Half-Orc

Rayne Blood-Tusk's page

65 posts. Alias of Jack Daniels.


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Hey DL, I'd like to apply with this half-orc rogue. Crunch is done and in profile. I will work on responses to your questions.


Half-Orc

Hey guys, work and the upcoming holidays has kept me real busy and I apologize that I cannot keep up to the pace this game deserves. I respectfully bow out.


Half-Orc

Rayne is updated.


Half-Orc

Rayne full-attacks the dwarf and then takes a 5' step back
Attack: 1d20 + 21 ⇒ (12) + 21 = 33
Damage: 1d8 + 20 ⇒ (4) + 20 = 24
Attack: 1d20 + 21 ⇒ (2) + 21 = 23
Attack: 1d20 + 16 ⇒ (10) + 16 = 26
AC: 27
HPs: 46/84


Half-Orc

Rayne full-attacks #2.
Attack: 1d20 + 21 ⇒ (10) + 21 = 31
Damage: 1d8 + 20 ⇒ (3) + 20 = 23
Attack: 1d20 + 21 ⇒ (18) + 21 = 39
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
Attack: 1d20 + 16 ⇒ (18) + 16 = 34
Damage: 1d8 + 20 ⇒ (5) + 20 = 25


Half-Orc

Oops, forgot about haste. Add +1 to previous rolls.
Hasted attack: 1d20 + 21 ⇒ (3) + 21 = 24
Damage: 1d8 + 20 ⇒ (3) + 20 = 23


Half-Orc

Rayne moves 5' and attacks the demon who attacked him.
Attack: 1d20 + 20 ⇒ (15) + 20 = 35
Damage: 1d8 + 20 ⇒ (7) + 20 = 27
Attack: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d8 + 20 ⇒ (4) + 20 = 24


Half-Orc

Initiative: 1d20 + 10 ⇒ (5) + 10 = 15


Half-Orc

Rayne swings at the one who attacked him.
Attack: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 1d8 + 20 ⇒ (1) + 20 = 21
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 20 ⇒ (5) + 20 = 25


Half-Orc

Initiative: 1d20 + 10 ⇒ (2) + 10 = 12


Half-Orc

Rayne charges #6!
Attack: 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29
Damage + sneak attack: 1d8 + 19 + 4d8 ⇒ (4) + 19 + (3, 7, 5, 4) = 42
#6 takes -2 to all attacks, -4 to attack me
AC: 28 with charge
Only #6 and #3 should be to full-attack me.


Half-Orc

Initiative: 1d20 + 11 ⇒ (19) + 11 = 30
Apologies for limited posts...should be able to post regularly starting today.


Half-Orc

FYI: Rayne is down 31 hps - again I apologize I cannot update my status line from my phone. I can continue without healing, just pointing it out.


Half-Orc

Fort save: 1d20 + 11 ⇒ (13) + 11 = 24
Attack: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 20 ⇒ (8) + 20 = 28
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
AC: 31


Half-Orc

Rayne moves in and attacks the demon with CE:
Attack vs. FF AC: 1d20 + 19 ⇒ (9) + 19 = 28
Damage: 1d8 + 19 + 4d6 ⇒ (6) + 19 + (2, 5, 1, 1) = 34
AC: 31


Half-Orc

Initiative: 1d20 + 10 ⇒ (5) + 10 = 15


Half-Orc

Who got struck? Me? A 17 missed before.

2 more strikes:
1d20 + 20 ⇒ (19) + 20 = 39
Damage: 1d8 + 20 ⇒ (6) + 20 = 26
1d20 + 15 ⇒ (20) + 15 = 35
Damage: 1d8 + 20 ⇒ (1) + 20 = 21
That should kill it.


Half-Orc

Rayne attacks #4
Attack: 1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 20 ⇒ (1) + 20 = 21
Attack: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d8 + 20 ⇒ (4) + 20 = 24


Half-Orc

Rayne follows same pattern, attacking #6, who was wounded:
1d20 + 20 ⇒ (12) + 20 = 32
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
AC: 30


Half-Orc

Rayne attacks #5 again and then #6 if #5 dies.
Attack: 1d20 + 20 ⇒ (2) + 20 = 22
Damage: 1d8 + 20 ⇒ (5) + 20 = 25
Attack: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d8 + 20 ⇒ (2) + 20 = 22
AC: 30


Half-Orc

Rayne moves in north and attacks #5 with CE:
Attack vs. FF AC: 1d20 + 19 ⇒ (5) + 19 = 24
Damage: 1d8 + 19 + 4d6 ⇒ (2) + 19 + (6, 5, 4, 4) = 40
#5 takes -2 on attacks and -4 vs. me
AC: 30


Half-Orc

What was in 13b?
Initiative: 1d20 + 10 ⇒ (18) + 10 = 28


Half-Orc

Stealth tends to slow things even more in PbP.
Rooms 13b and then 14a.


Half-Orc

There’s only a double door east from the chapel where we are.


Half-Orc

"Their vileness is so evil it turns the inanimate objects evil!"
East it is..


Half-Orc

Rayne attacks the most damaged one remaining.
Attack: 1d20 + 19 ⇒ (11) + 19 = 30
Damage: 1d8 + 18 ⇒ (2) + 18 = 20
Attack: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 1d8 + 18 ⇒ (6) + 18 = 24
AC: 31 with mutagen


Half-Orc

Initiative: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22


Half-Orc

Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Half-Orc

I missed that channel. I am full hps so you can save 2nd level spell. I post mainly from my phone so can’t update status line constantly.


Half-Orc

Rayne is down 15 hps but ready to proceed. I say we head east (right) to the double doors at F12. Normal protocol - check for traps, locks, and listen for ambushes.


Half-Orc

A hasted Rayne moves up to #6 and attacks him using Combat Expertise.
Attack: 1d8 + 20 ⇒ (3) + 20 = 23
Damage: 1d8 + 19 ⇒ (2) + 19 = 21
AC: 31
Wow...last 4 rolls: 1,3,5,2....yeesh!


Half-Orc

Rayne swings twice at the Vrock and misses poorly.
Attack: 1d20 + 16 ⇒ (1) + 16 = 17
Attack: 1d20 + 11 ⇒ (5) + 11 = 16
EDIT: Did not realize we were hasted. Add +1 to all attacks. Thanks G!
Hasted attack: 1d20 + 17 ⇒ (3) + 17 = 20
Hit image?


Half-Orc

Rayne rushes up to attack the creature with Combat Expertise.
Attack: 1d20 + 21 ⇒ (7) + 21 = 28
Image=1d5 ⇒ 4
He pops an image.


Half-Orc

Rayne picks up his sword, which he dropped when he got stunned and goes full defense (+6 AC).


Half-Orc

Fort +12: 2d20 ⇒ (12, 2) = 14...stunned


Half-Orc

Initiative : 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15


Half-Orc

Perception for traps: 1d20 + 11 ⇒ (9) + 11 = 20


Half-Orc

Rayne comes back inside the room next to Nuala. "Don't know what you did, but it stopped the arrows...for now." Beyond the portcullis, we see more slits and double doors?


Half-Orc

Rayne can't sunder and he can't attack through an arrow slit so he stays outside, looking to see if there is another entrance into the citadel, like a window or balcony up above.


Half-Orc

Rayne moves back outside, out of line of sight of the archers.


Half-Orc

Reflex: 1d20 + 14 + 2 ⇒ (5) + 14 + 2 = 21


Half-Orc

Rayne follows Mama past the rubble with a move action and dep nding what he sees there, he will use his standard action.


Half-Orc

Ouch! Completely missed reading the arrow slits part.
Rayne is down 31 hps.
Initiative: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22


Half-Orc

Rayne will first check the portcullis for traps and to see if it is locked or barred.
Perception: 1d20 + 12 ⇒ (8) + 12 = 20


Half-Orc

We move forward to next sets of doors.


Half-Orc

Rayne charges the last one.
charge: 1d20 + 21 + 2 ⇒ (19) + 21 + 2 = 42
damage: 1d8 + 19 + 4d8 ⇒ (4) + 19 + (5, 4, 1, 1) = 34
confirmation: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
extra damage: 1d8 + 19 ⇒ (8) + 19 = 27


Half-Orc

My bad, didn't realize there were 8 gargoyles. Rayne stays in full defense, they won't survive another barrage from Mama.


Half-Orc

Down 8 hps...we move forward carefully to the next sets of doors, using the real gargoyle statues as cover, looking out for threats on any nearby towers, if there are any.
Perceptions: 1d20 + 12 ⇒ (3) + 12 = 15


Half-Orc

Rayne moves up 30' and goes full-defense.
EDIT: Damn, have not calculated my AC with the mutagen.
Normal: 30
Hasted: 31
Full-defense: 37

"Let them come to us, so we don't aggro the whole compound."


Half-Orc

Initiative: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17

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