Aspis Agent

Ridic Slaranack's page

646 posts. Alias of Brad Walsh.


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M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Roger that


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move and firs the laser rifle at the remaining warhammer robot

Attack
1d20 + 6 ⇒ (18) + 6 = 24

Damage
2d6 ⇒ (4, 2) = 6


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will shoot at the same hammer robot as Oskar with his timework rifle

Attack
1d20 + 6 ⇒ (2) + 6 = 8

Damage
2d6 ⇒ (4, 2) = 6


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Did I say up? No, no....I said down...and out of this place of torture!

Sense motive
1d20 + 4 ⇒ (18) + 4 = 22

Initiative
1d20 + 1 ⇒ (11) + 1 = 12


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will also drink a potion of CLW

1d8 + 5 ⇒ (1) + 5 = 6

"Let's just go up the stairs"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Holy crap

Ridic flies across the room and lands, and is able to get to one knee, but that is all he can manage


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will then turn the wheel and open it.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will tend some healing to our dwarven friend.

CMW
2d8 + 5 ⇒ (6, 2) + 5 = 13

Ugh.....the levels going up seem like a real treat

"Let's check where the creature burrowed through first, then we should head up higher"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Did Ridic hit the beast last round?

If he did and appeared to affect it, he will attack it again

Attack
1d20 + 8 ⇒ (2) + 8 = 10

Damage
2d4 + 4 ⇒ (4, 2) + 4 = 10


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move in and attack the beast/thing

Attack
1d20 + 8 ⇒ (11) + 8 = 19

Damage
2d4 + 4 ⇒ (3, 1) + 4 = 8


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will heal Razor

Cure Moderate Wounds
2d8 + 7 ⇒ (2, 7) + 7 = 16


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

init

1d20 + 1 ⇒ (1) + 1 = 2

Ridic will cast blindness on the creature.

Spell resistance
1d20 + 7 ⇒ (8) + 7 = 15

Fortitude DC 16 neagates


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

I am a blight druid, I have those abilities with vermin as a normal druid does with animals. I do have one charm animals spell, level 1 though

Ridic will cast charm animal - Will save negates - DC 15


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"Should be leave it alone in here, it is on the other side of the door so maybe we can leave it alone"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic doesn't need the stone


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"Let's grab the gems and the stone and start heading back up. Urgeon, are you feeling well enough to continue?"

If everyone is good, Ridic will head up the stairs after we collect the gems. He will be cautious though, and listen as he slowly goes up them for any noises

Perception
1d20 + 14 ⇒ (11) + 14 = 25


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move in and attack with his scythe

Attack
1d20 + 8 ⇒ (15) + 8 = 23

Damage
2d4 + 4 ⇒ (4, 1) + 4 = 9


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move into the room and cast Burning Hands at it.

Reflex Save DC 16 for half

Damage
5d4 ⇒ (4, 2, 1, 1, 2) = 10


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Take care bud, hope you are still playing the other game!


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move in the room and attack with Stone discus. He will use one for bludegeoning and one slashing

Attack (Blunt)
1d20 + 6 ⇒ (9) + 6 = 15

Damage
4d6 ⇒ (3, 4, 3, 6) = 16

Attack (slash)
1d20 + 6 ⇒ (3) + 6 = 9

Damage
4d6 ⇒ (4, 5, 2, 6) = 17


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Initiative
1d20 + 1 ⇒ (2) + 1 = 3

"Everyone spread out"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will do as instructed by Urgeon


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move to the door behind Urgeon. If he doesn't go in, Ridic will and check out the window


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will cast burning gaze at the bird that is still standing

DC 17 fortitude negates, if failed he will ignite

Not sure if this is needed for a spell with a save only
Spell Penetration
1d20 + 7 ⇒ (2) + 7 = 9

Damage
1d6 ⇒ 3


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Initiative
1d20 + 1 ⇒ (3) + 1 = 4

Ridic will draw his weapon and wait to see what slides down the stairs


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Stealth
1d20 - 1 ⇒ (6) - 1 = 5

Perception
1d20 + 14 ⇒ (9) + 14 = 23


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"Are they prisoners, or enemies?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is level 7, I updated the information on the site

Ridic will draw his rifle as well, and wait to see what happens.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Back up the stairs, Ridic will lead the way if the others are just standing there.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will do his studies..

Survival
1d20 + 10 ⇒ (2) + 10 = 12


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Yes Ridic will take the laser, maybe he can actually damage something in these labrynths.

This is like the anti campaign for a druid....all these damned steel buildings.

spells:

Detect Magic
Light
Resitance
Stabilize
Burning hands
CLW
Barkskin
Blindness
Flaming Sphere
Lesser restoration
Stone Discus
Call lightning
CMW
Deeper Darkness
Shadow Conjuration
Touch of Slime
Volcanic Storm


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is relieved to be out of that place, sits down and lowers his head. Yes, the laser rifle!! That would be great!"

If there is additional healing needed, Ridic can aid those that need it, he has some left


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Negative. I do not see anything


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will meet up with the group. "Oskar, I think we are almost done in here, can you make it is we push on? Stay to the back and I will move up so that you can get a break. If not, then maybe Kovax is right, we should get some healing"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will tend aid to Nowzai

Casts CMW
2d8 + 7 ⇒ (8, 1) + 7 = 16

out of CMW, so next one is CLW

Casts CLW
1d8 + 7 ⇒ (6) + 7 = 13


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

We may as well search the room while we are here, then we can keep moving up

Perception if needed
1d20 + 14 ⇒ (2) + 14 = 16


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will keep the pressure on it, and attack again

Attack
1d20 + 8 ⇒ (3) + 8 = 11

Damage
2d4 + 4 ⇒ (4, 1) + 4 = 9


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic's AoO

Attack
1d20 + 8 ⇒ (10) + 8 = 18

Damage
2d4 + 4 ⇒ (2, 3) + 4 = 9

Ridic will press the attack, and continue on the one in front of him

Attack
1d20 + 8 ⇒ (18) + 8 = 26

Damage
2d4 + 4 ⇒ (1, 1) + 4 = 6


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Initiative
1d20 + 1 ⇒ (13) + 1 = 14

Ridic will move into the room and cast Stone Discuss and attack two of the heads

Head 1 attack
1d20 + 6 ⇒ (11) + 6 = 17

Damage
4d6 ⇒ (2, 4, 3, 1) = 10

Head 2 Attack
1d20 + 6 ⇒ (18) + 6 = 24

Damage
4d6 ⇒ (6, 3, 5, 4) = 18


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic closes the door and follows the others.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will head through the door.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"We should not pursue, they are not our mission. We should look elsewhere, we should look to avoid fights for now."

That being said, Ridic pulls out his scythe expecting an attack.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will wait for them to finish looking in the room before going up the stairs.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

"Let's keep moving, we just need to wary of these gases"


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

This guy.....1 con damage and whining about a restoration! lol. Yes I have a lesser restoration. I have additional healing, but you don't need it. Your NL comes back fast, just stop getting hit :)

Lesser Restoration
1d4 ⇒ 3


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will head back to meet up with the others. "The cloud went upstairs. We need a plan to fight that ghost, I have some fire spells that I can try."

Ridic will cast CMW on Razor

CMW
2d8 + 7 ⇒ (8, 5) + 7 = 20


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Does it roll towards the stairs following Ridic, or before he goes down them?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Knowledge Nature
1d20 ⇒ 10

Ridic will head back into the hall, and will start down the stairs if needed to avoid the cloud.


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic will move to the south and check the door. Is it locked, or can he leave the room?


M Human (Kellid) Blight Druid, S16, D10, C14, I10, W19, CH10, HP59, AC17, Init 1, Perception +14 Level 7 Druid

Ridic is holding his action until he sees the specter again, then he will attack

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