Yimni

Rextangalin Werzerial's page

339 posts. Organized Play character for Michael Hallet.


RSS

1 to 50 of 339 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Vigilant Seal

1 person marked this as a favorite.
male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

A message to players and GMs

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex stands his ground, tapping into Mythic Power to try to hinder the enemy.

◆ Mythic Casting (2 mythic points remaining)
◆◆ Cast a Spell (Slow rank 6)

DC 37 Fortitude

Critical Success The target is unaffected.
Success The target is slowed 1 for 1 round.
Failure The target is slowed 1 for 1 minute.
Critical Failure The target is slowed 2 for 1 minute.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex tries to see if he recalls anything about this haunt.

◆ Recall Knowledge
Bardic Lore +18. If that fails:
↺ Kreighton's Cognitive Crossover.
Theater Lore +22.

◆◆ Disable
Occultism: 1d20 + 19 ⇒ (15) + 19 = 34

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex crosses the bridge, reloads and fires a shot at the closest spider.

◆ Stride
◆ Raconteur's Reload
◆ Strike
Attack: 1d20 + 22 ⇒ (20) + 22 = 42
Piercing: 3d8 + 3 ⇒ (2, 6, 1) + 3 = 12

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex attempts to inspire everyone.

◇ Lingering Composition
Performance: 1d20 + 19 ⇒ (4) + 19 = 23 1 round
◆ Courageous Anthem

◆◆ Cast a Spell Vision of Death (Rank 5) at Red
Mental: 10d6 ⇒ (6, 2, 1, 3, 3, 5, 4, 6, 1, 2) = 33 DC 31 Will

Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Perception: 1d20 + 18 ⇒ (5) + 18 = 23

Crafting: 1d20 + 20 ⇒ (5) + 20 = 25

Rex takes a moment to inspect the barrier but says nothing. He starts to try to unweave the magic.

Cast a Spell (Dispel Magic Rank 5)
Counteract: 1d20 + 21 ⇒ (14) + 21 = 35

Success: Counteract Rank 6.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex continues to encourage his party

◇ Lingering Composition Performance: 1d20 + 19 ⇒ (3) + 19 = 22 1 round
◆ Courageous Anthem.

◆ Reload
◆ Strike Attack: 1d20 + 22 + 1 - 2 ⇒ (10) + 22 + 1 - 2 = 31
Piercing: 3d8 + 3 + 1 ⇒ (2, 5, 6) + 3 + 1 = 17

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex tries again to inspire his comrades.

◇ Lingering Composition Performance: 1d20 + 19 ⇒ (9) + 19 = 28 1 round
◆ Courageous Anthem
◆◆ Cast a Spell (Revealing Light)

DC 31 Reflex

Critical Success The target is unaffected.
Success The light affects the creature for 2 rounds.
Failure The light affects the creature for 1 minute.
Critical Failure The light affects the creature for 10 minutes.

While affected, Gruasha is dazzled and not concealed.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex scrambles away before providing some healing to Quin.

◆ Stride
◆◆ Cast a Spell (Soothe Rank 5)
Healing: 5d10 + 20 ⇒ (8, 9, 3, 4, 5) + 20 = 49

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex again tries to keep the party going.

◇ Lingering Composition Performance: 1d20 + 19 ⇒ (3) + 19 = 22 1 round
◆ Inspire Courage

◆ Raconteur's Reload
Intimidation vs Gruasha: 1d20 + 23 ⇒ (11) + 23 = 34
Concealement: 1d20 ⇒ 14

◆ Strike (Grimlock)
Attack: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Piercing/Precision: 3d8 + 3 + 1 ⇒ (8, 8, 5) + 3 + 1 = 25

Bleed: 1d6 ⇒ 4
Flat: 1d20 ⇒ 14

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

The activate line is for the cantrip itself. You have to use the cast a spell activity to activate the spellheart to cast the cantrip.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |
rules wrote:

Spellhearts

Spellhearts are made from the same basic materials as talismans, though their complex construction—magically iterated around the concept of a single kind of spell—gives them a variety of additional powers and means they persist rather than burning out when used.

Unlike talismans, a spellheart can be used repeatedly, and doesn't burn out after use. Each spellheart can be attached to different items, giving a benefit depending on your choice, which means you can plan ahead in facing expected dangers. They have the spellheart trait.

Spellheart: Spellhearts are permanent items that work similarly to talismans. You affix a spellheart using the Affix a Spellheart activity, which is otherwise identical to Affix a Talisman. The limit of one talisman per item remains—an item can have one spellheart or one talisman, not both. When casting a cantrip from a spellheart, you can use your own spell attack roll or spell DC if it's higher. Crafting a spellheart requires the spells the spellheart can cast. For example, a major five-feather wreath requires air walk, gale blast, and wall of wind.

Phantasmal Doorknob

Armor You gain a +1 item bonus to Thievery checks to Pick a Lock.
Weapon If you critically succeed at a Strike with the weapon, the target is dazzled until the end of its next turn.

Flaming Star

ArmorYou gain resistance 2 to fire.
Weapon After you cast a fire spell by Activating the star, your Strikes with the weapon deal an additional 1d4 fire damage until the end of your next turn.

Nothing in the spellheart description or trait says casting a spell by activating the spellheart is required to gain the affixed ability, so it depends on the description of the individual spellheart. The phantasmal doorknob lacks the activation requirement.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Reflex: 1d20 + 21 + 2 ⇒ (16) + 21 + 2 = 39

Rex dusts himself off before taking aim at the creature hovering above him.

◇ Lingering Composition
Performance DC 30: 1d20 + 19 ⇒ (10) + 19 = 29 1 round

◆ Inspire Courage

◆ Raconteur's Reload
Demoralize (red): 1d20 + 23 ⇒ (14) + 23 = 37 Intimidating Glare

◆ Strike (purple)
Attack: 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26
Piercing: 3d8 + 3 + 1 ⇒ (2, 7, 1) + 3 + 1 = 14

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex ponders what he knows about these giants...

Recall Knowledge

He then calls out to them, hoping that the tongue of giants back on Golarion is similar enough to whatever they might speak here.

Speaking Jotun

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Will: 1d20 + 19 ⇒ (6) + 19 = 25

Letting the fanfare go, Rex moves into position and fires the cannon.

◆ Stride
◆◆ Fire Cannon
Attack OG: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29
Damage: 15d6 + 1 ⇒ (4, 6, 2, 6, 4, 3, 2, 3, 2, 2, 5, 1, 2, 1, 6) + 1 = 50

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Will: 1d20 + 19 ⇒ (7) + 19 = 26

Rex feels the stinging in his eyes again.

The fanfare repeats again over the same area.

◆ Sustain Phantom Orchestra

Sonic: 8d6 ⇒ (4, 4, 1, 4, 6, 5, 6, 1) = 31 DC 31 basic Fortitude (white, blue)

He then moves towards the cannons.

◆ Stride
◆ Stride

Gaining and Losing Actions

When both Quickened and Slowed, you can opt to lost the more restrictive action gained from the quickened condition.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex causes another burst of sound to affect the same area.

◆ Sustain Phantom Orchestra
Sonic: 8d6 ⇒ (3, 6, 1, 1, 4, 3, 5, 4) = 27 Basic Fortitude DC 31.

Rex then regales the group with an encouraging anecdote before using a magic rune to help ease the loading of his crossbow.

◇ Lingering Composition Performance DC 30: 1d20 + 19 ⇒ (19) + 19 = 38 3 rounds
◆ Cast a Spell (Courageous Anthem)

◆ Coating Rune (Oil of Swiftness) Quickened 1 for strikes with weapon.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Will: 1d20 + 19 ⇒ (20) + 19 = 39

Rex continues to fight back the emotions plaguing him.

Need to understand the state of the battlefield before I decide where to place Phantom Orchestra this round.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Regarding the strangeness of wave of despair, I realized in hindsight it would have actually been better for Rex to have critically failed the save then simply failed.

Had I critically failed, I could have cast a spell to attempt to counter the slowed condition.

But with a success, even if I counter the slow, it could just come back next round.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex moves away from the melee and suddenly there is a crack followed by thunderous fanfare.

◆ Stride
◆◆ Cast a Spell (Phantom Orchestra) Sonic: 8d6 ⇒ (5, 1, 4, 2, 1, 2, 3, 4) = 22 DC 31 basic Fortitude (pink, yellow, blue)

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Will: 1d20 + 19 ⇒ (12) + 19 = 31

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Will: 1d20 + 19 ⇒ (1) + 19 = 20 Hero Point
Will: 1d20 + 19 ⇒ (8) + 19 = 27

Start of Turn: 1d20 + 19 ⇒ (9) + 19 = 28

Feeling a sense of despair, Rex stands frozen for a moment. "If this is what is to become of use perhaps I should just fade away now... Fade away, yes that is precisely what I shall do!

◆◆ Cast a Spell (Invisibility Rank 4)

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex will also purchase 3 oil of swiftness. (150 gp)

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex normally makes his own, but he will gladly take the offered elixir and use his reagents for other purposes.

He comes back with some extra healing elixirs for the group.

Rex crafts 8 moderate elixirs of life and hands 2 to each of the other PCs.

Echoes of the Scrolls and Mythic Casting

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

The gnome bard spent his time staring intently at the airship. Any illusion that he was captivated by its craftsmanship was shattered when he asked Eando, "You ever consider establishing an entertainment venture aboard that airship. I run a riverboat casino and dinner theater, but an airship would be the playground of the elite among the elite."

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

I could also swap to a level 10 wizard if that is better for the group.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

[b]"Best to keep it safe. We don't want that happening again."[b]

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

"Don't be cross with Astrid, Quinoline. Bogosort is a perfectly valid algorithm even if its efficiency is less than ideal."

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Seeing one more, creature, Rex throws a powerful spell at it before loading his crossbow to take a shot.

◆◆ Cast a Spell (Vision of Death, Rank 5)
Mental: 10d6 ⇒ (6, 2, 4, 5, 4, 1, 5, 6, 1, 5) = 39 (DC 31 Will)

Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened.

◆ Reload

◆ Strike
Attack: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Piercing: 3d8 + 3 + 1 ⇒ (7, 2, 4) + 3 + 1 = 17

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |
Quinoline Silicate wrote:

She then ◆ slaps a bandage onto Crystal's wound.

[dice=Battle Medicine (Assurance 25)]2d8+10

Battle Medicine

You can patch up wounds, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds and restore the corresponding amount of HP; this doesn’t remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then immune to your Battle Medicine for 1 day. This does not make them immune to, or otherwise count as, Treat Wounds.

If the effect has a target, it is subject to concealment.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex reloads his crossbow, giving the librarian the look.

◆ Raconteur's Reload
◇ Demoralize Intimidation: 1d20 + 23 ⇒ (12) + 23 = 35

He then causes something to pour forth from the extradimensional space about his crossbow.

◆ Coating Rune (purple worm venom)

A quick spell to help with his aim.

◆ Cast a Spell (Sure Strike)

The bolt flies at the Librarian.

◆ Strike
Attack: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40 or Attack: 1d20 + 22 + 1 ⇒ (19) + 22 + 1 = 42
Piercing: 3d8 + 3 + 1 ⇒ (1, 1, 6) + 3 + 1 = 12

Cave Worm Venom
Saving Throw DC 32 Fortitude; Maximum Duration 6 rounds; Stage 1 5d6 poison damage and enfeebled 2 (1 round); Stage 2 6d6 poison damage and enfeebled 2 (1 round); Stage 3 8d6 poison and enfeebled 2 (1 round)

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex tries to keep Crystal in fighting shape as he loads his crossbow. Giving a glare to the large creature in front of him.

◆◆ Cast a Spell (Soothe rank 6)
Concealed: 1d20 ⇒ 1 well, so much for that. I guess we all get to be reminded of the downside of concealment.
Healing: 6d10 + 24 ⇒ (7, 4, 3, 2, 4, 4) + 24 = 48 +2 save vs mental effects for 1 minute.

◆ Raconteur's Reload
◇ Demorailize
Intimidation vs Pink: 1d20 + 23 ⇒ (16) + 23 = 39

◆ Strike
Attack: 1d20 + 22 + 1 ⇒ (17) + 22 + 1 = 40
Piercing: 3d8 + 1 + 3 ⇒ (2, 8, 6) + 1 + 3 = 20 Last 3 is precision

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex reads the scroll in his hands causing everyone except Orin to move faster. He then bolsters everyone on the team.

◆◆ Cast a Spell (Haste rank 7)
◇ Lingering Composition Occultism DC 30: 1d20 + 19 ⇒ (13) + 19 = 32
3 rounds
◆ Courageous Anthem

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Yeah, it was changed.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

So I can either move and haste or I can courageous anthem and haste. The difference being if I don't move, Orin is too far away for haste.

Thoughts?

Quinoline Silicate wrote:

Expanded Splash

It's a 10th level feat, and at 10th level, max Intelligence goes to +5.

So you would replace the normal splash damage with your bomb with your Intelligence (+5) and then you would add 5 more from the feat, that's +10. Where does the other +3 come from?

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Will DC 34: 1d20 + 19 ⇒ (3) + 19 = 22 Hero Point

Will DC 34: 1d20 + 19 ⇒ (16) + 19 = 35

Rex's overactive imagination almost gets the best of him, but the steely resolve of a performer's heart shuts down the attempted intrusion.

Critical Success

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex would be fine using the scroll. Given that it only lasts for a minute, it might be worth waiting until something happens.

Assuming we have enough time, Rex will use Bardic Lore (+18) to identify each creature. If he fails to get any information he can use a reaction for Kreighton's Cognitive Crossover to retry with Theater Lore (+22). Since he has Unmistakable Lore, he gets no information on a critical failure rather than false information.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Sensing danger, Rex takes his elixir, sharpening his senses.

+3 to Perception for 1 hour, +4 to find secret doors and traps

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Perception: 1d20 + 18 ⇒ (17) + 18 = 35

"If they wanted to hide it they wouldn't have made look like a boil I suppose."

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex moves closer to the action. Seeing the Crystal is now not in immediate danger, chooses to focus on the creature instead.

◆ Stride
◆ Raconteur's Reload Demoralize vs Will DC: 1d20 + 23 ⇒ (14) + 23 = 37
Frightened 1 on success, 2 on critical success
◆ Coating Rune (Aberration bane oil)
◆ (quickened) Strike
Attack: 1d20 + 22 ⇒ (19) + 22 = 41
Piercing: 3d8 + 1d6 + 3 ⇒ (7, 2, 2) + (5) + 3 = 19

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex prepares his crossbow to fire more quickly while he casts a spell to try to hinder the uninjured creature.

◆ Coating Rune (Oil of Speed)
◆◆ Cast a Spell (Vision of Death rank 5 vs blue)

Vision of Death
Concentrate Death Emotion Fear Manipulate Mental
Range 120 feet; Targets 1 living creature
Defense Will

You force the target to see a vision of its own death. It takes 10d6 ⇒ (5, 3, 6, 2, 2, 1, 5, 6, 3, 6) = 39 mental damage with a DC 31 Will save. If the target is reduced to 0 HP by this spell, its vision becomes reality and kills it instantly.

Critical Success The target is unaffected.
Success The target takes half damage and is frightened 1.
Failure The target takes full damage and is frightened 2.
Critical Failure The target takes double damage, is frightened 4, and is fleeing for as long as it's frightened.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Just checking Rex's action economy:

◆ Quick Alchemy (Greater Acid Ammunition)
◆ Raconteur's Reload (◇ Demoralize for free - crit fail)
◆ Strike Hits for 11 piercing + 3 precision + 3 acid splash + 3d4 persistent acid

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Acrobatics: 1d20 + 17 ⇒ (7) + 17 = 24

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex once again tries to glean some insight into the maze.

Bardic Lore: 1d20 + 18 ⇒ (18) + 18 = 36

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

I'm on vacation this week and may not always be near a computer. Please bot if needed.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex attempts to sort out some of the details of the maze... he tries hard to recall some story, any tale

Bardic Lore to recall knowledge...

Bardic Lore (Unmistakable Lore): 1d20 + 18 ⇒ (4) + 18 = 22 No information on a critical failure

lights, music, dancing? Was there...

↺ Kreighton's Cognitive Crossover - After failing a check to recall knowledge using bardic lore, Rex may retry the check using theater lore

Theater Lore (Unmistakable Lore): 1d20 + 22 ⇒ (4) + 22 = 26 No information on a critical failure

Rex gets lost in thought.

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex pulls out a flask of acid and slots it into his crossbow. He loads and fires again.

◆ Interact (draw acid flask)
◆ Interact (attach flask to alchemical crossbow)
◆ Reload Crossbow
◆ (quickened) Strike Crossbow: 1d20 + 22 + 1 ⇒ (8) + 22 + 1 = 31
Piercing: 3d8 + 3 + 1 ⇒ (5, 2, 8) + 3 + 1 = 19
Acid: 1d6 ⇒ 4

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex pours out one of his oil upon his crossbow, reloads, and fires.

◆ Activate coating rune (oil of speed)
◆ Reload
◆ Strike
Crossbow: 1d20 + 22 + 1 ⇒ (4) + 22 + 1 = 27
Piercing: 3d8 + 3 + 1 ⇒ (4, 5, 7) + 3 + 1 = 20

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Rex attempts to bolster his allies with some prose.

◇ Lingering Composition Performance DC 30: 1d20 + 19 ⇒ (20) + 19 = 39
◆ Courageous Anthem (4 rounds)
◆ Reload
◆ Strike Blue OG: 1d20 + 22 ⇒ (16) + 22 = 38Piercing: 3d8 + 3 + 1 ⇒ (3, 7, 8) + 3 + 1 = 22

Vigilant Seal

male gnome (vivacious ☐) bard [alchemist/gunslinger] 12 | ♥️ 164| ⛨31 deathless ☐ | F+21 R+21 W+19* | Perc+18 low-light, darkvision | speed 25ft | focus ☐☐ | spells 1st ☐☐☐ 2nd ☐☑☐ 3rd ☐☐☐ 4th ☑☐☐ 5th ☑☑☐ 6th ☑☑☐| Diplomat's Badge ☐ |

Fortitude: 1d20 + 21 ⇒ (16) + 21 = 37

The poison leaves Rex's body, but he decides not to press his luck. He casts a spell to disappear from sight before moving away.

◆◆ Cast a Spell (Invisibiliy rank 4)
◆ Stride

1 to 50 of 339 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>