Blacksmith

Raffinyaler's page

55 posts. Alias of Mr_Shed.


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Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Swim: 1d20 - 1 ⇒ (16) - 1 = 15
Fort: 1d20 ⇒ 10

Need cold iron to bypass the gremlins' DR. Beyond that doesn't matter much.
I've already got a masterwork thieves kit so we can sell the one we found and I'll take a masterwork hand crossbow as my reward (due to the one we found being inappropriately sized for me) and buy, assuming I can find some, cold iron bolts for it.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

"I was able to identify him, and while I am quite sure his fiancee would like to have his body back I'm not sure how to go about destroying the mold on it so it would be safe to return to her. Unfortunately, I feel the best we can do right now is to simply inform her of his death and that his body is not retrievable at this time due to the dangers inherent in russet mold. I would, however, like to at least try to return to the surface those bodies that are retrievable so they can have a proper burial."

For more information on jinkins:
Knowledge (Nature) + free Inspiration: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (5) = 27
Questions in order of importance:
1. Defenses, specifically any DR
2. Offensive abilities, specifically magical abilities
3. Other special abilities
4. Likely traps they'll construct in this area

Check to see if I know of any kind of reward in town for dead gremlins:
Knowledge (Local) + free Inspiration: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15

Also, do I recognize what species our new 'allies' are or what language they've been speaking?
Knowledge (Arcana/Nature/Local) + free Inspiration: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24
Linguistics + free Inspiration: 1d20 + 11 + 1d6 ⇒ (15) + 11 + (2) = 28


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

I'm performing a wedding this weekend, so please don't expect me to post or read. Be back Sunday evening.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler coughs as he comes to, then stands up and attempts to dust himself off. As he follows the group towards Sku-pags' tribe he digs into a jacket pocket, pulls out a small vial and drinks the contents.

Drank his Comprehend Languages extract, duration is 10 minutes


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Awww... heck.

Also, are we out of range of the cold? Because I think another round of exposure will kill those of us who are already unconscious.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Fortitude save: 1d20 ⇒ 9
Unconscious and at 1 hp.
Bit confused by the sudden growth of the brown mold though since I though the luminescent fire beetle glands were a non-heat producing light source.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

To ID the body: Knowledge (local) + Free Inspiration: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (3) = 30
I'm going to assume that it's not Baine. Raffinyaler is not carrying a light source, he's relying on the beetle glands carried by Elasbeth and Kunala and his low-light vision.

"I'm going to agree with Kimos. Finding another way forward might be the most expedient way of getting to Khonnir. There was another passage back by the scrap, perhaps we can go that way?"

Raffinyaler turns and begins heading back up the passage towards the scrap.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler moves up to examine the drawings.
Knowledge (Local) + free Inspiration: 1d20 + 7 + 1d6 ⇒ (7) + 7 + (6) = 20


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

"When you're done with him Elasbeth, please reset our color timer. Wouldn't want to run of air breathing at an inopportune time."

Raffinyaler heads north towards the beach, wary of dangers from the water while still trying to peer to the west.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12
He's trying to look into the area directly north of A3 on the map in case there's any confusion.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler can use CLW wands without a UMD check, so we've two in the party capable of it if needed.

Speaking of wands and such, Helikon what is your policy on us taking crafting feats? It's obviously something that's a few levels away, but it helps to know early.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler quietly moves back towards the beach where the party first came in, alert for any possible dangers that might come up from behind the group.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

It attacks me even though I'm behind Kimos and he's blocking the passage? I started my turn next to Elasbeth and only moved forward once Kimos did.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

"The blindness will wear off on it's own in about an hour, in the meantime we need to get rid of that blindheim!"

Raffinyaler turns towards the creature, waves his arms in the air, and yells wordlessly at it in an attempt to frighten it as he moves forward.

Intimidate as standard action. Readying a move to follow Kimos forward so I can try to set up a flank next turn.
Intimidate: 1d20 + 2 ⇒ (15) + 2 = 17


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Question 1: is it weak or strong against anything in particular (if this would count as multiple questions, strengths only)?
Question 2: about how long can we expect the blindness it caused to last for (rounds/minutes/hours/days/permanent)?


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Assuming he saved vs blindness, Raffinyaler will perceptify to see the BIGBADEVIL past Kunala (if needed), then make a Knowledge Arcana, Local, or Nature check (same bonuses, so whichever would be most appropriate to creature type) to figure out what it is:
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
Knowledge (Arcana/Local/Nature) + free Inspiration: 1d20 + 7 + 1d6 ⇒ (14) + 7 + (2) = 23
If he knows what it is: free action to yell to everyone else what it is.
If he doesn't know: free action to yell at Kunala to tell him where the thing is in relation to him.

Also, is the light coming from the creature or the area behind it, and is it constant or was it a flash?


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Fort vs Blindness (+ Inspiration): 1d20 + 0 + 1d6 ⇒ (12) + 0 + (6) = 18
Inspiration on saving throws costs 2 uses :( but that should be enough to save, yeah?
Initiative: 1d20 + 3 ⇒ (7) + 3 = 10


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Aid another on Elasbeth's heal check? Heal: 1d20 + 4 ⇒ (2) + 4 = 6 That's a nope.

Raffinyaler looks over the half-Orc corpse then rubs his jaw like its sore.

"Well, I recognize her. Name was Parda Garr, had a mean hook in a bar fight and connections to some of my local business contacts. Last I heard she was thinking about joining up with some other riffraff to come down here and steal what they could from the place. Kimos and Tamoq and Korba, you probably ought to keep an eye out for more bodies. She wouldn't have come down here alone."


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler removes and stows his swim fins, then removes his jacket and concentrates over it for a few moments before it suddenly changes from it's dark green to a bright orange. Prestidigitation SLA, color change
At any strange looks he responds: "Look, we've got what, maybe three hours left before the water-breathing runs out? And nothing to tell us when we're getting close? This'll be ugly for about an hour. After that if one of you two," he points to Elasbeth and Tamoq, "can do this again and then we'll know when we're getting close to two hours. At which point, we should probably start heading back out."

Attempt to ID the half-orc Know (Local)+free Inspiration: 1d20 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

1st round: Draw dagger, move 5' to where I'm actually threatening one of the bugs.

Raffinyaler sputters in surprise as the bugs descend, then comes to his senses, draws one of his daggers, and waddles his way towards the bugs.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Has Raffinyaler been in the cave long enough to have removed his swim fins? Donning/removing them takes him 5 rounds - if he still has them on his speed is reduced to 5.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

1 minute of Swim Checks:

1d20 - 1 ⇒ (5) - 1 = 4 -> Fail, 5>
1d20 - 1 ⇒ (17) - 1 = 16 -> Pass?
1d20 - 1 ⇒ (18) - 1 = 17 -> Pass?
1d20 - 1 ⇒ (13) - 1 = 12 -> Pass?
1d20 - 1 ⇒ (9) - 1 = 8 -> Fail, 5<?
1d20 - 1 ⇒ (4) - 1 = 3 -> Fail, 5>
1d20 - 1 ⇒ (10) - 1 = 9 -> Fail, 5<?
1d20 - 1 ⇒ (20) - 1 = 19 -> Pass?
1d20 - 1 ⇒ (16) - 1 = 15 -> Pass?
1d20 - 1 ⇒ (14) - 1 = 13 -> Pass?

At DC 10: six pass, two fail by less than 5, two fail by more than 5. Distance swam: 120', minus any penalties for failures and fighting current.
Dancing lights go out at this point (CL 1 so 10 round duration), but hopefully Raffinyaler has found the cave entrance and is at least in the tunnel (where he can feel his way along) by this point.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler will take the 5 rounds needed to put his swim fins on, increasing his swim speed by 10. This means that, when taking a full-round action to swim his speed will be 20 ft instead of 10 ft. Note that since his Swim modifier is still -1, he can't take 10 and so will still probably take longer than everyone else to get where he's going.

Raffinyaler takes a few moments to put on his swim fins before awkwardly diving into the water after the rest of the group, attempting to follow the rest of them as best he can.

Swim check rolls:
Swim checks: 1d20 - 1 ⇒ (14) - 1 = 13 -> Pass?
Swim checks: 1d20 - 1 ⇒ (3) - 1 = 2 -> Fail
Swim checks: 1d20 - 1 ⇒ (1) - 1 = 0 -> Fail
Swim checks: 1d20 - 1 ⇒ (20) - 1 = 19 -> Pass?
Swim checks: 1d20 - 1 ⇒ (14) - 1 = 13 -> Pass?
Assuming a DC 10, 60' of progress. Not really sure what happens on the fails, other than no progress, since I'm already swimming underwater and can't drown.


Perception to see the rest of the group (low-light vision). If it's too dark to see anything, Raffinyaler will use his Dancing Lights SLA to try to increase the light level since everyone else seems to be ok swimming about in the dark. Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler is really close to his light load limit, so he's going to want you to carry the waterproof bag with his spell book in it Kunala.

"I've had some study of some aspects of it, but much of it has revolved around security systems rather than medical technology."

Taking both the medkit and Elasbeth's spellbook, he places them in the bag next to his formula book then lifts it, testing the weight.

"Kunala, would you mind putting this in with your gear? I think it's a bit heavy for me to carry."


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

I'm fine with just narrating the temple.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler hands Elasbeth the medkit then holds up the waterproof bag, his excitement visible through his body language as he speaks.

"Not a normal healer's kit! I think it's a medical kit of some kind, (maar ik ben niet bekend met de) technology involved so I'm not entirely (sicher. Wenn Sie es herausfinden können Sie) (gall gael ei. Hefyd, mae hyn yn) (wasserdichte Tasche Ich werde war meine Bücher in) but since there's space I guess you can use it too!"

Translation:
Languages in order: Common, gnome (Dutch), common, Hallit (German), Elven (Welsh), Hallit (German), common.

"Not a normal healer's kit! I think it's a medical kit of some kind,
(but I'm not familiar with the)
technology involved so I'm not entirely
(sure. If you can figure it out you)
(can have it. Also, there's this)
(waterproof bag I was gonna put my books in)
but since there's space I guess you can use it too!"

Elasbeth, I think you should have understood most of that (assuming that Hallit == Numerian for languages), although it was probably quite confusing.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

As a long time resident of Torch, I can say it pretty much only happens on Tuesdays. And since Golarion's calendar doesn't actually have a day called Tuesday, it's obviously a rare occurrence.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Kunala, remember that if you take the MW backpack you count your Strength as one higher when determining carrying capacity which, for you right now, should be about an extra 10 lbs per encumbrance category. Raffinyaler is going to want to store his formula book in the waterproof bag (along with Elasbeth's spellbook probably). Since we have a 'healer' now, I don't think he's going to end up wanting to carry the medkit.

As Raffinyaler begins digging through the box, he casually tosses the waterproof bag towards his own gear, spends a few moments fiddling with the any-tool before discarding it and finally emerges with the rope tangled around his head and shoulders, holding the medkit in one hand. Excitedly, he turns towards Val,

"Val, is this one of those medkits like I think it is? And can you tell me how to figure how many uses it's got left?"

Raffinyaler takes a step towards her before the coils of rope slide down the rest of his body, tripping him and finally bringing Elasbeth into his view and attention.

"Oh, hello! Who are you and when'd you get here?" he says smiling before his face falls into a more serious expression, "Also, can someone untangle me please?"


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

That's totally fine with me actually as you being there works for a good potential hook to bring you in - Okrin has decided not to come with us and brought you in to replace him as someone familiar with technology. But, as I said, how you join us is Helikon's call.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Welcome Elasbeth!

The tavern we're in right now is closed to the public (at the moment), so until Helikon calls how you joined us I'm kinda going to ignore that you're there rather than react to the fact that you semi-suddenly showed up in the closed bar we're using as a temporary base of operations.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Yeah, quick (i.e. magical) healing is probably going to be a bit of an issue for the first few levels.

Because Investigators 'cast' like Alchemists, it'll be level 3 (earliest he can get the Infusion discovery) before Raffinyaler can use any of his daily allotment of extracts on others. Tamoq, our other option for magical healing, doesn't know any cure spells at this time and, because he's a spontaneous caster, won't be able to know any until he levels.

On the plus side however, because the spells are on our class lists both of us are capable of using wands without needing UMD checks so, as soon as we can afford it, a wand of cure light wounds would be a good investment for the party.

Quote:
A strange medkit with a button if you push it on someone while he is injured it will inject some fluid in the patient = MW Medkit (+4) 8 Charges

Is this is a technological device? And, if so, will those of us without Technologist be able to use it?


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Helikon, do we know about how far underwater we're going to have to travel? If we don't know this, is there someone in town right now that we could ask?
Raffinyaler is going to buy two more waterproof bags and try to find a pair of swim fins.

Raffinyaler looks the bags over carefully, then grabs two more.

"Better safe than sorry, yeah? And much easier to carry than one of those great chests you're looking at."

Raffinyaler absentmindedly digs into a pocket, pulls out a small paper cylinder, and lights it with a tindertwig before puffing on it and exhaling clouds of blue smoke as he wanders off through the stalls muttering to himself.

"Now where are those foot finny thingies? I swore I saw some kids playing about in the river wearing them and swimming much better."


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Several things:

1. It's actually 10 rounds to a minute (6 seconds/round). This is relatively important because Air Bubble lasts 1 minute/level meaning that at minimum caster level we have 4 more rounds to take actions prior to it expiring (and we have to worry about holding our breaths).

2. A small treasure chest weighs 25 lbs empty and is not explicitly stated to be waterproof - only that it is more resistant to water than a normal chest - and so would requires DM adjudication regarding how long it lasts before being considered soaked through.

3. Powder horns, however, are explicitly stated to be waterproof, and as such wouldn't need to be kept in a waterproof container.

4. Additional DM adjudication is required regarding how long various items can be submerged before they are considered soaked though and/or damaged by water. Specific items in question at this time are backpacks (standard and masterwork in case there is a difference), spell/formula books, torches, and firearms.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler will buy four more daggers while at the market (4 @ 2gp each = 8 gp) and two waterproof bags (2 @ 5 sp each = 1 gp). Character weight/gold/inventory has been adjusted at this time, but can be adjusted back if not found.

While looking at a few more daggers for himself, Raffinyaler notices that Tamoq appears to be looking for a specific item.

"Help you find something specific Tamoq? I've a few connections here in Torch that ought to be able to help."

Aid Another, Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

"We're not takin' that specific scroll. We're looking for a scroll or five that'll let us breathe while underwater. Just cause we've a priest that can do it to get us in, doesn't mean we've a priest that can do it to get us out. And also doesn't mean he can do it right now. May be tomorrow before he can get us in."


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler looks at Val. "Are you going to be alright here on your own?"

"Tamoq, you may wish for one of us to accompany you and Korba to the market. Your kind is not often seen here and some of the residents of Torch are... prejudiced. In addition, I've not the cash for the scroll, so let's stop by the temple and see if they can help us out.

Kunala, I'll pay Garritt a visit. Hopefully he's not hiding anything but if he is I'll find it."

Helikon:
Following up on the rumor about gremlins, going to make a knowledge check to see weaknesses, strengths, etc. that we might have to be worried about:
Knowledge (Nature) + free Inspiration: 1d20 + 7 + 1d6 ⇒ (20) + 7 + (3) = 30
so we can hopefully pick up anything we might need/can afford to help fight them.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Tamoq: the map is here. It was linked mid-paragraph on the first page.

Raffinyaler grabs Val by the arm, half dragging her with him, as he heads back towards Okrin and the door, dagger at the ready in the event the machine breaks off towards them.

Assumption is between my move and Val's move, we're at the same square or she's already moved past me.
Taking a move to get Val past Okrin, stopping at him. Readying a standard action to attack at range with dagger should the robot get within 10' of us.

Readied Attack roll and damage if needed: 1d20 + 3 ⇒ (17) + 3 = 201d3 - 1 ⇒ (3) - 1 = 2


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler heads towards the fleeing Val attempting to interpose himself between her and the device, awkwardly fishing a dagger out of it's sheath and calling back to Okrin as he does, "Okrin, I can get Val. Any way to disable that thing without destroying it?"

Move action to get to/near Val (20' move), standard action as a second move to draw the dagger (stupid +0 BAB), free action to speak.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Try this link. If that doesn't work then the coordinate system I'm using is basically columns are A-L, with A being the left-most column of the building, and rows are 1-12 with 1 being the top row of the building.

There appears to be no double door on the south wall - only a single door (C12). The other opening (F12/G12) looks to be a large window like the openings at A6, A10, E1, K1, and L7 due to them all being blue/white, the areas inside directly next to them being lighter, and the exteriors having an outward flaring molding shape. The actual doors appear to be at B3, C12, H1, and L4/5 (a double door) due to them being solid white, the interiors not changing color, and the molding near them compressing inward.

As a side note, having played and run a lot of Paizo written stuff, that's got to be one of the most confusing maps I've seen in terms of figuring out what openings are what.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

So I have a few questions on the map and where everything is. Since the one you posted had no grid coordinates, I went ahead and threw some on it (as can been seen here) and I'll be referring to them in my questions.

1. Based off Kunala's comments, I assume that we're coming in through the double doors (L4/5) near the base of the stairs and the robot is in/near the north-western corner (D1). Is this correct?

2. I can't really tell based off this map, but is the upper-left part of the map (the square with A1-C1-A3-C3 as it's corners) part of another building or is the foundry freestanding?

3. Where is Val and which of the three (four?) doors is she headed towards?


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Knowledge (Engineering) + free Inspiration roll: 1d20 + 7 + 1d6 ⇒ (4) + 7 + (2) = 13
Aid another if possible, if not I'd like to know if it would be possible for me to disable the thing somehow instead of having to destroy it. Note that while I am trained in Knowledge (Engineering), I only gain the benefits of Technologist for Disable Device.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler worriedly looks back and forth between Kunala and Kimos, then breaks into a grin and throws his hands into the air.

"Why are we waiting for that drink my friends, the Foundry's got several excellent ones on tap."

in Hallit towards Kimos:
"And southerners are often strange Kimos, but they rarely mean to offend."
"Surely we can have a friendly pint or three while investigating this mysterious automaton."


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

New to play-by-post, not new to RPGs or Pathfinder.

Shortening the name to Raffin or Raff is fine with me. Raffinyaler is a bit of a "legitimate businessman," so he's not going to be entirely comfortable dealing with the officials in Torch since they're aware of his reputation (and some of them may have taken advantage of his services in the past). Dealing with pretty much anyone else he's not going to have an issue.

Kunala, I've no problem with switching off with you on being face as the situation calls especially since Raffinyaler is probably a more fitting face for dealing with less savory characters.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler stands at the back of the group half-hidden by Okrin and Kunala's larger frames, staring at the floor.

"I have no questions for you madam councilor," he says meekly and without looking up.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Arriving at the town hall, Raffinyaler quickly introduces Okrin to Kunala, Tamoq, and Korba.

Raffinyaler looks about uncomfortably, "I think I'm gonna let one of you all go in and do the talkin, I don't exactly like being in this kind of place."


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Raffinyaler grins at Tamoq and waves at Korba.

"Yeah, lets get moving. Town hall is this way!"

He grabs his mug with both hands and quickly gulps down the last of his drink before hopping down from his chair and heading towards the door.

I would assume that we are at the Foundry Tavern since that's Raffinyaler's normal bar.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

As a heads up to you all, when excited Raffinyaler will have a tendency to change languages multiple times mid-sentence, at the moment mainly sticking to Gnomish (Dutch), Hallit (German), Elven (Welsh), and/or Draconic (latin). I'll be providing spoilered ooc notes on what languages he's using and what he's saying for Helikon's benefit, and the benefits of anyone else who happens to have any/all of those languages.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Hearing the official's pronouncement and the dapper, but strangely dressed, human's response, Raffinyaler pulls his attention from mumbling into his drink towards Kunala.

"Hoy there! If'in you're wantin' to find Khonnir I think we can help," the blue haired gnome says loudly as he yanks a chair out from the table before dashing off and quickly returning to slam a child's booster seat down on to it that he jumps up into.

"My name's Raffinyaler, representin' m'self and my missin' wizard friend's son, fella by the name of Okrin. Strange kid, but ain't we all. Anyways, he's waitin' up about the town hall for me to find some peoples to help us find the old man, and since y'all seem interested (wir sollten) (i gyd yn mynd i lawr yno) (en zien wat de ambtenaren) (mihi necesse est dicere!)"

Translation:
A rapid mix of Hallit, Elven, Gnome and Draconic: "(we should) (all go down there) (and see what the officials) (have to say!)"

His rapid speech finished and apparently unaware of his change in languages, Raffinyaler settles into his seat sipping his drink and staring wide-eyed across the table at his new companions.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

In discussion with Okrin at the moment regarding our characters' introductions.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

I'm at GMT -6 (CST). But I also have a really weird sleep and availability schedule right now, so postings can come from me at pretty much any time of the day or night.


Male Gnome Investigator (Empiricist) 1 HP: 3/8 (2/8 nonlethal) | Init: +3 | F:+0/R:+4/W:+2 | AC: 15/13T/13F | Per: +6 (+7 traps)
Per Day Abilities Used:
Inspiration: 2/4 | Dancing Lights 1/1 | Ghost Sound 0/1 | Prestidigitation 1/1 | Speak with Animals 0/1 | Extracts on profile

Gather Information (Diplomacy): 1d20 + 3 ⇒ (13) + 3 = 16
Time spent (hours): 1d4 ⇒ 3

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