Artemis Entreri

Radoslav Ochenko's page

128 posts. Alias of Tourach.


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Theorythmus wrote:

@Radoslav Ochenko,

It was in the opening post. I marked it in italics in the quote.
The Norv wrote:


Background
To me, it makes perfect sense that the party exploring the Tomb of Horrors would be an adventurous group of Pathfinders. Our Tomb of Horrors lies in the hinterlands of the Aspodell Mountains, in the tiny nation of Isger. I'm curious to know what your character's like as a person--their interests and behavior--as well as their background. What brought you to seek out the Tomb of Horrors? Fame? Riches? Scholarly pursuit? How did you become a Pathfinder?

Thank ya sir. I'm apparently blinder than I realized!

Edit: I'm thinking then of having Radoslav be a native of Cheliax. A farmer's child and a youth that was grimly plodding forward. He was given hope by a member of the resistance that worshiped Iomedae and, in return, has set about spreading hope to others.

He's a devout member of the faith and has traveled to spread it in Isper. Now hearing about the Tomb of Horrors he figures getting a win for the side of good there would be a great beacon of triumph for the whole region.


The Norv wrote:


I think other players answered other questions that came up...so keep the submissions coming! :)

I think mine got lost in the wash - are you setting the game in Golarion? If so, what area? I think it is helpful to coming up with backstories to know where we should all have a reason to be/end up.


I'd like to apply with this human cleric. I haven't played (or heard too much about) Tomb of Horrors.

Is the setting still Golarion? And where does the adventure start? Just trying to come up with a backstory that fits the adventure.


Radoslav nods to Pik and collects his things.

Let us make haste. I'd rather get rid of this problem as soon as possible.


I'll just pony up the cost of it myself.


Radoslav sits and eats without much enthusiasm.

We should make haste.

He reaches into his pouch when he finishes and hands Erodel two vials.

These are curative potions. Take them and use them when needed.


Assuming the plan is to leave in the morning, once told, Radoslav quickly retires for the night. Once in his room he'll set about brewing some potions before sleeping and if people take further time he'll continue to craft.

I'll keep crafting, though using the "crafting during downtime" option while on the move until I've made a total of 4 CLW potions. That will take a total of 8 hours.


After making his purchases and storing the weighty goods in his room at the inn, Radoslav simply waits for the others to finish their errands and prepares to get on the road.


I'll also pick up the following:

Military Saddle - 20g
Saddlebags - 4g
Animal Feed (14 days) - 7s


If you do decide to buy the full plate, Radoslav doesn't need money at the moment and can help cover the cost assuming it gets paid back in relatively short order. I don't actually need weapons and I decided against buying mithril at this point, so the money is free until more magical options open.


Such strange laws. I am used to much less...restriction on the treatment of criminals. Regardless, let us sell our unneeded items and divide the funding before any purchases are made. Then all of us can buy what we need prior to meeting again.


Searching for paths is good plan. It would not do to seal this place without finding all entrances and exits.

Radoslav will take 20 to assist Elransil on his perception check.


Elransil Farseer wrote:

I do remember Radoslav saying he would loot the goblins, but I can't seem to find a list of the loot from that.

Manx has a tab on his sheet called group loot. It listed items found in the underground complex and on Tsuto, including the journal. I would assume that's all the group items we've found in the glass factory and underneath the city.

The loot that I have is under "stored gear" on my sheet. Manx is welcome to take that to put with the other gear though.


I know little about religion. I do know that we should secure this location. If more townsfolk come here, results could be disastrous.


Round 15

Init: 24, AC: 16, HP: 16/16

Radoslav moves over and attempts to swing with his morningstar.

I cannot fight well with the tip of arrow, even if it is iron.

Attack: 1d20 + 5 ⇒ (19) + 5 = 24 (+2 if flanking)
Damage: 1d8 + 4 ⇒ (5) + 4 = 9 (+ 1d6 + 1 ⇒ (5) + 1 = 6 if flanking)


Round 14

Init: 24, AC: 16, HP: 16/16

Radoslav continues to patiently work through the room.


Round 12

Init: 24, AC: 16, HP: 16/16

You with bows and spells, kill this creature.

Radoslav will set about searching the room as they take care of it, but will keep an eye on the creature in case it descends again.


Round 11

Init: 24, AC: 16, HP: 16/16

Radoslav will stay out of the way as they wrestle with the quasit.


Round 10

Init: 24, AC: 16, HP: 16/16

Radoslav will take out his sling and attempt to hit the quasit again.

Attack: 1d20 + 2 ⇒ (3) + 2 = 5


Will Save: 1d20 + 0 ⇒ (18) + 0 = 18

Round 9

Init: 24, AC: 16, HP: 16/16

Radoslav will move up to attack the rat, flanking with Erodel if it is possible, just moving if not.

Attack: 1d20 + 5 ⇒ (3) + 5 = 8 (+2 if flanking)


I'll try not to touch the pool itself. My biggest concern is stuff going into or being in the pool and will pull stuff out as best I can without contributing to the problem by putting parts of myself in it =P


Round 7

Spellcraft (Manx): 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft (Quasit): 1d20 + 8 ⇒ (17) + 8 = 25

This game is not useful. It can bump into walls and open doors all it wants without becoming visible.

He says, going to pull the sinspawn out of the pool and tries to clear any other biological matter from the immediate area.


Round 6

Init: 24, AC: 16, HP: 16/16

Radoslav takes out his sling and attempts to hit the quasit.

Attack: 1d20 + 1 ⇒ (18) + 1 = 19
Damage: 1d4 + 4 ⇒ (3) + 4 = 7


Round 5

Init: 24, AC: 16, HP: 16/16

Radoslav will crouch down and attempt to take a sample from the pool, assuming that the ranger will be able to deal with the flying creature.


Round 4

Init: 24, AC: 16, HP: 16/16

Radoslav steps to flank the sinspawn with Erodel and attacks it.

Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d8 + 4 + 1d6 + 1 ⇒ (6) + 4 + (3) + 1 = 14


Round 3

Init: 24, AC: 16, HP: 16/16

Radoslav will continue to swing at the quasit.

Attack: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Damage: 1d8 + 4 + 1d6 + 1 ⇒ (3) + 4 + (5) + 1 = 13


Round 2

Init: 24, AC: 16, HP: 16/16

Radoslav will continue to attack, shifting if needed to get into a flanking position.

Attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d8 + 4 + 1d6 + 1 ⇒ (3) + 4 + (5) + 1 = 13


Iniative: 1d20 + 7 ⇒ (17) + 7 = 24

Round 1

Init: 24, AC: 16, HP: 16/16

Radoslav will wait until Erodel engages the thing and then attempt to get into a flanking position and attack it.

Attack: 1d20 + 5 ⇒ (17) + 5 = 22 (+2 if flanking)
Damage: 1d8 + 4 ⇒ (8) + 4 = 12 (+ 1d6 + 1 ⇒ (5) + 1 = 6 if flanking)


Radoslav takes a step back to let Erodel lead the way.


Radoslav will go to the doors and listen at them for any movement beyond them.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Fort Save: 1d20 + 3 ⇒ (1) + 3 = 4

Round 2

Init: 26, AC: 16, HP: 15/16

Radoslav once again swings at the creature.

Attack: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Fort Save: 1d20 + 3 ⇒ (12) + 3 = 15

Round 1

Init: 26, AC: 16, HP: 16/16

Radoslav will step into the room to give people some space to move and attack the creature.

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d8 + 4 ⇒ (6) + 4 = 10


Radoslav stands to Erodel's side and about half a step back.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26
Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Anywhere is place to make monsters if you have the parts. These experiments are interesting, but a thing made by a god and a thing made by hand take...different workspaces. I will study the samples and whatever notes we find.


You are interesting man, wizard. Perhaps sociopath that also likes starting fights? Lucky for you I have no further need to study human anatomy.

He turns to walk back the way they came.

And you are welcome to the wand. I can use, yes, but I prefer weapon and claws.


Radoslav will follow Erodel and take a look around.

Perception: 1d20 + 5 ⇒ (9) + 5 = 14
Spellcraft: 1d20 + 8 ⇒ (17) + 8 = 25


It is Radoslav, the man says flatly as he bends down to collect some samples from the thing. And I have seen nothing like it. It is either new species or creation of existing species and experimentation. Interesting idea, I would like to find whatever process created this.


Round 2

Init: 23, AC: 16, HP: 16/16

Radoslav attempts to strike the creature once again.

Attack: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11
Damage: 1d8 + 4 + 1d6 + 1 ⇒ (6) + 4 + (6) + 1 = 17


Initiative: 1d20 + 7 ⇒ (16) + 7 = 23

Init: 23, AC: 16, HP: 16/16

Surprise Round

Move to the other side of the doorway from Erodel, hoping to flank the thing.

Round 1

Assuming he can get into a flanking position with Erodel, attack the creature.

Attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Damage: 1d8 + 4 + 1d6 + 1 ⇒ (7) + 4 + (1) + 1 = 13


Radoslav will check the bodies, attempting to identify anything he can about them.

Knowledge (Nature): 1d20 + 8 ⇒ (4) + 8 = 12


I am. Though if anything intelligent is in tunnels beyond, it knows we are coming.

Radoslav will move up to the door and attempt to listen through it.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20


Radoslav begins to mix a few vials as he waits, making careful measurements of odd substances.

Going to prepare another Enlarge Person extract which leaves one further unfilled level 1 extract slot.


Is there more to be found here then or do we go back to town?


Radoslav stands up as he puts the samples in his bag. All I know is name given by Erodel. Do not even know what they are. If you can help, go right ahead.

Moving towards the tunnel Radoslav looks around.

This is odd construction for sure. Wonder if townsfolk knew it was here.


Radoslav leans down and begins to collect a skin sample from the creatures.

Where do these beasts come from? And do any of you know what we can expect such creatures to be guarding? This goes beyond small goblin attack.


That should only be 13 damage, the trailing +2 should be a +1.


Round 2

Init: 15, AC: 16, HP: 16/16

Radoslav will attempt to strike the sinspawn once again.

Attack: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Damage: 1d8 + 4 + 1d6 + 2 ⇒ (5) + 4 + (3) + 2 = 14


Surprise Round

Init: 15, AC: 16, HP: 16/16

Radoslav moves up behind Erodel.

Round 1

If the sinspawn are within range to move into a flanking position with Erodel, move up and attack. Otherwise he'll draw his sling and attack the nearest sinspawn.

Morningstar: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d8 + 4 + 1d6 + 1 ⇒ (3) + 4 + (2) + 1 = 10

Sling: 1d20 + 1 ⇒ (10) + 1 = 11
Damage: 1d4 + 4 ⇒ (2) + 4 = 6


Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Initiavtive: 1d20 + 7 ⇒ (8) + 7 = 15


Took average HP, sheet should be good.

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