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Rover Yi's page
47 posts. Organized Play character for DoubleGold.
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M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
No day job
Okay, won't take him seriously.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Moves and fires at green hit: 1d20 + 5 ⇒ (3) + 5 = 8 vs kac dmg: 1d10 ⇒ 2 piercing.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover fires at red with his X-Gen gun hit: 1d20 + 5 ⇒ (14) + 5 = 19 vs KAC dmg: 1d10 ⇒ 6 piercing.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
perception: 1d20 + 5 ⇒ (7) + 5 = 12 Sees very little.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Moves into the room and fires at red hit: 1d20 + 5 ⇒ (18) + 5 = 23 vs kac dmg: 1d10 ⇒ 7 piercing.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Red is in my sights hit: 1d20 + 5 ⇒ (8) + 5 = 13 vs KAC dmg: 1d10 ⇒ 4 piercing with that X-Gen gun.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
reflex: 1d20 + 4 ⇒ (17) + 4 = 21 Red Forgot the big guy is Grim who is playing a large PC
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Fire at the big guy hit: 1d20 + 5 ⇒ (19) + 5 = 24 vs KAC dmg: 1d10 ⇒ 6 piercing.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Fire at red hit: 1d20 + 5 ⇒ (3) + 5 = 8 vs kac dmg: 1d10 ⇒ 9 piercing.
He can't hit anything.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover moves to get into position to have a clear shot on green at that angle. He fires his Reaction cannon: hit: 1d20 + 5 ⇒ (5) + 5 = 10 dmg: 1d10 ⇒ 10 piercing
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
sense motive: 1d20 + 1 ⇒ (9) + 1 = 10 comfort
sense motive: 1d20 + 1 ⇒ (6) + 1 = 7 taboo
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Vidgaming, cool, can't wait to try them out.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Hello, I'm Rover, need someone to get there fast, well that is me, also a sniper.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
) Player name: DoubleGold
2) Character name: Rover Yi
3) SFS#-Character#: 135676-741
4) Character Class: Soldier
5) Faction: Acquisitives
6) Preferred Starship Frame?: Peaguses
7) Preferred Starship Role?: Gunner
8) Character Ancestry and Size?: Dromada, Medium
9) Perception and Initiative bonus: +5 Perception, Lowlight and Darkvision, Init +8
A) Spending a Replay? Played this several times
B) Anything else you wish to add?:
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
No day job. Also, I'm giving up 10% of my credits earned to check two boxes on Stellar Archaeologist, it was a charity boon from GenCon 2023.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover Yi Will remain around that corner and take total defense action to up his AC and wait for his foolish allies to get stabbed in the back by the opposing team, or not.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover looks over at his allies. You all are trying to reason with people still shooting at us. Are yins crazy?
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover Yi will doublemove back, but end his turn there, and try to squeeze up against that corner so enemies don't have line of sight on him through the doorway or at least very good cover.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
will save: 1d20 + 3 ⇒ (8) + 3 = 11 His speed puts him all the way over their doublemoving.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Single move to get to blue and use tactical baton hit: 1d20 + 5 ⇒ (8) + 5 = 13 vs kac dmg: 1d4 + 1 ⇒ (4) + 1 = 5 blunt
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Moves up to the door, baton in hand.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover moves in and then ducks behind the flowers. He can't stealth cause he would have been seen moving towards them. But he ducks down afterward for concealment assuming something is in the room.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover will take that 10 minute rest to regain SP.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Doublemove and fort save fort: 1d20 + 4 ⇒ (6) + 4 = 10
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
fort: 1d20 + 4 ⇒ (3) + 4 = 7 oouch, he doublemoves forward.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
doublemoves again acrobatics: 1d20 + 7 ⇒ (5) + 7 = 12
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
I know, it is weird, but the whole discussion was on a roll20 game. You can literally drop stuff or leave it anywhere, and it gets recovered automatically, it don't make much sense, but at the same time PFS/SFS has a few things that don't make sense, they just write up what is fair to the best of their ability.
You can literally drop it in the middle of the ocean and it gets recovered, instead of lost.
But yeah, he would have buried in a section where it is less likely to be hit by meteor pellets. We would have been under high gravity before we hit the map.
Although now Rover is melee character for the rest of this scenario.

M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
fort: 1d20 + 4 ⇒ (10) + 4 = 14 edit coming, doublechecking my gear since we are at high gravity
He is carrying 6 Bulk and has a max capacity of 7. So he would have the encumbered condition because of high gravity. I have asked a DM about this at one time, he said there is no mechanic for I left that there. It is assumed all items left behind are recovered at the end of the adventure if they were not used. Most of the time, you are leaving behind an item if say you purchased a mount, but you crossed a river, or you purchased a boat and had to leave it on land. You are assumed to still get it back when adventure ends even if you drop it or leave it behind. That being said, I will drop my Reaction cannon which is 3 bulk and eliminates the encumbered condition, which makes it unusable for the rest of the adventure, but I get it back when the adventure ends.
Now for movement. Doublemove acrobatics: 1d20 + 7 ⇒ (3) + 7 = 10
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
fort: 1d20 + 4 ⇒ (8) + 4 = 12 success.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover's eyes light up when they say talk of the stars is forbidden Very well, If that talk is forbidden, then you can just say we are several thousands of miles away, which can imply other side of the planet to another one entirely.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Yes, let us not pursue it, it be a waste of time.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
laser cannon: 1d20 + 5 ⇒ (3) + 5 = 8 dmg: 2d4 ⇒ (3, 2) = 5
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
hit light laser cannon: 1d20 + 5 ⇒ (2) + 5 = 7 dmg: 2d4 ⇒ (2, 2) = 4 But can't hit the thing even if we did end up in another arc.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
gunnery light laser cannon: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 dmg: 2d4 ⇒ (1, 1) = 2
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Rover will control the light laser cannon hit: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9 using the ship's plus 1. dmg: 2d4 ⇒ (2, 2) = 4
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Another chief mate hard turn acrobatics: 1d20 + 8 ⇒ (16) + 8 = 24
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
chief mate hard turn: 1d20 + 8 ⇒ (16) + 8 = 24 acrobatics
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
chief mate acrobatics: 1d20 + 8 ⇒ (9) + 8 = 17 doing a manual relignment in case somebody wants to scan, since it is the only useful thing he can do.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
We should travel in the peaguses and get to places faster or outrun any dangers we encounter.
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
M Dromada Augmented Ambusher Soldier 1: Spd:35, Init:8, EAC:15, KAC:17, SP:9/9, HP:9/9, RP:5/5, Fort:4, Ref:4, Will:3, Perc:5, Darkvision&lowlight
Reporting in. Hey nice to meet you all.
Maybe just put this one on hold? Or make it part of gameday? With gameday coming up, it seems nobody wants to right now. Demand for pbp games is low shortly before or after gameday or outpost play by post events.
If it is apart of gameday though, I'll likely drop out, cause I'm hoping to be done or almost done with this bounty before that starts, I'd rather not take on too many games when gameday starts.
I manage to input my info into RPG Chronicles, but just in case you decide to recruit in thread for it being down
Player DoubleGold
Character Rover Yi
Class Soldier
Race Dromada
135676-741
Aquisitives
Other Things you should know: Alert the Herd
Once per day at the beginning of a combat in which it isn’t surprised, a dromada can emit a deep moan that alerts its herd to nearby danger, granting allies within 50 feet who can hear it a +4 morale bonus to their initiative checks for that combat. Which will be activated in the first combat.
RPG Chronicles seems to be down again.
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