Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Same question. "Adventure in a nation other then Absalom." I will mention that my local GMs have been fine with a plane counting as a nation.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Rocky thinks over his answer. "I have heard that the best revenge is living well. You are a valued member of the society. Do you feel that seeking revenge would make your life better?"
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Rocky looks down at Leventi then up at Mack. "He was to be tried for his crimes." Thinking for a moment. "Where do the denizens of hell go when they die? Will he reform here? Or is there a greater hell beyond this one?" He then picks Leventi's body up. "A body will have to do. Let's collect any remaining evidence and report our findings to Vetrivides."
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
"Not much of an ambush." Rocky will walk around him then try to grab him. AC 37 vs aoos. greater grab including pain: 1d20 + 20 - 4 ⇒ (16) + 20 - 4 = 32 Assuming that grabs and he doesn't weasel his way out somehow, Rocky doesn't provide a flank while grappling.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Seeing that everyone is healing up Rocky looks around to see if there is a way to prevent the scrolls from coming back. If not he will put away his things and move to the back of the room with Zarta. perception with all the penalties: 1d20 + 24 - 7 ⇒ (19) + 24 - 7 = 36
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Seeing no more enemies, Rocky will move over to Fek while drawing his CLW wand and try to heal him. umd DC 20 including planer and pain: 1d20 + 16 - 7 ⇒ (17) + 16 - 7 = 26 heal: 1d8 + 1 ⇒ (7) + 1 = 8 "Do we know if he is still here?"
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
That is weird. I have been seeing notifications when the discussion tab was updated but not the gameplay tab. I'll take my turn in a few minutes.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Fek's normal hit points are 60. With the Bear's Endurance going it is 80. Fek is at -1 and will need to be healed soon. Seeing Fek go down Rocky draws his adamantium Sansetsukon that he bought after his second battle with golems. He then steps up to the golem and smacks it (defensively) to get it's attention. adamantium Sansetsukon including fighting defensively, pain, inspire, haste: 1d20 + 17 - 4 - 4 + 3 + 1 ⇒ (3) + 17 - 4 - 4 + 3 + 1 = 16
A mighty blow fans the flames. AC 36 for the moment.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Don't want to leave everyone to fight a devil and a golem so Rocky will put some extra effort into staying here and use his Impossible Feat boon. Will save DC 24 including Impossible Feat: 1d20 + 13 + 1d6 ⇒ (10) + 13 + (2) = 25 Rocky has a waking dream of staying and fighting. It helps him stay in the moment. Rocky glances nervously at the statue behind him but focuses on the immediate threat and attacks Leventi. Note all of this damage except the acid is non lethal unless it seems to have no effect. If Leventi drops during this Rocky will take a 5ft step and do the rest of the attacks on the golem. Though he won't spend ki to punch the golem and the attacks will be lethal. "Surrender was an option." unarmed strike #1 setting up for Stunning Fist and Elbow Smash, Including Haste, pain: 1d20 + 17 + 1 - 4 ⇒ (6) + 17 + 1 - 4 = 20
If that hit then DC 21 fort save or be stunned and Rocky follows up with an Elbow Smash] Elbow Smash Including Haste, pain: 1d20 + 12 + 1 - 4 ⇒ (8) + 12 + 1 - 4 = 17
[ooc]If Leventi is now dazed, flat-footed, paralyzed, staggered or stunned Rocky gets 2 extra attacks from Medusa's Wrath. MD#1 Including Haste, pain: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
MD#2 Including Haste, pain: 1d20 + 17 + 1 - 4 ⇒ (16) + 17 + 1 - 4 = 30
Unarmed Strike #2 Including Haste, pain: 1d20 + 17 + 1 - 4 ⇒ (3) + 17 + 1 - 4 = 17
Unarmed Strike Haste Including Haste, pain: 1d20 + 17 + 1 - 4 ⇒ (12) + 17 + 1 - 4 = 26
Unarmed Strike #3 Including Haste, pain: 1d20 + 12 + 1 - 4 ⇒ (15) + 12 + 1 - 4 = 24
Ki Strike if Leventi still stands Including Haste, pain: 1d20 + 17 + 1 - 4 ⇒ (11) + 17 + 1 - 4 = 25
The pain is really getting to Rocky.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Just want to check where the damage to Rocky is coming from. -5 starting HP -26? from half fireball dmg, -5 from bleed, -12 from scroll aoo, -6 from bleed = -54 + 19 from mass CLW should mean Rocky is only missing 25 HP. What source did I miss? Did the mass CLW not stop the bleeding?
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
So it sounds like Rocky didn't go poof. "You are to be handed over for your crimes." As a swift action Rocky enters Dragon Style then jumps over the pit next to Leventi and tries to grab him. jump DC 35: 1d20 + 33 - 4 ⇒ (8) + 33 - 4 = 37 grab: 1d20 + 20 - 4 ⇒ (3) + 20 - 4 = 19 Clearly all of the explosions have proven distracting.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
reflex 26 with improved evasion: 1d20 + 13 ⇒ (8) + 13 = 21 -37hp.
*poof*
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
So Rocky is a hard no.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Rocky isn't good. Which is why he isn't too worried about working with devils. They have laws and we are in their home plane. (That is why he said "The rules were quite clear." in the arena. Normally he doesn't kill.) Leventi is breaking those laws and trying to get us to do the same.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
I realize there probably is 2 ways to go here and by fighting we may be screwing ourselves out of some reward. But we have spent hours discovering that this guy is a criminal who can't be trusted.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Rocky sighs. "I prefer peace over violence. But you sir are a liar and a thief. You are guilty of using lies and forgery to corrupt legal deals. And now you want us to trust you when you say committing great crimes will get us what we want. These last few hours we have seen what happens to people who make such deals in life, And that was presumably honest contracts. I will make no deals with you and urge my companions against such foolishness." An easy Sense Motive tells you Rocky plans to bring Leventi in and he isn't expecting it to happen without a fight.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
sense motive: 1d20 + 10 - 3 ⇒ (16) + 10 - 3 = 23 "So to clear, You are asking us to murder guards representing the local authority, Destroy evidence, and presumably lie about doing so when asked? I assure you that while we do want the things you offer, You must think of a different way for us to obtain them."
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
fort save? including bonus from Zarta, Shaken, and bonus from Bear's Endurance, Checking off a box on my Grave Treader's Inspiration boon to add 1d6: 1d20 + 12 + 3 - 2 + 2 + 1d6 ⇒ (12) + 12 + 3 - 2 + 2 + (4) = 31 The thing is too strong to escape. Rocky does all he can do under the circumstances. "Help!" Okay more then just that. He fights back. unarmed strike # setting up for a Stunning Fist and Elbow Smash, including Inspire Courage, including Shaken: 1d20 + 17 + 3 - 2 ⇒ (12) + 17 + 3 - 2 = 30
If the 30 hit then Rocky follows up with an Elbow Smash and the whatever needs to make a DC 20 fort save vs stun. Elbow Smash, including Inspire Courage, including Shaken: 1d20 + 12 + 3 - 2 ⇒ (14) + 12 + 3 - 2 = 27
If the whatever is stunned Rocky gets 2 extra attacks due to Medusa's Wrath. Medusa's Wrath attack #1, including Inspire Courage, including Shaken: 1d20 + 17 + 3 - 2 ⇒ (8) + 17 + 3 - 2 = 26
Medusa's Wrath attack #2, including Inspire Courage, including Shaken: 1d20 + 17 + 3 - 2 ⇒ (6) + 17 + 3 - 2 = 24
Unarmed Strike #2, including Inspire Courage, including Shaken: 1d20 + 17 + 3 - 2 ⇒ (14) + 17 + 3 - 2 = 32
Unarmed Strike #3, including Inspire Courage, including Shaken: 1d20 + 12 + 3 - 2 ⇒ (6) + 12 + 3 - 2 = 19
If any of that seemed to be having at least some effect, Rocky will spend a ki point for an extra attack. Ki Strike, including Inspire Courage, including Shaken: 1d20 + 17 + 3 - 2 ⇒ (9) + 17 + 3 - 2 = 27
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
will save: 1d20 + 13 - 3 ⇒ (12) + 13 - 3 = 22 "I think this is not one of those peaceful offices." As a swift action Rocky will enter Dragon Style.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
"So we take the papers." Rocky suspects the red ink isn't ink. "Do we take the quill?" will save: 1d20 + 13 - 3 ⇒ (19) + 13 - 3 = 29
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
"I'm fine with going first if we are not worried about traps." will save including planer: 1d20 + 13 - 3 ⇒ (19) + 13 - 3 = 29
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Rocky will reapply Barkskin and Mage Armor if they have expired. "I will go first. Traps seem unlikely but keep an eye out for them anyway."
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Well, Move action + standard action. I made the check for the move action. While I technically moved after the standard it wasn't purposeful so wouldn't require spring attack. And if you can jump stupidly high like that a jumping grab makes perfect sense as a tactic. Not my fault the combat rules didn't explicitly cover characters that can jump 15 feet straight up :) Pretty sure they are both sinking unless the Magus is stupid strong. Rocky probably weighs around 300 lb.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Surprised at Davina's actions, Rocky tries to stabilize the situation. As a swift action he will increase his jumping ability even more. He will then jump up and try to grab the now visible hostile. acrobatics DC 60 to jump 15 ft: 1d20 + 33 + 20 ⇒ (7) + 33 + 20 = 60 AC 36 vs an aoo. grapple check: 1d20 + 20 ⇒ (20) + 20 = 40 "Calm down. This doesn't have to end in bloodshed." CMD 41 for grapple check.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Note Davina said devil not devils. She may not have realized it would hit all of them. Or she forgot to specify she was using Selective Channel to leave them out.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
With no other incoming attacks Rocky pauses. "We reject the legitimacy of your bounty. And taking us by force would prove difficult. But we have evidence in our defense." diplomacy aid: 1d20 - 1 - 3 - 1 ⇒ (4) - 1 - 3 - 1 = -1
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Rocky enters Dragon Style then makes a great leap over Mordiskitos attempting to kick the Shadowdancer. This provokes. AC 37 including haste and mobility. acrobatics check: 1d20 + 33 ⇒ (1) + 33 = 34 Can't have a cool moment ruined by bad rolls. Using folio reroll. acrobatics check: 1d20 + 33 ⇒ (10) + 33 = 43 He full attacks the target with his kick setting up a Stunning Fist attempt. Unarmed strike #1 including haste: 1d20 + 17 + 1 ⇒ (14) + 17 + 1 = 32
Unarmed strike #2 including haste: 1d20 + 17 + 1 ⇒ (3) + 17 + 1 = 21
Unarmed strike Haste including haste: 1d20 + 17 + 1 ⇒ (8) + 17 + 1 = 26
Unarmed strike #3 including haste: 1d20 + 12 + 1 ⇒ (18) + 12 + 1 = 31
If the Shadowdancer is now dazed, flat-footed, paralyzed, staggered, stunned, or unconscious it trigger's Medusa's Wrath for 2 more attacks. Unarmed strike MW #1 including haste: 1d20 + 17 + 1 ⇒ (15) + 17 + 1 = 33
Unarmed strike MW #1 including haste: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
Can we assume that after Zarta's warning some of us were wise enough to heal? Also, How long has it been since the arena fight? Lastly, Is Zarta with us?
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
So Milo: Diamond, Keos: Cloak, Mack: Diamond, Fek: Soul, Rocky: Soul, Davina: Undeclared. So Davina can be the tiebreaker if she picks Soul or Diamond. Or create a 3 way tie if she wants Cloak.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
A reminder of the other items. "There is a powerful sword that can cut through the most powerful of Hell's enemies, a magical cloak of flying, a soul within an onyx soul gem, and a diamond. Diamonds are useful for powerful magic." So the sword is presumably an Unholy sword, The cloak is presumably not also a Cloak of Resistance, The diamond might effect or final gold total, The soul could either be a bargaining chip or be freed if you are into that kind of thing.
Male Oread Unchained Monk 10 | AC 24 (33)| T 23 (24)| FF 21 (29)| HP: 84/84 (104)| CMD 39+ | Fort +12 (14)| Ref +13 (14)| Will +13 | Init +2 | Perception +24 | Ki 7/11 SF 6/10
"The rules were quite clear." Rocky full attacks the Executioner Devil. attack #1 setup for stunning Fist fort save DC 21, setup for Elbow Smash, including Bless , including Haste: 1d20 + 17 + 1 + 1 ⇒ (10) + 17 + 1 + 1 = 29
If that hit Rocky smashes it with his elbow.
Attack #2 including bless, including Haste: 1d20 + 17 + 1 + 1 ⇒ (4) + 17 + 1 + 1 = 23
Haste attack including bless, including Haste: 1d20 + 17 + 1 + 1 ⇒ (9) + 17 + 1 + 1 = 28
Attack #3 including bless, including Haste: 1d20 + 12 + 1 + 1 ⇒ (19) + 12 + 1 + 1 = 33
If it failed it's save vs stun it activates Medusa's Wrath for 2 more attacks. MW Attack #1 including bless, including Haste: 1d20 + 17 + 1 + 1 ⇒ (9) + 17 + 1 + 1 = 28
MW Attack #2 including bless, including Haste: 1d20 + 17 + 1 + 1 ⇒ (13) + 17 + 1 + 1 = 32
If it is still alive then Rocky will spend a ki point to hit it again.
Attack #3 crit confirm including bless, including Haste: 1d20 + 12 + 1 + 1 ⇒ (11) + 12 + 1 + 1 = 25
If the crit confirms target is shaken for: 1d4 + 6 ⇒ (4) + 6 = 10 rounds. Note the Medusa's Wrath attacks occur if the target is dazed, flat-footed, paralyzed, staggered, stunned, or unconscious.
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