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![]() James Jacobs wrote:
Alright, so can your puny dingy rowed by two exhausted survivors now look like a full-blown Chelish armada? :P ![]()
![]() James Jacobs wrote:
Skulls and Shackles Player's Guide said wrote: Dimension Door, Greater Teleport, Teleport, Teleportation Circle: Because ships are constantly in motion, the caster of spells of the teleportation subschool must have line of sight to teleport onto a ship. Otherwise, a caster must scry upon a particular ship first, then immediately teleport to the scryed destination. Any delay in casting means the ship has moved from its scryed location and the spell fails. James, from the same player's guide, we have the following: Mirage Arcana: Ships are considered structures for the purposes of this spell.Q: can one use Mirage Arcana to 'disappear' the ship, like some Klingon cloaking device? ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Thanks GM Badblood - sheet looks good and has been added to my drive. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOON!: 1d20 ⇒ 17 ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Same ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Thanks for the game GM Badblood! ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() I'm fine wrapping this up if you are, GM Badblood. This is for a convention so we are a bit on a schedule here, as per the email you've received. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() I vote we check out the giants! 'cause that sounds fun! PS: I thought gibby was the last encounter of the scenario!?! how come there's so much left to this? ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Yass... but I recommend the folks who are still hurt provide wands to us casters so that we can top them off. -22 and -34 is still substantial damage... ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Post-channel HPs:
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Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() After his offer to Meylara, Raynor gathers all his friends - unconscious or conscious alike - and begins to channel the energy of his goddess to heal them all. Channel Positive Energy to Heal: 5d6 ⇒ (1, 3, 2, 4, 6) = 16
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Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor puts his gauntleted hand on Meylara's shoulder. "Let me strap Petal's body atop Phranklin's shell. Perhaps your gods can see to her reviving tomorrow? If not, we can at the very least bury her body outside of the Worldwound, yes?" ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() And now it's frozen! we can roll it back to the Kellids! lol ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Thanks! By the way, just to be clear, our mission is to bring back a dead, defeated demon yes? accepting surrender may be ill-advised against the sort of fiends who can teleport at will, for example. Not sure if this one is like that, but most devils can do so as a spell-like ability, so teleporting would be like a mental action that they can do even if we bind them up with ropes and stuff right? ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() "THOU WOULD THROW OFFALS AT US IN THE SAME BREATH USED TO ASK FOR OUR MERCY? AMONG ALL FIENDS, THOU ART OF THE LOWEST ORDER! KNOW THAT YE ALREADY HAVE BEEN JUDGED BY THE BONEYARD, AND THAT YER CURRENT FATE WILL THUS BE YER FINAL ONE!" lance, high ground, smite: 1d20 + 19 + 1 + 4 ⇒ (2) + 19 + 1 + 4 = 26 hopefully high enough due to his entangled status...
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Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() AoO as the demon falls to the ground or cast a spell within reach of Raynor's lance, if applicable:
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Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Mykel: from your last post it sounded like you wanted to hop on the gecko and move away to safety. Please confirm. The GM moved the action forward after you placed your mini on the gecko. If you actually moved the mount back to the west side of the map there's a chance our lizard friend would still be in the upright position, and this would be much appreciated as these mounts go for 400gp. :) ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor Will: 1d20 + 13 ⇒ (11) + 13 = 24 11dmg
Phranklin Will: 1d20 + 9 ⇒ (20) + 9 = 29 5dmg
Riding gecko Will: 1d20 + 4 ⇒ (14) + 4 = 18 11dmg --> unconscious and dying; sorry Mykel... that acid gob of flesh did it... otherwise he would have been alright carrying you away... The paladin grinds his teeth against the incoming darkness of the demon, and spurs Phranklin into a flying charge against the demon. "BY THE POWER OF THE HARBORWING THOU SHALL CEASE YOUR REIGN OF CORRUPTION, FIEND!" +1 Adamantine Lance, Charging, Smite Evil, incl Power Attack and Furious Focus: 1d20 + 19 + 4 ⇒ (18) + 19 + 4 = 41
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Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor tells the casters to hold the charge on their fly spell. "Mykel or anyone: take my riding gecko if you need to get to safety. It will not survive a battle with such a demon. Instead, cast your fly spell on Phranklin!" A large sea turtle appears next to Raynor, a glint of intelligence in its eyes. It is fully armored and it bows its head to receive Meylara's fly spell. It is not the first time it has done so it seems. Full-round action to call bonded mount to my side; free action to 5-ft step from the riding gecko unto Phranklin. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor rides out of the dark mists and hangs down on his saddle to touch Mykel's shoulder. "There, friend, take it easy... stay close behind me as we surround the demon..." Lay on Hands with Mercies: 4d6 ⇒ (3, 6, 5, 5) = 19 pts. of healing and the target is no longer sickened. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Perhaps Raynor can easily make the *huge-sized* dinosaur-shaped clear bubble indentation of Meylara sitting next to him in the mist... ;) ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() The Captain fumes inwardly in frustration as Meylara lands right in front of him. He composes himself and directs his mount to move in charging position, northwest of Meylara. He then casts a communal protection from evil spell on himself, his mount and Meylara. As he touches Meylara with the protective spell, he says, "Please keep my charging lane opened. I'm about to charge the mammoth. Thanks." Communal Protection from Evil: Raynor, his giant gecko mount, and Meylara. Header updated. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Oh man... sigh. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() @GM: is Meylara in the sky at this time? what's her altitude? is there a clear charging lane between Raynor and the mammoth? thank you. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() @Meylara: sorry about Petal. I know it's an animal companion and more replaceable but it still stings a little for us, pet users! ;) ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor casts divine favor, and hopes Meylara moved from her position after turning invisible. Let's hope this is a clear charging lane between here and the mammoth... ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor administers a potion of feather step to his mount. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Ok thanks. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() @GM: would you be ok with Raynor sticking a medium buff (feather step) on his giant gecko mount before the battle started? i.e. when the eyeball slush hit the party and the ground became difficult? PS: is this the scenario's last encounter or are there other locations to investigate afterwards? ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Thanks for the clarifications GM. Since that encounter was early in our travel day, my vote is definitely to keep going until we reach our destination. Get in quick, get the job done, and get out of the Worldwound ASAP is my vote; backtracking every time we meet something is not very efficient. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() I'm fine continuing without rest UNLESS we've marched for a full day already and the mounts are tired... PS: 1) how many day's walk is our destination? 2) When during the second day of travel (beginning, middle, or end of day) did we encounter the undead mammoths and their riders? Thanks! ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor raises his sanctified shield, symbol of the Harborwing, and channels her divine power towards the restless dead to put them to rest. Channel Energy to damage undead, 30 ft radius, Will DC 18 for half dmg: 5d6 ⇒ (3, 1, 4, 3, 1) = 12 ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() "Lady Villasani, allow me to interpose myself between your person and these soon to follow undead elephants and their riders, should your barrier proceed to falter under their combined weight." Raynor 5-ft steps back and casts divine favor. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Congrats on the baby! is this your first? ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() You don't necessarily need a saddle to ride a creature. If you are riding bareback, you take a –5 penalty on Ride checks. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() GM Badblood wrote: It looks like you have somebody in the group with only a 20 ft. movement speed. If you're talking about Raynor, his mounted speed is 40 ft. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor bows to each elder when Andor does so. Diplomacy assist: 1d20 + 16 ⇒ (3) + 16 = 19 ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Gather Info: 1d20 + 16 ⇒ (19) + 16 = 35 Raynor goes from fire to fire, laughing and clasping hands with warriors of shapes, sizes and gender. He gladly let them feed his beast with meats and whatever plant-based dishes they have roasting over the fires: the giant riding gecko has deserved it after the battle earlier. He nods and commits the name of the three local leaders who will require a gift by their local customs. Traros - respected elder, Vanna Demonbreaker
When Raynor hears about Bloodspeaker Olovon's holy symbol, he curses under his breath for not having ever paid much attention to the priests of his faith and their studies... Knowledge Religion: 1d20 + 6 ⇒ (7) + 6 = 13 After his tour of the cooking fires, Raynor gathers those Pathfinders who may have stayed behind and imparts these news to them, and asks, "Anyone knows which faith the Bloodspeaker follows, based on his symbol of a woman riding an elk? also, I'm not an expert in picking gifts. Any idea which of our gifts should go to who?" ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor nods and peacebonds his lance. "We are honored by your invitation here. We also come bearing gifts. If the elders will see us, you will honor us even further, and we will be in your debt." Diplomacy: 1d20 + 16 ⇒ (6) + 16 = 22 ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() So you want to build a were-human? interesting... :) ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor inspects the spear, rotating it in his hands and feeling the balance. He detects for evil auras along its length, to verify it is not cursed or crafted by followers of the lower planes. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Interestingly, the cave druid archetype lets you take the form of an ooze but as per the 'beast shape spell' and you're considered 'a magical beast' which means are your magic items are melded normally. However, if you're a wizard using ooze form spell, you're probably doing it for the odd times where you have to be naked (emergency spell for shower? bath time? bed time for those Kellid and Ulfen wizards out there? :P) ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() ...and good luck trying to get a PF1E FAQ addendum on the Core polymorph rule, especially when trying to include the ripple effects of anything that came out of UW... :P Ooze form is not a shaman or druid spell though, so I don't think you'll ever have to worry about it. It 'does' imply that someone who casts oozeform would see all their gear drop to the ground at their feet though, which can be... annoying! :P PS: some GMs may want to apply the same rules to oozes as those that apply to the oozemorph, as per the UW FAQ However, it is not RAW. By RAW, the rules say that if you morph in anything other than what is listed in the spell or polymorph section of the Core rules, the items you wear do not meld into your form. AFAIK, oozes don't have any magic item slots... extremely bad spell to cast at high levels, unless you absolutely need it and willing to part with all your equipment... ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Maybe there's no spell that allow you to change into an aberration, or maybe there wasn't at the time. Beast shape, giant form, dragon form, elemental form, etc. spells are out there but nothing comes to mind for aberration. There's Shapechange, but that's a level 9 spell I think. In summary: do your buffing before you become Godzilla. When Godzilla, do Godzilla things! :) ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Here's the relevant bit in regards to polymorph effects: "When you cast a polymorph spell that changes you into a creature of the animal, dragon, elemental, magical beast, plant, or vermin type, all of your gear melds into your body. Items that provide constant bonuses and do not need to be activated continue to function while melded in this way (with the exception of armor and shield bonuses, which cease to function). Items that require activation cannot be used while you maintain that form. While in such a form, you cannot cast any spells that require material components (unless you have the Eschew Materials or Natural Spell feat), and can only cast spells with somatic or verbal components if the form you choose has the capability to make such movements or speak, such as a dragon. Other polymorph spells might be subject to this restriction as well, if they change you into a form that is unlike your original form (subject to GM discretion). If your new form does not cause your equipment to meld into your form, the equipment resizes to match your new size." ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Addendum: allosaurus shape is fine for wand carrying, based on FAQ: Companions in categories marked with an asterisk (*) are able to grasp and carry one object at a time in their paws, claws, or hands, including weapons, rods, wands, and staves, as long as their carrying capacity is sufficient [...] Avian* (armor, belt, eyes, head, headband, neck, ring, saddle, wrist): Archaeopteryx, axe beak, blackwisp egret, bustard, dimorphodon, dire bat, drake, eagle, enchanter heron, giant owl, giant raven, giant vulture, hawk, impaler shrike, moa, ornithomimosaur, owl, pteranodon, quetzalcoatlus, roc, trumpeter swan, whisperfall vulture, yolubilis heron
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Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Don't want to be a stick in the mud but as far as I know, druids need both Natural Spell and Wild Speech if they want to cast S and M/DF spells and activate magic items (respectively). One could get away with only taking Wild Speech as long as they limit the casting of spells to V only spells and do the rest with scrolls and wands (still unsure as how they do that without opposable thumbs... maybe someone else is holding the scroll or wand for them? certain animal companion in the Organized Play FAQ are listed as being able to hold a wand, but that's a limited list of critters). Ring of Eloquence just lets you speak in those four languages and gives you bonuses to Bluff, Diplomacy, Intimidate, and Perform (oratory). Played a few druids along the years and the idea is that you buff yourself then say bye-bye to spellcasting while you're wild shaped and tearing things apart. ;) For caster-type druids, people tend to take archetypes that trade away wildshape, as it becomes increasingly useless if you have a summoner's build, for example. ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor nods and obeys the orders of the huge talking dinosaur! ![]()
Male LG Human (Taldan) Paladin (Shining Knight) 10 - Init +0; Senses: Normal Vision, Perception +1, AC 29/ touch 12/ ff 29; hp 84/84, F+13, R+7, W+12, Speed 20ft. (while mounted on Phranklin: swim 50ft. / fly 60ft.) Continuous Auras: 10 feet: +4 morale bonus on saves vs. charm and fear effects. BUFFS:
![]() Raynor gathers whoever has been affected by these spores and sprinkle holy water on them. He also taps everyone who needs to be tapped with their own wands. You all note that he's really good at wand tapping. You could almost swear that he's done that before. He begins to strap the beasts with rope harnesses that his giant riding gecko will drag to town. He immediately begins to worry about the dinosaur's prodigious weight as the ropes and knots he's tied securely begin to groan in protest as the giant lizard begins to pull... The thing is fitted with muleback cords and can drag 12,000 lbs. along the ground; Google says "T. rex would have weighed between 5,000 and 7,000 kilograms (11,000 to 15,500 pounds) with skin and flesh on its huge bones. That's about as much as the largest African elephant." I'll let the GM determine final weight... we.. may have to leave a piece behind or offer the tribesmen to carry back some parts of it on their shoulders, depending on the T-rex's final weight.
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