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Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() - Burn in a holy light! Whispers RogjamedA pointing Chavrion. Rat-skull amulet glows with energy, as the occultist drains energy from foe. Life Drain range touch attack: 1d20 + 12 + 1 ⇒ (15) + 12 + 1 = 28
While RogjamedA recovers a bit (+8 HP) - Zomblin approach to throw another one alchemist fire! Alchemist fire touch attack: 1d20 + 2 + 6 + 1 ⇒ (8) + 2 + 6 + 1 = 17
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Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Reflex: 1d20 + 10 ⇒ (9) + 10 = 19 Reflex zomblin: 1d20 + 2 ⇒ (20) + 2 = 22 RogjamedA with cold hands lift her heavypick high as it glows with energy end throw windy essense, providing Haste! Not only RogjamedA found cover but Zomblin also survived it throug.
Zomblin alchemist fire touch attack - Chavrion: 1d20 + 2 + 1 + 6 ⇒ (4) + 2 + 1 + 6 = 13
Status:
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Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() -I hope you have enough arrows, now let me touch your bow again. RogjamedA nods to Suussmaar, once again touch his bow providein bringing Legacy Wepaon power. Effectively uppgrades Longbow from +1 to +3. The ratfolk turns her head back and forth to beware of other dangers. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA provides Travelers any-tool to big fellows who tryin force method. Meanwhile she thinks both about breaching through options, like being gas or having a good lever... ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA asks everyone to step back a bit while she working. Disable Device: 1d20 + 17 + 2 + 4 ⇒ (2) + 17 + 2 + 4 = 25 The Ratfolk barely make even checking it with her own body... -The rope is for those who unsure. Let's proceed - RogjamedA nods walking over previously dangerous spot ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA prays Zyphus intensively. - My lord, it's been a while since I participated in this concentration of chaos. Provide me with pleasure seeing how surprising end can be. And give me power and luck to have joy. The ratfolk then stands up and sniff air to understand, where is she and her mates. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Reflex, Zomblin: 1d20 + 2 ⇒ (13) + 2 = 15
ROgjameda feels pain which she not likes.
UMD: 1d20 + 17 + 2 ⇒ (18) + 17 + 2 = 37 ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Reflex: 1d20 + 10 ⇒ (4) + 10 = 14 Seeing goblins and a lot of blood, RogjamedA looks for cover. But the sceleton likely stands to guard her. Dear GM, so how lucky I was. Could I find a dead creature with weapon and/or armor? ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() If the warpriest going to shoot the dragon - RogjamedA once again call for Legacy Weapon, touching the bow and providing it with Dragon Bane quality. But the ratfolk herself likely do some traps or Stealth through
Stealth if we go sneaky: 1d20 + 18 ⇒ (5) + 18 = 23 ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() -No one even doubted this, dear Osprey. Not sure it is connected to crazy goblins and some chaos around. My lord is pleased, so I find joy. We'll stop Charvion. But I need some support. RogjamedA giggles a bit. She quickly wearch surroundings looking for a body of some warrior, maybe city guard or a golbin. Manipulations with necrotic energies - and occultist quickly release body from flesh, leaving just skeleton - armored and ready to serve.
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Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA touches her amulet as rat skull eyes glowing with strong blueish energy. And dragons remains answer this magic, growling to vengeance from out grave. Dozens of souls called out from judgement now raise to tear annoying goblins. All 4 to the left from dragon body
Also the ratfolk walks away from group to find some cover behind bushes.
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Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA is not about force opening gates.
RogjamedA unlikely able to take others due to low strength and small size. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Perception: 1d20 + 14 ⇒ (4) + 14 = 18 The ratfolk decides to destroy the caster and sign a necrotic bone symbol Boneshaker, Fort 22, Pull: 7d6 ⇒ (1, 3, 1, 4, 6, 5, 6) = 26 ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() As far as getting obvious Grand Lodge is some why under attack, RogjamedA sends short pray to her god before suggesting everyone to get in the cart. Which is actually a catafalque but currently without bodies. But market square proved they a not getting through so easy. The ratfolk thinks about another way or some shortcut... ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() [ooc] I enhansed Suusmaar's bow earlier with Legacy weapon so it likely +3 now, which effectivelly brings some more damage with full attack made. RogjamedA decides to avoid using wand even though she's scratched. -Norgorber curse upon these stupid gobling - she nods stiil being afraid of someone return to Irorium... She likelily going to Vanish if feel danger over next several minutes. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA takes her heavy pick out from belt and hesitates just a moment before slapping Suussmaar's bow with it.
Legacy Weapon:
As a standard action, you can expend 1 point of mental focus and touch a weapon to grant it an enhancement bonus. The bonus is equal to 1 + 1 for every 6 occultist levels you possess (+2). Enhancement bonuses gained by this ability stack with those of the weapon, to a maximum of +5. You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. The item must have an enhancement bonus of at least +1 (from the item itself or from legacy weapon) to gain a weapon special ability. In either case, these bonuses last for 1 minute. +2 Enhancement bonus for 1 Minute, stacking. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA drops shocking condition feeling some inner energy spent to a Boneshaker. - Not really in a mood to play such games now... Should we disperse a bit? The ratfolk suggest to regroup, looking for cover to hide. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() - Ah, nonsense, dear Suussmaar! I have only good intentions! But people around still die pretty usual. Strangely my lord still spares me though - despite all omens. After RogjamedA realized there is still Osprey (perhaps) nearby, she decides to talk with him seriously :
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Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() First RogjamedA greets red hair person as she drive...
-This is my only child thanks to them. So I'd ask you not to talk about this unless you want to irritate driver. Speaking about irritation, how often you face sudden and tragic deaths as Pathfinders? ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() That's a shame no paladins in the party. Playing necro occultist I like to tight morale strings sometimes. I hope everybody okay with necromancy? :)) I though I saw Suusmaar in the schedule... Ragatiel warpreis. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() After strange meeting with possible society representative - RogjamedA is happy to be grabbed into shadows. She obviously prefer to hide her ugly appearance, as this man. After they continue journey with occasional visiting of local shops - the ratfolk talks. She finds it really convenient to use nagaji's poncho for cover. - Soo. Churgon, Zinta and Spica. Seems like we a going to work together for a while. I might be unpleasent person but if we need to talk rationally - I can bring arguments. As for this strange mission - I suppose it is Shadow lodge. Did you ever meet Grandmaster Torch? Controversial person, and likely connected to this Shadow lodge, who mostly try to help other Pathfinders in danger. And stand against the Ten in some ways. I heard from a guy who restoring Nunerian lodge now. Anyway that is strange we just need to overwatch. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA - is a typical ratfolk-laborer from Numiria’s Scrapwall. Slim and covered with rugs and battered studded leather underneath she proudly wears a small polished rat-kin skull as part of an blackish chain amulet. She likely may wear creepy Stalkers’ mask if have to step out from shadows (but not yet) There are many scars and stitches at small ratfolk body, there are subcutaneous piercings and other traces of surgical interventions. When she removes mask and hood of her gray (with red lining) hoodie, a trace of a skull opening can be seen under her short, thin hair. As far as RogjamedA reads letter she gets gloomy agitated.
The ratfolk periodically do small diversions, battering buildings or devices around.
Outdoor RogjamedA usually rides a slow covered catafalque cart, being representative of small funeral business “Spirits and Accidents Co”.
-Hoi, fellas. Need a ride? Festivities might be dangerous, you know? Especially one about First Siege. My name is RogjamedA, with stress at last syllable. From Exchange. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Well, I'd say most scenarios in this godless region I played have some issues. For example #10-10: The Shattered Shield But this one was pretty good or at least we made it fine despite sick battles with a wizard in her lair. Which is always a chalenge actually. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() While all the things swings around RogjamedA stays calm and continue to lead team with plan and details. She is sad that documents were burned and also that she is lacking of funeral cart now. So she's gald to use invitation to Jahani's place. The occultist cant help Patros but ready to whats over him while he is creating new life out of his own body. If it's happen... ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() When it is getting obvious the captive is geeting better and may proceed at her own - RogjamedA demands zombie-clerk to put her down and stay back.
The ratfolk sniffing around but participates in talking: RogjamedA at your service, dear Jahani! Accent on last letter A.What matters - we here to extract you and your team so lets find them or what left of them quickly. Regalia we may save for later. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() I am good for quick searching. RogjamedA actually ready to continue fighting even though she feels withdraw is necessary. But I would left some Beartraps or other quick set traps to make life of the conjurer less boring when (if) she return to the compound. Maybe I'd even leave Xill-skeleton there to finish scratch her if she return within an hour... Speaking about recovering woman - I do not have any Resoration in posession, but can easily continue using Infernal Healing ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Ratfolks servants already take care of 2 body to carry, but if Metalwhiz insists - mister Xill surely gives a body away and protect his new mistress instead. —We extracted valuable captive couple minutes ago, but you were stubborn and continue fight. It is a shame she went away. Anyway now we can search compound. Not sure if we have much time before more alive people come ask questions. Althoug I am still ready for occasions. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA breaths pseudo life into 4 hands sceleton, demanding him to stand, grab weapons and paralysed person nearby. Carefully of possible for a bony. The ratfolk suggests to withdraw and looks for way out... Sorry, folks. I thought I made a post 2 days ago, but likely Paizo forum messed it up... ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA calls for true art necromancy and rapidly decomposes the flesh from xill corpse, leaving behind a perfectly cleaned skeleton. With pretty many hand which might be handy. Decompose Corpse spell. Was this Xill armed with a weapon? RogjamedA loooks at Metalwhiz obviously asking for some additional time to work, continuing concentrating and slowly breahing out smoke from mough and amulet eyes to cover the corpse... ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() - Do you expect me to do something with xill's body? - nods RogjamedA to Metalwhiz, looking at Airon over shoulder. She won't stop anyone from entering web, though she is aware this is pretty risky. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() Alain Germande of Taldor wrote: Call me dense, but what is the red/maroon dotted line around the adept represent? I must of missed the detail that spelled that out. Sorry! Oh, sorry. That should be ghostly horde which is no more there. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA looks with 1 eye at Metalwhiz and asks
RogjamedA disperse Ghostly Horde after this, to save spark of power in her amulet. Good job staying alive! ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA pleased feeling the Force wall fades. Her eyes blackened and air around becomes dusty for a moment. The ratfolk is going to destroy conjurers skeleton structure with Boneshaker also trying to move her at her own web... Boneshaker, Fort DC 22 to half dmg and avoid moving: 6d6 ⇒ (5, 3, 2, 3, 5, 6) = 24 Despite the outcome, RogjamedA utilise Fervor Blessing to improve defences. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() GM 7thGate wrote:
That looks correct. Though I can not use last 3 points as they are invested. So 2 points left to use -Do I look like a person to carry big guys? I've got clerk for that, but he's busy! Horse may be under effect of Blessing of Fervor.But Patros is unlikely - he was pretty far. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA follows with a Blessing speed-up to find still paralysed Patros.
Not looking at Patros, but inside th chamber, the occultist touches her amulet feeling that not much power remain within. Although she calls for power.
I hope Supernatural gonna work... Ghostly Horde (Su):
: At 5th level, a necroccultist can spend 1 point of mental focus from a necromancy implement to summon a mob of ghostly spirits to harass his enemies. Summoning the ghostly horde is a standard action that doesn’t provoke attacks of opportunity. The ghostly horde appears within 60 feet of the necroccultist, fills an area 20 feet in diameter, and always hovers a few inches off the ground (thus ignoring any difficult terrain). The necroccultist can command the ghostly horde to move up to 30 feet each round as a move action, though the farthest edge of the ghostly horde can never be more than 60 feet from the necroccultist. Any creature caught inside the ghostly horde takes 1d6 points of damage per 2 occultist levels at the start of its turn (up to a maximum of 10d6 points of damage at 20th level). A successful Fortitude save (DC = 10 + 1/2 the necroccultist’s occultist level + the necroccultist’s Intelligence modifier) halves this damage. This damage is not negative energy—it manifests in the form of physical wounds and aches as if from supernatural aging. Nonliving creatures and creatures immune to magical aging are immune to this damage, but otherwise the damage bypasses all forms of damage reduction. The ghostly horde remains for 1 round, though at the beginning of his turn, the necroccultist can expend 1 point of mental focus as a swift action to extend the duration for 1 additional round. The necroccultist can use this ability once per day at 5th level, plus one additional time per day for every 5 occultist levels thereafter. This ability replaces aura sight. Ghostly Horde, Fort DC 20 to half: 3d6 ⇒ (5, 1, 2) = 8 ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA approaches still alive team, giggling and saying word of power to use another wand charge - Blessing of Fervor! Every alive and not paralysed Pathfinder feels energy of death, standing just behind... The clerk-bodtcarrier stands not far from stairs. ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA hears that Metalwhiz starts to produce loud sounds again.
The occultist feels team should withdraw.
I think Blackfire conjurer still has mirror imajes. So bomb can easily miss only with splash ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() While Alain and Metalwhiz straggling jng to withstand conjurer in her lair, RogjamedA thinks that she might use another charge of Blessing of Fervor. But now she is just continue though the corridor, a bit afraid of surroundings... ![]()
Fem Ratfolk NecroOccultist(6) / Evangelist(3) | Init +5 | HP=58/58 | AC=22 | CMD=20 |Fort=9, Ref=10, Will=8| Perception +14 (Darkvision 60)
![]() RogjamedA does not see but feel danger and close death with a soound of person falling from horse down to a stone floor. She giggles and continues to hurry at her short legs... Zombie going after a bit behind.
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