the dwarf a might bit bigger in size.

Cast enlarge person on Borrum.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Grrr! I know I posted round 1.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Inish: 1d20 + 6 ⇒ (1) + 6 = 7

Q16 I believe?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Aside from casting mage armor when we get close, ready.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"Hmm, I worry that their caster may have access to invisibility magics. I believe my current setup will still be the best option. I do have magics to make a person grow. It's only short term, but would anyone care for it when we arrive?"

I have one enlarge person memorized. Would anyone even want it? And if so, I could swap out sleep for another one. Thoughts?


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

"While I know what spell you speak of, Borrum, I'm afraid it's not one I can cast. These are what I can do." Rufa informs the others of what magics she's capable of.

My spellbook:
0th Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Poison, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

1st Mage Armor, Sleep, Magic Missle, Color Spray, Identify, Lesser Sonic Orb, Summon Monster I, Enlarge Person, Burning Hands

2nd Summon Monster II, Web, Scorching Ray, See Invisbility

The bat could actually be decent. Not sure what the Manticore's fly speed is, but the bat might let a melee get close to it while flying.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Sorry about my disappearance. Back now and catching up.


{HP 26/26 | AC16 T16 FF14 | F/R/W +4/+4/+4 | Spot -1 Listen -1 Inish +6}

Letting everyone know my boss is in town this week (surprise, surprise!) and it looks like I'll be working some pretty long days all week. I'll try to get posts in when I can, but will be tough. I apologize for the short notice I also suffered from. Please bot me in combat.