NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
The guards seem to be hitting hard, so Quinrick is very glad to a dwarf between him and them. And there,in the relative safety, he keeps shooting the goblins. bonus action to hide
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick keeps hiding behind his companions, and sniping the goblins with his bow. bonus action to hide
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick carefully pulls one his arrows off the hobgoblin, and inspects the arrowhead's condition. He nods approvingly, wipes it clean of blood, and stores it in his quiver. "Agreed. I do not want to be surprised that way again." Good with the SOP. Quinrick can check for traps, and pick locks if Kord finds the door locked.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Ok, that was over quick. Nice work!" Quinrick move back into the room, clearly curious about the secret passage. "Umm, does anyone know what those creature are? Well, were, in fact..."
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Now in the proper place hiding behind the dwarf's back, Quinrick starts his peek-a-boo sniping. couldn't get roll20 open to check the map... but if necessary, move action to move behind an ally, bonus action to hide Stealth: 1d20 + 6 ⇒ (13) + 6 = 19
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Owww! That hurts!" Quinrick winces as the enemies' longswords cut him. The creatures look scary enough, so the halfling takes up on Kord's offer to hide behind his back and runs to the dwarf. Once there, he aims his bow at the one who hurt him the most, and shoots an arrow. bonus action: disengage. shortbow: 1d20 + 6 ⇒ (15) + 6 = 21
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick looks at the goblins ahead, and nervously nocks an arrow to his bow. He is quite uncertain about killing the women and children (“no, think them as females and cubs”) - be they goblins or not. But the dwarves seem to have better resolve than him, so perhaps they can deal with them. ”Okay. “ is all he can contribute to the plan.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Ha, the last one. A smarter creature would have surrendered already!" Quinrick dives behind the nearby table, finding a new spot to land an arrow on the enemy. Move, bonus action: hide
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Seeing his last arrow hit the mark, Quinrick stays and repeats his hide-and-snipe action. bonus action: hide
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick moves into the doorway, and draws his bow. Hiding behind Rurik's armored frame, he snipes the nearest goblin. bonus action: hide
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Right'o!" Quinrick whispers, already taking a sneaky attitude. He joins Gimble in scouting the path ahead, moving as stealthily as a halfling in shady business. stealth : 1d20 + 6 ⇒ (17) + 6 = 23
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Trusting the double-dwarven frontline will have no trouble handling goblins on their side, Quinrick joins Gimble and Landau on the other side of the cavern. The halfling dashes into the fight, rolling between Landau's legs, and thrusts his rapier into the unsuspecting goblin. Rapier: 1d20 + 6 ⇒ (14) + 6 = 20
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Weird, I can't see the map in roll20... Attacking a goblin who is already fighting an ally His two daggers used, Quinrick draws his rapier and attacks. Rapier: 1d20 + 6 ⇒ (18) + 6 = 24
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick follows in Rurik's shadow, trying to stay hidden behind the heavily armored dwarf. There, he tries the sneaky thrown-dagger attack on another goblin. Bonus action: Hide
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
"Bree-yark, yourself!" he shouts back, having no grasp on the goblin language.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick slips into the cavern after Rurik, sneaking in the dwarf's shadow. There, he looks for the perfect spot, and throws one of his daggers at the nearest goblin. Bonus action: hide: 1d20 + 6 ⇒ (4) + 6 = 10
So... if the goblins didn't notice Quinrick, he would have advantage and sneak damage of 2d6. The sneak damage would be applied also to crit damage, if I understood correctly. Without sneak it's only 8 damage in total.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Landau, you left the keys to the gnoll prisoner, right? I wonder if he's roaming free somewhere here." Quinrick says in hushed tone. He joins Gimble at the front of the group, moving silently as is only natural for him. Stealth: 1d20 + 6 ⇒ (7) + 6 = 13
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Heh, I was starting to think it was a very deaf bear. I'm glad it was no bear at all!" Quinrick says happily, pocketing his share of the money. Once the loot is handled, he starts following the others. If I managed to do the conversions correctly (what's the point of electrum pieces...), there was a total of 609gp 5cp - divided equally that would be 101,5 gp each. Or is someone tracking group loot?
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Hush, you stupid creature, don't wake the bear!" Quinrick follows close behind Kord, using the dwarf's wide back to hide from the ogre. There, he throws one of his daggers, aiming between the big creature's eyes. Bonus action: hide: 1d20 + 6 ⇒ (12) + 6 = 18
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick understands without saying that stealth is the best approach here. Luckily, that is the very nature of a lightfoot halfling. He tiptoes silently, following Landau's lead.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick uses the spare time to visit the Cartographers' guild *, to share the maps he has drawn so far. While there, he does a little bit of research to see if anything is recorded about Quasqueton, or if any of the maps detail a lone tower. * if there is a guildhouse around, that is He rejoins the group just in time for the talks on where to go next.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Oo, nice!
Picking the scout archetype.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
So...
I'd like:
Are we missing anything else, like ropes, grappling hooks, 10-ft poles etc. adventuring essentials? And I'm cool to have a rolloff for loot that many characters would like - even if my dice rolls suck :D
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"And back home you are, Lhodis!" Quinrick says cheerfully as the group approaches the keep. He patiently goes through all the formalities while getting in - and it turns out it was well worth it. 100 gold is plenty of money. "I thank you most graciously. And most happy I am to have delivered Lhodis and his wife home safe and sound." He says, and bows while Hess picks up the gold. Then, the dagger catches his eye. "A fine weapon indeed. And since I am no warrior, I will not scorn any weapons not meant for them." The halfling winks, and accepts the dagger. He is tempted to give it a few swings and thrusts to see how it performs, but decides just to admire it up close instead. Well, it certainly will come useful, but he'll have to agree with Gimble who gets to use it. Then is the question about the gold, how to best use it.
How should we handle dividing the loot? Did you, the original party, agree anything?
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick's head appears from a nearby bush. "Oh, hello! Quinrick, nice to meet you," the halfling says, extending his hand as we climbs out from his hiding place. "Lone tower, you say? Mmm.. No, I cannot say I've seen it. What did you say the name was, Quasqueton. Let me see my maps here.." Quinrick starts rummaging through his backpack, pulling out various maps and notebooks. History: 1d20 - 1 ⇒ (3) - 1 = 2 "Nope, no mention here. Why are you looking for this fortress, if I may ask?"
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Well, it's good that we found you in time, then!" Quinrick says, visibly shocked to hear about the dinner plans. The halfling gathers his daggers from the floor, and joins the others in helping to free the prisoners. "Well, this is not a very nice place for the gentleman and madam to wait while we investigate the rest of the place. Did you find any room with a lockable door, before we joined?" he asks the senior members of the group. "That would be a more easily defendable position for them."
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick maneuvers into a new position, again using the larger dwarf to shield his position from the enemy - right until he throws his second dagger. Move, bonus action to hide
Attack: 1d20 + 6 ⇒ (18) + 6 = 24
damage, sneak?: 1d4 + 4 + 1d6 ⇒ (1) + 4 + (6) = 11
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
The hobgoblins being a bit too far for Quinrick to throw the dagger, he sneaks a bit closer, staying in Rurik's shadow. Move, bonus action to hide
And there, he throws his dagger at the enemy ahead of him. Dagger throw: 1d20 + 6 ⇒ (16) + 6 = 22
damage, sneak?: 1d4 + 4 + 1d6 ⇒ (3) + 4 + (2) = 9
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Hmm, I'm not that familiar with Roll20, but is my character's visibility set to 20 feet? A torch should provide bright light 20ft and dim light for additional 20ft - so could Roll20 visibility be adjusted to that 40ft?
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Peace with goblins? We leave in curious times indeed..." Quinrick says once the conversation is translated to him. The halfling only now puts away his rapier, and starts to collect his daggers.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Quinrick turns his head left and right, trying to follow this strange guttural interaction. Riiight... They are speaking goblin! What a handy skill to have. Now why didn't I take a class or two back at the guild school?
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Ow!" Quinrick yells, the hobgoblins's arrow drawing blood. Keeping up with the momentum of the attack (not that he contributed much so far), the halfling joins Kord in fighting one of the remaining males. Bonus action: Disengage
He dances past a few hobgoblin females, speeding up as he is about to reach the male. There he lunges, and delivers a nice rapier thrust - just like he learned in fencing lessons. "What are you gurgling back there, Gimble? Something got stuck in your throat?"
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
Well, the daggers didn't do much good. Maybe Quinrick just doesn't have enough strength in his arms to throw them hard enough. So he switches to rapier and moves in to strike the male hobgoblin, who is occupied fighting Rurik. Rapier: 1d20 + 6 ⇒ (1) + 6 = 7
Ah, I see... Quinrick is the kind of character that never ever rolls above 10, sigh
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
The last attack was a bit hasty and thus failed. But Quinrick isn't one to give up easy. He again dives behind Kord armored form, for another sneaky dagger throw Stealth: 1d20 + 6 ⇒ (4) + 6 = 10 Attack: 1d20 + 6 ⇒ (9) + 6 = 15
And then, perhaps pushing his luck, he hides again in the the dwarf's mighty shadow.
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Right, Gimble! Into the fray!" Quinrick tiptoes into the room, following Kord's footsteps. Once he sees the fanged creature, he uses the dwarf's armored form to keep himself hidden from the enemy's eyes, and throws a dagger at the creature. Move, bonus action: hide, attack
Attack: 1d20 + 6 ⇒ (4) + 6 = 10
not very impressive dice rolls there...
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Does anyone have a free hand to hold the torch? I might fare better using a bow, if Kord leads the way." Quinrick asks, then quickly realizing he might be the only one in the group not seeing in darkness. "...or I just might stick with my rapier..."
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"A-ha! A locked passage! Not for long, if you ask me..." Quinrick reaches into his pocket, and retrieves a set of thieves' tools. He chooses the tools most appropriate for the lock, and in no time he is working with the mechanism. Thieves tools: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24 Edit: I'm not sure how to roll for lockpicking, but is it DEX + proficiency?
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
The map is in Roll20, right? Do we need to get invited? My display name is Jyri K., if that is required. Does the GM add our character tokens in there, or do we do it ourselves?
NG Halfling Rogue 3 (Scout) | HP: 21/21 | AC 15 | Init: +4 | Saves: Str -1, Dex +6, Con +1, Int +1, Wis +2, Cha 0 | Passive Perc. +16
"Don't worry. If fighting happens, I'll run right back to you - you'll get your share" Quinrick says with a wink. "Uh, yes... Light would be appreciated. It would be very nice to see something." |