Reta Bigbad

Reta Hawkmoon's page

321 posts. Alias of Hawkmoon269.


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Reta's Hand Greatest Leader Ever!!

You have all helped to bring forth a glorious kingdom ruled by Reta consisting of both the sides of the World Wound. You should all be proud of yourselves. Then you should all bring tribute to Reta, your queen!


Reta's Hand Greatest Leader Ever!!

Fortitude 23: 1d8 + 2 ⇒ (5) + 2 = 7
Failed
Mythic charges: 1d4 + 1 ⇒ (3) + 1 = 4
Buried cards: 1d4 + 1 ⇒ (3) + 1 = 4


Reta's Hand Greatest Leader Ever!!

The hour is Pulura.

Reta heads to Paradise Hill to help Poog.

Free exploration: Umbural Dragon
Random Occupied Location: 1d4 ⇒ 3
The Umbrella Dragon wants to see how tough Q is.

Celestial Crossbow +3, Ophidian Armor, MIght Gubmuff XXXII(Houndhacker)
Combat 24: 1d10 + 4 + 2 + 7 + 1d8 + 3 + 1d4 + 6 ⇒ (8) + 4 + 2 + 7 + (5) + 3 + (2) + 6 = 37
Success
Celestial Crossbow +3, Ophidian Armor, Blessing of Shizuru
Combat 24: 1d10 + 4 + 2 + 7 + 1d8 + 3 + 2d10 ⇒ (5) + 4 + 2 + 7 + (4) + 3 + (2, 5) = 32
Success
Defeated
Gain a charge.

Bury Starbow to exampine: Wolverine. Explore
Wisdom 8: 1d6 + 2 ⇒ (2) + 2 = 4
Failed.
Banished.

Ending my turn. Poog can give me a card and draw a card if he wants.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+4
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Firebow, Houndhacker, Ophidian Armor, Pot Helm, Belt of Physical Might, Beneficial Bandolier, Blessing of Lady Lastbreath
Deck: 11 Discard: 1 Buried: 4 Displayed: 5
Notes: Mythic Charges: 7/7
Reroll: Not used
Slaying Bolts Traits: Half-Elf, Cultists, Archer, Demon, Outsider, Dragon, Mythic


Reta's Hand Greatest Leader Ever!!

Ophidian Armor, Blessing of Old Deadeye
Ranged 25: 1d10 + 4 + 2 + 7 + 2 + 1d10 ⇒ (6) + 4 + 2 + 7 + 2 + (5) = 26

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+4
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Deliverance, Celestial Crossbow +3, Houndhacker, Starbow, Ophidian Armor, Mighty Gugmuff XXXII, Blessing of Lady Lastbreath, Blessing of Shizuru
Deck: 13 Discard: 1 Buried: 3 Displayed: 4
Notes: Mythic Charges: 7/7
Reroll: Not used
Slaying Bolts Traits: Half-Elf, Cultists, Archer, Demon, Outsider


Reta's Hand Greatest Leader Ever!!

Free exploration: Gift of Shamira
Reta finds some mail that was clearly a valentine meant for Qualzar.
Defeated.
It goes by the scenario.

Discard (recharge) Velociraptor to explore: Horned Demon
Reta finds something that wants to die.
Blessing of the Inheritor
BYA Wisdom 12: 1d6 + 2 + 3d6 ⇒ (2) + 2 + (4, 4, 5) = 17
Success
Celestial Crossbow +3, Ophidian Armor, Raptor
Combat 26: 1d10 + 4 + 2 + 7 + 1d8 + 3 + 2d6 + 2d6 ⇒ (6) + 4 + 2 + 7 + (2) + 3 + (5, 5) + (4, 3) = 41
Success
Defeated
To my bolts.
Gain a charge.

Bury Force Sling +3 to examine: Pazuzu
Reta finds the demon guy that wants to give Reta his throne. She leaves him there so her goblin henchmen can get with the program and get in position to overthrow his kingdom.

Ending my turn.
Tup hands Reta Deliverance, which Reta discards when resetting her hand. Tup can draw a card.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+4
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Houndhacker, Starbow, Ophidian Armor, Mighty Gugmuff XXXII, Blessing of Lady Lastbreath, Blessing of Old Deadeye, Blessing of Shizuru
Deck: 12 Discard: 2 Buried: 3 Displayed: 4
Notes: Mythic Charges: 7/7
Reroll: Not used
Slaying Bolts Traits: Half-Elf, Cultists, Archer, Demon, Outsider


Reta's Hand Greatest Leader Ever!!

The hour is ascension.

Reta explores the Watchtower.

Free exploration: Decemvirate Helm
Reta will fight a monster for it.
Summon: Urannag
Force Sling +3, Ophidian Armor
Combat 30: 1d10 + 4 + 2 + 7 + 1d6 + 3 + 2 ⇒ (9) + 4 + 2 + 7 + (3) + 3 + 2 = 30
Success
Defeated
Decemvirate Helm acquired.

[ooc]Bury Decemvirate Helm to examine: Druid of the Leaf. Explore: Druid of the Leaf
Perception 7: 1d6 + 2 + 3 ⇒ (5) + 2 + 3 = 10
Success
Acquired

Discard (recharge) Druid of the Leaf to explore: Sword of Subtlety
Mythic, Ophidian Armor
Melee 12: 1d10 + 4 + 2 + 7 + 2 ⇒ (7) + 4 + 2 + 7 + 2 = 22
Success
Acquired

Discard (recharge) Swiftshooter to draw Celestial Crossbow +3 and explore: Cultist Archer
BYA Perception 9: 1d6 + 2 + 3 ⇒ (4) + 2 + 3 = 9
Success
Force Sling +3, Ophidian Armor
Combat 14: 1d10 + 4 + 2 + 7 + 1d6 + 3 + 2 ⇒ (4) + 4 + 2 + 7 + (3) + 3 + 2 = 25
Success
Defeated
To my bolts

Bury Sword of Subtlety to examine: Immolation Cloak. I'll leave that for Tup.

Ending my turn.
Tup can give me a card if he wants.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+4
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Force Sling +3, Houndhacker, Ophidian Armor, Mighty Gugmuff XXXII, Velociraptor, Blessing of Shizuru, Blessing of the Inheritor
Deck: 14 Discard: 0 Buried: 2 Displayed: 3
Notes: Mythic Charges: 7/7
Reroll: Not used

Acquired 1, 2, and 3. Defeated 4 and put it on my bolts. Examined 5 which is on top and known.


Reta's Hand Greatest Leader Ever!!

Watchtower.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+4
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Force Sling +3, Ophidian Armor, Slaying Bolts, Mighty Gugmuff XXXII, Swiftshooter, Velociraptor, Blessing of Shizuru, Blessing of the Inheritor
Deck: 14 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 7/7
Reroll: Not used

Display my Slaying Bolts right away.


Reta's Hand Greatest Leader Ever!!

Dexterity skill feat.
Hand size power feat.
Weapon card feat.

Weapon 6: 1d1000 ⇒ 572
Force Sling +3


Reta's Hand Greatest Leader Ever!!

Reta is the greatest Goblin leader ever. To prove this, she hands Tup Time Stop.

Reta then moves to the Gate of the Worldwound to get a good seat.

Reta ends her turn.
She discards her Velociraptor and draws up.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Firebow, Ophidian Armor, Magnetic Grimoire, Mendevian Crusader, Poog of Zarongel, Blessing of the Inheritor
Deck: 10 Discard: 3 Buried: 1 Displayed: 6
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic, Cultist, Human, Cleric.
Medals: Divine, Melee, Knowledge, Arcane


Reta's Hand Greatest Leader Ever!!

Tup drew Safety Bubble when he gave Reta the magnet book, then displayed it at the location.


Reta's Hand Greatest Leader Ever!!

Reta is glad to see that she has tricked the other goblins into risking their lives for her reign.

Free exploration: Glimmer of Hope
Reta sees something about hope or some nonsense. Reta is the only hope the goblins need.
Display Glimmer of Hope by the scenario.

Reta presses on.
Discard (recharge) Swiftshooter to draw Celestial Crossbow+3 and explore: Time Stop.
Reta's henchmen want this piece of paper, so she indulges them.
Mythic Medal of Giant Fireball Explosions (burning a charge), Tup's puppet show, Tup's magnet book, Goblin Fire Drum (Houndhacker), Create Mindscape
Arcane 20: 1d4 + 5 + 4 + 1d4 + 1d12 + 1d4 ⇒ (1) + 5 + 4 + (3) + (11) + (4) = 28
Success
Acquired
The henchmen cackle with joy.

Reta asks her Lizard to lead the way.
Discard (recharge) Lizard to explore: Cultist of Deskari
The Lizard finds something to kill.
Celestial Crossbow +3, Ophidian Armor, Searing Arrows (Blessing of Hadregash)
Combat 10+12=22: 1d10 + 3 + 2 + 5 + 1d8 + 3 + 2 + 1d10 ⇒ (9) + 3 + 2 + 5 + (2) + 3 + 2 + (10) = 36
Success
Defeated
Gain a charge
He goes to my bolts.

I'll end my turn.
Tup gives me Magnetic Grimoire and draws a card.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Firebow, Time Stop, Ophidian Armor, Magnetic Grimoire, Velociraptor, Blessing of the Inheritor
Deck: 12 Discard: 2 Buried: 1 Displayed: 6
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic, Cultist, Human, Cleric.
Medals: Divine, Melee, Knowledge, Arcane

Summary: Displayed card 1 by scenario. Acquired card 2. Defeated card 3 and put it on my bolts.


Reta's Hand Greatest Leader Ever!!

Have to fix a bit from my turn. I would have had to recharge Starbow to play Planar Crossbow, then recharge Planar Crossbow to play the blessing. Since no one gave me a card, my hand would have been this at the end of my turn:

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Ophidian Armor, Pot Helm, Lizard, Swiftshooter, Blessing of Hadregash, Blessing of the Inheritor
Deck: 11 Discard: 1 Buried: 1 Displayed: 5
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic.

Then on Poog's turn, I discard Belt of Physical Might from the top of my deck for Poog's weakness and recharge Pot Helm to help Tup. So now...

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Ophidian Armor, Lizard, Swiftshooter, Blessing of Hadregash, Blessing of the Inheritor
Deck: 11 Discard: 2 Buried: 1 Displayed: 5
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic.


Reta's Hand Greatest Leader Ever!!

Instead of the drums, Tup reveals hisMagnetic Grimoire.
Charisma 6: 1d4 + 1d12 + 4 ⇒ (3) + (7) + 4 = 14
Success

For Reepazo he recharges his dumb sheep.

Everyone got their allies.

Discard (recharge) Mendevian Crusader to explore: Demon Armor
The armor looks nice, but probably not worth Reta's efforts.

Discard Blessing of Old Deadeye to explore: Spite Demon
Reta sees a demon that wants to sacrifice itself to the her cause.
BYA: 1d6 ⇒ 6 No servitor demon.
Planar Crossbow +2, Old Deadeye
Combat 22: 1d10 + 3 + 2 + 2 + 6 + 1d8 + 1d8 ⇒ (4) + 3 + 2 + 2 + 6 + (5) + (6) = 28
Success
Defeated
To my bolts.

Bury Beneficial Bandolier from my discard pile to examine: Rift Demon. Explore.
BYA Random Character Alphabetically: 1d5 ⇒ 4 Reta!
Planar Crossbow +2, Mighty Gugmuff XXXII (Planar Crossbow +2), Searing Arrows (Blessing of Lady Lastbreath)
Combat 35: 1d10 + 3 + 2 + 6 + 1d10 + 2 + 1d4 + 5 + 1d10 ⇒ (5) + 3 + 2 + 6 + (9) + 2 + (3) + 5 + (4) = 39
Success
Reroll 35: 1d10 + 3 + 2 + 6 + 1d10 + 2 + 1d4 + 5 + 1d10 ⇒ (9) + 3 + 2 + 6 + (7) + 2 + (3) + 5 + (5) = 42
Defeated
Gain a charge.
Planar Crossbow +2, Blessing of Shizuru, burn 1 charge
Combat 30: 1d20 + 3 + 2 + 7 + 1d10 + 2 + 2d10 ⇒ (10) + 3 + 2 + 7 + (10) + 2 + (4, 10) = 48
Success
Defeated
To my bolts.

Ending my turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Planar Crossbow +2, Pot Helm, Lizard, Swiftshooter, Blessing of the Inheritor
Deck: 12 Discard: 1 Buried: 1 Displayed: 5
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic.

If no one gives me a card, I'll draw 1 more.

Summary: Banish card 4. Cards 5 and 6 defeated and on my bolts.


Reta's Hand Greatest Leader Ever!!

The hour is ascendant.

Reta rallies her armies.
Free exploration: Rallying Cry


Reta's Hand Greatest Leader Ever!!

Reta will start where Reepazo plans to be. Reta suggests that be The Rasping Rifts.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Beneficial Bandolier, Mighty Gugmuff XXXII, Blessing of Lady Lastbreath, Blessing of Old Deadeye, Blessing of Shizuru
Deck: 14 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 3/6 Reroll: Not used

I'll immediately play my Beneficial Bandolier to get both my ammo cards in hand and then displayed.


Reta's Hand Greatest Leader Ever!!

Item for my card feat. I'll be short an item, so I'll get Beneficial Bandolier.

I'll choose Force Sling +3 for the scenario reward. Dropping Force Shortbow +1.

Please pick some medal i don't have yet.


Reta's Hand Greatest Leader Ever!!

Devastator

Planar Crossbow+2, Belt of Physical Might, Ophidian Armor, Blessing of Hadregash (Velociraptor), Slaying Bolts (Starbow), Reepazo's Pharasma, Q's Droskar
Combat 40: 1d10 + 3 + 2 + 3 + 1d10 + 2 + 2 + 2 + 2d10 + 1d8 + 1d10 + 1d10 ⇒ (9) + 3 + 2 + 3 + (5) + 2 + 2 + 2 + (2, 4) + (1) + (8) + (8) = 51
Success
Defeated
Gain 1 charge

Then the second check on the villain.

Planar Crossbow +2 (discard), Belt of Physical Might, Ophidian Armor, Blessing of Old Deadeye, Searing Arrows (Ophidian Armor), Wonder Twins (Belt of Physical Might), 4 charges, Poog's Zarongel, Reepazo's Demon Queen
Combat 50: 1d20 + 3 + 2 + 4 + 1d20 + 2 + 1d8 + 2 + 2 + 1d20 + 1d20 + 1d8 + 2d10 + 1d8 + 3d10 ⇒ (4) + 3 + 2 + 4 + (14) + 2 + (2) + 2 + 2 + (10) + (13) + (6) + (4, 5) + (7) + (1, 5, 2) = 88
Success
Defeated

We win


Reta's Hand Greatest Leader Ever!!

Reta lets Reepazo think she is in charge and moves to the Prison Vault.

She ends her turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Velociraptor, Blessing of Hadregash, Blessing of Old Deadeye
Deck: 9 Discard: 3 Buried: 0 Displayed: 6
Notes: Mythic Charges: 3/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic, Outsider, Demon


Reta's Hand Greatest Leader Ever!!

Reta leaves the Middle of Nowhere.
Lost hours: 1d4 ⇒ 1
Only 1!
The hour is now Inheritor (Iomedae).

She heads back to the Abattior.

Free exploration: Explosive Runes
Come on....
Summoning Ivory Templar.
Planar Crossbow +2, Ophidian Armor, Belt of Physical Might, Searing Arrows (Lizard)
Combat 20+5: 1d10 + 3 + 2 + 1d10 + 2 + 4 + 2 + 2 + 1d10 ⇒ (4) + 3 + 2 + (8) + 2 + 4 + 2 + 2 + (7) = 34
Success
Buring a charge here, Ophidian Armor, Belt of Physical Might
Dexterity 10: 1d20 + 3 + 4 + 2 + 2 ⇒ (14) + 3 + 4 + 2 + 2 = 25
Defeated

Discard (recharge) Poog to explore: Traitor's Blade
Not summoning Shadow Demon
Ophidian Armor, Belt of Physical Might, Blessing of Lady Lastbreath
Ranged 13+10=23: 1d10 + 3 + 2 + 3 + 2 + 2 + 2d10 ⇒ (3) + 3 + 2 + 3 + 2 + 2 + (10, 4) = 29
Success
Acquired

Ending my turn.
Discard Traitor's Blade (it will be a future bury to explore)

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Velociraptor, Blessing of Hadregash, Blessing of Old Deadeye
Deck: 9 Discard: 3 Buried: 0 Displayed: 6
Notes: Mythic Charges: 3/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic, Outsider, Demon

Summary: Lost 1 hour. Moved back to Abattior. Banished card 1. Acquired card 2.


Reta's Hand Greatest Leader Ever!!

Reta burns a charge.
Ranged 20: 1d20 + 3 + 2 + 5 + 2 + 2 ⇒ (10) + 3 + 2 + 5 + 2 + 2 = 24


Reta's Hand Greatest Leader Ever!!

The hour is Abraxas and Reta has awoken!!

Free exploration: Black Flame Vrolikai
Reta finds one of the ancient ones (he still has a "before the encounter" power).

BYE: 1d4 ⇒ 3
Role card safe for now.
Not summoning Ivory Templar.
BYA Arcane 14: 1d4 ⇒ 1
Planar Crossbow +2, Belt of Physical Might, Ophidian Armor, burning a charge
Combat 25: 1d20 + 3 + 2 + 5 + 1d10 + 2 + 2 + 2 ⇒ (8) + 3 + 2 + 5 + (7) + 2 + 2 + 2 = 31
Success
Defeated
Gain a charge.
He goes on my bolts.

Discard (recharge) Swiftshooter to draw a card (Firebow) and explore: Corruption Demon
As a Queen, Reta has no time for knowledge!
Intelligence 14: 1d6 ⇒ 1
Firebow (recharged), Belt of Physical Might, Ophidian Armor
Combat 25: 1d10 + 3 + 2 + 5 + 1d8 + 4 + 2d6 + 2 + 2 ⇒ (2) + 3 + 2 + 5 + (5) + 4 + (2, 3) + 2 + 2 = 30
Success
Defeated
On my bolts.

Ending my turn at the Middle of Nowhere.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Lizard, Poog of Zarongel, Blessing of Lady Lastbreath
Deck: 10 Discard: 1 Buried: 0 Displayed: 6
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic, Outsider, Demon


Reta's Hand Greatest Leader Ever!!

Reta wants to kill a dragon.

Reta chooses to not summon the Ivory Templar, since she will be using her Mythic-ness to ignore the difficulty increases anyway.
BYA Arcane 14: 1d4 ⇒ 4
BYA Random occupied location: 1d5 ⇒ 3
Poog
Houndhacker, Belt of Physical Might, Ophidian Armor, Burn a charge
Combat 24=30: 1d20 + 5 + 6 + 1d6 + 4 + 2 + 2 ⇒ (14) + 5 + 6 + (4) + 4 + 2 + 2 = 37
Success
Houndhacker (recharge), Belt of Physical Might, Ophidian Armor, Burn a charge
Combat 24=30: 1d20 + 5 + 5 + 1d6 + 4 + 2d6 + 2 + 2 ⇒ (10) + 5 + 5 + (4) + 4 + (5, 6) + 2 + 2 = 43
Success
Defeated
Gain a charge.
It goes on my bolts.

Ending my turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Lizard, Poog of Zarongel, Swiftshooter
Deck: 10 Discard: 1 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic


Reta's Hand Greatest Leader Ever!!

Start of the scenario, Reta displayed her Slaying Bolts and Searing Arrows.

Reta takes combat.
Houndhacker, Ophidian Armor, Belt of Physical Might, Blessing of the Inheritor, Mythicness
Combat 40: 1d10 + 5 + 6 + 1d6 + 4 + 2 + 2 + 3d10 ⇒ (3) + 5 + 6 + (5) + 4 + 2 + 2 + (10, 5, 7) = 49
Random Character Alphabetically: 1d6 ⇒ 2
Qualzar gets the Blessing of Iomadea from the top of the blessings discard pile shuffled into his deck.
Success


Reta's Hand Greatest Leader Ever!!

Reta is going to slaughter her way through the Abattoir.

Taking Belt of Physical Might, replacing Skill Slug. Not taking Swallowtail Bracers this time.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Planar Crossbow +2, Ophidian Armor, Belt of Physical Might, Searing Arrows, Slaying Bolts, Blessing of the Inheritor
Deck: 13 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts:


Reta's Hand Greatest Leader Ever!!

Reta takes spell for her random card.

Item 6: 1d1000 ⇒ 849
Ally 6: 1d1000 ⇒ 234

I'm really not sure which I prefer.


Reta's Hand Greatest Leader Ever!!

1-6C
Hawkmoon269: 1d20 ⇒ 6


Reta's Hand Greatest Leader Ever!!

Reta recharges her Lizard to help Q.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Swallowtail Bracers, Scribe, Velociraptor
Deck: 11 Discard: 4 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin


Reta's Hand Greatest Leader Ever!!

Reta heals Celestial Crossbow +3 and Starbow.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Swallowtail Bracers, Lizard, Scribe, Velociraptor
Deck: 10 Discard: 4 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin


Reta's Hand Greatest Leader Ever!!

Reta moves to Occult Library and ends her turn. Q can give her a card if he wants and may draw a card if he does.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Swallowtail Bracers, Lizard, Poog of Zarongel, Scribe, Velociraptor, Blessing of Hadregash
Deck: 7 Discard: 5 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin


Reta's Hand Greatest Leader Ever!!

Poog had Mendevian Crusader for Reta to not take damage instead of playing her Swallowtail Bracers.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Swallowtail Bracers, Lizard, Poog of Zarongel, Scribe, Velociraptor
Deck: 8 Discard: 5 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin


Reta's Hand Greatest Leader Ever!!

Reta would have displayed her arrows (I hadn't noticed her hand).

She burns a charge.
Reveal and recharge swallowtail bracers
Dexterity 16: 1d10 + 3 + 4 + 1 + 1d10 ⇒ (9) + 3 + 4 + 1 + (2) = 19


Reta's Hand Greatest Leader Ever!!

The hour is Ascensiony.

Reta will move down to the Soul Foundry.

Free exploration: Verminous Symbols
Reta finds some drawing Reepazo must have done while she was on vacation last week.
A blessing from Reepazo and from someone else.
Fortitude 17: 1d8 + 2 + 1d8 + 1d8 ⇒ (6) + 2 + (2) + (2) = 12
Ack. Crap.
Not worth a reroll since if I don't beat it by 4 I'll shuffle it anyway.

2 damage, I have to choose weapons first, which are also 2.

Ending my turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Swallowtail Bracers, Searing Arrows, Lizard, Poog of Zarongel, Scribe, Velociraptor
Deck: 8 Discard: 5 Buried: 0 Displayed: 3
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin

Moved to Soul Foundry. Failed card 1. Shuffle the location.


Reta's Hand Greatest Leader Ever!!

Reta activates wonder twin powers with Poog and Q helps with a blessing.
Reta recharged Mighty Gugmuff XXXII

Intelligence 9: 1d6 + 1d8 + 1d6 ⇒ (3) + (4) + (4) = 11
Success

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Starbow, Lizard, Scribe, Velociraptor
Deck: 12 Discard: 3 Buried: 0 Displayed: 3
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin


Reta's Hand Greatest Leader Ever!!

Strength 12: 1d8 + 5 ⇒ (1) + 5 = 6
Reta is moving.
Random location: 1d9 ⇒ 2
She is at the Harvester's Pit.

She also played a blessing for Poog, so she heals 2.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Starbow, Lizard, Mighty Gugmuff XXXII, Velociraptor
Deck: 11 Discard: 3 Buried: 0 Displayed: 3
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin


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Reta's Hand Greatest Leader Ever!!

Reta is at the Cavern.

She shows of her Slaying Bolts.

Free exploration: Eliandra
She finds a shiny lady person.
Burn a charge to gain Divine, reveal and recharge Swallowtail Bracers, Blessing of Shizuru
Divine 16: 1d6 + 7 + 1 + 1d6 + 1d6 ⇒ (5) + 7 + 1 + (2) + (1) = 16
Success
Acquired

Discard Blessing of Old Deadeye to explore: Warmonger Wasp
Electricity damage: 1d4 ⇒ 2
Reta's Pot Helm is knocked off her back and she drops the blessing Lady Lastbreath gave her that one time when they roomed together at a QueenGodCon. (True story.)
Planar Crossbow (recharge), Old Deadye bonus
Combat 19: 1d10 + 5 + 5 + 1d10 + 2 + 1d8 + 1d8 ⇒ (1) + 5 + 5 + (2) + 2 + (3) + (8) = 26
Success
Defeated
To my bolts.

Ending my turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Starbow, Eliandra, Lizard, Mighty Gugmuff XXXII, Velociraptor, Blessing of the Inheritor
Deck: 9 Discard: 4 Buried: 0 Displayed: 3
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin

@ Caver. Acquired Card 1. Card 2 on my bolts.


Reta's Hand Greatest Leader Ever!!

Reta has dropped Blessing of Zogmugot for Blessing of Old Deadeye

Reta will set up at the Cavern.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Swallowtail Bracers, Pot Helm, Slaying Bolts, Blessing of Lady Lastbreath, Blessing of Old Deadeye, Blessing of Shizuru
Deck: 13 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 6/6 Reroll: Not used


Reta's Hand Greatest Leader Ever!!

1-6B
Hawkmoon269: 1d20 ⇒ 7


Reta's Hand Greatest Leader Ever!!

Hand size
Valor
Blessing 6 > Blessing of Old Dead-Eye


Reta's Hand Greatest Leader Ever!!

Burning a charge for the medal to get Divine, asking Q to activate wonder twin powers by recharging a card, I recharge my Lizard.
BYA Divine 12: 1d6 + 2 + 5 + 1d8 ⇒ (4) + 2 + 5 + (3) = 14
Success

I have 3 bows to help with.
1d6+2 and Fire trait.
1d4+2 and Divine trait.
1d4+1


Reta's Hand Greatest Leader Ever!!

Reta is ready to hunt down the villain, but, being a queen who isn't all together without mercy towards her subjects, she hears their pleas about them potentially dying. She does not desire her army to be killed, unless it is more directly beneficial to Reta's rule or survival. So she won't let them die for now, so that they may die for her later.

Reta buries Blessing of Zogmugot to draw Blessing of Nocticula from Q's discard pile.

She gives Poog to her pet Velociraptor, making sure it is clear that the Velociraptor is in charge.

She uses Blessing of Lady Last Breath to take Poog's Blessing of Qi Zhong from his discard pile then move to the Sanctum to set up camp.

Ending my turn. Q and/or Tup can give me a card and then may draw a card.

Recharging Ophidian Armor.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Blessing of Nocticula, Celestial Crossbow +3, Firebow, Starbow, Lizard, Blessing of Qi Zhong
Deck: 11 Discard: 4 Buried: 5 Displayed: 7
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist, Demon


Reta's Hand Greatest Leader Ever!!

Reta is ready to end the corruption.

She explores the Corruption Forge.
Free exploration: Betrayal Demon
She finds a Betrayal Demon! She feels betrayed!
She recharges 7 cards and draws 6.

Hand: Celestial Crossbow +3, Planar Crossbow +2, Swiftshooter, Velociraptor, Blessing of Hadregash, Blessing of Shizuru

She has her Celestial Crossbow +3. Now the Betrayal Demon is betrayed by its own power!

Celestial Crossbow +3, Blessing of Shizuru, Searing Arrows (Planar Crossbow +2)
Combat 16: 1d10 + 5 + 5 + 1d8 + 3 + 2d6 + 2d10 + 1d10 ⇒ (4) + 5 + 5 + (1) + 3 + (4, 6) + (5, 5) + (7) = 45
Success!
AYE Wisdom 9: 1d6 + 2 ⇒ (1) + 2 = 3
Zetha is dealt: 1d6 ⇒ 6 Combat damage. A deck 4 monster should solve that problem.
Defeated
To my bolts!

No one betrays Reta!

Time to close...

Blessing of Hadregash (Swiftshooter)
Constitution 7: 1d8 + 1 + 2d8 ⇒ (4) + 1 + (5, 7) = 17
Closed.

Reta ends the corruption and begins to set up her own.

Ending my turn. Moving to the Great Hall for coverage.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Celestial Crossbow +3, Starbow, Ophidian Armor, Velociraptor, Blessing of Lady Lastbreath, Blessing of Zogmugot
Deck: 11 Discard: 4 Buried: 3 Displayed: 7
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist, Demon

Summary: Defeated card 1 at Corruption Forge. Closed Corruption Forge. Moved to Great Hall


Reta's Hand Greatest Leader Ever!!

Reta sets off to end this corruption, so she can start her own.

Free exploration: Planar Crossbow +2
Ranged 11: 1d10 + 5 + 5 ⇒ (2) + 5 + 5 = 12
Acquired

Discard (recharge) Swiftshooter to draw Lizard and explore: Corruption Demon
BYA: Blessing of Hadregash (discarding Sand Elemental), Q's Blessing of Droskar
BYA Intelligence 14: 1d6 + 2d6 + 2d6 ⇒ (6) + (5, 5) + (3, 2) = 21
Reta isn't going anywhere.
Houndhacker (recharge) (d6 1s count as 5s)
Combat 25: 1d10 + 5 + 5 + 1d6 + 4 + 2d6 ⇒ (5) + 5 + 5 + (6) + 4 + (3, 5) = 33
Success
Defeated
To my bolts!

Bury Sand Elemental to examine: Mace of Smiting. Explore.
Asking Poog to recharge a card with Reta to add 1d8, Reta recharges Lizard
Strength 13: 1d8 + 5 + 1d8 ⇒ (7) + 5 + (7) = 19
Success
Acquired

Reta and Poog dance a dance of weapon joy.

Play Poog to heal
Poog heal: 1d4 ⇒ 4
That's everything.

Ending my turn. Poog can give me a card. I'm assuming that would be a weapon, so I'd discard it if he did and use it to for my power. I'll discard the Mace of Smiting.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Planar Crossbow +2, Swallowtail Bracers, Helm of Electric Radiance, Mighty Gugmuff XXXII, Blessing of the Inheritor
Deck: 12 Discard: 1 Buried: 3 Displayed: 6
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist, Demon

Summary: Defeat card 2 (to my bolts), acquired cards 1 and 3


Reta's Hand Greatest Leader Ever!!

Reta wouldn't have drawn Lizard if Poog gave her Sand Elemental, so putting that back on my deck.

Reta is dealt Combat damage: 1d4 + 1 ⇒ (3) + 1 = 4
She recharges the Helm of Electric Radiance and the Ophidian Armor to reduce that all the way to 0.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Poog of Zarongel, Sand Elemental, Swiftshooter, Blessing of Hadregash
Deck: 11 Discard: 3 Buried: 1 Displayed: 5
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist


Reta's Hand Greatest Leader Ever!!

Reta hears tell Poog has a snake that is lit on fire and somehow makes it easy for him to avoid the Cultist stuff.

Celestial Crossbow +3 (recharge), Poog reveals a weapon, someone plays a blessing

Combat 30: 1d10 + 3 + 2 + 6 + 1d8 + 3 + 1d8 + 1d6 + 1d10 ⇒ (4) + 3 + 2 + 6 + (3) + 3 + (5) + (2) + (2) = 30
Success
Defeated
To my bolts!

Burn a charge to attempt to close.
Constitution 7: 1d8 + 1 ⇒ (4) + 1 = 5
Failed.

Ending my turn. Poog can give me a card if he wants and if he does may draw a card.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Houndhacker, Ophidian Armor, Lizard, Poog of Zarongel, Swiftshooter, Blessing of Hadregash
Deck: 8 Discard: 3 Buried: 1 Displayed: 5
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist

Summary: Card 1 was banished prior to my turn. Card 2 goes on my bolts.


Reta's Hand Greatest Leader Ever!!

Reta discards her Starbow for the Mental damage.

The hour is Xoveron.

That Evocation Staff isn't there because no one wanted it.

Free exploration: Duergar Cultists
Reta finds some Duergar Cultists hiding behind that staff.
Recharge my 2 card hand. Draw 1. Celestial Crossbow +3
BYA Dexterity 12: 1d10 + 3 + 6 ⇒ (8) + 3 + 6 = 17
Success
The Cultists tried to get the drop on Reta, but no one gets the drop on the queen!

Need to know if Poog still has a weapon for my combat check.


Reta's Hand Greatest Leader Ever!!

Today is international Reta day. Reta just wants to let all her goblin subjects now they are appreciated.


Reta's Hand Greatest Leader Ever!!

Reta's new hand:

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Swallowtail Bracers
Deck: 12 Discard: 2 Buried: 1 Displayed: 4
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend


Reta's Hand Greatest Leader Ever!!

The hour is Shax.

Reta displays her Slaying Bolts.

Reta explores the Corruption Forge.
Free exploration: Tarry Fiend
Arcane 15: 1d4 ⇒ 2
Reta can't play spells with the attack trait.
Reveal Planar Crossbow +2, Bury (Discard) Pot Helm
Combat 21: 1d10 + 5 + 6 + 1d10 + 2 + 1d4 ⇒ (6) + 5 + 6 + (4) + 2 + (1) = 24
Success
Defeated
To my bolts

Bury Pot Helm to examine: Evocation Staff.

I'm not exploring after this, so if someone else wants an Item 5 and wants to come encounter this, then I don't explore. If no one wants it, I explore and banish it.

Ending my turn.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Swallowtail Bracers, Searing Arrows, Blessing of Shizuru, Blessing of the Inheritor
Deck: 12 Discard: 0 Buried: 1 Displayed: 3
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend

Summary: Card 1 on my bolts. Something happens with card 2.

On the next turn, I display Searing Arrows.


Reta's Hand Greatest Leader Ever!!

Reta is ready once again!

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Planar Crossbow +2, Starbow, Swallowtail Bracers, Pot Helm, Slaying Bolts, Blessing of the Inheritor
Deck: 14 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 6/6 Reroll: Not used


Reta's Hand Greatest Leader Ever!!

The hour is Shax.

Reta displays her Slaying Bolts.

Free exploration: Duergar Cultists
She explores at the Corruption Forge and finds some Duergar Cultists.
Scenario Power: Recharge hand (5) draw 4.
New Hand: Searing Arrows, Lizard, Mighty Gugmuff XXXII, Blessing of Shizuru
BYA: Dexterity 12
Dexterity 12: 1d10 + 3 + 6 ⇒ (4) + 3 + 6 = 13
No damage.

I'm going to have to punch this guy.
Burn a charge to gain Melee. Blessing of Shizuru. Recharge 2 allies. Using Poog's Blessing of Achaekek
Combat 30: 1d8 + 5 + 2d8 + 2d4 + 2d8 + 6 ⇒ (4) + 5 + (8, 7) + (2, 1) + (4, 5) + 6 = 42
Success
Defeated
On my bolts
Burn a charge to attempt to close.

Asking Q for Gozreh
Constitution 7: 1d8 + 1 + 2d8 ⇒ (5) + 1 + (7, 4) = 17
Closed.

Displaying Searing Arrows.

Ending my turn. I can move to someone else if they want to give me a card. Otherwise, I move to the Cavern.

Reta wrote:

Skills and Powers:
Skills

STRENGTH d8
DEXTERITY d10+3
-RANGED: DEXTERITY +2
CONSTITUTION d8+1
-FORTITUDE: CONSTITUTION +1
INTELLIGENCE d6
WISDOM d6+2
-PERCEPTION: WISDOM +3
CHARISMA d4

Powers
HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)

Hand: Firebow, Ophidian Armor, Poog of Zarongel, Swiftshooter, Blessing of Hadregash, Blessing of Lady Lastbreath
Deck: 12 Discard: 0 Buried: 0 Displayed: 4
Notes: Mythic Charges: 4/6 Reroll: Not used
Slaying Bolts Traits: Cultist, Dwarf, Skirmish

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