You have all helped to bring forth a glorious kingdom ruled by Reta consisting of both the sides of the World Wound. You should all be proud of yourselves. Then you should all bring tribute to Reta, your queen!
Powers HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Firebow, Houndhacker, Ophidian Armor, Pot Helm, Belt of Physical Might, Beneficial Bandolier, Blessing of Lady Lastbreath
Deck: 11 Discard: 1 Buried: 4 Displayed: 5
Notes: Mythic Charges: 7/7
Reroll: Not used
Slaying Bolts Traits: Half-Elf, Cultists, Archer, Demon, Outsider, Dragon, Mythic
Powers HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Deliverance, Celestial Crossbow +3, Houndhacker, Starbow, Ophidian Armor, Mighty Gugmuff XXXII, Blessing of Lady Lastbreath, Blessing of Shizuru
Deck: 13 Discard: 1 Buried: 3 Displayed: 4
Notes: Mythic Charges: 7/7
Reroll: Not used
Slaying Bolts Traits: Half-Elf, Cultists, Archer, Demon, Outsider
Free exploration: Gift of Shamira
Reta finds some mail that was clearly a valentine meant for Qualzar.
Defeated.
It goes by the scenario.
Discard (recharge) Velociraptor to explore: Horned Demon
Reta finds something that wants to die.
Blessing of the Inheritor BYA Wisdom 12:1d6 + 2 + 3d6 ⇒ (2) + 2 + (4, 4, 5) = 17
Success
Celestial Crossbow +3, Ophidian Armor, Raptor Combat 26:1d10 + 4 + 2 + 7 + 1d8 + 3 + 2d6 + 2d6 ⇒ (6) + 4 + 2 + 7 + (2) + 3 + (5, 5) + (4, 3) = 41
Success
Defeated
To my bolts.
Gain a charge.
Bury Force Sling +3 to examine: Pazuzu
Reta finds the demon guy that wants to give Reta his throne. She leaves him there so her goblin henchmen can get with the program and get in position to overthrow his kingdom.
Ending my turn.
Tup hands Reta Deliverance, which Reta discards when resetting her hand. Tup can draw a card.
Powers HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Houndhacker, Starbow, Ophidian Armor, Mighty Gugmuff XXXII, Blessing of Lady Lastbreath, Blessing of Old Deadeye, Blessing of Shizuru
Deck: 12 Discard: 2 Buried: 3 Displayed: 4
Notes: Mythic Charges: 7/7
Reroll: Not used
Slaying Bolts Traits: Half-Elf, Cultists, Archer, Demon, Outsider
Powers HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Force Sling +3, Houndhacker, Ophidian Armor, Mighty Gugmuff XXXII, Velociraptor, Blessing of Shizuru, Blessing of the Inheritor
Deck: 14 Discard: 0 Buried: 2 Displayed: 3
Notes: Mythic Charges: 7/7
Reroll: Not used
Acquired 1, 2, and 3. Defeated 4 and put it on my bolts. Examined 5 which is on top and known.
Powers HAND SIZE 8
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Force Sling +3, Ophidian Armor, Slaying Bolts, Mighty Gugmuff XXXII, Swiftshooter, Velociraptor, Blessing of Shizuru, Blessing of the Inheritor
Deck: 14 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 7/7
Reroll: Not used
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Firebow, Ophidian Armor, Magnetic Grimoire, Mendevian Crusader, Poog of Zarongel, Blessing of the Inheritor
Deck: 10 Discard: 3 Buried: 1 Displayed: 6
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic, Cultist, Human, Cleric.
Medals: Divine, Melee, Knowledge, Arcane
Reta is glad to see that she has tricked the other goblins into risking their lives for her reign.
Free exploration: Glimmer of Hope
Reta sees something about hope or some nonsense. Reta is the only hope the goblins need.
Display Glimmer of Hope by the scenario.
Reta presses on.
Discard (recharge) Swiftshooter to draw Celestial Crossbow+3 and explore: Time Stop.
Reta's henchmen want this piece of paper, so she indulges them.
Mythic Medal of Giant Fireball Explosions (burning a charge), Tup's puppet show, Tup's magnet book, Goblin Fire Drum (Houndhacker), Create Mindscape Arcane 20:1d4 + 5 + 4 + 1d4 + 1d12 + 1d4 ⇒ (1) + 5 + 4 + (3) + (11) + (4) = 28
Success
Acquired
The henchmen cackle with joy.
Reta asks her Lizard to lead the way.
Discard (recharge) Lizard to explore: Cultist of Deskari
The Lizard finds something to kill.
Celestial Crossbow +3, Ophidian Armor, Searing Arrows (Blessing of Hadregash) Combat 10+12=22:1d10 + 3 + 2 + 5 + 1d8 + 3 + 2 + 1d10 ⇒ (9) + 3 + 2 + 5 + (2) + 3 + 2 + (10) = 36
Success
Defeated
Gain a charge
He goes to my bolts.
I'll end my turn.
Tup gives me Magnetic Grimoire and draws a card.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Firebow, Time Stop, Ophidian Armor, Magnetic Grimoire, Velociraptor, Blessing of the Inheritor
Deck: 12 Discard: 2 Buried: 1 Displayed: 6
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic, Cultist, Human, Cleric.
Medals: Divine, Melee, Knowledge, Arcane
Summary: Displayed card 1 by scenario. Acquired card 2. Defeated card 3 and put it on my bolts.
Have to fix a bit from my turn. I would have had to recharge Starbow to play Planar Crossbow, then recharge Planar Crossbow to play the blessing. Since no one gave me a card, my hand would have been this at the end of my turn:
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Ophidian Armor, Pot Helm, Lizard, Swiftshooter, Blessing of Hadregash, Blessing of the Inheritor
Deck: 11 Discard: 1 Buried: 1 Displayed: 5
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic.
Then on Poog's turn, I discard Belt of Physical Might from the top of my deck for Poog's weakness and recharge Pot Helm to help Tup. So now...
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Ophidian Armor, Lizard, Swiftshooter, Blessing of Hadregash, Blessing of the Inheritor
Deck: 11 Discard: 2 Buried: 1 Displayed: 5
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic.
Discard (recharge) Mendevian Crusader to explore: Demon Armor
The armor looks nice, but probably not worth Reta's efforts.
Discard Blessing of Old Deadeye to explore: Spite Demon
Reta sees a demon that wants to sacrifice itself to the her cause.
BYA:1d6 ⇒ 6 No servitor demon.
Planar Crossbow +2, Old Deadeye Combat 22:1d10 + 3 + 2 + 2 + 6 + 1d8 + 1d8 ⇒ (4) + 3 + 2 + 2 + 6 + (5) + (6) = 28
Success
Defeated
To my bolts.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Planar Crossbow +2, Pot Helm, Lizard, Swiftshooter, Blessing of the Inheritor
Deck: 12 Discard: 1 Buried: 1 Displayed: 5
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Demon, Mythic.
If no one gives me a card, I'll draw 1 more.
Summary: Banish card 4. Cards 5 and 6 defeated and on my bolts.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Beneficial Bandolier, Mighty Gugmuff XXXII, Blessing of Lady Lastbreath, Blessing of Old Deadeye, Blessing of Shizuru
Deck: 14 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 3/6 Reroll: Not used
I'll immediately play my Beneficial Bandolier to get both my ammo cards in hand and then displayed.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Velociraptor, Blessing of Hadregash, Blessing of Old Deadeye
Deck: 9 Discard: 3 Buried: 0 Displayed: 6
Notes: Mythic Charges: 3/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic, Outsider, Demon
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Velociraptor, Blessing of Hadregash, Blessing of Old Deadeye
Deck: 9 Discard: 3 Buried: 0 Displayed: 6
Notes: Mythic Charges: 3/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic, Outsider, Demon
Summary: Lost 1 hour. Moved back to Abattior. Banished card 1. Acquired card 2.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Lizard, Poog of Zarongel, Blessing of Lady Lastbreath
Deck: 10 Discard: 1 Buried: 0 Displayed: 6
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic, Outsider, Demon
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Ophidian Armor, Belt of Physical Might, Lizard, Poog of Zarongel, Swiftshooter
Deck: 10 Discard: 1 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Dragon, Mythic
Start of the scenario, Reta displayed her Slaying Bolts and Searing Arrows.
Reta takes combat.
Houndhacker, Ophidian Armor, Belt of Physical Might, Blessing of the Inheritor, Mythicness Combat 40:1d10 + 5 + 6 + 1d6 + 4 + 2 + 2 + 3d10 ⇒ (3) + 5 + 6 + (5) + 4 + 2 + 2 + (10, 5, 7) = 49 Random Character Alphabetically:1d6 ⇒ 2
Qualzar gets the Blessing of Iomadea from the top of the blessings discard pile shuffled into his deck.
Success
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Planar Crossbow +2, Ophidian Armor, Belt of Physical Might, Searing Arrows, Slaying Bolts, Blessing of the Inheritor
Deck: 13 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts:
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Swallowtail Bracers, Lizard, Poog of Zarongel, Scribe, Velociraptor, Blessing of Hadregash
Deck: 7 Discard: 5 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Swallowtail Bracers, Lizard, Poog of Zarongel, Scribe, Velociraptor
Deck: 8 Discard: 5 Buried: 0 Displayed: 4
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin
Free exploration: Verminous Symbols
Reta finds some drawing Reepazo must have done while she was on vacation last week.
A blessing from Reepazo and from someone else. Fortitude 17:1d8 + 2 + 1d8 + 1d8 ⇒ (6) + 2 + (2) + (2) = 12
Ack. Crap.
Not worth a reroll since if I don't beat it by 4 I'll shuffle it anyway.
2 damage, I have to choose weapons first, which are also 2.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Free exploration: Eliandra
She finds a shiny lady person.
Burn a charge to gain Divine, reveal and recharge Swallowtail Bracers, Blessing of Shizuru Divine 16:1d6 + 7 + 1 + 1d6 + 1d6 ⇒ (5) + 7 + 1 + (2) + (1) = 16
Success
Acquired
Discard Blessing of Old Deadeye to explore: Warmonger Wasp Electricity damage:1d4 ⇒ 2
Reta's Pot Helm is knocked off her back and she drops the blessing Lady Lastbreath gave her that one time when they roomed together at a QueenGodCon. (True story.)
Planar Crossbow (recharge), Old Deadye bonus Combat 19:1d10 + 5 + 5 + 1d10 + 2 + 1d8 + 1d8 ⇒ (1) + 5 + 5 + (2) + 2 + (3) + (8) = 26
Success
Defeated
To my bolts.
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Starbow, Eliandra, Lizard, Mighty Gugmuff XXXII, Velociraptor, Blessing of the Inheritor
Deck: 9 Discard: 4 Buried: 0 Displayed: 3
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Construct, Vermin
Powers HAND SIZE 7
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Swallowtail Bracers, Pot Helm, Slaying Bolts, Blessing of Lady Lastbreath, Blessing of Old Deadeye, Blessing of Shizuru
Deck: 13 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 6/6 Reroll: Not used
Burning a charge for the medal to get Divine, asking Q to activate wonder twin powers by recharging a card, I recharge my Lizard.
BYA Divine 12:1d6 + 2 + 5 + 1d8 ⇒ (4) + 2 + 5 + (3) = 14
Success
I have 3 bows to help with.
1d6+2 and Fire trait.
1d4+2 and Divine trait.
1d4+1
Reta is ready to hunt down the villain, but, being a queen who isn't all together without mercy towards her subjects, she hears their pleas about them potentially dying. She does not desire her army to be killed, unless it is more directly beneficial to Reta's rule or survival. So she won't let them die for now, so that they may die for her later.
Reta buries Blessing of Zogmugot to draw Blessing of Nocticula from Q's discard pile.
She gives Poog to her pet Velociraptor, making sure it is clear that the Velociraptor is in charge.
She uses Blessing of Lady Last Breath to take Poog's Blessing of Qi Zhong from his discard pile then move to the Sanctum to set up camp.
Ending my turn. Q and/or Tup can give me a card and then may draw a card.
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Blessing of Nocticula, Celestial Crossbow +3, Firebow, Starbow, Lizard, Blessing of Qi Zhong
Deck: 11 Discard: 4 Buried: 5 Displayed: 7
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist, Demon
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Celestial Crossbow +3, Starbow, Ophidian Armor, Velociraptor, Blessing of Lady Lastbreath, Blessing of Zogmugot
Deck: 11 Discard: 4 Buried: 3 Displayed: 7
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist, Demon
Summary: Defeated card 1 at Corruption Forge. Closed Corruption Forge. Moved to Great Hall
Bury Sand Elemental to examine: Mace of Smiting. Explore. Asking Poog to recharge a card with Reta to add 1d8, Reta recharges Lizard Strength 13:1d8 + 5 + 1d8 ⇒ (7) + 5 + (7) = 19
Success
Acquired
Reta and Poog dance a dance of weapon joy.
Play Poog to heal Poog heal:1d4 ⇒ 4
That's everything.
Ending my turn. Poog can give me a card. I'm assuming that would be a weapon, so I'd discard it if he did and use it to for my power. I'll discard the Mace of Smiting.
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Planar Crossbow +2, Swallowtail Bracers, Helm of Electric Radiance, Mighty Gugmuff XXXII, Blessing of the Inheritor
Deck: 12 Discard: 1 Buried: 3 Displayed: 6
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist, Demon
Summary: Defeat card 2 (to my bolts), acquired cards 1 and 3
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Poog of Zarongel, Sand Elemental, Swiftshooter, Blessing of Hadregash
Deck: 11 Discard: 3 Buried: 1 Displayed: 5
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Houndhacker, Ophidian Armor, Lizard, Poog of Zarongel, Swiftshooter, Blessing of Hadregash
Deck: 8 Discard: 3 Buried: 1 Displayed: 5
Notes: Mythic Charges: 5/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend, Skirmish, Dwarf, Cultist
Summary: Card 1 was banished prior to my turn. Card 2 goes on my bolts.
That Evocation Staff isn't there because no one wanted it.
Free exploration: Duergar Cultists
Reta finds some Duergar Cultists hiding behind that staff.
Recharge my 2 card hand. Draw 1. Celestial Crossbow +3
BYA Dexterity 12:1d10 + 3 + 6 ⇒ (8) + 3 + 6 = 17
Success
The Cultists tried to get the drop on Reta, but no one gets the drop on the queen!
Need to know if Poog still has a weapon for my combat check.
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Reta explores the Corruption Forge.
Free exploration: Tarry Fiend Arcane 15:1d4 ⇒ 2
Reta can't play spells with the attack trait.
Reveal Planar Crossbow +2, Bury (Discard) Pot Helm Combat 21:1d10 + 5 + 6 + 1d10 + 2 + 1d4 ⇒ (6) + 5 + 6 + (4) + 2 + (1) = 24
Success
Defeated
To my bolts
Bury Pot Helm to examine: Evocation Staff.
I'm not exploring after this, so if someone else wants an Item 5 and wants to come encounter this, then I don't explore. If no one wants it, I explore and banish it.
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Swallowtail Bracers, Searing Arrows, Blessing of Shizuru, Blessing of the Inheritor
Deck: 12 Discard: 0 Buried: 1 Displayed: 3
Notes: Mythic Charges: 6/6 Reroll: Not used
Slaying Bolts: Outsider, Fiend
Summary: Card 1 on my bolts. Something happens with card 2.
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Planar Crossbow +2, Starbow, Swallowtail Bracers, Pot Helm, Slaying Bolts, Blessing of the Inheritor
Deck: 14 Discard: 0 Buried: 0 Displayed: 1
Notes: Mythic Charges: 6/6 Reroll: Not used
Free exploration: Duergar Cultists
She explores at the Corruption Forge and finds some Duergar Cultists.
Scenario Power: Recharge hand (5) draw 4. New Hand: Searing Arrows, Lizard, Mighty Gugmuff XXXII, Blessing of Shizuru
BYA: Dexterity 12
Dexterity 12:1d10 + 3 + 6 ⇒ (4) + 3 + 6 = 13
No damage.
I'm going to have to punch this guy.
Burn a charge to gain Melee. Blessing of Shizuru. Recharge 2 allies. Using Poog's Blessing of Achaekek Combat 30:1d8 + 5 + 2d8 + 2d4 + 2d8 + 6 ⇒ (4) + 5 + (8, 7) + (2, 1) + (4, 5) + 6 = 42
Success
Defeated
On my bolts
Burn a charge to attempt to close.
Powers HAND SIZE 6
PROFICIENT WITH Light Armors Weapons
When you would discard a weapon for its power, you may recharge it (☐ or a random other weapon in your discard pile) instead. (☑ You may treat this power as if both occurrences of the word "weapon" were "ally.")
On your check that invokes the Finesse trait, you gain the skill Melee: Dexterity +2.
When you defeat a monster (☐ or acquire an ally), you may bury a card from your hand (☑ or discard pile) to (☑examine the top card of your location deck, then you may) explore your location.
☑At the end of your turn, (☑ you may move, then) each other character at your location may give you a card. Each character that does may draw a card.
☑When you are at the same location as another character, and one of your attempts a check, if you both recharge 1 card each, add 1d8. (☐ If the character fails the check,you may both instead discard the cards to reroll the dice; take the new result.)
Hand: Firebow, Ophidian Armor, Poog of Zarongel, Swiftshooter, Blessing of Hadregash, Blessing of Lady Lastbreath
Deck: 12 Discard: 0 Buried: 0 Displayed: 4
Notes: Mythic Charges: 4/6 Reroll: Not used
Slaying Bolts Traits: Cultist, Dwarf, Skirmish